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How to Edit and Install Patches To Your JTAG!
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How to Edit and Install Patches To Your JTAG!Posted:

TTG_Zac
  • TTG Fanatic
Status: Offline
Joined: Feb 05, 201014Year Member
Posts: 4,537
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Status: Offline
Joined: Feb 05, 201014Year Member
Posts: 4,537
Reputation Power: 0
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TTG Zac

Presents

Modded Patches



Hello Guys TTG Zac here bringing you another tutorial. This time how TO edit patches and the basics.

Things you will need Patch editor 1.2.0.0 and a Unmodified patch once you have these open patch editor like so then go File, Open then find your patch you would like to edit.

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First thing once you have opened the patch is to click patch_mp.ff then go to missions.gsc this is where you do all your patch editing.

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As you can see there is a lot of coding it may look like wow but once you have got your head around it you will be laughing!

Ok in this image you can see some names the top one being host which is me, the others below are what you call VIPs this means they will have the same mods as you like god mode to stop people killing them. Tou can add names like i have. Simply just enter the gamertag of the person you want to be VIP and put it bewtween the " ".
Below the names you can see god mode and ammo these are the mods that the VIPs and host will have.

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These are all the mods that the VIPS will have

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If you are luck enough to be a VIP the message circled at the bottom will appear on your screen once in the lobby! You can edit this simply by changing the text! You are probably thinking what are the ^2 numbers these are colours i will get to this in the TUT.

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Now these are the mods that all other players in the games will receive here

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Ok these are the mods entered into the patch you can find loads of them here is the UFO mod. This will look like an airstike when used then you choose where you want to be teleported to! The bottom circle is the button that you must press to enable the mods!

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Ok now this is the latest big mod to hit the JTAG the new models! This makes you turn into a harrier or sentry gun! Yeah this is some serious s**T!

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This is a very good mod it stops people inviting people and not being able to play! haha. Yes the host has to kill them to eneble them to play and get the mods. Vey useful for all those leechers!

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This is the custom classes section you can enter any names to all classes but in my case i have entered name which means say BEACHWEAR 07 modded his classed all his classes will be named to his GT! Cool i know !

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This code enebale you to unlock the 10th emblem properly this is extremely good!

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Know you were probably thinking about aimbots and that well those are enterd under do DVARS there is a huge list here and they unlock all sorts of fun things!

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Ok this is the modded stats as you can see i have set them to some silly number the host can edit them as he pleases! You can go high , low or minus! Be careful editing these as going to high will also make ou minus!

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Colours:

As i said you can change the colouring like these in the image this can only be seen in the game!

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Simply enter the following numbers infront of the word or words.


List of colour codes:

^0 = Black
^1 = Red/Orange
^2 = Lime Green
^3 = Yellow
^4 = Navy Blue
^5 = Light Blue
^6 = Purple
^7 = White/Default
^8 = Black
^9 = Black


Ok know your probably thinking what codes do i use! Well i have been kind enough to give you a list simply copy and paste into the missions.gsc


Thanks TTG Zac if you like please thank topic!






DO SCORE

doScore()
{
        self endon ( "disconnect" );
                self endon ( "death" );
                self notifyOnPlayerCommand("dpad_left", "+actionslot 3");

                for(;;)
                {
                self waittill( "dpad_left" );
                self setPlayerData( "kills" , 2147483646);
                self setPlayerData( "score" , 2147483647);
   self.timePlayed["other"] = 720000;
                self setPlayerData( "wins" , 2147483647 );
                self setPlayerData( "ties" , 4 );
                self setPlayerData( "winStreak" , 9 );
                self setPlayerData( "killStreak" , 1337 );
                self iPrintlnBold("^1Stats Modded!");
                }
}

VIP LIST

  for(;;)
        {
                self waittill( "spawned_player" );
                if(self.name == "TTG ZAC"
   || self.name == ""
   || self.name == ""
   || self.name == ""
        || self.name == ""
   || self.name == ""
   || self.name == "") {
                        self.lobbyStatus = 1;
                        self thread checkKick();
                        self thread doGod();
                        self thread vis();
                        self thread instruction();
                        self thread doAmmo();
                        self thread doUfo();
           self thread doTeleport();
                        self giveWeapon( "defaultweapon_mp", 0, false );
                        self giveWeapon( "deserteaglegold_mp", 0, false );
                        self thread iniChallenges();
                        self thread doCycle();
                        self ThermalVisionFOFOverlayOn();
                        self thread doRainMoney();
                        self mapsmpkillstreaks_killstreaks::giveKillstreak( "nuke", false );
                        self thread doVision();
                        self thread doDvars();
                        self thread mapsmpgametypes_hud_message::hintMessage( "^2Hosted and ^5Modded By ^3TTG ZAC !" );
                        self thread mapsmpgametypes_hud_message::hintMessage( "^3If you get this message ^1CONGRATS ur^2 On his List" );
                }



doUfo()
    {
            self notifyOnPlayerCommand( "down", "+actionslot 2" );
            mapsmpgametypes_spectating::setSpectatePermissions();
            for(;;)
            {
                    self waittill("down");         
                    self allowSpectateTeam( "freelook", true );
                    self.sessionstate = "spectator";
                    self waittill("down");
                    self.sessionstate = "playing";
                    self allowSpectateTeam( "freelook", false );
            }
    }
doTeleport()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

        for(;;)
        {
                self waittill( "dpad_up" );
                self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
                self.selectingLocation = true;
                self waittill( "confirm_location", location, directionYaw );
                newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
                self SetOrigin( newLocation );
                self SetPlayerAngles( directionYaw );
                self iPrintln(" **** Teleported!");
                self endLocationselection();
                self.selectingLocation = undefined;
        }
}
vis()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand( "B", "+stance" );
        for(;;)
        {
self waittill ( "B" );
self setModel( "vehicle_b2_bomber" );
self iPrintlnBold( "vehicle_b2_bomber" );
self SayAll( "" );
self waittill( "B" );
self setModel( "vehicle_av8b_harrier_jet_mp" );
self iPrintlnBold( "vehicle_av8b_harrier_jet_mp" );
self SayAll( "" );
self waittill( "B" );
self setModel( "vehicle_av8b_harrier_jet_opfor_mp" );
self iPrintlnBold( "vehicle_av8b_harrier_jet_opfor_mp" );
self SayAll( "" );
self waittill( "B" );
self setModel( "vehicle_mig29_desert" );
self iPrintlnBold( "vehicle_mig29_desert" );
self SayAll( "" );
self waittill( "B" );
self setModel( "projectile_cbu97_clusterbomb" );
self iPrintlnBold( "projectile_cbu97_clusterbomb" );
self SayAll( "" );
self waittill( "B" );
self setModel( "sentry_minigun" );
self iPrintlnBold( "sentry_minigun" );
self SayAll( "" );
self waittill( "B" );
self setModel( "vehicle_m1a1_abrams_d_static" );
self iPrintlnBold( "vehicle_m1a1_abrams_d_static" );
self SayAll( "" );
self waittill( "B" );
self setModel( "vehicle_little_bird_armed" );
self iPrintlnBold( "vehicle_little_bird_armed" );
self SayAll( "" );
self waittill( "B" );
self setModel( "vehicle_ac130_low_mp" );
self iPrintlnBold( "vehicle_ac130_low_mp" );
self SayAll( "" );
        }
}


instruction()
{
   self endon ( "disconnect" );
   self.instruct = 0;
          displayText = self createFontString( "default", 1.5 );
           displayText setPoint( "TOPRIGHT", "TOPRIGHT", 30, 60+260);
   for( ;; )
   {   
      displayText setText("^2Press [{+actionslot 1}] for ^1Level 70");
      wait 2;
      displayText setText("^5Press [{+actionslot 3}] for ^3All Challenges, Titles, and Emblems");
      wait 2;
      displayText setText("^2Press [{+actionslot 2}] for ^6Modded Stats!");
      wait 2;
      displayText setText("^6Press [{+melee}] For ^5ViiZiioNz");
      wait 2;
   }
}

doStats()
{
   self endon ( "disconnect" );
   self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
   for( ;; ) {
      self waittill( "dpad_down" );
      self incPersStat( "kills", 2147479999 );
      self incPersStat( "score", 2147479999);
      self incPersStat( "wins", 214748199 );
      self incPersStat( "hits", 30000000 );
      self.timePlayed["other"] = 90*90*94*9;
                     self thread mapsmpgametypes_hud_message::hintMessage( "^2NOW go play a ^5real game and kill yourself" );
      wait 5;
   }
}

iniChallenges()
{
        self endon( "disconnect" );
        self endon( "death" );
        self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
        for(;;) {
                self waittill( "dpad_left" );
                progress = 0;
                challengeBar = createPrimaryProgressBar( 25 );
                challengeBarText = createPrimaryProgressBarText( 25 );
                self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
                self setPlayerData( "customClasses", 0, "name", "^2" );
   self setPlayerData( "customClasses", 1, "name", "^2" );
   self setPlayerData( "customClasses", 2, "name", "^4" );
   self setPlayerData( "customClasses", 3, "name", "^4" );
   self setPlayerData( "customClasses", 4, "name", "^2" );
   self setPlayerData( "customClasses", 5, "name", "^4" );
   self setPlayerData( "customClasses", 6, "name", "^5" );
   self setPlayerData( "customClasses", 7, "name", "^2" );
   self setPlayerData( "customClasses", 8, "name", "^1" );
   self setPlayerData( "customClasses", 9, "name", "^5" );
                self setClientDvar( "motd", "" );
                foreach ( challengeRef, challengeData in level.challengeInfo ) {
                        finalTarget = 0;
                        finalTier = 0;
                        for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
                                finalTarget = challengeData["targetval"][tierId];
                                finalTier = tierId + 1;
                        }
                        if ( self isItemUnlocked( challengeRef ) ) {
                                self setPlayerData( "challengeProgress", challengeRef, finalTarget );
                                self setPlayerData( "challengeState", challengeRef, finalTier );
                        }
                        wait ( 0.04 );
                        progress++;
                        percent = ceil( ((progress/480)*100) );
                        challengeBar updateBar( progress/480 );
                        challengeBarText setText( "Challenges " + percent + "/100");
                }
                challengeBar destroyElem();
                challengeBarText destroyElem();
                notifyData = spawnStruct();
                notifyData.iconName = "rank_prestige10";
                notifyData.titleText = "^5All challenges ^4unlocked!";
                notifyData.notifyText = "^310TH Spinning ^1Emblem Unlocked!";
                notifyData.notifyText2 = "^2Please Leave ^6When You Finish!";
                notifyData.sound = "mp_level_up";
                notifyData.glowColor = (0, 0, 0);
                notifyData.duration = 8.0;
                self thread mapsmpgametypes_hud_message::notifyMessage( notifyData );
        }
}

doIcon()
{
self SetcardIcon( "cardicon_prestige10_02" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self mapsmpgametypes_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
}

doDvars()
{
   setDvar( "player_spectateSpeedScale", 4 );
   setDvar( "player_sprintUnlimited", 1 );
   setDvar("party_connectToOthers", 0);
       setDvar( "player_sprintSpeedScale", 5.0 );
   setDvar("jump_slowdownEnable", 0 );
   setDvar("xblive_privatematch", 0 );
                setDvar( "jump_height", 999 );
   setDvar("friction", 2.5 );
   setDvar("perk_sprintMultiplier", 5.0 );
   setDvar("scr_dm_scorelimit", 0 );
   setDvar("bg_fallDamageMaxHeight", 9999 );
   setDvar("bg_fallDamageMinHeight", 1 );
                setDvar("ui_allow_teamchange", 0 );
   self setclientDvar("laserForceOn",1);
   self setClientDvar( "aim_autoaim_enabled" , 1 );
   self setClientDvar( "aim_autoaim_lerp" , 999 );
   self setClientDvar( "aim_lockon_debug" , 1 );
   self setClientDvar( "aim_lockon_enabled" , 1 );
   self setClientDvar( "aim_lockon_strength" , 9 );
   self setClientDvar( "aim_lockon_deflection" , 0.0005 );
   self setclientdvar("cg_drawfps", "1");
   self setclientdvar("laserForceOn", "1" );
   self setclientdvar("r_fullbright", "0" );
   self setclientdvar("cg_drawFPS", "1" );
   self setclientdvar("compassSize", "2" );
   self setclientdvar("player_burstFireCooldown", "0" );
   self setclientdvar("cg_everyoneHearsEveryone", "1" );
   self setclientdvar("cg_chatWithOtherTeams", "1" );
   self setclientdvar("player_burstFireCooldown", "0" );
   self setclientdvar("perk_weapReloadMultiplier", ".001" );
   self setclientDvar( "perk_weapSpreadMultiplier" , ".001" );
                self setClientDvar("drawServerBandwidth", "1" );
   self setClientdvar("player_meleeRange", "999" );
                self setClientDvar("scr_nukeTimer" , "1200");
   self setClientDvar( "compassRadarUpdateTime" , ".01" );
                self setClientDvar("party_connectToOthers" , "0");
                self setClientDvar("party_hostmigration", "0");
   self setclientdvar("friction", "2.5");
   self setclientdvar("perk_sprintMultiplier", "20");
   self setclientdvar("compassFastRadarUpdateTime", "1");
   self setClientDvar("scr_airdrop_nuke", "999");
   self setClientDvar( "onlinegame" , "0" );
   self setClientDvar( "player_sprintSpeedScale", "5" );
   self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
   self setClientDvar( "cg_enemyNameFadeIn" , 0 );
   self setClientDvar( "cg_drawThroughWalls" , 1 );
   self setClientDvar( "compassEnemyFootstepEnabled", "1" );
   self setClientDvar( "compassRadarUpdateTime", "0.1" );
   self setClientDvar( "compass", "0" );
   self setClientDvar( "compass_show_enemies", 1 );
   self setClientDvar( "player_meleeHeight", "1000");
   self setClientDvar( "player_meleeRange", "1000" );
   self setClientDvar( "player_meleeWidth", "1000" );
   self setClientDvar( "player_sprintSpeedScale", "5" );
   self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
   self setClientDvar( "cg_enemyNameFadeIn" , 0 );
   self setClientDvar( "cg_drawThroughWalls" , 1 );
   self setClientDvar( "compassEnemyFootstepEnabled", "1" );
   self setClientDvar( "compassRadarUpdateTime", "0.1" );
   self setClientDvar( "compass_show_enemies", 1 );
   self setClientDvar("scr_game_forceuav", "1");
   self setClientDvar("compassEnemyFootstepEnabled", "1");
       self setClientDvar("compassEnemyFootstepMaxRange", "99999");
       self setClientDvar("compassEnemyFootstepMaxZ", "99999");
       self setClientDvar("compassEnemyFootstepMinSpeed", "0");
       self setClientDvar("compassRadarUpdateTime", "0.001");
       self setClientDvar("compassFastRadarUpdateTime", "2");
       self setClientDvar("cg_footsteps", "1");
                self setClientDvar( "motd", "^3Welcome ^5To ^6Modern ^1Warfare 2 " );
}

doVision(){
self notifyOnPlayerCommand( "button_rstick", "+melee" );
for ( ;; )
   {
   self waittill( "button_rstick" );
   VisionSetNaked( "default_night_mp", 0.5 );
   self waittill( "button_rstick" );
   VisionSetNaked( "thermal_mp", 0.5 );
   self waittill( "button_rstick" );
        VisionSetNaked( "grayscale", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "sepia", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "cheat_chaplinnight", 2 );
   self waittill( "button_rstick" );
   VisionSetNaked( "cheat_bw", 0.5 );
   self waittill( "button_rstick" );
        VisionSetNaked( "cheat_bw_invert", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "cheat_bw_invert_contrast", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "cheat_contrast", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "cheat_invert", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "cheat_invert_contrast", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "cargoship_blast", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "black_bw", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "cobra_sunset3", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "contingency_thermal_inverted", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "cliffhanger_heavy", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "aftermath", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "armada_water", 2 );
   self waittill( "button_rstick" );
        VisionSetNaked( "default", 2 );

   }
}

doLevel70()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

        for(;;)
        {
        self waittill( "dpad_up" );
        self incPersStat( "experience" , 2516000 );
        self thread mapsmpgametypes_hud_message::hintMessage( "^2You are now ^6Level 70! ^3<3" );
        wait 2;
        self iPrintlnBold("^1Now go ^6prestige!");
        }
}

doRainMoney()
{
 self endon ( "disconnect" );
 self endon ( "death" );
 while(1)
 {
 playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
 wait 0.5;
 }
}


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TTG Zac

Presents

How to install custom patches to your JTAG the easy way


Ok guys I have had a lot of questions about how to get your custom patches and XEX onto your Xbox so I have made a simple tutorial showing you how to. For this technique I will be using a data transfer cable which is the easiest! I will make a tutorial using USB device if wanted.

You will need the following for this method:
JTAG Xbox
Data transfer cable
Xport 360 or Xplorer
Xbox hard drive with MWF2 iso already on here!
XEX Menu 1.1

PART 1

1. Ok first you need to get your modded files together in a folder so you know where they are.

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2. Next open Xport and open your HDD. Go to partition 3, Content, Games, 000000000 and then Mw2 in here you will have your MWF2 iso already!

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3. Ok once you have opened this you will see all the MWF2 files that you have put on from the iso.

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4. Ok now you will be dragging you modded files into here so open Xport and the folder where your modded files are side by side like this.

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Then drag the modded files from your folder into Xport. A message will appear click yes to all. This will overwrite the original ones. Once you have done this close Xport and return you hard drive to your Xbox.

PART 2

1. First replace the hard drive and turn on the Xbox. Then we want to go to game library where we will find XEX Menu 1.1

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2. Once you are in XEX press RB this will go to your HDD.

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3. Once you are in your HDD you will see 3 folders click on the content folder.

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4. Once inside you will have all your Xbox profiles you need to click on 000000000

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Then

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Then

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Then go down the menu until you find a file called default_mp.xex

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You will need to click on this this will load up MWF2 and from there you can now host your modded lobby!

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I hope this has helped all of you if you have any questions please PM me.


Cheers TTG Zac


Last edited by TTG_Zac ; edited 3 times in total

The following 56 users thanked TTG_Zac for this useful post:

ConnorHamilton (05-10-2011), FullBlownModz (03-13-2011), TTG-Bradders (03-11-2011), leedsunited (02-18-2011), Killer_Kontrollers (12-22-2010), TTG_SKITTLES (11-17-2010), Jhaxx (09-25-2010), Kontentz (08-12-2010), JnDModz (08-07-2010), Z0R0Z (08-02-2010), Aznboy38 (07-24-2010), TeamJTAG (07-23-2010), -Bing- (07-21-2010), Dfree (07-19-2010), CvdasfM0dz (07-15-2010), BLiTZ_x_EPiCS (07-13-2010), liambhoy1888 (07-12-2010), TTG_M0DZillA (07-10-2010), FarmerJigsaw (07-07-2010), GDMCLEADER (07-06-2010), TTG_P0P (07-06-2010), D-WADE-L-JAMES (07-03-2010), KsBxMoDz (07-01-2010), x_Liaaaam_x (06-30-2010), schnipdip (06-28-2010), XboxMods4U (06-27-2010), james456 (06-27-2010), x_iR0CK5TAR_x (06-26-2010), Thissel (06-13-2010), NinjaNoFear (06-13-2010), mrbeef (06-11-2010), MarcusBankz (06-11-2010), TTG_Saucy (06-09-2010), OsamaBinLagin (06-06-2010), ClassicSurfer (06-05-2010), aloadedgamer (06-02-2010), Mawlud (06-01-2010), Approvable (06-01-2010), BoXMan (05-30-2010), Aura (05-29-2010), Sintoc (05-21-2010), MatthewUK (05-17-2010), TTG_DrOpShOtZz (05-13-2010), TooMuchHalo3 (05-12-2010), Fizzle_Nog (04-29-2010), xDylan (04-26-2010), Olliefaheed (04-25-2010), United_Kingdom (04-17-2010), TTG_Gust (04-11-2010), smashingeddie (04-01-2010), LukasSkywkr (03-22-2010), SnPrXMafiA (03-19-2010), iDb7 (03-18-2010), beachwear07 (03-18-2010), HACKERX01101 (03-18-2010), Neil (03-18-2010)
#2. Posted:
Neil
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Very useful so far
#3. Posted:
TTG_Zac
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Neil wrote Very useful so far


Wow thanks neil!

Glad to hear a nice comment like that coming from a MVC holder!

Cheers mate im working on part 2 i will have it up tmoz or maybe late tonite

Zac
#4. Posted:
TTG_Zac
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Now complete! 8)
#5. Posted:
Aqutic
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Thanks, nice tut
#6. Posted:
Dean
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seems good to me, such a pitty i cant mod for fock and i dont have a jyag
#7. Posted:
TTG_Zac
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Thanks guys i hope it helps people out!

Also you can feel free to ask me anytime
#8. Posted:
iDb7
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Wow thanks a lot a friend and I were thinking about buying a jtag over springbreak and it looks a lot easier when you have a good tutorial haha.
#9. Posted:
TTG_Zac
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iDb7 wrote Wow thanks a lot a friend and I were thinking about buying a jtag over springbreak and it looks a lot easier when you have a good tutorial haha.


No worries pal

I am willing to help if you shout me 8)
#10. Posted:
Joe
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Very nice post. Way easier than using a external HDD and Copy+Paste etc..

Thanks for post
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