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Ultimate Zombie Information Guide **All Zombie Maps**
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Ultimate Zombie Information Guide **All Zombie Maps**Posted:

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Joined: Jul 02, 201013Year Member
Posts: 2,211
Reputation Power: 123
I_Go_Commando's Story Behind Zombies(Credit To Him)
In Shi No Numa, a radio message can be heard in the starting room by turning on three radios. The message is:

"R-4808n 37 14 06 115 48 40. I hope that you are receiving this transmission Peter, if not then all is going to be lost. You must know by now that we failed to contain the Asylum and we had to move the experiment here. Location the numbers will guide you. The giant must remain (static) at all costs, repeat, Der Riese must remain (static) at all costs. The DG experiments continues. You're our only advantage now. Find Doctor Richtofen (static is in this word, but it is still audible) and Doctor Max, they may know what's going on. The use of 115 is dangerous at best. I'm not sure how much longer we can continue here. We've lost most of our best people. I hope you get this. I hope I happen to be there too but I'm almost out of hope. 60 54 06.96 101 55 44.94."
Shi No Numa radio message.

The numbers are the coordinates of Tunguska and Area 51. Dr. Max is probably Dr. Maxis. "DG experiments" is a reference to the Wunderwaffe DG-2. The asylum is the setting of the second level, Verruckt. 115 is element 115, an element found in meteors and known to power the Wunderwaffe. A meteor containing 115 is shown in the map Shi No Numa outside one of the swamp areas.

In Der Riese, the creation of the zombies and hellhounds is explained. Dr. Maxis was testing zombies for the government project christened "Der Riese" or "The Giant". The problem was that they would always go berserk and try to kill him, resulting in their deaths. He was also testing teleporters by sending zombies through them, but they never reappeared at the mainframe. All of these experiments were done with his assistant, Edward. When he used his daughter Samantha's dog, Fluffy, as a teleporter test subject, he accidentally created the first hellhound. The dog was teleported, but like the rest of the subjects didn't reappear at the mainframe. It did however reappear in a ball of electricity and mutated into a hellhound. When Samantha came running in and started questioning her dad about her dog, Edward left the room. Edward then betrayed him by locking him and his daughter in the room with the hellhound, which then killed them. And then another Radio message shows how after Maxis and Samantha are killed by Fluffy, Edward let loose the Zombies on the Factory, as on another radio message the player can hear screams and the sounds of Zombies Moaning and Yelling and Attacking. How more hellhounds were created is shown in another radio message. In it, Maxis talks to his daughter about Fluffy's pregnancy, which makes it possible that Fluffy became a hellhound while pregnant. One of the characters, Dr. Richtofen, has obviously been to Der Riese before and probably worked there. He knows about connecting the teleporters and about Dr. Maxis. It has been revealed that he is Edward. In Black Ops it is revealed that he and the other three named characters survived the events at Der Riese and time-traveled to a Nazi Theater, where they continue to fight zombies

In another radio message in Der Riese, Dr. Maxis is contacting higher command. He states that he needs more 115 for his experiments and that the "Nevada Base" has some. The "Nevada Base" is obviously Area 51, which is what one of the groups of numbers was the coordinates of in the message in Shi No Numa.

So by seeing all the evidence that leads to area 51, I am assuming that it will be in one of the map packs that features zombies. Another thing that leads me to believe there will be an Area 51 is sometimes when pulling the raygun out of the mystery box on five, as JFK, he will sometimes say "Just like when i was back at Area 51" leading me to think that there may be another map that features the characters on five.

Der Riese, Maxis says in another Braodcast "Be careful with your dog Sam, she is pregnant." My theory is that the dog gave birth to zombie puppies while teleporting so thats why there is a lot of dogs in the hounds rounds. even if she didn't give birth in the teleporter, its very likely that she gave birth to more hell house, as her herself, turned into one (Credit Given to Lawlz for this find)


Info On Dr.Maxis

Doctor Ludvig Maxis, sometimes called "Max", was a scientist who was part of the project known as "The Giant" which took place at Der Riese. The player can find out about him after activating six hidden radios. His team were possibly responsible for creating the Hellhounds and Zombies. He was a member of Group 935. His character is never seen.

Doctor Maxis worked with his assistant, Edward Richtofen, at the Der Riese facility near Breslau. He worked on creating Zombies and Teleportation devices. His assistant helped him with this and created weapons, such as the Wunderwaffe DG-2. It is possible that Maxis was in charge of the whole operation, but it is otherwise unknown who actually was. One of the things Maxis would do was to perform experiments and tests, though many of these failed.

As first mentioned in a radio message in Shi No Numa, an American says his name but he gets cut off by static so that many people thought his name was just "Doctor Max".

His name is revealed to be Ludvig shown through a hidden card that says "Ludvig Maxis M.D."

In the left hallway of Der Riese, there are pictures of Zombies, Hellhounds, and a blackboard. There is writing on it saying "levels 5-8 must survive." One of these levels is when Hellhounds first appear, suggesting that it is referring to them. Also, "Edward, I know it was you" is also written on it. This could have been written by a Group 935 employee, Peter, or the person who sent the radio message in Shi No Numa. This suggests that someone had found out that Edward had killed Maxis, or that he always planned to set the Zombies loose, instead of just testing on them. It is also possible that Edward was trying to prevent Dr. Maxis from creating the Zombies, to prevent an outbreak.


Story of his "death"

Doctor Maxis was working on an experiment with Edward Richtofen that involved his daughter's dog named Fluffy. He attempted to teleport Fluffy, but when he did, the plan failed. Fluffy was teleported, but not to the mainframe. She teleported back inside the Teleporter from an electrical force, most probably the ball of electricity players see Hellhounds spawn from. Maxis demanded the door to be opened, but Edward advised him not to. When they opened the door, Fluffy had transformed into a Hellhound. Samantha came running through, asking her daddy what he had done with her dog. The Hellhound began to try and attack, and began to destroy the room. This caused chaos, and as Maxis tried to calm his daughter down. Edward exited and locked the door. Maxis told him to open it, but Edward disobeyed him and laughed maniacally as the teleporter was turned on. It is presumed Maxis was killed. Further evidence suggesting he is dead are some of Richtofen's quotes such as "Maxis would've been proud" and "I wish Doctor Maxis were here to see this". Samantha, however, was most likely turned into a ghost and became the zombies' master. Further evidence to prove this is that it is never said that the hellhound killed Maxis or Samantha. Also, after Edward says "Goodbye, Dr. Maxis", one can hear the sound of the teleporter activating. This leads us to believe that Dr. Maxis has become a ghost as well, or he has died. Another solution is that Samantha's ghost overpowered Maxis, and destroyed him. The last known possibility to Maxis's fate is that his ghost became the dogs' master, saying "Fetch me their souls!"


More Interesting Facts

Sometimes Dr. Richtofen will say "Why must you tease me, Master?" when the Mystery Box vanishes. It is very likely Richtofen is referring to Dr. Maxis, who was his real life Master. This quote also suggests that even in death Dr. Maxis is still calling the shots at the Der Riese facility, and has the power to move the Mystery Box in order to punish Richtofen and his "friends". Another Richtofen quote "Maybe you move it because you like me?" adds further weight to this, as it is obvious the box is being moved by some sort of intelligence.

Another quote from richtofen explains that Samantha is the one who controls the power ups. I found the quote while playing solo, and he says after picking up a max ammo
"A gift from Sam? But Why?"

So to this theory, it shows to me that Samantha has 2 sides to her, 1 side is trying to kill the characters with different "monsters" so to speak, and the other is trying to help them by giving them power ups.

There is another possibility that Maxis time traveled since Dr. Rictofen discovered about the teleporters' capabilities to time travel due to Rictofen believing that Samantha is still alive in Call of Duty: Black Ops giving that Maxis is still alive.


Who Is the Mad Scientist on Five?

If you take a close look at the "mad scientist" in the map "FIVE" in black ops, and refer to it from a picture found of Dr.Maxis in Der Riese, you will also see the resemblance that they are one of the same. And the "blank" Picutes in Kino and Five both don't actually reseble anyone, but i suspect they are suppost to be of Dr.Maxis, though this is not confirmed.






There are 3 "Maps" to Zombie Mode in Call of Duty: Black Ops. They are Kino der Toten, Five, and Dead Ops Arcade. Kino der Toten is available from the very beginning of the game, Five is unlocked by defeating the single player campaign, and Dead Ops Arcade is a secret map that can be found by clicking here.

The guide below will be constantly upgraded, with strategies for each round coming in the later week. Have fun and let's beat the sh** out of some Zombies!

Oh, and before we forget, we encourage community involvement and hope you list your findings in the comment box below. Have a great strategy you'd like to share? Let us know!


General Strategies
Perks
Mystery Box Weapons
Special Power-Ups (random drops)
Pack-a-Punch Weapon Upgrades


Maps (all can be unlocked with a code, click here to learn how)
Kino der Toten
Five
Dead Ops Arcade (learn how to unlock by clicking here
)

General Strategies


Killin' Zombies is all about saving up enough money to move on to the next area. It's also about killin' zombies, but that's obvious.

Each kill on a Zombie gives you a certain amount of cashola, which you can then use to purchase and upgrade weapons, open doors, use mystery boxes, and so on. Here's the breakdown of each kill:

Any Zombie- non-lethal hit: 10 Points
Any Zombie- lethal hit: 50-60 Points
Any Zombie- lethal headshot: 100 Points
Any Zombie- non-lethal melee: 10 Points
Any Zombie- lethal melee: 130 Points
Gas Zombie- same
Hellhound Hit- 10 Points
Hellhound Kill- 60-100 Points

Keep in mind that Zombies gain strength and health as you progress through rounds. In the first few rounds, use melee as much as possible (especially when they are behind barriers). Since they are weaker, gaining easy points this way is almost necessary. Also, your pistol in the first few rounds isn't as useless as you think. Aim for the head and get some points. Remember, even non-lethal hits are worth 10 points.

YOU ABSOLUTELY NEED TO LEAVE TWO ZOMBIES ALIVE AT THE END OF EACH ROUND. Why 2 you ask? Well, because in this version of Nazi Zombies, the remaining Zombie goes berserk, coming at your like a Spider Monkey. If you leave two alive, this won't happen. Yeah that's right, I'm smart. By leaving some alive at the end of the round, you give yourself a chance to repair all the barriers, reload your ammo, figure out a plan, and most likely not die in the coming wave.

Some people have noted that you can simply grenade the last zombie (it blows it's legs off, turning it into a crawler). While I agree with this, it wastes a grenade and leaving two alive is a whole lot easier. Either strategy works though!

The other little trick is to let them take down the barriers in the first few rounds. Sounds stupid I know, but repairing barricades gives your points. Here's the breakdown:

10 Points per board
60 Points for a complete repair

There's a cap on each round however:

Round 1: 40 Points
Round 2: 90 Points
Round 3: 140 Points
Round 4: 140 Points

The weapons hanging around on the wall aren't going to be able to hold up long enough for you to survive longer than a dozen rounds or so. I know it can be done, so don't comment about how cool you are for getting to round whatever without the Mystery Box. For those of us out there who aren't completely badass, the Mystery Box is going to be your ticket to the higher rounds.
So remember to take advantage of this, as it adds up quickly! Leave two Zombies alive!!!

Perks

Every map has Perks hidden within them. You can buy them in vending machines, and they give you... well, Perks. Simple enough I s'pose.

Quick Revive:

$500 Solo/$1500 Co-Op
In solo mode, when you get downed, you get revived (limit 3).
In Co-Op Mode, it allows you to revive a down partner a lot quicker than if you didn't have one.

Pack-A-Punch
$5000
It's a weapon upgrade. Use it on a normal weapon and it morphs into a super awesome one!!! Ahhh!!!

Jugger-Nog
$2500
You'll absolutely need this if you want to succeed solo (but come on, just get some friends already). It lets you run past Zombies and still survive if you are hit a couple of times. Something that won't happen without it.

Double Tap Root Beer
$2000
This speeds up your gun's rate of fire (the opposite effect of alcohol)

Speed Cola
$3000
After you turn the power on, head for this upgrade asap. It reduces your reload time by half, and after the power is on, the zombies go crazy...er.

Mystery Box Weapons

You'll want to open up the Mystery Box in the later rounds. Some people say somewhere near rounds 8 or 9, I say more like around 11 or 12. Thing is, the Mystery Box packs some serious firepower, so when you have enough money saved up, don't be afraid to use it. Just be aware you may end up with a piece of crap weapon! Here's the complete list of weapons you can find in it:

FN FAL
Crossbow with explosive arrow
RPK
CZ75 Famas HS10
Thunder Gun
Dargunov Ray Gun
Cymbal Monkey
HK21 Freeze Ray (Five map)
Spectre China Lake
M72 LAW
Python Galil AUG
G11 Ballistic Knife

SPAS Commando

Special Power-Ups (random drops)

During the game there will be instances where killing a Zombie will ellicit a random power-up drop. These last for a short amount of time, and while you may be tempted to just use them all willy-nilly, there is a lot of strategy to some of these. Also keep in mind that these power-ups can be stacked on top of one another. My favorite one is definitely Double Points plus Instakill.

Bonfire sale! (Only In Five)
If you kill the mad scientist before he takes anyone's weapons, he will distribute not just a regular firesale, but a Bonfire sale. Once you pick this up, it will lower the cost of the box, guns on the wall, and It automatically links all teleporters to the pack-a-punch room, which now the pack-a-punch machine will only cost 1000 points for the duration of the sale"

FIRE SALE
Is a powerup that Zombies drop that makes every mystery box 10$. The symbol of the powerup is a dollar sign.

NUKE
This one is easy enough. It's a giant golden, floating bomb, and when you use it all zombies on the map explode. This won't however end the round, unless all the zombies are readily available for ultimate death. The best strategy I have found with this is to try to use it towards the end of the round, or at least when there are a lot of zombies around. It will be tempting to grab it immediately, but take a step back and survey the landscape. Nothing pisses me off more than when someone uses it when there is one freaking zombie on the map!

CARPENTER
This one repairs all the barricades. It's a giant floating, golden hammer. While it does give you 200 points, it's a whole lot less than if you were to repair them all manually. Nonetheless, this is a great power-up to use immediately, especially if you are under attack by a horde of flesh-eating freakbags.

INSTAKILL
If you see a golden skull in front of you, that's an Instakill. When you use it, all zombies become one-hit kills. Key strategy here is to pull out your knife or pistol, and go to town! DO NOT WASTE YOUR MAIN WEAPONS AMMO when an Instakill is activated. This is the perfect opportunity to get a grasp on the wave.

DOUBLE POINTS
See that floating "X2" symbol? No, that's not a reference to the second X-Men movie, it's a double points power-up, and it does just that. In other words, a hit that usually gives you 10 points now gives you 20. Easy enough right? Such an amazing power-up due to the fact that your points accumulate so much faster, allowing you to open doors, purchase weapons, set traps, and whatever else you need money for a lot faster.

MAX AMMO
From what I have noticed, this is the most common power-up you will see. When you activate it, your ammo will refill. If you are all using a headset (which you should be), make sure to tell everyone to reload right before you pick this up.

One huge advantage to this power-up is that it refills your Mystery Box Weapons. This is the only way to do this, making this power-up one of the most important ones.

DEATH MACHINE
This is only available in the "Five" map (although rumors claim it will be available on the DLC maps soon). The Death Machine is a giant minigun you can use for a short period of time. It's just a whole lot of badass.


Pack-a-Punch Weapon Upgrades

CoD: Black Ops Assault Rifles

AUG = AUG-50M3
Commando = Predator
Famas = G16-GL35
FN FAL = EPC WN
G11 = G115 Generator
Galil = Lemantation
M14 = Mnesia
M16 = SkullCrusher

CoD: Black Ops Handguns

CZ75 = Calamity
CZ75 Dual Wield = Calamity & Jane
M1911 = Mustang & Sally
Python = Cobra

CoD: Black Ops Launchers

China Lake = China Beach
M72 LAW = M72 Anarchy

CoD: Black Ops Light machine guns

HK21 = H115 Oscillator
RPK = R115 Resonator

CoD: Black Ops Shotguns

HS10 = Typhoid & Mary
Olympia = Hades
SPAZ-12 = SPAZ-24
Stakeout = Raid

CoD: Black Ops Sniper Rifles

Dragunov = D115 Disassembler
L96A1 = L115 Isolator

CoD: Black Ops Submachine Guns

AK47u = AK74fu2
MP40 = The Afterburner
MPK5 = MP115 Kollider
MPL = MPL-LF
PM63 = Tokyo & Rose

CoD: Black Ops Special Weapons

Ballistic Knife = The Krause Refibrillator
Crossbow = Awful Lawton
Ray Gun = Porter's X2 Ray Gun
Thundergun = Zeus' Cannon
Winter's Fury = Winter's Fury






There is also a map in every room indicating the position of the random box (mystery box) in each room. Once you have the power on, the map will show you the room that the random box is currently in.

Also traps are very helpful when you have a mob following you. They look like red electrical boxes and are available after the power has been turned on.


Ascension Map Pack
Activision Confirms "First Strike" DLC For Black Ops

News/article/sid=1246.html

Yesterday we saw the announcement of Call of Duty: Black Ops' first DLC; First Strike during Major Nelson's podcast. A day later -- which is today... did I even need to tell you that?-- Activision has gone ahead and confirmed its existence through a press release. Apart from stating the obvious (you know, that First Strike is for real) the press release states that there will be four new multiplayer maps, and one new Zombie map. Their names can be found in read more


Multiplayer Maps
Berlin Wall
Discovery
Stadium
Kowloon

Zombie Map
Ascension

It's also been confirmed that the DLC will be appearing on Xbox Live first, with PSN and Steam's release dates unknown. but the DLC will be on the xbox before the PS3 as seen with modern warfare 2
Santa Monica, CA December 21, 2010 Prepare for Call of Dutys new online assault. The Call of Duty: Black Ops First Strike game add-on will first launch worldwide on Xbox LIVE February 1. Call of Duty: Black Ops First Strike represents the first downloadable content expansion for the blockbuster title from Treyarch and Activision Publishing, Inc. (Nasdaq: ATVI). Were committed to supporting Call of Duty: Black Ops fans with continuous updates to the game and exciting new content that will keep our community engaged, said Treyarch Studio Head, Mark Lamia. We cant wait to deliver Call of Duty: Black Ops First Strike to our fans, which has four all-new Black Ops multiplayer maps, and an exciting new Zombie map to be declassified later. Call of Duty: Black Ops First Strike features four new multiplayer maps, including Berlin Wall, Discovery, Stadium and Kowloon, and a new Zombie map called Ascension. For Silver Xbox LIVE members who havent yet experienced Call of Duty: Black Ops multiplayer, Xbox LIVE will host a Multiplayer Unlock event running January 28-30th for new fans to join in. Created by Treyarch and published by Activision, Call of Duty: Black Ops made entertainment history this November when it shattered theatrical box office, book and video game sales records for five-day opening worldwide sell through in dollars, selling more than $650 million.

Kino der Toten
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The first goal you need to have while playing this map is to make it to the power switch. If you can restore the power, you'll unlock the teleporter, the perk machines, the Mystery Box, a few traps, and ultimately allow yourself a lot more freedom of movement.


But how do I turn on the power?

[spoil]Let me explain: You first have to make it through the cinema to the backstage. You can get to the backstage area by either taking the path to the right, or the path to the left. If you decide to take the path to the left, you can pick up an AK74U, access a Mystery Box, and also buy the MPL. The path to the right has the PM63, the MP40, and a Speed Cola. You decide which way you'll go, the most important thing is to get to the power.


Once you get to the backstage of the Theater, the power is located on the southwest portion of this (by the M16). You'll see the curtains on the stage raise, letting you know you have been successful. Also, the front doors of the theater room open up, creating a full open loop of this level.

Important note: It seems like turning on the power unlocks Gas Zombies... and these mother effer's aren't easy. Be aware of this.

How do I turn the Teleporter on?

You have to initiate the link in order to turn the Teleporter on. This is found in the backstage area as well, near the power switch and M16. Hold down the corresponding button until you hear a "click", then head back to the beginning of the level (the Lobby) to use the Teleporter. You'll have to stand on that weird looking platform and interact with it again to make it fully turned on. Once you do this, head back to the Theater Room to be transported to the projection room.

The Teleporter is on, but I'm confused...

The main use of the Teleporter is to transport you to the projection room. You'll find the Pack-a-Punch upgrade kiosk in this room. The most badass aspect of the projector room is the view of the zombies below. You can just sit up there and pick them off one by one, while collecting grenades off the wall and upgrading your weapons. Problem is, this only lasts for about 30 seconds. Also important to note that any zombies in the Teleporter when you use it will die instantly. Use it to your advantage!


What the hell is a Pack-a-Punch room?

Good question Roger. The Pack-a-Punch room is has a Pack-a-Punch Machine in it that upgrades your weapons. There will also be ammunition and a few pick-ups you can grab.

When do the Hellhounds show up?

They begin to show up after the 5th wave. They seem to come back every 5th round, although we have seen them only four rounds away a few times.

Best advice here is to find a corner, strap on your Shotgun, and blast away at their heads. If you are playing with a buddy, try to huddle up in opposite corners, so that you can cover each other while you are reloading.



a pretty fun thing to do turn on the auto turret in the theatre let it do some damage then teleport to the pack a punch room and ready a monkey bomb press and hold your throw button don't release until you are about to teleport out (it does it automatically after about 30 seconds ) and throw it out the window toward the stage when you arrive back at the lobby run to the theatre doors and turn on the electric barrier then take a jog back around the loop to the stage


Five (unlocked by beating the single player campaign)
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This is the Zombie map that takes place in the Pentagon. There are three floors to be explored, the briefing room (top floor), the war room (second floor), and the basement (obviously the bottom floor).

Much like Kino der Toten, there is a power switch that you are strongly advised to turn on.














Where is the power switch in "Five"?

Calm down, I'm getting to that. It's located on the basement level, and is a whole lot easier to get to than the one in Kino der Toten. From the start of the level, open the door to the right ($750) then head to the elevator and go down ($250). Once you're in the War Room (you start the level in the briefing room), find your way to the elevator by clearing the debris ($2000) and take the elevator down once again ($250).

We were able to unlock all of this by round 3 one time, but it's fairly easy and a lot more common by round 4. When you turn the power on in this level, you unlock all the perk machines, unlock the ability to set the Def Con level in the war room, and also turn on all the Teleporters.

Once again, how do I turn on the Teleporters?

These teleporters aren't like the ones in Kino der Toten, and can be used as soon as they are activated via the power switch.


You mentioned the ability to set the Def Con level. Is that like Def Jam?

No. Don't be an ass. When you turn the power on you can go into the war room and set the Def Con level. What this essentially means is that when you get it to Def Con Level 5, you unlock the Pack-a-Punch room. In order to do this, you'll need to activate all four switches in the war room (3 of them are near the Jugger Nog, while the fourth is across the map from all of them). Once they are all activated, all the Teleports will lead to the Pack-a-Punch room.

What the hell is a Pack-a-Punch room?

Good question Roger. The Pack-a-Punch room is has a Pack-a-Punch Machine in it that upgrades your weapons. There will also be ammunition and a few pick-ups you can grab.

Who the hell is this scientist-looking douche that keeps stealing all my sh**?!

Yeah, so he found you. He's what the game calls the "Pentagon Tech", and his sole purpose is to steal all your weapons. He shows up after you turn the power on. Don't freak out though, because he can be killed (there's even an Achievement/Trophy for doing it). Read carefully below for the best way to do this:
Keep in mind that the Pentagon Tech's hit points definitely increase as the rounds go on, and the more people you have in your party also means he has more health.
Claymores are your friend when trying to take this bastard down. Place them in large groups in areas you know he is headed, as they will cause a ton of damage this way, while slowing him down.
Rather than trying to reload, just keep two weapons fully stocked for when he comes after you.
Just like every other enemy in any mode in any game ever, aim for his head. It will take off a lot more damage.
If he grabs your first weapon, chase him with your second. Notice he is slowing down? That means he is injured. Don't let up!
I had the MPL with the M16 as a backup weapon and was able to kill him in round six (with a buddy of course). Regardless, this can be done. Just load up on Claymores, have full ammo clips, and get ready to kick some ass!

What is that red trap piece piece?


It's the missing piece for the metal detectors in the first floor. The metal detectors or x ray machine turns into a trap. it cost 1,000 to turn on/




(Rack up up as many points in the first few rounds. keep a "crawler" alive by blowing off his legs with a grenade. clear the debris by the elevator and go down to the war room. clear the debris to get to the lower level of the war room. unlock the elevator to go down to the basement. turn the power on and look for the mystery box in one of the rooms. look through the windows when you're looking for the mystery box so you won't waste money unlocking doors. go back up to the war room and hit the def con levers on the wall. hit all four to get to def con 5. kill the "crawler" before you hit the last lever then go through the teleporter in the center of the room. the teleporter will take you to a small room where all you have to do is cover 2 windows and the main entrance. 1 or 2 cover the windows, 2 or 3 cover the main entrance. the doors in the main entrance hall way will stay closed until the def con security resets. when it resets most of the zombies will come pouring in through the main entrance. spray them down and collect points. keep another "crawler" alive and go down to the basement to gather more weapons. go back up the war room and repeat the whole def con process again. see how many rounds you can go. I've done this for 15 rounds and it seems to work even better with good teammates. )


(By the way, might want to add that the Pentagon Tech only turns up ONCE you turn the power on in "Five". )

So by all means give yourself a few rounds without the power switched on, and i wouldnt switch on the power until your ready to pack-a-punch a weapon anyway. Because you wont really need the teleporters until that point.

Best technique on 5 is to sit in the downstairs lift with a friend, all the zombies (apart from 1 barricade) are in front of you. So pray for a heavy weapon out of the box and start shooting some zombie ass as they run like hell at you. Guess what, if its getting too much for you, hit the call button.. Up goes the lift, giving you time to reload and get ready to fight the horde when the lift reaches the top.

Other things i havent seen you mention are the power ups. Obviously insta-kill, the bomb and max ammo being obvious ones. But if you didnt get the upgrade for WaW then you wont know about the hammer or the sale powerups.

Quick thing on both. Sale reduces the cost of the mystery box down to 10POINTS A GO, it also spwans the box in all the available places. So when you get a sale. Run like hell to the nearest box and start spending!

Hammer. This seems obvious now and probably is to others, but i didnt know straight off. Hammer repairs all the entrances the zombies use. Grab a hammer powerup and it will give you a bit of a restbite while the zombies break through all the barriers again. It also gives you an extra load of points (200 or so) because all the windows have been repaired.


Dead Ops Arcade

There's really not a whole lot to talk about when it comes to Dead Ops Arcade. There are 40 levels, with special rounds every once in a while and a chance to choose your path every fourth level.

The best strategy here is to just keep moving. Hold on to your bombs and speed boosts until you absolutely need them.


GPD Modding(Offline)
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MUST DELETE TITLE UPDATE 3 TO USE To use this offline, you need to delete the patch. You have to go to system settings, go to memory, click your hard drive, click games, go to Black Ops, and delete the title update. You can download it again when you're done with the mods and you want to play online.

WARNING: Do not fire the ballistic knife too much. The knives do not go away and if you shoot too many, the game runs out of room to spawn new objects and kicks everyone. The knives are on there so you can revive your infidel teammates when they go down. Same goes for everything else. If you plant a bunch of claymores, shoot a bunch of ballistic knives, and then start firing your ray gun like crazy, it will kick you...

Don't kill the pentagon thief by pressing right on the dpad, this will make the game stay on that wave. The wave ends when he dies, and pressing right on the dpad deletes him.



Features:


Triple tap when double tap is bought
improved juggernaut when bought
fast run and walk speeds
floating dead zombies
super-sized clips/unlimited ammo
weapons box doesn't move
no time between burst with m16 and g11
long range knife
slow motion, super speed, and regular speed toggle
noclip (toggle)
godmode (toggle)
cartoon mode (toggle)
notarget (zombies don't follow you, but you don't get points for shooting them)
drop weapon
kill all zombies (don't use on pentagon thief. It makes him disappear but the game stays on the wave)
death machine (on five only) upgraded thundergun (kino der toten only), upgraded freeze gun (five only) upgraded crossbow, upgraded ballistic bowie knife, default weapon, ak 47 (no sound when shot), upgraded m1911, upgraded ray gun.
far away revive
long bleedout time
super perks when mods activated (including perfect steady aim, triple tap, instant reload, and quick revive)
Ufo mode (toggle)
TELEPORTING (thank you lost4468)
New control for using monkey bombs, claymores (must buy first), and grenades
ability to disable spawning
toggle third person (LB)



CONTROLS:

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Instructions:

Instructions for the profile:
Hidden:

The profile folder "E00001835ABC7612" is to be injected into your the content folder of your hard drive or usb device. On the xbox 360 hard drive, this will be under partition 3.


Put the device back into your xbox and enjoy!


If you turn your xbox off, go to the dashboard, etc., you will lose the mods. All you have to do is inject the profile folder again. It will ask you if you want overwrite, choose "yes".

If you want to change the gpd for the profile, then just copy the profile from the folders "five" or "kino" and paste it over the profile in "E00001835ABC7612" (it's the last file in the folders), and reinject "E00001835ABC7612" into your xbox's content folder. Make sure you overwrite the other one.



This is just an easier way, if you know how to do gpd mods without messing up, then go ahead and do that!!






When the game starts, press up on the dpad to activate most of the mods (some will already work). After that, pressing up on the dpad will toggle between the primary and secondary controls. The secondary (posted below) are for toggling certain settings (I will add more as they are requested).

Dpad left switches between pairs of weapons. Each time you press it, you get a different pair of weapons.

To use claymores, buy them first then use controls2.

When on controls3, pressing right on the dpad disables spawning, kills and the zombies, and enables notarget (so you know what you just did)

In order to make the perks work, you need to change "nathan" in the code to your profile name. Unfortunately, it won't work if your profile name has a space in it.... Do this by opening the gpd in xero and finding the perk dvars and changing them. This is easiest when the frame in xero is copied into a text editor and then you can search for "nathan"
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Frame 1 of xero:

gpad_buttonsConfig z
zombiefive_discovered 1
clanName WALK
bind DPAD_UP vstr h
bind BUTTON_RTRIG "give ammo;+attack;-attack"
bind DPAD_DOWN vstr v
set c "take all;give minigun_zm;give thundergun_upgraded_zm;give freezegun_upgraded_zm;bind dpad_left vstr d"
set d "take all;give crossbow_explosive_upgraded_zm;give knife_ballistic_bowie_upgraded_zm;bind dpad_left vstr e"
set e "take all;give defaultweapon;give ak47_zm;bind dpad_left vstr f"
set f "take all;give m1911_upgraded_zm;give ray_gun_upgraded_zm;bind dpad_left vstr c"
set g "take all;give knife_ballistic_bowie_upgraded_zm;give m72_law_upgraded_zm"
set h "vstr i;vstr k"
bind BUTTON_LSHLDR "vstr m;give zombie_cymbal_monkey;give ammo"
bind DPAD_RIGHT "vstr n;give claymore_zm"
bind BUTTON_RSHLDR "vstr o;give frag_grenade_zm;give ammo"
set s "toggle ai_disableSpawn;notarget;ai axis delete"
set p "+smoke;-smoke"

Frame 2 of xero:

set q "+actionslot 4;-actionslot 4"
set r "+frag;-frag"
set i "set n dropweapon;bind DPAD_LEFT vstr c;set o noclip;set m toggle timescale 1 2 .2;set h vstr j"
set l "set n vstr s;bind DPAD_LEFT vstr g;set m toggle r_fullbright;set o god;set h vstr i"
set j "set n vstr q;set m vstr p;set o vstr r;set h vstr l"
set k "god;setperk nathan specialty_bulletaccuracy;setperk nathan specialty_rof;setperk nathan specialty_fastreload;player_lastStandBleedoutTime 400;Revive_Trigger_Radius 99999;player_sustainammo 1;perk_weapspreadMultiplier 0;phys_gravity 99;perk_weapReloadMultiplier 0;g_speed 300;perk_armorvest 0;player_meleeRange 999;player_clipSizeMultiplier 999;perk_weapratemultiplier 0;magic_chest_movable 0;player_burstFireCooldown 0"
set v "vstr w"
set w "setviewpos -1010 2495 88;set v vstr x"
set x "setviewpos -1500 2040 -240;set v vstr y"
set y "setviewpos -1630 4350 -653;set v vstr w"





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gpad_buttonsconfig z
zombiefive_discovered 1
clanName WALK
bind DPAD_UP vstr h
bind BUTTON_RTRIG "give ammo;+attack;-attack"
bind DPAD_DOWN vstr v
set c "take all;give minigun_zm;give thundergun_upgraded_zm;give freezegun_upgraded_zm;bind dpad_left vstr d"
set d "take all;give crossbow_explosive_upgraded_zm;give knife_ballistic_bowie_upgraded_zm;bind dpad_left vstr e"
set e "take all;give defaultweapon;give ak47_zm;bind dpad_left vstr f"
set f "take all;give m1911_upgraded_zm;give ray_gun_upgraded_zm;bind dpad_left vstr c"
set g "take all;give knife_ballistic_bowie_upgraded_zm;give m72_law_upgraded_zm"
set h "vstr i;vstr k"
bind BUTTON_LSHLDR "vstr m;give zombie_cymbal_monkey;give ammo"
bind DPAD_RIGHT "vstr n;give claymore_zm"
bind BUTTON_RSHLDR "vstr o;give frag_grenade_zm;give ammo"
set s "toggle ai_disableSpawn;notarget;ai axis delete"
set p "+smoke;-smoke"
set 1 "toggle r_fullbright;set m vstr 2"

set 2 "toggle cg_thirdperson; set m vstr 1"
set q "+actionslot 4;-actionslot 4"
set r "+frag;-frag"
set i "set n dropweapon;bind DPAD_LEFT vstr c;set o noclip;set m toggle timescale 1 2 .2;set h vstr j"
set l "set n vstr s;bind DPAD_LEFT vstr g;set m vstr 1;set o god;set h vstr i"
set j "set n vstr q;set m vstr p;set o vstr r;set h vstr l"
set k "god;setperk a specialty_bulletaccuracy;setperk a specialty_rof;setperk a specialty_fastreload;player_lastStandBleedoutTime 400;Revive_Trigger_Radius 99999;player_sustainammo 1;perk_weapspreadMultiplier 0;phys_gravity 99;perk_weapReloadMultiplier 0;g_speed 300;perk_armorvest 0;player_meleeRange 999;player_clipSizeMultiplier 999;perk_weapratemultiplier 0;magic_chest_movable 0;player_burstFireCooldown 0"
set v "vstr w"
set w "setviewpos -1010 2495 88;set v vstr x"
set x "setviewpos -1500 2040 -240;set v vstr y"
set y "setviewpos -1630 4350 -653;set v vstr w"









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gpad_buttonsconfig z
zombiefive_discovered 1
clanName WALK
bind DPAD_UP vstr h
bind BUTTON_RTRIG "give ammo;+attack;-attack"
bind DPAD_DOWN vstr v
set c "take all;give minigun_zm;give thundergun_upgraded_zm;give freezegun_upgraded_zm;bind dpad_left vstr d"
set d "take all;give crossbow_explosive_upgraded_zm;give knife_ballistic_bowie_upgraded_zm;bind dpad_left vstr e"
set e "take all;give defaultweapon;give ak47_zm;bind dpad_left vstr f"
set f "take all;give m1911_upgraded_zm;give ray_gun_upgraded_zm;bind dpad_left vstr c"
set g "take all;give knife_ballistic_bowie_upgraded_zm;give m72_law_upgraded_zm"
set h "vstr i;vstr k"
bind BUTTON_LSHLDR "vstr m;give zombie_cymbal_monkey;give ammo"
bind DPAD_RIGHT "vstr n;give claymore_zm"
bind BUTTON_RSHLDR "vstr o;give frag_grenade_zm;give ammo"
set s "toggle ai_disableSpawn;notarget;ai axis delete"
set p "+smoke;-smoke"
set 1 "toggle r_fullbright;set m vstr 2"


set 2 "toggle cg_thirdperson; set m vstr 1"
set q "+actionslot 4;-actionslot 4"
set r "+frag;-frag"
set i "set n dropweapon;bind DPAD_LEFT vstr c;set o noclip;set m toggle timescale 1 2 .2;set h vstr j"
set l "set n vstr s;bind DPAD_LEFT vstr g;set m vstr 1;set o god;set h vstr i"
set j "set n vstr q;set m vstr p;set o vstr r;set h vstr l"
set k "god;setperk a specialty_bulletaccuracy;setperk a specialty_rof;setperk a specialty_fastreload;player_lastStandBleedoutTime 400;Revive_Trigger_Radius 99999;player_sustainammo 1;perk_weapspreadMultiplier 0;phys_gravity 99;perk_weapReloadMultiplier 0;g_speed 300;perk_armorvest 0;player_meleeRange 999;player_clipSizeMultiplier 999;perk_weapratemultiplier 0;magic_chest_movable 0;player_burstFireCooldown 0"
set v "vstr w"
set w "setviewpos -100 -300 400;set v vstr x"
set x "setviewpos 845 244 237;set v vstr y"
set y "setviewpos -146 -1361 175;set v vstr w"



Secret Zombie Powerup Glitch
1. Get atleast 3 people in a zombie match.
2. One person to lay in a corner
3. Another player dive into the player in the corner
4. You should both be downed
5. You should here a little girl Laugh
6. Now get the other player to revive you and you will get many more powerups
Video:


3 Gun Glitch
1. Start Up a game with at least 3 players
2. Have 2 Players Down themselves right next to each other
3. Pick one up then immediately pick up the other one(make sure you already have 2 guns)
4. Either Buy a Gun of the wall or in the Mystery Box
5. Can be done on both maps(kino Der Untoten and Five)


How to get zombie achievments


How to get in Pack-A-Punch Room


How to unlock "Five" and "Dead Ops"
[img]http://www.youtube.com/watch?v=WZGbDULVGMQ&feature=player_embedded[/img]


New "FIVE" Rail Glitch



Double Tap Glitch




Top of computer on "FIVE"



How to shoot while reviving

After a player gets down revive them but tap Y and you will be able to shoot


How to get better Weapons in the mystery Box

Hold down X when getting the weapon at the mystery box and it should work


TTG_Sixpacks Zombie Survival Guide

There are numerous methods to ensure your survival on the nazi zombie map Kino Der Toten, for Call Of Duty Black Ops. This hub will sort of be a continuation of one of my previously written strategies for running around the map in. There are very small minuscule things you can do on Kino Der Toten that can either make or break your game. These things can include, buying perks, buying the right weapons, using the magic box, making zombies crawlers, turning on machine gun turrets, and using electric barriers. All these factors can contribute to your failure or success on Kino Der Toten. Just like many previous nazi zombie maps, there are electric fences. This map has a new feature, a machine gun turret that will shoot zombies for you. This will provide you will some cover fire.




Electric barriers

There are quite a few electric barriers on this map. These are very useful if your running around the map, and have a ton of zombies behind you. These cost 1000 points to use, so use them sparingly. If you have loads of money, this may not be an issue. Electric barriers can kill you,however, so when you use them, make sure other players are on the same side of you. If you leave them behind, then they may be taken out by the zombies easily. Also, be careful not to activate the wrong barriers. If you have a trail of zombies behind you, hit the switch that activates the one behind you. Sometimes in the heat of the moment, you may activate a wrong switch and it activates the one in front of you. This blocks your path, and the zombies behind you surround you! This happened to me once, I deliberately told someone not to activate one of those fences cause we'll be trapped. He turned it on anyway. We lost at round 26 because of that....




Buy Juggernaut Perk first

In nearly all cases, you should buy the juggeranut perk first. Why? Because it gives you extra health, and if you buy other perks first, you may waste your money on them because you might get downed(or die) and lose them. Juggernaut should be bought before speed cola and the other perks. It is the most important perk cause it directly protects you.

Running out of ammo

You should always be on the lookout for max ammo's, however, if you run out of ammo completely, buy ones off the wall even if they are no good. The mp40 is decent, and can be easily accessed when running down the stairs in the room before the dressing room.

It should also be noted that if you upgrade a weapon, it replenishes ammo, and gives you more overall

Dog rounds give max ammo at the end


Always try and save your best weapon cause you will get a max ammo at the end of dog rounds. Tip: Reload your gun before getting a max ammo. Why? Because you lose ammo when you pick up a max ammo with 0 bullets in a clip. This is very important if your using a machine gun with 100 + rounds in the magazine.




Use machine gun turrets when needed


There are a few machine gun turrets that can be activated. They cost some points to activate, but may help in a bad situation. They are good for taking out a lot of zombies. They also can save you some ammo, except you spend money using them. Do not overuse them or you will run out of points.




Finding the magic box

The magic box will change time to time when you receive a teddy bear out of it. In front of the box is a map. This map will indicate the location of where the magic box will spawn next. This is important because the magic box gives you the best weapons. A light will be on one of the areas on the layout of the map.





Use the teleporter

If you use the teleporter it will send you to a safe room. In this room, you can shoot out at zombies from above. They can not get you from this position. You can also upgrade your guns here. Some players like to throw a bunch of grenades out the window to make crawlers. Unload on the zombies when your in this room. It gives you the upper hand until your automatically teleported back to the lobby.


How to make yourself have a like aimbot and less recoil

Step 1 : Hit your Xbox 360 Guide Button
Step 2 : Go over to Settings and Select Profile
Step 3 : Once at Profile Select Game Defaults
STep 4 : Select Action
Step 5 : Make Y Axis Normal
Step 6 : Make Movement Left Stick
Step 7 : Turn Auto AIM on
Step 8 : Turn Auto Center on
Step 9 : Go **** cause you no have less recoil and practically an AIMBOT!



How to get all Classic Maps Downloads(USB/Transfer Cable)


http://www.multiupload.com/BX9EFV8796


Note if you want to play online you have to sign out of BlackOps taco543 and turn OFF the 2nd controller !

Heres a Tutorial for the old zombie maps with USB or Transfer Cable !
First of if you have a USB take it and plug it in your xbox and make it to a memory on the xbox it has to be 1 Gig or bigger!



1. Download the file i uploaded here and many ask for Megaupload so here it is ! [ Register or Signin to view external links. ]
Or you can download it from Multiupload ! [ Register or Signin to view external links. ]



2. Get Modio. [ Register or Signin to view external links. ]



3. When you have downloaded the Classic zombie map pack extrackt it to where you have put it.
Instrucktions: Right click on the Winrar file and the click extrackt here


4. When you have extrackt it u get a folder like this, taco543_is_GAWD. When you see the folder it has 2 other folders in it, 41560855 and E0000D1DD702EA8E.



5. Open Modio and plug in your USB or Transfer Cable with the HDD in the computer.



6. When you have Modio open click on the M in the left up corner and choose Explore my devise. After that click File then Open\Close Drive.



7. You will now see a folder called contents click on that and when your in it make a new folder with 16 0:s.



8. When you have the folder with 16 0:s put the 41560855 folder that you downloaded in it and go back to contents and put the E0000D1DD702EA8E folder that you downloaded in contents.



9. Close Modio and unploug the USB or Transfer Cable and plug it back in the Xbox.



10. Now you have to sign in to your main account on the 1 controller and the account you downloaded, BlackOps taco543 on the 2nd controller. Do this while in dashboard !



11. Start Black Ops and choose zombie and when your in the zombie menu sign out of BlackOps taco543 and turn of the 2nd Xbox controller.



12. Now your redy to go and play the old zombie maps choose split screen or go on xbox live and pick the map that you want !


Zombies Invincibility Glitch

1. Start on any zombie map

2. Wait until at least 1 zombie get's in.

3. Go to Quick Revive

4. Buy it and get downed right before the perk sign shows up in the bottom left of the screen.

5. You should be alive and downed with NO gun



Dzire_iHigh's Kino Der Toten Guide


For the first 3-4 rounds you are going to want to rack up as many points as you can,the first thing you should do in the game is buy quick revive.

Once the zombies are about to over run you buy the upstairs door,if the box is there ignore it and keep opening doors until you get to the MP40 room. Buy the MP40 if you haven't encountered the box yet. Now if you can buy the next door and get onto the theater stage.

Once you're on the stage you're going to need to turn the power on and thus starts the strategy,what you will be doing until you get bored or finally die. Your going to need to run clockwise around the stage running toward the window near the claymores then to the left side of the stage then around back to the front of the stage,when all the zombies are in a line run to the back side of the stage get to the end of it and start unloading on all the zombies running at you then continue.

Once you have enough points you should make a crawler(should be about round 8 or 9) and buy Juggernog(if you haven't already done so) and go and hit the box and you're ultimate goal from now on should be to reach, using ThatGuyWhoCamps' words "Super Sayan State" Which is cool talk for Upgraded Raygun and Thundergun.

It may take many rounds to reach so-called "Super Sayan State" But you will get there eventually and be able to pwn the zombies. Once you at the "Super Sayan State" You are going to need Speed Cola(again if you haven't already bought it) Once you have the 3 perks the 2 upgraded guns (and possibly monkeys) you just need to continue running around the map using the Thundergun to blast away any zombies getting in you're way while your running around the stage and using your raygun to blast away the zombies when you realize there are no more zombies coming in through the windows.


How to get unlimited Monkeys

What you're gonna need:
1.) Any Nazi Zombie map with Monkeybombs
2.) Monkey Bombs
3.) Frags


How do you do it?

1.) Go into a Zombies game
2.) Get the Monkey Bombs
3.) Throw all of your MonkeyBombs
4.) Throw a Frag Grenade at the ground and stand over it. Once you see RB (R2) Throwback, press LB (L2) and you will have another Monkey Bomb.
5.) Repeat until you have as many Monkey bombs as you want



Ascension


Ascension Info:

Poweups
There are the same powerups.
There is also the death machine.
The death machine is from the map "Five"
If you don't have it beat campaign.
Nuke, insta kill, max ammo, death machine,
Double points, Firesale are all still there.



Mystery box weapons
* Dragunov
* CZ75 (single or dual wield)
* Commando
* SPAS-12
* AUG
* FAMAS
* Galil
* L96A1
* China Lake
* Ballistic Knife
* Crossbow
* G11
* FN FAL
* HK21
* HS10
* RPK
* Ray Gun
* Thundergun
* Matryoshka Doll
* Gersch Device
* Spectre

Monkeys:
The space monkey are evil monkeys.
They steal your perks!
Here are some tips to stop them.

Well first off you know they are coming when,
Your screen turns red and obnoxious.
~If your perk is flashy they broke you machine.
~Protect your machine so they wont take the perk.
~Have one person camp every perk owned.
~If you dont get perks taken you will get free one.
~Ray and thunder guns kill them very easily.

Perks:
The first one is Phd. Flopper.
This perk allows you to dive off a ledge.
When you do so, you will explode like a nuke.
All the zombies around you will just die.
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The next perk is called "Stammin up"
This perk is like a marathon and lightweight.
This allows you to run really fast.
This can be helpful for making loops around map.
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New Weapons/Equipment:
Marty devices- These devices are little china looking dolls,
these dolls explode one after another.

Gerch Device- This device is also called black hole.
This just basically sucks in all of the zombies by it.
This also gives you alot of points when there lots of zombies.
This helps you alot when your in trouble. And you can go in it.

Map Layout:
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How To Turn On The Music On Ascension:


How To Pack-a-Punch On Ascension:


How To Blow Up The Rocket On Ascension:


Lunar Lander Glitch (After Patch):








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AND +REP


Last edited by -BOSS- ; edited 27 times in total

The following 26 users thanked -BOSS- for this useful post:

oFlublub (07-26-2011), wesg89 (07-20-2011), Monsture (07-06-2011), BROSTaLeNTs (07-02-2011), Fnatic (06-04-2011), -Illuminate- (04-19-2011), TTG_x_FBOD (04-19-2011), Im-a-pirate (03-23-2011), OpTiic_Sniipez (03-20-2011), Hambergler12 (01-27-2011), amehtv1 (01-25-2011), Mundo (12-29-2010), Cloudman (12-29-2010), xAPRvz (12-23-2010), Abalalala523 (12-23-2010), skilledman84 (12-22-2010), XxDTKxxZoMBxX (12-22-2010), Clippz (12-22-2010), Maul (12-21-2010), Duke_Nukem (12-21-2010), -Benz- (12-20-2010), -Austin- (12-20-2010), Monthu (12-20-2010), MrFunEGUY (12-19-2010), Wooozy (12-19-2010), -HAX0R- (12-18-2010)
#2. Posted:
-HAX0R-
  • TTG Master
Status: Offline
Joined: Sep 16, 201013Year Member
Posts: 834
Reputation Power: 42
Status: Offline
Joined: Sep 16, 201013Year Member
Posts: 834
Reputation Power: 42
Dude thanks this is really good.

Looks like it took alot of time!


i think this deserves to be STICKIED


Last edited by -HAX0R- ; edited 1 time in total
#3. Posted:
BosniaKid313
  • Rising Star
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 732
Reputation Power: 32
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 732
Reputation Power: 32
sorry but i think someone posted about this
#4. Posted:
-BOSS-
  • TTG Addict
Status: Offline
Joined: Jul 02, 201013Year Member
Posts: 2,211
Reputation Power: 123
Status: Offline
Joined: Jul 02, 201013Year Member
Posts: 2,211
Reputation Power: 123
OGZxKiLlA wrote sorry but i think someone posted about this
Someone psoted one like this but without the map pictures and a couple other things
#5. Posted:
BosniaKid313
  • Rising Star
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 732
Reputation Power: 32
Status: Offline
Joined: Dec 08, 201013Year Member
Posts: 732
Reputation Power: 32
thanks for the 50 + rep !!!
#6. Posted:
-BOSS-
  • TTG Addict
Status: Offline
Joined: Jul 02, 201013Year Member
Posts: 2,211
Reputation Power: 123
Status: Offline
Joined: Jul 02, 201013Year Member
Posts: 2,211
Reputation Power: 123
OGZxKiLlA wrote thanks for the 50 + rep !!!
No, problem................
#7. Posted:
Wooozy
  • TTG Addict
Status: Offline
Joined: Nov 14, 201013Year Member
Posts: 2,535
Reputation Power: 134
Status: Offline
Joined: Nov 14, 201013Year Member
Posts: 2,535
Reputation Power: 134
damnnnnn this took you foreverz???
sticky much
this should be STICKY
#8. Posted:
MrFunEGUY
  • TTG Natural
Status: Offline
Joined: Sep 12, 201013Year Member
Posts: 995
Reputation Power: 45
Status: Offline
Joined: Sep 12, 201013Year Member
Posts: 995
Reputation Power: 45
You forgot the power-up that makes the mystery-box 10 points. It has a "$" symbol on it.
#9. Posted:
heavenTime
  • TTG Senior
Status: Offline
Joined: Nov 20, 201013Year Member
Posts: 1,277
Reputation Power: 67
Status: Offline
Joined: Nov 20, 201013Year Member
Posts: 1,277
Reputation Power: 67
-HAX0R- wrote Dude thanks this is really good.

Looks like it took alot of time!


i think this deserves to be STICKIED
it has already been posted, so know
#10. Posted:
VDSL
  • TTG Addict
Status: Offline
Joined: Oct 20, 201013Year Member
Posts: 2,669
Reputation Power: 108
Status: Offline
Joined: Oct 20, 201013Year Member
Posts: 2,669
Reputation Power: 108
you should make strategies for the classic maps
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