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Modern Warfare 3 HUD Elements Test
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Modern Warfare 3 HUD Elements TestPosted:

Chromized
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Thanks to teh1337!
Works for all clients.


Any ideas on what I should create with this?

If anyone needs help or anything contact me
Aim: Chromize


Last edited by Chromized ; edited 1 time in total
#2. Posted:
Mykhal
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wow that looks really cool
#3. Posted:
Furibunda
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Hey Der... why no bo2 yet.
#4. Posted:
THE-BLU-DRAGON
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Sick!!! Are you planning on developing a menu?

And to Furibunda, do you know if gametypes are possible in MW3?
#5. Posted:
Chromized
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THE-BLU-DRAGON wrote Sick!!! Are you planning on developing a menu?

And to Furibunda, do you know if gametypes are possible in MW3?

I have a menu base from MW2, could easily switch a few things and make it run on MW3. Might do it just to show off but it's a waste of time, I think menus are useless.
Also, gametypes on MW3 are 100% possible, just a bit more of a challenge from doing it on MW2

Edit: Threw together a simple menu base; [ Register or Signin to view external links. ]


Last edited by Chromized ; edited 1 time in total
#6. Posted:
Rgh-Xp-Lobby
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By any chance you going to release this??? it would be if you did
#7. Posted:
droseum20
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Furibunda wrote Hey Der... why no bo2 yet.

Because the game_hudelem_s structure in Black Ops 2 is quite different (at least with materials, not so much text) while Modern Warfare 3 is nearly identical to the released Modern Warfare 2 structure. All he had to do to get this working was update 3 simple simple simple function addresses then hey look its text!

@guy above me, its already been released just scattered information at this point.
#8. Posted:
THE-BLU-DRAGON
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droseum20 wrote
Furibunda wrote Hey Der... why no bo2 yet.

Because the game_hudelem_s structure in Black Ops 2 is quite different (at least with materials, not so much text) while Modern Warfare 3 is nearly identical to the released Modern Warfare 2 structure. All he had to do to get this working was update 3 simple simple simple function addresses then hey look its text!

@guy above me, its already been released just scattered information at this point.


I wish someone would compile it all into 1 thread. But it would probably be huge lol
#9. Posted:
Chromized
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droseum20 wrote
Furibunda wrote Hey Der... why no bo2 yet.

Because the game_hudelem_s structure in Black Ops 2 is quite different (at least with materials, not so much text) while Modern Warfare 3 is nearly identical to the released Modern Warfare 2 structure. All he had to do to get this working was update 3 simple simple simple function addresses then hey look its text!

@guy above me, its already been released just scattered information at this point.

100% correct, there's nothing much to this
#10. Posted:
Furibunda
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droseum20 wrote
Furibunda wrote Hey Der... why no bo2 yet.

Because the game_hudelem_s structure in Black Ops 2 is quite different (at least with materials, not so much text) while Modern Warfare 3 is nearly identical to the released Modern Warfare 2 structure. All he had to do to get this working was update 3 simple simple simple function addresses then hey look its text!

@guy above me, its already been released just scattered information at this point.
Thanks haven't looked into bo2 much yet, I think it changed like 10 bytes from mw2 to mw3, and to Blu Dragon guy game modes are 100% possible just map some of playerstate,gclient,clientsession_t and clientstate_s you only really need the first 30 bytes of each and you can easily make a game mode
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