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#31. Posted:
Adamu
  • Winter 2016
Status: Offline
Joined: Feb 02, 201311Year Member
Posts: 5,477
Reputation Power: 335
Status: Offline
Joined: Feb 02, 201311Year Member
Posts: 5,477
Reputation Power: 335
This looks nice bro keep the good work up.
#32. Posted:
hacksorce
  • Challenger
Status: Offline
Joined: Aug 17, 201211Year Member
Posts: 132
Reputation Power: 8
Status: Offline
Joined: Aug 17, 201211Year Member
Posts: 132
Reputation Power: 8
TreyZ1337 wrote
Ramuthra wrote Uuuuu dude, this looks nice! Keep the work up. What are the functions u dont want to release?


Like the Full Weapon List of Mw3
And also a list of all workin Materials in Mw2 for HUD elems
And some extra things for Mw1 ;)

Weapon list:

0 = none
1 = defaultweapon_mp
3 = bomb_site_mp
4 = riotshield_mp
5 = iw5_riotshieldjugg_mp
6 = iw5_44magnum_mp
7 = iw5_usp45_mp
8 = iw5_usp45jugg_mp
9 = iw5_deserteagle_mp
A = iw5_mp412_mp
B = iw5_mp412jugg_mp
C = iw5_p99_mp
D = iw5_fnfiveseven_mp
E = iw5_fmg9_mp
F = iw5_skorpion_mp
10 = iw5_mp9_mp
11 = iw5_g18_mp
12 = iw5_mp5_mp
13 = iw5_m9_mp
14 = iw5_p90_mp
15 = iw5_pp90m1_mp
16 = iw5_ump45_mp
17 = iw5_mp7_mp
18 = iw5_ak47_mp
19 = iw5_m16_mp
1A = iw5_m4_mp
1B = iw5_fad_mp
1C = iw5_acr_mp
1D = iw5_type95_mp
1E = iw5_mk14_mp
1F = iw5_scar_mp
20 = iw5_g36c_mp
21 = iw5_cm901_mp
22 = gl_mp
23 = m320_mp
24 = rpg_mp
25 = iw5_smaw_mp
26 = stinger_mp
27 = javelin_mp
28 = xm25_mp
29 = iw5_dragunov_mp
2A = iw5_msr_mp
2B = iw5_barrett_mp
2C = iw5_rsass_mp
2D = iw5_as50_mp
2E = iw5_l96a1_mp
2F = iw5_ksg_mp
30 = iw5_1887_mp
31 = iw5_striker_mp
32 = iw5_aa12_mp
33 = iw5_usas12_mp
34 = iw5_spas12_mp
35 = iw5_m60jugg_mp
36 = iw5_m60_mp
37 = iw5_mk46_mp
38 = iw5_pecheneg_mp
39 = iw5_sa80_mp
3A = iw5_mg36_mp
3B = c4_mp
3C = c4death_mp
3D = claymore_mp
3E = trophy_mp
3F = uav_strike_marker_mp
40 = scrambler_mp
41 = airdrop_marker_mp
42 = semtex_mp
43 = frag_grenade_mp
44 = flash_grenade_mp
45 = smoke_grenade_mp
46 = concussion_grenade_mp
47 = emp_grenade_mp
48 = throwingknife_mp
49 = bouncingbetty_mp
4A = flare_mp
4B = scavenger_bag_mp
4C = frag_grenade_short_mp
4D = destructible_car
4E = destructible_toy
4F = portable_radar_mp
50 = briefcase_bomb_mp
51 = briefcase_bomb_defuse_mp
52 = killstreak_uav_mp
53 = killstreak_predator_missile_mp
54 = killstreak_ims_mp
55 = airdrop_sentry_marker_mp
56 = killstreak_sentry_mp
57 = killstreak_precision_airstrike_mp
58 = killstreak_helicopter_mp
59 = killstreak_remote_mortar_mp
5A = airdrop_tank_marker_mp
5B = killstreak_remote_tank_mp
5C = killstreak_helicopter_flares_mp
5D = killstreak_ac130_mp
5E = airdrop_juggernaut_mp
5F = killstreak_helicopter_minigun_mp
60 = killstreak_counter_uav_mp
61 = deployable_vest_marker_mp
62 = airdrop_trap_marker_mp
63 = killstreak_triple_uav_mp
64 = killstreak_remote_turret_mp
65 = killstreak_stealth_airstrike_mp
66 = killstreak_emp_mp
67 = airdrop_escort_marker_mp
68 = ac130_25mm_mp
69 = ac130_40mm_mp
6A = ac130_105mm_mp
6B = remotemissile_projectile_mp
6C = uav_strike_projectile_mp
6D = stealth_bomb_mp
6E = artillery_mp
6F = harrier_missile_mp
70 = harrier_20mm_mp
71 = harrier_ffar_mp
72 = littlebird_20mm_mp
73 = airdrop_trap_explosive_mp
74 = heli_remote_mp
75 = cobra_20mm_mp
76 = pavelow_minigun_mp
77 = apache_minigun_mp
78 = littlebird_guard_minigun_mp
79 = sentry_minigun_mp
7A = sam_mp
7B = sam_projectile_mp
7C = nuke_mp
7D = osprey_minigun_mp
7E = osprey_player_minigun_mp
7F = remote_mortar_missile_mp
80 = mortar_remote_mp
81 = mortar_remote_zoom_mp
82 = ims_projectile_mp
83 = remote_turret_mp
84 = killstreak_remote_turret_laptop_mp
85 = killstreak_remote_turret_remote_mp
86 = uav_remote_mp
87 = killstreak_remote_uav_mp
88 = ugv_turret_mp
89 = killstreak_remote_tank_laptop_mp
8A = killstreak_remote_tank_remote_mp

Materials are easy, you can just look through the GSC and find them, but here are some:

rank_prestige1
rank_prestige2
rank_prestige3
rank_prestige4
rank_prestige5
rank_prestige6
rank_prestige7
rank_prestige8
rank_prestige9
rank_prestige10
ect.
#33. Posted:
4GEE-Mobile
  • Junior Member
Status: Offline
Joined: Dec 22, 201211Year Member
Posts: 98
Reputation Power: 4
Status: Offline
Joined: Dec 22, 201211Year Member
Posts: 98
Reputation Power: 4
hacksorce wrote
TreyZ1337 wrote
Ramuthra wrote Uuuuu dude, this looks nice! Keep the work up. What are the functions u dont want to release?


Like the Full Weapon List of Mw3
And also a list of all workin Materials in Mw2 for HUD elems
And some extra things for Mw1 ;)

Weapon list:

0 = none
1 = defaultweapon_mp
3 = bomb_site_mp
4 = riotshield_mp
5 = iw5_riotshieldjugg_mp
6 = iw5_44magnum_mp
7 = iw5_usp45_mp
8 = iw5_usp45jugg_mp
9 = iw5_deserteagle_mp
A = iw5_mp412_mp
B = iw5_mp412jugg_mp
C = iw5_p99_mp
D = iw5_fnfiveseven_mp
E = iw5_fmg9_mp
F = iw5_skorpion_mp
10 = iw5_mp9_mp
11 = iw5_g18_mp
12 = iw5_mp5_mp
13 = iw5_m9_mp
14 = iw5_p90_mp
15 = iw5_pp90m1_mp
16 = iw5_ump45_mp
17 = iw5_mp7_mp
18 = iw5_ak47_mp
19 = iw5_m16_mp
1A = iw5_m4_mp
1B = iw5_fad_mp
1C = iw5_acr_mp
1D = iw5_type95_mp
1E = iw5_mk14_mp
1F = iw5_scar_mp
20 = iw5_g36c_mp
21 = iw5_cm901_mp
22 = gl_mp
23 = m320_mp
24 = rpg_mp
25 = iw5_smaw_mp
26 = stinger_mp
27 = javelin_mp
28 = xm25_mp
29 = iw5_dragunov_mp
2A = iw5_msr_mp
2B = iw5_barrett_mp
2C = iw5_rsass_mp
2D = iw5_as50_mp
2E = iw5_l96a1_mp
2F = iw5_ksg_mp
30 = iw5_1887_mp
31 = iw5_striker_mp
32 = iw5_aa12_mp
33 = iw5_usas12_mp
34 = iw5_spas12_mp
35 = iw5_m60jugg_mp
36 = iw5_m60_mp
37 = iw5_mk46_mp
38 = iw5_pecheneg_mp
39 = iw5_sa80_mp
3A = iw5_mg36_mp
3B = c4_mp
3C = c4death_mp
3D = claymore_mp
3E = trophy_mp
3F = uav_strike_marker_mp
40 = scrambler_mp
41 = airdrop_marker_mp
42 = semtex_mp
43 = frag_grenade_mp
44 = flash_grenade_mp
45 = smoke_grenade_mp
46 = concussion_grenade_mp
47 = emp_grenade_mp
48 = throwingknife_mp
49 = bouncingbetty_mp
4A = flare_mp
4B = scavenger_bag_mp
4C = frag_grenade_short_mp
4D = destructible_car
4E = destructible_toy
4F = portable_radar_mp
50 = briefcase_bomb_mp
51 = briefcase_bomb_defuse_mp
52 = killstreak_uav_mp
53 = killstreak_predator_missile_mp
54 = killstreak_ims_mp
55 = airdrop_sentry_marker_mp
56 = killstreak_sentry_mp
57 = killstreak_precision_airstrike_mp
58 = killstreak_helicopter_mp
59 = killstreak_remote_mortar_mp
5A = airdrop_tank_marker_mp
5B = killstreak_remote_tank_mp
5C = killstreak_helicopter_flares_mp
5D = killstreak_ac130_mp
5E = airdrop_juggernaut_mp
5F = killstreak_helicopter_minigun_mp
60 = killstreak_counter_uav_mp
61 = deployable_vest_marker_mp
62 = airdrop_trap_marker_mp
63 = killstreak_triple_uav_mp
64 = killstreak_remote_turret_mp
65 = killstreak_stealth_airstrike_mp
66 = killstreak_emp_mp
67 = airdrop_escort_marker_mp
68 = ac130_25mm_mp
69 = ac130_40mm_mp
6A = ac130_105mm_mp
6B = remotemissile_projectile_mp
6C = uav_strike_projectile_mp
6D = stealth_bomb_mp
6E = artillery_mp
6F = harrier_missile_mp
70 = harrier_20mm_mp
71 = harrier_ffar_mp
72 = littlebird_20mm_mp
73 = airdrop_trap_explosive_mp
74 = heli_remote_mp
75 = cobra_20mm_mp
76 = pavelow_minigun_mp
77 = apache_minigun_mp
78 = littlebird_guard_minigun_mp
79 = sentry_minigun_mp
7A = sam_mp
7B = sam_projectile_mp
7C = nuke_mp
7D = osprey_minigun_mp
7E = osprey_player_minigun_mp
7F = remote_mortar_missile_mp
80 = mortar_remote_mp
81 = mortar_remote_zoom_mp
82 = ims_projectile_mp
83 = remote_turret_mp
84 = killstreak_remote_turret_laptop_mp
85 = killstreak_remote_turret_remote_mp
86 = uav_remote_mp
87 = killstreak_remote_uav_mp
88 = ugv_turret_mp
89 = killstreak_remote_tank_laptop_mp
8A = killstreak_remote_tank_remote_mp

Materials are easy, you can just look through the GSC and find them, but here are some:

rank_prestige1
rank_prestige2
rank_prestige3
rank_prestige4
rank_prestige5
rank_prestige6
rank_prestige7
rank_prestige8
rank_prestige9
rank_prestige10
ect.


ill add to that :

set them

private void weapongive(uint clientID, byte weapon)
        {
            uint num;
            byte[] buffer = new byte[3];
            buffer[2] = weapon;
            byte[] data = buffer;
            Jtag.xbCon.DebugTarget.SetMemory(this.getClientState(clientID) + 0x141, 3, data, out num);
            Jtag.xbCon.DebugTarget.SetMemory(this.getClientState(clientID) + 0x275, 3, data, out num);
            Jtag.xbCon.DebugTarget.SetMemory(this.getClientState(clientID) + 0x371, 3, data, out num);
            Jtag.xbCon.DebugTarget.SetMemory(this.getClientState(clientID) + 0x43d, 3, data, out num);
        }
        public uint getClientState(uint client)
        {
            return (0x82f99580 + (client * 0x3980));
        }



then in a button add

weapongive(0, 0x31);




82 = ims_projectile_mp == my favourite
#34. Posted:
4GEE-Mobile
  • Junior Member
Status: Offline
Joined: Dec 22, 201211Year Member
Posts: 98
Reputation Power: 4
Status: Offline
Joined: Dec 22, 201211Year Member
Posts: 98
Reputation Power: 4
if you want the bo2 SV here it is

0x8242c448


soo

Jtag.Call(0x8242c448, -1, 0, "c\"HughIzDaBosS\"");
#35. Posted:
Zahne
  • Fairy Master
Status: Offline
Joined: Feb 28, 201212Year Member
Posts: 1,193
Reputation Power: 2140
Status: Offline
Joined: Feb 28, 201212Year Member
Posts: 1,193
Reputation Power: 2140
im gona be honest i wasnt expecting the mint load screen great work stable program amazing job
#36. Posted:
xbsTieLa
  • Junior Member
Status: Offline
Joined: Oct 30, 201211Year Member
Posts: 83
Reputation Power: 3
Status: Offline
Joined: Oct 30, 201211Year Member
Posts: 83
Reputation Power: 3
4GEE-Mobile wrote if you want the bo2 SV here it is

0x8242c448


soo

Jtag.Call(0x8242c448, -1, 0, "c\"HughIzDaBosS\"");

Looooool hughizdaboss --> [ Register or Signin to view external links. ]
#37. Posted:
4GEE-Mobile
  • Junior Member
Status: Offline
Joined: Dec 22, 201211Year Member
Posts: 98
Reputation Power: 4
Status: Offline
Joined: Dec 22, 201211Year Member
Posts: 98
Reputation Power: 4
xbsTieLa wrote
4GEE-Mobile wrote if you want the bo2 SV here it is

0x8242c448


soo

Jtag.Call(0x8242c448, -1, 0, "c\"HughIzDaBosS\"");

Looooool hughizdaboss --> [ Register or Signin to view external links. ]



What's wrong ?
I'm just showing the SV
#38. Posted:
ziRuNXbLz
  • Wise One
Status: Offline
Joined: Dec 19, 201013Year Member
Posts: 557
Reputation Power: 24
Status: Offline
Joined: Dec 19, 201013Year Member
Posts: 557
Reputation Power: 24
Ahhhh this looks like a GREAT program! I'm just having a little trouble starting it up! okay i'm on a windows 8 computer with the lastest 4.5 framework but EVERYTIME i hit "Login" i get an Error! HELP!!! PLEASE!!
#39. Posted:
slapshot101
  • Gold Gifter
Status: Offline
Joined: Jul 11, 201211Year Member
Posts: 3,102
Reputation Power: 125
Status: Offline
Joined: Jul 11, 201211Year Member
Posts: 3,102
Reputation Power: 125
This is a great tool. Just used it today with all the features. Nice Release. Thanks.
#40. Posted:
ImTreyZ
  • Ladder Climber
Status: Offline
Joined: Apr 26, 201212Year Member
Posts: 365
Reputation Power: 16
Status: Offline
Joined: Apr 26, 201212Year Member
Posts: 365
Reputation Power: 16
hacksorce wrote
TreyZ1337 wrote
Ramuthra wrote Uuuuu dude, this looks nice! Keep the work up. What are the functions u dont want to release?


Like the Full Weapon List of Mw3
And also a list of all workin Materials in Mw2 for HUD elems
And some extra things for Mw1 ;)

Weapon list:

0 = none
1 = defaultweapon_mp
3 = bomb_site_mp
4 = riotshield_mp
5 = iw5_riotshieldjugg_mp
6 = iw5_44magnum_mp
7 = iw5_usp45_mp
8 = iw5_usp45jugg_mp
9 = iw5_deserteagle_mp
A = iw5_mp412_mp
B = iw5_mp412jugg_mp
C = iw5_p99_mp
D = iw5_fnfiveseven_mp
E = iw5_fmg9_mp
F = iw5_skorpion_mp
10 = iw5_mp9_mp
11 = iw5_g18_mp
12 = iw5_mp5_mp
13 = iw5_m9_mp
14 = iw5_p90_mp
15 = iw5_pp90m1_mp
16 = iw5_ump45_mp
17 = iw5_mp7_mp
18 = iw5_ak47_mp
19 = iw5_m16_mp
1A = iw5_m4_mp
1B = iw5_fad_mp
1C = iw5_acr_mp
1D = iw5_type95_mp
1E = iw5_mk14_mp
1F = iw5_scar_mp
20 = iw5_g36c_mp
21 = iw5_cm901_mp
22 = gl_mp
23 = m320_mp
24 = rpg_mp
25 = iw5_smaw_mp
26 = stinger_mp
27 = javelin_mp
28 = xm25_mp
29 = iw5_dragunov_mp
2A = iw5_msr_mp
2B = iw5_barrett_mp
2C = iw5_rsass_mp
2D = iw5_as50_mp
2E = iw5_l96a1_mp
2F = iw5_ksg_mp
30 = iw5_1887_mp
31 = iw5_striker_mp
32 = iw5_aa12_mp
33 = iw5_usas12_mp
34 = iw5_spas12_mp
35 = iw5_m60jugg_mp
36 = iw5_m60_mp
37 = iw5_mk46_mp
38 = iw5_pecheneg_mp
39 = iw5_sa80_mp
3A = iw5_mg36_mp
3B = c4_mp
3C = c4death_mp
3D = claymore_mp
3E = trophy_mp
3F = uav_strike_marker_mp
40 = scrambler_mp
41 = airdrop_marker_mp
42 = semtex_mp
43 = frag_grenade_mp
44 = flash_grenade_mp
45 = smoke_grenade_mp
46 = concussion_grenade_mp
47 = emp_grenade_mp
48 = throwingknife_mp
49 = bouncingbetty_mp
4A = flare_mp
4B = scavenger_bag_mp
4C = frag_grenade_short_mp
4D = destructible_car
4E = destructible_toy
4F = portable_radar_mp
50 = briefcase_bomb_mp
51 = briefcase_bomb_defuse_mp
52 = killstreak_uav_mp
53 = killstreak_predator_missile_mp
54 = killstreak_ims_mp
55 = airdrop_sentry_marker_mp
56 = killstreak_sentry_mp
57 = killstreak_precision_airstrike_mp
58 = killstreak_helicopter_mp
59 = killstreak_remote_mortar_mp
5A = airdrop_tank_marker_mp
5B = killstreak_remote_tank_mp
5C = killstreak_helicopter_flares_mp
5D = killstreak_ac130_mp
5E = airdrop_juggernaut_mp
5F = killstreak_helicopter_minigun_mp
60 = killstreak_counter_uav_mp
61 = deployable_vest_marker_mp
62 = airdrop_trap_marker_mp
63 = killstreak_triple_uav_mp
64 = killstreak_remote_turret_mp
65 = killstreak_stealth_airstrike_mp
66 = killstreak_emp_mp
67 = airdrop_escort_marker_mp
68 = ac130_25mm_mp
69 = ac130_40mm_mp
6A = ac130_105mm_mp
6B = remotemissile_projectile_mp
6C = uav_strike_projectile_mp
6D = stealth_bomb_mp
6E = artillery_mp
6F = harrier_missile_mp
70 = harrier_20mm_mp
71 = harrier_ffar_mp
72 = littlebird_20mm_mp
73 = airdrop_trap_explosive_mp
74 = heli_remote_mp
75 = cobra_20mm_mp
76 = pavelow_minigun_mp
77 = apache_minigun_mp
78 = littlebird_guard_minigun_mp
79 = sentry_minigun_mp
7A = sam_mp
7B = sam_projectile_mp
7C = nuke_mp
7D = osprey_minigun_mp
7E = osprey_player_minigun_mp
7F = remote_mortar_missile_mp
80 = mortar_remote_mp
81 = mortar_remote_zoom_mp
82 = ims_projectile_mp
83 = remote_turret_mp
84 = killstreak_remote_turret_laptop_mp
85 = killstreak_remote_turret_remote_mp
86 = uav_remote_mp
87 = killstreak_remote_uav_mp
88 = ugv_turret_mp
89 = killstreak_remote_tank_laptop_mp
8A = killstreak_remote_tank_remote_mp

Materials are easy, you can just look through the GSC and find them, but here are some:

rank_prestige1
rank_prestige2
rank_prestige3
rank_prestige4
rank_prestige5
rank_prestige6
rank_prestige7
rank_prestige8
rank_prestige9
rank_prestige10
ect.


Fuuu xD
Ah never mind its okay
Even thought i didnt expect you replying to my topic lol
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