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All Updates For Cod Black Ops(Xbox & PS3)
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All Updates For Cod Black Ops(Xbox & PS3)Posted:

TheSeamenDemon
  • Resident Elite
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Joined: Aug 26, 201013Year Member
Posts: 272
Reputation Power: 11
Status: Offline
Joined: Aug 26, 201013Year Member
Posts: 272
Reputation Power: 11
Here are all the updates for Cod Black ops on the xbox 360 and PS3.

Xbox: [ Register or Signin to view external links. ]
PS3: [ Register or Signin to view external links. ]


LIVE FIXES

11/5

- Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
- Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
- User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the care package glitch)

11/9
- Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
- Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

11/10
- Users rank and stats can get wiped under very specific conditions

11/11
- Online number counts were not updating properly; these are now reporting exact online numbers
- Parties getting disbanded when host did not find a match quickly

11/12
- Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
- Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
- Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

11/16
Prevention of killstreak selection getting disabled in Combat Training under rare conditions
Array: Added collision to prevent players from partially clipping into a tree
Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
Nuketown: Adjusted a spawn point that would spawn players on top of a mannequins head when that mannequin was randomly spawned in that location

11/17 (full title update)
Improved matchmaking to find matches significantly faster
Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
Improved host selection to ensure that the best host is always selected in the pre-game lobby
Improved party system to ensure that parties dont get broken apart
Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
Server-side and game-side changes to decrease the amount of failed Film uploads
Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
Additional fine-tuning of audio levels and ranges for footsteps and gunfire
Additional fine-tuning of audio levels for bomb plants/defuses
Additional online security enhancements

11/18

Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
Experimental slight reduction in knife lunge range this is a trial change
Prevention of Prestige glitching trying to prestige from Combat Training will reset your stats but not give you prestige.

IN PROGRESS

Prevention of Valkyrie rocket exploding upon release under rare conditions
Prevention of Gunship failing to give player full control under rare conditions
Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match

PS3 Update

LIVE FIXES

11/5

- Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
- Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
- User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the care package glitch)

11/9
- Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
- Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

11/10
- Users rank and stats can get wiped under very specific conditions

11/11
- Online number counts were not updating properly; these are now reporting exact online numbers
- Parties getting disbanded when host did not find a match quickly

11/12
- Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
- Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
- Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

11/16
Prevention of killstreak selection getting disabled in Combat Training under rare conditions
Array: Added collision to prevent players from partially clipping into a tree
Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
Nuketown: Adjusted a spawn point that would spawn players on top of a mannequins head when that mannequin was randomly spawned in that location

11/17 (full title update)
Improved matchmaking to find matches significantly faster
Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
Improved host selection to ensure that the best host is always selected in the pre-game lobby
Improved party system to ensure that parties dont get broken apart
Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
Server-side and game-side changes to decrease the amount of failed Film uploads
Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
Additional fine-tuning of audio levels and ranges for footsteps and gunfire
Additional fine-tuning of audio levels for bomb plants/defuses
Additional online security enhancements
Optimization to prevent friends list from spamming user while in game will improve game performance for users with large numbers of friends

11/18

Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
Experimental slight reduction in knife lunge range this is a trial change
Prevention of Prestige glitching trying to prestige from Combat Training will reset your stats but not give you prestige

IN PROGRESS

Prevention of Valkyrie rocket exploding upon release under rare conditions
Prevention of Gunship failing to give player full control under rare conditions
Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match


Last edited by TheSeamenDemon ; edited 4 times in total

The following 1 user thanked TheSeamenDemon for this useful post:

fLYYY (11-22-2010)
#2. Posted:
TTG_BATMAN1
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i read all the updates thanks for the info!
#3. Posted:
MLDxHEKTiiK
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Joined: Jul 29, 201013Year Member
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Status: Offline
Joined: Jul 29, 201013Year Member
Posts: 3,078
Reputation Power: 152
So you cant do the multiplayer glitch anymore :O ?
#4. Posted:
TTG-Pogs
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Joined: Mar 05, 201014Year Member
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Joined: Mar 05, 201014Year Member
Posts: 2,606
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Thanks for the info dude
#5. Posted:
TheSeamenDemon
  • Resident Elite
Status: Offline
Joined: Aug 26, 201013Year Member
Posts: 272
Reputation Power: 11
Status: Offline
Joined: Aug 26, 201013Year Member
Posts: 272
Reputation Power: 11
Now added PS3 updates!
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