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Can someone clearly explain the risks to me?
Posted:

Can someone clearly explain the risks to me?Posted:

Sonicdevron
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I've looked up and down here, and I can't find very clear information about the risks to .gpd modding.

I'm only looking to mod offline Zombies and Campaign.

So, can I be banned for modding offline? And, if so, what would the ban be? I don't really care about being banned from Black Ops, but I'd hate a complete Xbox Live ban.

Sorry if this has been posted millions of times, and I'd love to update this for reference for other people.
#2. Posted:
G_Man
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Any type of modding can get you banned from xbl.

its in the user agreement when you sign up to XBL.

Mod at your own risk. :arrow:
#3. Posted:
Sonicdevron
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-g73g- wrote Any type of modding can get you banned from xbl.

its in the user agreement when you sign up to XBL.

Mod at your own risk. :arrow:


Damn, I was afraid of that. I've seen a few people say modding offline isn't catchable, but oh well.
#4. Posted:
Zoohu
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if you mod offline and put in a clean GPD before you go online then no you cant get banned but you must clear catche and delete the TU3 update first
#5. Posted:
TbNinjaDefuse
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You will get banned because your gpd....mod at risk
#6. Posted:
Zoohu
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Zoohu wrote if you mod offline and put in a clean GPD before you go online then no you cant get banned but you must clear catche and delete the TU3 update first


i have been modding offline on blackops since the first GPD came out and yet im still not banned
#7. Posted:
MuschelKubus117
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i modded really much and never get banned from live so i dont care about the risk its too much fun to mod so why be afraid about the risk
#8. Posted:
Maaax
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i think that would be safe, but if your gonna miss playing it so much then dont use the .gpd
#9. Posted:
-ExplicitZ-
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If you look at my post it will explain everything!
Forums/viewtopic/t=674177.html
#10. Posted:
Guard
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I've been modding since first GPD came out, no ban yet for me.

Mod at RISK!
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