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#41. Posted:
Rooster7118
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Get online first, worry about "server" later if you wanna sell!
#42. Posted:
TroPPicZ
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CuriModz wrote
TroPPicZ wrote
CuriModz wrote just before stealh came there was a online method called rainbowzzz as most would know it was patched in a week because they released it but yeah after that was patched me and a friend TJHasModsHD managed to make our own method using this part "Ok so in the creation of an online method you will need a few things. You will need the HV.bin, I think the XAM.xex (correct me if I'm wrong), a plugin made to run those two files, and finally you need to patch the challenges. A server is only needed if you want to sell your files and have a method of authenticating your clients. So in order to obtain the HV.bin, you will need to create a .XEX file that will download the HV. You will also need to do so with the XAM.bin then make a file to patch the challenges. Yes, this is a lot of work and it is very difficult to accomplish"
we managed to use this and make a method just after rainbowzzz and our method was patched because of new dash update so we gave up but im thinking maybe this could work again im gonna speak to tj and try working on this i will get back to you guys asap.

Wow you just went full ret*rd...

can you please explain how? and it may not be possible worth a try.

What you said was just completely wrong. Why would you need a plugin to run the hv and xam.xex? You also don't "patch" the challenges.
#43. Posted:
NAND-X
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Now here is the problem when the hypervisor is patched when you sign in to xbox live ms knows you're on a jtag how? well in your hypervisor there is challenge responses (works like this basically) xbox -> hypervisor -> challenge responses -> challenges -> xbox servers -> you have signed in to xbox live!

So now you see how that works well what if the challenge responses are wrong? lets see xbox -> hypervisor -> challenge responses -> challenges -> challenges failed -> you have been console banned

Now the thing is when the hypervisor is patched the challenge responses are incorrect (compared to the retail)

So then how do people get online?

There is some smart people out there they will get a retail HV.bin and put it on a server or on the xbox locally and they run the retail HV.bin challenge responses against the challenges on the server so it goes like this

xbox -> retail hypervisor (either local or hosted on a server) -> challenge responses -> challenges -> xbox servers -> you have signed in to xbox live!

xbox -> (there server) -> check cpu key on console -> if cpu key is authorized on server -> retail hv.bin gets download to memory on your console -> run retail hypervisor against challenges on ms servers -> connect to xbox live -> delete retail hv.bin from your console

The map type things in server connection are not 100% accurate obviously there is more to it
#44. Posted:
XboxLiveUnban
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NAND-X wrote Now here is the problem when the hypervisor is patched when you sign in to xbox live ms knows you're on a jtag how? well in your hypervisor there is challenge responses (works like this basically) xbox -> hypervisor -> challenge responses -> challenges -> xbox servers -> you have signed in to xbox live!

So now you see how that works well what if the challenge responses are wrong? lets see xbox -> hypervisor -> challenge responses -> challenges -> challenges failed -> you have been console banned

Now the thing is when the hypervisor is patched the challenge responses are incorrect (compared to the retail)

So then how do people get online?

There is some smart people out there they will get a retail HV.bin and put it on a server or on the xbox locally and they run the retail HV.bin challenge responses against the challenges on the server so it goes like this

xbox -> retail hypervisor (either local or hosted on a server) -> challenge responses -> challenges -> xbox servers -> you have signed in to xbox live!

xbox -> (there server) -> check cpu key on console -> if cpu key is authorized on server -> retail hv.bin gets download to memory on your console -> run retail hypervisor against challenges on ms servers -> connect to xbox live -> delete retail hv.bin from your console

The map type things in server connection are not 100% accurate obviously there is more to it
You seem to have a lot of knowledge on this subject. Have you tried making an online method? you have a great chance of succeeding!
#45. Posted:
Hacz
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NAND-X wrote Now here is the problem when the hypervisor is patched when you sign in to xbox live ms knows you're on a jtag how? well in your hypervisor there is challenge responses (works like this basically) xbox -> hypervisor -> challenge responses -> challenges -> xbox servers -> you have signed in to xbox live!

So now you see how that works well what if the challenge responses are wrong? lets see xbox -> hypervisor -> challenge responses -> challenges -> challenges failed -> you have been console banned

Now the thing is when the hypervisor is patched the challenge responses are incorrect (compared to the retail)

So then how do people get online?

There is some smart people out there they will get a retail HV.bin and put it on a server or on the xbox locally and they run the retail HV.bin challenge responses against the challenges on the server so it goes like this

xbox -> retail hypervisor (either local or hosted on a server) -> challenge responses -> challenges -> xbox servers -> you have signed in to xbox live!

xbox -> (there server) -> check cpu key on console -> if cpu key is authorized on server -> retail hv.bin gets download to memory on your console -> run retail hypervisor against challenges on ms servers -> connect to xbox live -> delete retail hv.bin from your console

The map type things in server connection are not 100% accurate obviously there is more to it


Nice Job Copying and Pasting
#46. Posted:
Dumb_Modz
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has anyone thought to use Dwack's XeDumpHV tool that dumps the hv of the console

idk I'm just guessing things
#47. Posted:
XboxLiveUnban
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Dumb_Modz wrote has anyone thought to use Dwack's XeDumpHV tool that dumps the hv of the console

idk I'm just guessing things
Well that would work if you used xbls to get online then dumped it.
#48. Posted:
Dumb_Modz
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XboxLiveUnban wrote
Dumb_Modz wrote has anyone thought to use Dwack's XeDumpHV tool that dumps the hv of the console

idk I'm just guessing things
Well that would work if you used xbls to get online then dumped it.


it won't because the hypervisor does not stay on the xbox if it did stealth would've been out of business a long time ago
#49. Posted:
SSJ4_Dwack
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XboxLiveUnban wrote
Dumb_Modz wrote has anyone thought to use Dwack's XeDumpHV tool that dumps the hv of the console

idk I'm just guessing things
Well that would work if you used xbls to get online then dumped it.


Wrong again.

XeBuild does more to the HV then you might think. Patching Rainbowzzz won't work either. You can't really patch it.

So........
#50. Posted:
XboxLiveUnban
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Dumb_Modz wrote
XboxLiveUnban wrote
Dumb_Modz wrote has anyone thought to use Dwack's XeDumpHV tool that dumps the hv of the console

idk I'm just guessing things
Well that would work if you used xbls to get online then dumped it.


it won't because the hypervisor does not stay on the xbox if it did stealth would've been out of business a long time ago
you could just make a plugin to dump it right as you connect
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