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Unity 3D - FPS Shooter - Game Updates
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Unity 3D - FPS Shooter - Game UpdatesPosted:

Vectorizing
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So I used to post things in the programming forum awhile back but stopped. So for the past year I have been working on a First Person Shooter game in Unity 3D. The game started out as a zombie survival shooter, but then I quit focusing on the zombie aspect of the game and instead focused on the game play aspect of it. Below is a list of all updates with the videos posted in order from the newest to oldest.

If you have any questions or comments feel free to post them!

Thanks

Unity 3D - FPS - Update #6 - July 27, 2013



Unity 3D - FPS - Update #5 - June 5, 2013



Unity 3D - Zombie Style Game - Update #4 - February 26, 2013



Unity 3D - Zombie Style Game - Update #3 - August 26, 2012



Unity 3D - Zombie Style Game - Update #2 - August 11, 2012



Unity 3D - Zombie Style Game - Update #1 - July 27, 2012

The following 3 users thanked Vectorizing for this useful post:

Botch (08-19-2013), Churro- (08-05-2013), speed (08-01-2013)
#2. Posted:
Z61
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This is making great progress!
#3. Posted:
Zeff
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Dude i have to say it, The game looks really good so far. I personally really like the sniper zoom as you can still see the sniper in the bottom right and i think it looks snazzy

I'd also like to suggest some features that i think would be nice to apply to the game:
When zoomed in a sniper mobility is decreased by 50-75%.
Some semi-auto snipers as well as 3-5 round burst weapons.
And one thing that isn't that big, I noticed in the update 6 video when you picked up a gun off the table the others flew off. Like i said it's not that big but maybe hold them down when they are placed.

I really like this though, Don't get me wrong dude you have some awesome talent and i want to see this games progress through the future.
#4. Posted:
Vectorizing
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Zeff wrote Dude i have to say it, The game looks really good so far. I personally really like the sniper zoom as you can still see the sniper in the bottom right and i think it looks snazzy

I'd also like to suggest some features that i think would be nice to apply to the game:
When zoomed in a sniper mobility is decreased by 50-75%.
Some semi-auto snipers as well as 3-5 round burst weapons.
And one thing that isn't that big, I noticed in the update 6 video when you picked up a gun off the table the others flew off. Like i said it's not that big but maybe hold them down when they are placed.

I really like this though, Don't get me wrong dude you have some awesome talent and i want to see this games progress through the future.


Well thanks that really means a lot! Im really glad you like the sniper zoom as well because people were telling me to remove it, but it just gives off a different feeling when you can see the sniper, and I think it looks snazzy as well hahah.

I agree with the sniper mobility idea, as a matter of fact I should probably tone down the walk speed while zoomed in with any gun for that matter, but the sniper would get tuned down more than an assault rifle.

Semi-Auto snipers would be awesome and is definitely possible, I was planning on having the dragunov sniper but I don't remember why I didn't add it, I think it was because I could not find a reloading sound for that particular weapon at the time. I think the dragunov and M21 would be a good addition to the game. Along with some machine guns I have already planned out like M249. The way I built the game I have made it very easy to add new guns it just takes time to get the sounds, and what not.

The guns flying off the table are when the colliders around the gun are hiting the other colliders on the other guns, not sure how to fix at the moment, I could lower the force at which the weapon is tossed, therefore not adding as much force if it were to come in contact with another weapon, I don't know hah thoughts for another day!

Anyways glad you liked it I will take your suggestions and add them to my list of planned updates and go from there. Let me know if you have anymore questions or comments.

Thanks!
#5. Posted:
FnaticMSI
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Don't remove how the scope looks haha, it's your game and you have all rights to it + it reminds me of counter strike 1.0 and that was a cool game. Really nice job.
#6. Posted:
Cyimking
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Nice work! I looked into game engines but i never had the time. I was thinking about using the unreal engine but they are expensive. Anytodo, is it difficult to code in Unity? or is it just time consuming and their are not any "hard" scripts that you have to code?
#7. Posted:
Vectorizing
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FnaticMSI wrote Don't remove how the scope looks haha, it's your game and you have all rights to it + it reminds me of counter strike 1.0 and that was a cool game. Really nice job.


Thanks! Counter Strike is one of my favorite games.

Cyimking wrote Nice work! I looked into game engines but i never had the time. I was thinking about using the unreal engine but they are expensive. Anytodo, is it difficult to code in Unity? or is it just time consuming and their are not any "hard" scripts that you have to code?


Hmm difficult to code in unity.. well game developing in a whole is time consuming, no way around that. When I want to add a new object for example I need to model it, Texture it, import it, place it where I want it, add colliders so no one can walk through it, then if I want this object to do anything besides sit there and look pretty, I need to add a script to it. Say for example; If I want this cube to rotate continuously at a certain speed I can write a few lines of code for that, but something much more complicated can take a lot more time. Each weapon you see in the game has its own script, each with their own settings that determine how fast the gun shoots, when the muzzle flash should emit. How many bullets or clips are remaining, etc, etc. So to answer your question about scripting in Unity 3D, it just depends what you are wanting to make. It also depends a lot on what programming experience you have. Unity has 3 type's of programming languages that it supports. JavaScript, C#, and Boo. I have NEVER used Boo. Couldn't tell you the first thing about it. I use C#, and JavaScript.

It can be very difficult if you don't know any of these languages, I have been frustrated several times with coding, Like recently I wrote a script in C#, very, very, very simple script. All I had to do was make it so when I push "F" it plays an audio clip. Well for some reason this script worked perfectly in the unity debugger, but when I built the game the audio no longer played, but every other sound worked fine. The way around this issue was because it was codded in C# instead of JavaScript, I have no idea why this happened, but I re coded it in JavaScript, and it worked perfectly. I have several "Hard" scripts that I could probably never write again the same way honestly.

Sorry for so much to read!

In summary:
Coding is easy at times, and hard at other times.
Time consuming? Yes.

Let me know if you have anymore questions, and thanks for watching!
#8. Posted:
diggitydog41
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Awesome project... I to have experimented with Unity but I never had the time to get anything done... maybe after college I might get into it more but I love the progress and good luck to you!
#9. Posted:
Vectorizing
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diggitydog41 wrote Awesome project... I to have experimented with Unity but I never had the time to get anything done... maybe after college I might get into it more but I love the progress and good luck to you!


I have been using Unity for a few years now and I really like it!

Thanks and good luck to you as well!
#10. Posted:
Zeff
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Vectorizing wrote
diggitydog41 wrote Awesome project... I to have experimented with Unity but I never had the time to get anything done... maybe after college I might get into it more but I love the progress and good luck to you!


I have been using Unity for a few years now and I really like it!

Thanks and good luck to you as well!
You have any new updates on the game? I've had my eye on this topic for a long time and i just saw it pop up in my news feed
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