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New Update | 3/12/10
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New Update | 3/12/10Posted:

colinwCFC
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A new update has come for Black Ops, the following has been updated:

JD_2020 wrote

Issues Addressed:
Resolved several issues with parties getting disbanded unexpectedly.
Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
Addressed issue that prevented the Load MP by Default option from saving when other specific option combinations were set.
Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
Contracts will now reset when the player Prestiges.
Prevention of Valkyrie rocket exploding upon release under rare conditions.
Prevention of Gunship failing to give player full control under rare conditions.
Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
Additional sound mix tuning for Ninja Pro users increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
Subtle increase in sniper rifle accuracy when scoping in.
Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
Additional minor reductions in knife lunge.


I am unsure if this has been posted before but from a quick look I could not find find anything of it.

Answers to some questions:

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Last edited by colinwCFC ; edited 1 time in total

The following 3 users thanked colinwCFC for this useful post:

Chris-uK (12-04-2010), Educate (12-04-2010), RedRings (12-04-2010)
#2. Posted:
Zondrina
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Wow TU3 already? Are they THAT desperate to stop us.
#3. Posted:
colinwCFC
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Reelthrill1 wrote Wow TU3 already? Are they THAT desperate to stop us.


They seem to be trying very hard to stop modders anyway.
#4. Posted:
Zondrina
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I got off awhile ago. Have you been prompted to download a new update yet or?

Just when i got the wallhack and stuff working L
#5. Posted:
TTG-Pogs
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Where do u get all this info from and nice post tho
#6. Posted:
TTG_Yankees
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Additional minor reductions in knife lunge.


YES YES YES YES

I was hoping for that
#7. Posted:
TehTemplate
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TTG-Pogs wrote Where do u get all this info from and nice post tho

yeah do u search on a certain website or soming
#8. Posted:
heavenTime
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Reelthrill1 wrote Wow TU3 already? Are they THAT desperate to stop us.
Nice quick scoping may be easier after this update! thanks for the info +rep to you
#9. Posted:
heavenTime
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wait you put the date 3/12/10 which passed ? so what/when is the real update
#10. Posted:
Portland
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I must ask where do you guys find these updates when there posted?
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