You are viewing our Forum Archives. To view or take place in current topics click here.
Destiny 2.1 Update & SRL Info!
Posted:

Destiny 2.1 Update & SRL Info!Posted:

Mck
  • Christmas!
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 1,726
Reputation Power: 113
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 1,726
Reputation Power: 113
December 8th 2015 - Bungie has introduced Destiny Update 2.1

- Whats New ? -

- The SRL event is live in the Tower until December 29th
- Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties
- Race to unlock new SRL rewards
- Check out Eververse for a new stock of items




- Classes -

General:

- Fixed some issues where the player could sometimes get stuck in a slow sprint speed
- Players can now use charged melee attacks while tethered by Hunter's Shadowshot ability

- Titan -

Sunbreaker

Melee

- Titan Melee: Extended Titan Melee range (+12.5%)
- Sunstrike: Decreased DOT Time (6.5s -> 5.5s)


Super

- Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)
- Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
- Hammer of Sol: Reduced the ability to create never ending chain of explosions


Passives

- Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)
- Flameseeker: Turned down Hammer tracking bonus (-25%)
- Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses
- Fleetfire: Addeded +1 Agility stat
- Firekeeper: Added +1 Recovery stat
- Cauterize: Added cooldown (0s->3s)


Movement

- Catapult Lift: Faster Initial velocity (+5%)


Striker

Melee

- Titan Melee: Extended Titan Melee range (+12.5%)
- Storm Fist: Increased base damage (+18.2%)
- Overload: Now also provides faster melee recharge (+50%)
- Discharge: Additional Damage (+7.69%)
- Discharge: Changed AOE to spherical shape
- Amplify: Increased Super energy bonus (+30%)


Passives

- Headstrong: Now also provides Faster Sprint
- Transfusion: Improved cooldown (5s->2s)
- Unstoppable: Now provides +2 Armor (+1 additional)
- Unstoppable: Increased damage resistance (+25%)
- Juggernaut: Improved Shield health (+14.3%)
- Juggernaut: Now works when airborne


Movement

- Catapult Lift: Faster Initial velocity (+5%)


Defender

Melee

- Titan Melee: Extended Titan Melee range (+12.5%)


Super

- Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast


Movement

Catapult Lift: Faster Initial velocity (+5%)





- Weapons -

Auto Rifles

Small increase to base damage
Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage
Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage
High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage


Pulse Rifles

- Reduced base damage
- Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage
- Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base -damage
- High RoF (Bad Juju): 8% reduction from previous base damage
- Highest RoF (Grasp of Marok): 2% reduction from previous base damage
- Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
- A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
- A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
- Increased base damage against AI combatants by roughly 5%


Hand Cannons

- Increased ADS Accuracy for more reliable shooting at close to medium range


Shotguns

- Reduced damage falloff to start at melee lunge ranges
- Low range falloff starts at standard melee lunge
- High range falloff starts at Blink Strike lunge
- Final damage falloff extends 0.5 meters longer for a smoother drop
- Slower ready/put away time for all shotguns
- Additional recoil on weapon fire for all Stability values
- Slower reload speed for all Reload stat values
- Slower time to Aim Down Sights speed for all shotguns
- Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is --- affected. Sprint is unaffected
- Add 2 frames delay when firing out of sprint
-Increased base damage against AI combatants by roughly 5%
-Fixed Kneepad perk on Hakke shotguns


Fusion Rifles

- Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate
- Fusion rifles behave more predictably based on player state
- Reduced Hip Fire Stability for all fusions
- Increased ADS and Crouched Stability for all fusions
- Reduction in carried inventory for all fusion rifles
- 10% increase to PvE damage bonus to offset


Sniper Rifles

- Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
- Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage


Sidearms

- Increased ready speed for all Sidearms


Swords

- Arc and Void sword guard abilities can now survive a single Hammer of Sol





- Exotics -

The First Curse

- The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active
- +25 to First Curse base range
- Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost
- Boost to Imprecation base range and Magazine Size


Hawkmoon

- Reduced base Range by 20
- Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage)


The Chaperone

- Reduced base damage. Increase precision damage scalar.


Dragons Breath

- Remove Pyromancer and Tripod perks
- Replaced with Surplus and Whos Next
- Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
- Hold to trigger to fire, release trigger to detonate
- Detonation drops a Solar Damage napalm canister
- Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory


Fabian Strategy

- Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier
- Front Lines now increases the base Rate of Fire stat to highest speed
- Damage per bullet is offset to match the High RoF archetype
- Remove Extended Mag perk and replaced with Flared Magwell
- Remove Small Bore perk and replaced with Rifled Barrel
- Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing


Black Spindle

- Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades


Super Good Advice

- Reduced chance that SGA returns ammo on missed shot by 20%
- Added a chance for SGA to pull inventory ammo into magazine on landed shot


Sleeper Simulant

- Maximum inventory ammo buffed (from 7 -> 9)
- Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy -weapon to a full inventory)
- Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from -- Heavy Ammo armor perks





- Armour -

General

- Exotic Collector's Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
- Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
- Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid


Exotics

Taikonaut

- No longer turns off tracking for rocket launchers that have tracking


ATS/8 Tarantella

- Arc Damage Reduction applies to vehicles


Achlyophage Symbiote

- Time you can have golden gun active is reduced


Nothing Manacles

- Slightly turned down the tracking on the scatter grenade


No Backup Plans

- Shotgun activating force barrier only works for defender titans


Skull of Dire Ahamkara

- Has been added to the Exotic Blueprint Collection





- Activities -

Hive Ship

- Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore


Strikes

- Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists


Nightfall

- Nightfalls now awards +500 Vanguard Rep on first completion per character per week





- Crucible -

General

- 3 of Coins are now applicable in Crucible playlists at match completions


Playlists

- Zone Control scoreboard now sorts players based on "Advantage Kills" (kills when their team holds 2+ zones)
- Inferno Rumble now has the correct tooltip information
- Mercy Rule no longer applies to the Rumble playlist
- Rumble playlist must now be entered as a solo player
- Classic rumble will continue to allow Fireteams up to 3


Bounties

- "Returning Victor" weekly bounty has been removed from rotation
- Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in


- Maps -

Aslyum

- Heavy Ammo spawn locations have been moved away from the center of the map
- Fixed an issue with a small hole in the environment


Black Shield

- Adjusted Alpha Team's Rift spawn location to make it slightly easier for Bravo to
score


Crossroads

- Fixed an issue where the teleporter would break for a player until they respawned


Frontier

- Fixed some issues where players were able to get out of environment


Memento

- Fixed some issues where players were spawning in bad locations
- Fixed some issues where players were able to get out of environment
Adjusted spawn locations for Rift game mode


Pantheon

- Fixed some issues where players were spawning in view of an enemy


The Burning Shrine

- Fixed some issues where players were able to get out of environment
- Fixed some issues where players were spawning in view of an enemy


Vertigo

- Fixed an issue where some players able to perch in an unfair position on an interior wall
- Fixed some issues where players were able to get out of environment





- Last Few Updates -

Items

- Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation
- Petra now accepts Etheric Light in exchange for her respective reputation
- Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages
- Frontier Ghost Shell can now be infused


Inventory

- Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards


Audio

- Fixed an issue where all sound was too loud across the game


Technical

- Fixed a rare crash on Xbox One during sign on





This post will be updated regularly with every update if it becomes popular enough!

The following 2 users thanked Mck for this useful post:

Sky (12-14-2015), Futurist (12-11-2015)
#2. Posted:
Futurist
  • Gold Member
Status: Offline
Joined: Jun 05, 20158Year Member
Posts: 955
Reputation Power: 130
Status: Offline
Joined: Jun 05, 20158Year Member
Posts: 955
Reputation Power: 130
dude , amazing topic

thank you for this very detailed and well made topic

youre da bomb for dis this helps a lot
#3. Posted:
Mck
  • V5 Launch
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 1,726
Reputation Power: 113
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 1,726
Reputation Power: 113
Just a reminder to people SLR stops on the 30/31st and if your rank for SLR is 3 you could be dropping helmets etc at 310-320 light, handy for those that need to increase there light level!
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.