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Unlimited detail (graphics of the future)
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Unlimited detail (graphics of the future)Posted:

AfterDark
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Hey guys I was looking at graphics videos on youtube when I came across this:

You know what this means right? You know why real life looks so sexy?
Its all the little atoms were seeing, which creates a bigger picture.
This is now the case with game visuals = realistic graphics.
Also basically unlimited space, so no polygon limit.
The best part? There running this technology of a little laptop.


What do you guys think?

The following 1 user thanked AfterDark for this useful post:

OG- (11-28-2012)
#2. Posted:
Kart
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This is so crazy... loved watching this and cannot wait for games to get like this
#3. Posted:
BadaBangBadaBoom
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that looks amazing.
#4. Posted:
vJ0SHv
  • Powerhouse
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Looks awesome, Can't wait for what the gaming future has in store!
#5. Posted:
TranqLize
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This is great news! Just started my Maters Degree in Art and Animation (Games Industry specific)
#6. Posted:
-Ben-
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I saw this video when it was first put up!
i actually cant wait from them to complete it and release it!
Games would be so much better!
#7. Posted:
Stunzify
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Holy Crap! This is awesome! it is so amusing!!! aa) aa) aa)
#8. Posted:
AfterDark
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This is interesting isn't it?
I'm quite proud as the company (Euclideon) is from brisbane, Australia (my city =)
#9. Posted:
TTG_Velocity
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It's completely fake. As a veteran game developer (8+ years), I can honestly and truthfully say its fake and will never happen within 100 years. It is just a Voxel based engine that has cubes that are reduced down to a grain of sand. However this causes huge issues with storage and performance. Lets assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter , that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic. And the fact of the matter is, they are trying to proclaim that their invention is new and unique when it's been attempted time and time before. And another issue with this type of engine is animation. There is no set algorithm to smoothly transition atoms across the world. Atoms would fall out of their normal places and end up with atoms floating around. Don't get too excited with this, it's no where near our time frame.
#10. Posted:
Mykhal
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looks cool but call of duty looks better
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