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How do I get clients when coding an XRPC tool for mw3? +rep
Posted:

How do I get clients when coding an XRPC tool for mw3? +repPosted:

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Joined: May 04, 201212Year Member
Posts: 806
Reputation Power: 35
Status: Offline
Joined: May 04, 201212Year Member
Posts: 806
Reputation Power: 35
So I've got somethings that I have in my tool that I'm making for MW3 TU23 But I need some help getting the clients list from the game. I don't know where to start apart from setting up labels for where the clients name will be. Please help anyone experienced in this area. This is my first tool too
#2. Posted:
F34RxST0RM
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Joined: Aug 05, 20149Year Member
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Joined: Aug 05, 20149Year Member
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Poooooooooooooooooooooooooooooppppyyu
#3. Posted:
Zentrax
  • Blind Luck
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Joined: Mar 31, 201212Year Member
Posts: 486
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Joined: Mar 31, 201212Year Member
Posts: 486
Reputation Power: 2330
F34RxST0RM wrote Poooooooooooooooooooooooooooooppppyyu

Well, you're so helpful.

Anyways OP, when i say that i'm not much help either i may know some people who could help you! I'll message you if i have anything.
#4. Posted:
BBOX
  • Powerhouse
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Joined: Oct 28, 201112Year Member
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Joined: Oct 28, 201112Year Member
Posts: 472
Reputation Power: 21
N3ON wrote So I've got somethings that I have in my tool that I'm making for MW3 TU23 But I need some help getting the clients list from the game. I don't know where to start apart from setting up labels for where the clients name will be. Please help anyone experienced in this area. This is my first tool too


I've been wondering how to do this as well if anyone could help that would be great.
#5. Posted:
IgNiTev23RDR
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Joined: Sep 03, 20149Year Member
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here is a few code's
--------------------
Unlimited Ammo
Jtag.SetMemory(0x820F63E0, new byte[] { 0x60, 00, 00, 00 });
--------------------
SuperJump
Jtag.WriteFloat(0x82001D68, 999);
Jtag.WriteFloat(0x82000C04, 9999f);
--------------------
Normal Jump
Jtag.WriteFloat(0x82001D68, 39f);
--------------------
Unlimited UAV
Jtag.SetMemory(0x8210E58C, new byte[] { 0x3B, 0x80, 0x00, 0x01 });
--------------------
Full Auto Gun's
Jtag.SetMemory(0x820F46DC, new byte[] { 0x39, 0x60, 0x00, 0x00 });
--------------------
NoRecoil
Jtag.SetMemory(0x821614D4, new byte[] { 0x60, 0x00, 0x00, 0x00 });
--------------------
Redboxes
Jtag.SetMemory(0x821154A4, new byte[] { 0x60, 0x00, 0x00, 0x00 });
--------------------
Show Enemies
Jtag.SetMemory(0x821154A4, new byte[] { 0x3B, 0x80, 0x00, 0x01 });
--------------------
Wallhack
Jtag.SetMemory(0x82001B7C, new byte[] { 0x42, 0x20, 0x00, 0x00 });
--------------------
Laser
Jtag.SetMemory(0x8215A2C0, new byte[] { 0x2F, 0x10, 0x00, 0x01 });
--------------------
Crosshair
Jtag.SetMemory(0x82000B68, new byte[] { 0x80, 0x70, 0x00, 0x00 });
--------------------
Fall Damage
Jtag.WriteFloat(0x82000c04, 9999f);
--------------------
Last Stand
byte[] data = new byte[4];
data[0] = 0x60;
Jtag.SetMemory(0x8222eee4, data);
--------------------
UFO Mode
Jtag.SetMemory(0x820ea214, new byte[] { 0x39, 0x60, 0, 1 });
--------------------
No Clip
Jtag.SetMemory(0x820ea214, new byte[] { 0x39, 60, 0, 2 });
--------------------
Pro Mod
Jtag.Call(0x822c9278, new object[] { -1, 0, "q cg_fov 90" });
--------------------
Freeze Lobby
byte[] data = new byte[4];
data[0] = 0x39;
data[1] = 0x60;
this.Jtag.SetMemory(0x820ea214, data);
--------------------
Normal Mode
Jtag.SetMemory(0x820ea214, new byte[] { 0x39, 0x60, 0, 3 });
--------------------
Modded score
Score Player 1
Jtag.WriteFloat(0x82F9C898, 999);

Score Player 2
Jtag.WriteFloat(0x82FA0218, 999);

Score Player 3
Jtag.WriteFloat(0x82FA3B98, 999);

Score Player 4
Jtag.WriteFloat(0x82FA7518, 999);
--------------------
Online XP Lobby

string text = "CLICK YES IF YOU ARE IN A GAME!!!";
string caption = "You Better Be In A Game!!!";
MessageBoxButtons yesNo = MessageBoxButtons.YesNo;
DialogResult result = MessageBox.Show(text, caption, yesNo);
if (result == DialogResult.Yes)
{
this.Jtag.Call(0x822c9278, new object[] { -1, 0, "q motd \"^5Made by IgNiTe Used in RDR's Program\" scr_dm_score_kill 1746200 scr_dm_score_suicide 1746200 ui_showlist 1 prestige_shop_active 1 ui_multiplayer 1 systemlink 0 xblive_privatematch 0 useonlinestats 1" });
this.Jtag.Call(0x82287ee0, new object[] { 0, "set scr_dm_score_kill 1746200;scr_dm_score_suicide 1746200;ui_showlist 1;set prestige_shop_active 1;set ui_multiplayer 1;set systemlink 0;set xblive_privatematch 0;set useonlinestats 1;motd \"^5Made by IgNiTe - Used in RDR's Program\"" });
}
--------------------
Offline XP Lobby

string text = "CLICK YES IF YOU ARE IN A GAME!!!";
string caption = "You Better Be In A Game!!!";
MessageBoxButtons yesNo = MessageBoxButtons.YesNo;
DialogResult result = MessageBox.Show(text, caption, yesNo);
if (result == DialogResult.Yes)
{
this.Jtag.Call(0x822c9278, new object[] { -1, 0, "q motd \"^5Made by IgNiTe Used in RDR's Program\" scr_dm_score_kill 50000 scr_dm_score_suicide 50000 scr_dm_scorelimit 0 ui_showlist 1 prestige_shop_active 1 ui_multiplayer 1 systemlink 0 xblive_privatematch 0 onlinegame 1 useonlinestats 1" });
this.Jtag.Call(0x82287ee0, new object[] { 0, "set scr_dm_score_kill 50000;scr_dm_score_suicide 50000;scr_dm_scorelimit 0;ui_showlist 1;set prestige_shop_active 1;set ui_multiplayer 1;set systemlink 0;set xblive_privatematch 0;set onlinegame 1;set useonlinestats 1;motd \"^5Made by IgNiTe - Used in RDR's Program\"" });
}
--------------------
Online 15 Classes
Jtag.SetMemory(0x830A8BD3, new byte[] { 0x0A });
--------------------
System Link 15 Classes
Jtag.SetMemory(0x830ABBD8, new byte[] { 0x0A });
--------------------
God Mode Classes
byte[] data = new byte[] {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 14, 0, 0x86, 0, 0, 0,
7, 0, 9, 0, 0, 0, 9, 0, 0x86, 0, 0, 0, 0x6a, 0, 15, 0,
0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0, 0x5e, 0x36, 0x47, 0x75,
0x54, 0x75, 0x5e, 0x30, 0x4d, 0x6f, 0x44, 0x7a, 0, 0x31, 0, 0, 0, 0, 0, 0,
0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20, 0, 0x19, 0, 0x2d,
0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6, 0, 0x6b,
0, 0, 0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 0, 0, 0x86, 0,
0, 0, 7, 0, 9, 0, 0, 0, 7, 0, 0x86, 0, 0, 0, 0x6a, 0,
15, 0, 0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0, 0x5e, 0x35,
0x49, 0x63, 0x65, 0x5e, 0x31, 0x54, 0x65, 0x61, 0, 0x7a, 0, 0x20, 50, 0, 0x54, 0x20,
0x31, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20, 0, 0x19,
0, 0x2d, 0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6,
0, 0x6b, 0, 0, 0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 0, 0,
0x86, 0, 0, 0, 7, 0, 9, 0, 0, 0, 8, 0, 0x86, 0, 0, 0,
0x6a, 0, 15, 0, 0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0,
0x5e, 50, 70, 0x61, 110, 0x61, 0x5e, 0x33, 0x74, 0x69, 0x6b, 0, 0, 0x33, 0, 0,
0, 0, 0, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20,
0, 0x19, 0, 0x2d, 0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0,
0, 6, 0, 0x6b, 0, 0, 0, 0, 0, 1, 0x20, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0x17, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0x6c, 0, 15, 0, 0x4e, 0, 0x4a, 0, 0, 0, 0x5f, 0, 0x70, 0,
0, 0, 0x4f, 0x4f, 0x4f, 0x4d, 0x4d, 0x4d, 0x47, 0x47, 0x47, 0x47, 0x47, 0x21, 0x21, 0x21,
0, 0, 0, 0, 0, 0, 0, 0x76, 0, 1, 0, 3, 0, 8, 0, 0x13,
0, 0x17, 0, 0x19, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 4,
0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1, 0x20, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0x17, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0x6c, 0, 15, 0, 0x4e, 0, 0x4a, 0, 0, 0, 0x5f, 0,
0x70, 0, 0, 0, 0x4f, 0x4f, 0x4f, 0x4d, 0x4d, 0x4d, 0x47, 0x47, 0x47, 0x47, 0x47, 0x21,
0x21, 0x21, 0, 0, 0, 0, 0, 0, 0, 0x76, 0, 1, 0, 3, 0, 8,
0, 0x13, 0, 0x17, 0, 0x19, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
0, 4, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0
};
this.Jtag.xbCon.DebugTarget.SetMemory(0x830a70d0, (uint)data.Length, data, out this.uint_0);
this.Jtag.Notify(XRPC.XNotiyLogo.FLASHING_HAPPY_FACE, "Successfully Have God Mode Classes Enjoy!");
--------------------
UNLOCK ALL

for (uint i = 0; i < 0x200; i += 2)
{
this.Jtag.SetMemory(0x830a69a4 + i, new byte[] { 30, 0xb8 });
}
for (uint j = 0; j < 0x1059; j += 4)
{
this.Jtag.SetMemory(0x830a78ea + j, new byte[] { 30, 0x84, 0x80 });
}
for (uint k = 0; k < 0x100; k++)
{
this.Jtag.SetMemory(0x830a8990 + k, new byte[] { 0xff });
}
this.Jtag.WriteUInt32(0x830a6b5c, 0x1aa518);
--------------------
Colors Class
Jtag.Call(0x8233e8d8, new object[] { 0, "customclass1 ^6Cu^5st^4om^3cl^2ass^11;customclass2 ^6Cu^5st^4om^3cl^2ass^12;customclass3 ^6Cu^5st^4om^3cl^2ass^13;customclass4 ^6Cu^5st^4om^3cl^2ass^14;customclass5 ^6Cu^5st^4om^3cl^2ass^15;customclass6 ^6Cu^5st^4om^3cl^2ass^16;customclass7 ^6Cu^5st^4om^3cl^2ass^17;customclass8 ^6Cu^5st^4om^3cl^2ass^18;customclass9 ^6Cu^5st^4om^3cl^2ass^19;customclass10 ^6Cu^5st^4om^3cl^2ass^110" });
--------------------
Get GT

private void GetGT3()
{
this.richTextBox1.AppendText(Environment.NewLine + "0 = " + this.GetGamertags(0));
this.richTextBox1.AppendText(Environment.NewLine + "1 = " + this.GetGamertags(1));
this.richTextBox1.AppendText(Environment.NewLine + "2 = " + this.GetGamertags(2));
this.richTextBox1.AppendText(Environment.NewLine + "3 = " + this.GetGamertags(3));
this.richTextBox1.AppendText(Environment.NewLine + "4 = " + this.GetGamertags(4));
this.richTextBox1.AppendText(Environment.NewLine + "5 = " + this.GetGamertags(5));
this.richTextBox1.AppendText(Environment.NewLine + "6 = " + this.GetGamertags(6));
this.richTextBox1.AppendText(Environment.NewLine + "7 = " + this.GetGamertags(7));
this.richTextBox1.AppendText(Environment.NewLine + "8 = " + this.GetGamertags(8));
this.richTextBox1.AppendText(Environment.NewLine + "9 = " + this.GetGamertags(9));
this.richTextBox1.AppendText(Environment.NewLine + "10 = " + this.GetGamertags(10));
this.richTextBox1.AppendText(Environment.NewLine + "11 = " + this.GetGamertags(11));
this.richTextBox1.AppendText(Environment.NewLine + "12 = " + this.GetGamertags(12));
this.richTextBox1.AppendText(Environment.NewLine + "13 = " + this.GetGamertags(13));
this.richTextBox1.AppendText(Environment.NewLine + "14 = " + this.GetGamertags(14));
this.richTextBox1.AppendText(Environment.NewLine + "15 = " + this.GetGamertags(15));
this.richTextBox1.AppendText(Environment.NewLine + "16 = " + this.GetGamertags(0x10));
this.richTextBox1.AppendText(Environment.NewLine + "17 = " + this.GetGamertags(0x11));
}

private void button11_Click(object sender, EventArgs e)
{
this.richTextBox1.Clear();
this.richTextBox1.AppendText(Environment.NewLine + "Client Gamertags");
this.richTextBox1.AppendText(Environment.NewLine + "*****************************");
this.richTextBox1.AppendText(Environment.NewLine + "-1 = ALL Clients");
this.GetGT3();
}

CLEAR GT

private void button12_Click(object sender, EventArgs e)
{
this.richTextBox1.Clear();
this.richTextBox1.AppendText(Environment.NewLine + "Client Gamertags");
this.richTextBox1.AppendText(Environment.NewLine + "*****************************");
this.richTextBox1.AppendText(Environment.NewLine + "-1 = ALL Clients");
}
#6. Posted:
Status: Offline
Joined: May 04, 201212Year Member
Posts: 806
Reputation Power: 35
Status: Offline
Joined: May 04, 201212Year Member
Posts: 806
Reputation Power: 35
IgNiTev23RDR wrote here is a few code's
--------------------
Unlimited Ammo
Jtag.SetMemory(0x820F63E0, new byte[] { 0x60, 00, 00, 00 });
--------------------
SuperJump
Jtag.WriteFloat(0x82001D68, 999);
Jtag.WriteFloat(0x82000C04, 9999f);
--------------------
Normal Jump
Jtag.WriteFloat(0x82001D68, 39f);
--------------------
Unlimited UAV
Jtag.SetMemory(0x8210E58C, new byte[] { 0x3B, 0x80, 0x00, 0x01 });
--------------------
Full Auto Gun's
Jtag.SetMemory(0x820F46DC, new byte[] { 0x39, 0x60, 0x00, 0x00 });
--------------------
NoRecoil
Jtag.SetMemory(0x821614D4, new byte[] { 0x60, 0x00, 0x00, 0x00 });
--------------------
Redboxes
Jtag.SetMemory(0x821154A4, new byte[] { 0x60, 0x00, 0x00, 0x00 });
--------------------
Show Enemies
Jtag.SetMemory(0x821154A4, new byte[] { 0x3B, 0x80, 0x00, 0x01 });
--------------------
Wallhack
Jtag.SetMemory(0x82001B7C, new byte[] { 0x42, 0x20, 0x00, 0x00 });
--------------------
Laser
Jtag.SetMemory(0x8215A2C0, new byte[] { 0x2F, 0x10, 0x00, 0x01 });
--------------------
Crosshair
Jtag.SetMemory(0x82000B68, new byte[] { 0x80, 0x70, 0x00, 0x00 });
--------------------
Fall Damage
Jtag.WriteFloat(0x82000c04, 9999f);
--------------------
Last Stand
byte[] data = new byte[4];
data[0] = 0x60;
Jtag.SetMemory(0x8222eee4, data);
--------------------
UFO Mode
Jtag.SetMemory(0x820ea214, new byte[] { 0x39, 0x60, 0, 1 });
--------------------
No Clip
Jtag.SetMemory(0x820ea214, new byte[] { 0x39, 60, 0, 2 });
--------------------
Pro Mod
Jtag.Call(0x822c9278, new object[] { -1, 0, "q cg_fov 90" });
--------------------
Freeze Lobby
byte[] data = new byte[4];
data[0] = 0x39;
data[1] = 0x60;
this.Jtag.SetMemory(0x820ea214, data);
--------------------
Normal Mode
Jtag.SetMemory(0x820ea214, new byte[] { 0x39, 0x60, 0, 3 });
--------------------
Modded score
Score Player 1
Jtag.WriteFloat(0x82F9C898, 999);

Score Player 2
Jtag.WriteFloat(0x82FA0218, 999);

Score Player 3
Jtag.WriteFloat(0x82FA3B98, 999);

Score Player 4
Jtag.WriteFloat(0x82FA7518, 999);
--------------------
Online XP Lobby

string text = "CLICK YES IF YOU ARE IN A GAME!!!";
string caption = "You Better Be In A Game!!!";
MessageBoxButtons yesNo = MessageBoxButtons.YesNo;
DialogResult result = MessageBox.Show(text, caption, yesNo);
if (result == DialogResult.Yes)
{
this.Jtag.Call(0x822c9278, new object[] { -1, 0, "q motd \"^5Made by IgNiTe Used in RDR's Program\" scr_dm_score_kill 1746200 scr_dm_score_suicide 1746200 ui_showlist 1 prestige_shop_active 1 ui_multiplayer 1 systemlink 0 xblive_privatematch 0 useonlinestats 1" });
this.Jtag.Call(0x82287ee0, new object[] { 0, "set scr_dm_score_kill 1746200;scr_dm_score_suicide 1746200;ui_showlist 1;set prestige_shop_active 1;set ui_multiplayer 1;set systemlink 0;set xblive_privatematch 0;set useonlinestats 1;motd \"^5Made by IgNiTe - Used in RDR's Program\"" });
}
--------------------
Offline XP Lobby

string text = "CLICK YES IF YOU ARE IN A GAME!!!";
string caption = "You Better Be In A Game!!!";
MessageBoxButtons yesNo = MessageBoxButtons.YesNo;
DialogResult result = MessageBox.Show(text, caption, yesNo);
if (result == DialogResult.Yes)
{
this.Jtag.Call(0x822c9278, new object[] { -1, 0, "q motd \"^5Made by IgNiTe Used in RDR's Program\" scr_dm_score_kill 50000 scr_dm_score_suicide 50000 scr_dm_scorelimit 0 ui_showlist 1 prestige_shop_active 1 ui_multiplayer 1 systemlink 0 xblive_privatematch 0 onlinegame 1 useonlinestats 1" });
this.Jtag.Call(0x82287ee0, new object[] { 0, "set scr_dm_score_kill 50000;scr_dm_score_suicide 50000;scr_dm_scorelimit 0;ui_showlist 1;set prestige_shop_active 1;set ui_multiplayer 1;set systemlink 0;set xblive_privatematch 0;set onlinegame 1;set useonlinestats 1;motd \"^5Made by IgNiTe - Used in RDR's Program\"" });
}
--------------------
Online 15 Classes
Jtag.SetMemory(0x830A8BD3, new byte[] { 0x0A });
--------------------
System Link 15 Classes
Jtag.SetMemory(0x830ABBD8, new byte[] { 0x0A });
--------------------
God Mode Classes
byte[] data = new byte[] {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 14, 0, 0x86, 0, 0, 0,
7, 0, 9, 0, 0, 0, 9, 0, 0x86, 0, 0, 0, 0x6a, 0, 15, 0,
0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0, 0x5e, 0x36, 0x47, 0x75,
0x54, 0x75, 0x5e, 0x30, 0x4d, 0x6f, 0x44, 0x7a, 0, 0x31, 0, 0, 0, 0, 0, 0,
0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20, 0, 0x19, 0, 0x2d,
0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6, 0, 0x6b,
0, 0, 0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 0, 0, 0x86, 0,
0, 0, 7, 0, 9, 0, 0, 0, 7, 0, 0x86, 0, 0, 0, 0x6a, 0,
15, 0, 0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0, 0x5e, 0x35,
0x49, 0x63, 0x65, 0x5e, 0x31, 0x54, 0x65, 0x61, 0, 0x7a, 0, 0x20, 50, 0, 0x54, 0x20,
0x31, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20, 0, 0x19,
0, 0x2d, 0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6,
0, 0x6b, 0, 0, 0, 0, 0, 1, 0x27, 0, 9, 0, 0, 0, 0, 0,
0x86, 0, 0, 0, 7, 0, 9, 0, 0, 0, 8, 0, 0x86, 0, 0, 0,
0x6a, 0, 15, 0, 0x11, 0, 8, 0, 0, 0, 0x61, 0, 0x83, 0, 0, 0,
0x5e, 50, 70, 0x61, 110, 0x61, 0x5e, 0x33, 0x74, 0x69, 0x6b, 0, 0, 0x33, 0, 0,
0, 0, 0, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 20,
0, 0x19, 0, 0x2d, 0, 0x26, 0, 0x27, 0, 2, 0, 0, 0, 4, 0, 0,
0, 6, 0, 0x6b, 0, 0, 0, 0, 0, 1, 0x20, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0x17, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0x6c, 0, 15, 0, 0x4e, 0, 0x4a, 0, 0, 0, 0x5f, 0, 0x70, 0,
0, 0, 0x4f, 0x4f, 0x4f, 0x4d, 0x4d, 0x4d, 0x47, 0x47, 0x47, 0x47, 0x47, 0x21, 0x21, 0x21,
0, 0, 0, 0, 0, 0, 0, 0x76, 0, 1, 0, 3, 0, 8, 0, 0x13,
0, 0x17, 0, 0x19, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 4,
0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1, 0x20, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0x17, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0x6c, 0, 15, 0, 0x4e, 0, 0x4a, 0, 0, 0, 0x5f, 0,
0x70, 0, 0, 0, 0x4f, 0x4f, 0x4f, 0x4d, 0x4d, 0x4d, 0x47, 0x47, 0x47, 0x47, 0x47, 0x21,
0x21, 0x21, 0, 0, 0, 0, 0, 0, 0, 0x76, 0, 1, 0, 3, 0, 8,
0, 0x13, 0, 0x17, 0, 0x19, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
0, 4, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0
};
this.Jtag.xbCon.DebugTarget.SetMemory(0x830a70d0, (uint)data.Length, data, out this.uint_0);
this.Jtag.Notify(XRPC.XNotiyLogo.FLASHING_HAPPY_FACE, "Successfully Have God Mode Classes Enjoy!");
--------------------
UNLOCK ALL

for (uint i = 0; i < 0x200; i += 2)
{
this.Jtag.SetMemory(0x830a69a4 + i, new byte[] { 30, 0xb8 });
}
for (uint j = 0; j < 0x1059; j += 4)
{
this.Jtag.SetMemory(0x830a78ea + j, new byte[] { 30, 0x84, 0x80 });
}
for (uint k = 0; k < 0x100; k++)
{
this.Jtag.SetMemory(0x830a8990 + k, new byte[] { 0xff });
}
this.Jtag.WriteUInt32(0x830a6b5c, 0x1aa518);
--------------------
Colors Class
Jtag.Call(0x8233e8d8, new object[] { 0, "customclass1 ^6Cu^5st^4om^3cl^2ass^11;customclass2 ^6Cu^5st^4om^3cl^2ass^12;customclass3 ^6Cu^5st^4om^3cl^2ass^13;customclass4 ^6Cu^5st^4om^3cl^2ass^14;customclass5 ^6Cu^5st^4om^3cl^2ass^15;customclass6 ^6Cu^5st^4om^3cl^2ass^16;customclass7 ^6Cu^5st^4om^3cl^2ass^17;customclass8 ^6Cu^5st^4om^3cl^2ass^18;customclass9 ^6Cu^5st^4om^3cl^2ass^19;customclass10 ^6Cu^5st^4om^3cl^2ass^110" });
--------------------
Get GT

private void GetGT3()
{
this.richTextBox1.AppendText(Environment.NewLine + "0 = " + this.GetGamertags(0));
this.richTextBox1.AppendText(Environment.NewLine + "1 = " + this.GetGamertags(1));
this.richTextBox1.AppendText(Environment.NewLine + "2 = " + this.GetGamertags(2));
this.richTextBox1.AppendText(Environment.NewLine + "3 = " + this.GetGamertags(3));
this.richTextBox1.AppendText(Environment.NewLine + "4 = " + this.GetGamertags(4));
this.richTextBox1.AppendText(Environment.NewLine + "5 = " + this.GetGamertags(5));
this.richTextBox1.AppendText(Environment.NewLine + "6 = " + this.GetGamertags(6));
this.richTextBox1.AppendText(Environment.NewLine + "7 = " + this.GetGamertags(7));
this.richTextBox1.AppendText(Environment.NewLine + "8 = " + this.GetGamertags(8));
this.richTextBox1.AppendText(Environment.NewLine + "9 = " + this.GetGamertags(9));
this.richTextBox1.AppendText(Environment.NewLine + "10 = " + this.GetGamertags(10));
this.richTextBox1.AppendText(Environment.NewLine + "11 = " + this.GetGamertags(11));
this.richTextBox1.AppendText(Environment.NewLine + "12 = " + this.GetGamertags(12));
this.richTextBox1.AppendText(Environment.NewLine + "13 = " + this.GetGamertags(13));
this.richTextBox1.AppendText(Environment.NewLine + "14 = " + this.GetGamertags(14));
this.richTextBox1.AppendText(Environment.NewLine + "15 = " + this.GetGamertags(15));
this.richTextBox1.AppendText(Environment.NewLine + "16 = " + this.GetGamertags(0x10));
this.richTextBox1.AppendText(Environment.NewLine + "17 = " + this.GetGamertags(0x11));
}

private void button11_Click(object sender, EventArgs e)
{
this.richTextBox1.Clear();
this.richTextBox1.AppendText(Environment.NewLine + "Client Gamertags");
this.richTextBox1.AppendText(Environment.NewLine + "*****************************");
this.richTextBox1.AppendText(Environment.NewLine + "-1 = ALL Clients");
this.GetGT3();
}

CLEAR GT

private void button12_Click(object sender, EventArgs e)
{
this.richTextBox1.Clear();
this.richTextBox1.AppendText(Environment.NewLine + "Client Gamertags");
this.richTextBox1.AppendText(Environment.NewLine + "*****************************");
this.richTextBox1.AppendText(Environment.NewLine + "-1 = ALL Clients");
}





The get GT command is exactly what I need but how would Incorporate it into my tool?
#7. Posted:
IgNiTev23RDR
  • New Member
Status: Offline
Joined: Sep 03, 20149Year Member
Posts: 11
Reputation Power: 0
Status: Offline
Joined: Sep 03, 20149Year Member
Posts: 11
Reputation Power: 0
ok so put GetGT3 under

namespace what ever you named it
{
public partial class Form1 : MetroForm
{
-------------------------------------------
private void GetGT3()
{
this.richTextBox1.AppendText(Environment.NewLine + "0 = " + this.GetGamertags(0));
this.richTextBox1.AppendText(Environment.NewLine + "1 = " + this.GetGamertags(1));
this.richTextBox1.AppendText(Environment.NewLine + "2 = " + this.GetGamertags(2));
this.richTextBox1.AppendText(Environment.NewLine + "3 = " + this.GetGamertags(3));
this.richTextBox1.AppendText(Environment.NewLine + "4 = " + this.GetGamertags(4));
this.richTextBox1.AppendText(Environment.NewLine + "5 = " + this.GetGamertags(5));
this.richTextBox1.AppendText(Environment.NewLine + "6 = " + this.GetGamertags(6));
this.richTextBox1.AppendText(Environment.NewLine + "7 = " + this.GetGamertags(7));
this.richTextBox1.AppendText(Environment.NewLine + "8 = " + this.GetGamertags(8));
this.richTextBox1.AppendText(Environment.NewLine + "9 = " + this.GetGamertags(9));
this.richTextBox1.AppendText(Environment.NewLine + "10 = " + this.GetGamertags(10));
this.richTextBox1.AppendText(Environment.NewLine + "11 = " + this.GetGamertags(11));
this.richTextBox1.AppendText(Environment.NewLine + "12 = " + this.GetGamertags(12));
this.richTextBox1.AppendText(Environment.NewLine + "13 = " + this.GetGamertags(13));
this.richTextBox1.AppendText(Environment.NewLine + "14 = " + this.GetGamertags(14));
this.richTextBox1.AppendText(Environment.NewLine + "15 = " + this.GetGamertags(15));
this.richTextBox1.AppendText(Environment.NewLine + "16 = " + this.GetGamertags(0x10));
this.richTextBox1.AppendText(Environment.NewLine + "17 = " + this.GetGamertags(0x11));
}
----------------------------------------------
then the button for the get gt
like for the button for the get gt was button11

-----------------------------------------------

private void button11_Click(object sender, EventArgs e)
{
this.richTextBox1.Clear();
this.richTextBox1.AppendText(Environment.NewLine + "Client Gamertags");
this.richTextBox1.AppendText(Environment.NewLine + "*****************************");
this.richTextBox1.AppendText(Environment.NewLine + "-1 = ALL Clients");
this.GetGT3();
}
#8. Posted:
Status: Offline
Joined: May 04, 201212Year Member
Posts: 806
Reputation Power: 35
Status: Offline
Joined: May 04, 201212Year Member
Posts: 806
Reputation Power: 35
IgNiTev23RDR wrote ok so put GetGT3 under

namespace what ever you named it
{
public partial class Form1 : MetroForm
{
-------------------------------------------
private void GetGT3()
{
this.richTextBox1.AppendText(Environment.NewLine + "0 = " + this.GetGamertags(0));
this.richTextBox1.AppendText(Environment.NewLine + "1 = " + this.GetGamertags(1));
this.richTextBox1.AppendText(Environment.NewLine + "2 = " + this.GetGamertags(2));
this.richTextBox1.AppendText(Environment.NewLine + "3 = " + this.GetGamertags(3));
this.richTextBox1.AppendText(Environment.NewLine + "4 = " + this.GetGamertags(4));
this.richTextBox1.AppendText(Environment.NewLine + "5 = " + this.GetGamertags(5));
this.richTextBox1.AppendText(Environment.NewLine + "6 = " + this.GetGamertags(6));
this.richTextBox1.AppendText(Environment.NewLine + "7 = " + this.GetGamertags(7));
this.richTextBox1.AppendText(Environment.NewLine + "8 = " + this.GetGamertags(8));
this.richTextBox1.AppendText(Environment.NewLine + "9 = " + this.GetGamertags(9));
this.richTextBox1.AppendText(Environment.NewLine + "10 = " + this.GetGamertags(10));
this.richTextBox1.AppendText(Environment.NewLine + "11 = " + this.GetGamertags(11));
this.richTextBox1.AppendText(Environment.NewLine + "12 = " + this.GetGamertags(12));
this.richTextBox1.AppendText(Environment.NewLine + "13 = " + this.GetGamertags(13));
this.richTextBox1.AppendText(Environment.NewLine + "14 = " + this.GetGamertags(14));
this.richTextBox1.AppendText(Environment.NewLine + "15 = " + this.GetGamertags(15));
this.richTextBox1.AppendText(Environment.NewLine + "16 = " + this.GetGamertags(0x10));
this.richTextBox1.AppendText(Environment.NewLine + "17 = " + this.GetGamertags(0x11));
}
----------------------------------------------
then the button for the get gt
like for the button for the get gt was button11

-----------------------------------------------

private void button11_Click(object sender, EventArgs e)
{
this.richTextBox1.Clear();
this.richTextBox1.AppendText(Environment.NewLine + "Client Gamertags");
this.richTextBox1.AppendText(Environment.NewLine + "*****************************");
this.richTextBox1.AppendText(Environment.NewLine + "-1 = ALL Clients");
this.GetGT3();
}



I'm getting a tonne of errors once I put in the first bit under namespace, it breaks my designer. Here is the errors that I can't seem to solve

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#9. Posted:
vSmithy
  • TTG Natural
Status: Offline
Joined: Jan 30, 201014Year Member
Posts: 935
Reputation Power: 45
Status: Offline
Joined: Jan 30, 201014Year Member
Posts: 935
Reputation Power: 45
IgNiTev23RDR wrote -snip-


Pretty sure this won't work because you're trying to call a method that doesn't exist.
#10. Posted:
Status: Offline
Joined: May 04, 201212Year Member
Posts: 806
Reputation Power: 35
Status: Offline
Joined: May 04, 201212Year Member
Posts: 806
Reputation Power: 35
vSmithy wrote
IgNiTev23RDR wrote -snip-


Pretty sure this won't work because you're trying to call a method that doesn't exist.


aaand thats what I thought
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