You are viewing our Forum Archives. To view or take place in current topics click here.
[MW3] [C#] Prestige Editor Release [CODE]
Posted:

[MW3] [C#] Prestige Editor Release [CODE]Posted:

Collide
  • Challenger
Status: Offline
Joined: Jul 16, 20149Year Member
Posts: 187
Reputation Power: 9
Status: Offline
Joined: Jul 16, 20149Year Member
Posts: 187
Reputation Power: 9
Welcome TheTechGame, today i will be releasing the code everyone has been looking for. I know alot of you have this but alot dont so please do not hate. this is to help.

0x8306C460 = Entry stat offset
0x3A90C = Prestige Offset


byte[] data = BitConverter.GetBytes(PRESTIGE NUMBER HERE);
Jtag.SetMemory(0x8306C460 + 0x3A90C, data);



this is 100% working and i have tested this to make sure it works.

if you wanna go a little deeper then you could do something for other stats like lets say kills


byte[] data = BitConverter.GetBytes(HOW MANY KILLS YOU WANT HERE);
Jtag.SetMemory(0x8306C460 + KILLS OFFSET HERE, data);



im not going to give you the offset for kills as google does the trick because i dont wanna hold your hand either.
#2. Posted:
ProJimmyRustler
  • Christmas!
Status: Offline
Joined: Jul 14, 20149Year Member
Posts: 1,720
Reputation Power: 71
Status: Offline
Joined: Jul 14, 20149Year Member
Posts: 1,720
Reputation Power: 71
So if I'm understanding your post correctly, you will have to have a new option for each prestige? Why. There is a much more efficient method that works with all stats.

[ Register or Signin to view external links. ]

This allows users to apply input through textboxes rather then have an option for everything.
#3. Posted:
ZZ9_x_iHaXoRZz
  • Rigged Luck
Status: Offline
Joined: Mar 11, 201113Year Member
Posts: 4,436
Reputation Power: 8964
Status: Offline
Joined: Mar 11, 201113Year Member
Posts: 4,436
Reputation Power: 8964
First I like to say where the credits to XeGutu, and second here the rest of the stats structure:

+ 0x3A90C - Prestige
+ 0x3AB2C - Experience
+ 0x3A914 - Score
+ 0x3A93C - Kills
+ 0x3A940 - KillStreaks
+ 0x3A944 - Death
+ 0x3A94C - Assist
+ 0x3A950 - HeadShots
+ 0x3A95E - TimesPlayed
+ 0x3A966 - TimesPlayed
+ 0x3A970 - Wins
+ 0x3A974 - Losses
+ 0x3A978 - Ties
+ 0x3A97C - WinStreak
+ 0x3A988 - Hits
+ 0x3A98C - Misses
+ 0x3A994 - Accuracy
+ 0x3C76B - PrestigeTokens
+ 0x3C7C1 - 2x XP Time
+ 0x3C7C9 - 2x WeaponXP
#4. Posted:
Collide
  • Challenger
Status: Offline
Joined: Jul 16, 20149Year Member
Posts: 187
Reputation Power: 9
Status: Offline
Joined: Jul 16, 20149Year Member
Posts: 187
Reputation Power: 9
for 1 i added this simple for people to figure out and 2 the offset did come from GUTU but who cares as anyone can find them (IDA Pro)
#5. Posted:
ZZ9_x_iHaXoRZz
  • Fairy Master
Status: Offline
Joined: Mar 11, 201113Year Member
Posts: 4,436
Reputation Power: 8964
Status: Offline
Joined: Mar 11, 201113Year Member
Posts: 4,436
Reputation Power: 8964
Town_ wrote for 1 i added this simple for people to figure out and 2 the offset did come from GUTU but who cares as anyone can find them (IDA Pro)


It don't not matter how easy it is to find, credits should be given where it earned.
#6. Posted:
Collide
  • Challenger
Status: Offline
Joined: Jul 16, 20149Year Member
Posts: 187
Reputation Power: 9
Status: Offline
Joined: Jul 16, 20149Year Member
Posts: 187
Reputation Power: 9
ZZ9_x_iHaXoRZz wrote
Town_ wrote for 1 i added this simple for people to figure out and 2 the offset did come from GUTU but who cares as anyone can find them (IDA Pro)


It don't not matter how easy it is to find, credits should be given where it earned.


really? did he make the game? no. i find them in IDA. so tbh i give myself credit
#7. Posted:
ip
  • Summer 2020
Status: Offline
Joined: Dec 30, 201211Year Member
Posts: 3,778
Reputation Power: 3016
Status: Offline
Joined: Dec 30, 201211Year Member
Posts: 3,778
Reputation Power: 3016
Town_ wrote
ZZ9_x_iHaXoRZz wrote
Town_ wrote for 1 i added this simple for people to figure out and 2 the offset did come from GUTU but who cares as anyone can find them (IDA Pro)


It don't not matter how easy it is to find, credits should be given where it earned.


really? did he make the game? no. i find them in IDA. so tbh i give myself credit
There is no need to be an ass about it. Please if you don't mind, show us a gyazo of where you found these offsets.
#8. Posted:
ISIS
  • Resident Elite
Status: Offline
Joined: Sep 11, 20149Year Member
Posts: 268
Reputation Power: 14
Status: Offline
Joined: Sep 11, 20149Year Member
Posts: 268
Reputation Power: 14
ProJimmyRustler wrote So if I'm understanding your post correctly, you will have to have a new option for each prestige? Why. There is a much more efficient method that works with all stats.

[ Register or Signin to view external links. ]

This allows users to apply input through textboxes rather then have an option for everything.
You could shorten that up massively.
#9. Posted:
Botch
  • TTG Senior
Status: Offline
Joined: Aug 31, 201211Year Member
Posts: 1,553
Reputation Power: 65
Status: Offline
Joined: Aug 31, 201211Year Member
Posts: 1,553
Reputation Power: 65
ProJimmyRustler wrote So if I'm understanding your post correctly, you will have to have a new option for each prestige? Why. There is a much more efficient method that works with all stats.

[ Register or Signin to view external links. ]

This allows users to apply input through textboxes rather then have an option for everything.

I agree with AnimeHypedUp. I don't know what you mean by efficient, Convert.ToInt32() and int.Parse() both turn a string into its equivalent as a 32 bit integer. There is no reason to use both on the same textbox.
#10. Posted:
xXBeastlyCodingXx
  • Powerhouse
Status: Offline
Joined: Jun 23, 201310Year Member
Posts: 431
Reputation Power: 19
Status: Offline
Joined: Jun 23, 201310Year Member
Posts: 431
Reputation Power: 19
Botch wrote
ProJimmyRustler wrote So if I'm understanding your post correctly, you will have to have a new option for each prestige? Why. There is a much more efficient method that works with all stats.

[ Register or Signin to view external links. ]

This allows users to apply input through textboxes rather then have an option for everything.

I agree with AnimeHypedUp. I don't know what you mean by efficient, Convert.ToInt32() and int.Parse() both turn a string into its equivalent as a 32 bit integer. There is no reason to use both on the same textbox.


But The Outstand of using both and Making it Ungodly Long is less Crashing And Bugs
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.