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Why is CoD so connection based?
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Why is CoD so connection based?Posted:

ClaytonRS
  • Ladder Climber
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Joined: Aug 21, 201211Year Member
Posts: 383
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Status: Offline
Joined: Aug 21, 201211Year Member
Posts: 383
Reputation Power: 15
I put in my mw2 disc and the game is perfect, just like I remember it, all those years ago, but now with AW, even Ghosts, it's so connection based..... I mean the hit detection on AW compared to older CoDs is absolutely ridiculous.. I can get 2-3 normal hitmarkers and 1 headshot hitmarker and not get a kill, but the guy killing me kills me in two bullets.

How is it possible that the more CoDs there are, the worse they get? (In terms of connection)

I love the concept of AW, it's just somethings they've done very poorly.
#2. Posted:
TTG-Zephex
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Joined: Aug 07, 20149Year Member
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Status: Offline
Joined: Aug 07, 20149Year Member
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it all depends on your ms AKA Ping if your packet size is bigger than his than he has more chance of killing you than you killing him all I can say is the Call of duty servers try to save that from happening by making lobby's that are based inside your country so no one has to put up with it "but" if you are up anywhere past am than you have more chance in joining servers from a different country which won't help you in the slightest against anyone
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