You are viewing our Forum Archives. To view or take place in current topics click here.
All info on Minecraft updates from 1.6.6 to 1.8.2!
Posted:

All info on Minecraft updates from 1.6.6 to 1.8.2!Posted:

Emazed
  • TTG Champion
Status: Offline
Joined: Oct 22, 201013Year Member
Posts: 8,135
Reputation Power: 340
Status: Offline
Joined: Oct 22, 201013Year Member
Posts: 8,135
Reputation Power: 340
[ Register or Signin to view external links. ]

Minecraft Update Thread!


Okay for the purpose of this thread is mainly to give info on all updates on the Xbox 360 Minecraft Edition.


Version Beta 1.6.6

Released: May 9th, 2012

Features:
- First release, ported to Xbox as Minecraft Beta 1.6.6
- Uses the newer game sounds from "The Sound Update"
- One 1.0.0 feature (face view)
- Tutorial mode added.
- Up to 4 players locally (requires HDTV A/V + HDMI or component cable)
- Up to 8 players online
- Simplified crafting system

Notable bugs:
- Pouring water from a bucket may cause it to either leave an extra water source, or leave no water source when pouring the water out, sometimes you can pick up the water source by picking it up in the same spot you have poured it over.
- Crafting a cake does not return the buckets.
- Passive mobs sometimes can't be damaged when they are standing in tall grass.
- Stairs sometimes appear as a full block.
- Spiders will sometimes lose their ability to move when they are hit in tall grass.
- Game crashes whenever 2 (and possibly more) players finishing mining the same block.
- Game crashes whenever a player changes a filter to what might be Worldwide.
- Sugarcane are solid (You can't walk through them).
- Mobs sometimes do not take damage when hit on the legs and your tool's durability is lowered.
- Sometimes the game freezes while saving the world.
- Sometimes the game freezes when a player enters a Nether Portal.
- When you try and save the game when one or more people are in a different dimension, it can crash.
- If you try to join a game from a game invite when you are already in a game, it will sometimes freeze.
- If your saved game is on the cloud and you lose your connection to Xbox Live, the game defaults to player 1 and the hard drive. (Meaning that if you are playing split screen and you are using player 2's world then it will transfer ownership of the world to player 1.)
Taking a screen shot when not playing an online game (unchecking the online checkbox when loading world) will cause the game to disconnect from the server, losing all unsaved data.
Sometimes when opening the crafting area and either going through, or quitting the crafting tutorial will cause the game to freeze.


Version Beta 1.6.6 (Fix Update)

Released:June 15th, 2012

Features:
- Added an autosave, and the ability to turn autosave off, or set it from 15 minutes up to 2 hours in 15 minute steps.
- Split the sensitivity controls into an in-game sensitivity and an in-menu sensitivity.
- Added an Interface Opacity slider in the settings for plasma screen users.
- Added a gamertag display in splitscreen, and the ability to enable/disable it in the settings.
- Added an option in the settings menu to enable/disable in-game hints.
- Added an option in the settings menu to enable/disable tooltips.
- Added a coordinate display to the in-game map.
- Added new sections in the How To Play on Multiplayer, Sharing Screenshots, and Whats New.
- Added a warning message when attempting to place lava near the spawn area.

Bug fixes:
- Fix for the leaderboard crash when toggling between filters/leaderboards.
- Fix for server disconnect message appearing when offline or in leaderboards.
- Fix for issue where posting a screenshot to Facebook caused a back out to the main menu.
- Fix for clay generation.
- Fix for Awaiting Approval showing all the time on some signs.
- Various crafting menu fixes.
- Fix for being able to stand on sugarcane.
- Fix for intermittent crash on saving.
- Fix for duplication bug with the furnace and dispenser.
- Fix for not being able to place water near the spawn area.
- Fix for intermittent problem on entering the Nether putting the player above the Nether.
- Fix for frame-rate drop around the edge of the world.
- Fix for intermittent problem where some achievements were not being awarded.
- Fix for graphical issue with stairs.
- Fix for issue with enemies spawning inside a house when they shouldnt.
- Fix for Zombie Pigmen not being counted for leaderboard scores.
- Fix for buckets being taken when crafting cake.

Notable bugs:
- A Boat can be pushed through solid blocks and appear solid black. While black they cannot be destroyed. You must break the block that it is stuck in to make it return to the proper texture color and breakable.
Occasional game freezes (in Multiplayer Only?) just prior to auto-save when running game for several hours straight.
- When digging through Sand, some blocks will visually dissapper but will still be there when attempting to dig. When a user digs through the visually missing block to another block different from Sand (Ex. Cobblestone) the game will continue to produce the sound signifying the player is digging through Sand although the user is digging through a different block. This will continue until the user either switches tools or places a block down and then breaks the block that has been placed down.
- Duplication from the dispenser still hasn't been fixed. You can still duplicate it is just more difficult.
- A glitch may occur that makes blocks 'respawn' after being 'broken.' The block makes all visual indications of damage, and the appropriate sounds, but are in truth taking no damage. After the animation for 'breaking' is finished, 'broken' blocks disappear without spawning a pickup item, and then reappear approx. one second later. This glitch also expands to mobs, in that they make sounds and flash red, but do not get knocked back or actually take any damage. However, 'breaking' the blocks still uses up your tools and weapons as normal.


Version Beta 1.7.3

Released: July 13th, 2012

Features:
- Added Character Skin Selector to allow players to choose their skin from the default skins, or from downloadable Skin Packs.
- Added lighting improvements (backported from Beta 1.8.1 of the computer version) and snow & rain improvements.
- Added a save file cache to improve the speed of displaying the saves list.
- Added ban list functionality to allow players to self-ban from levels they feel contain offensive content.
- Added a ban list section to the How To Play menus.
- Added an option for the host to limit online games to only players in their friends list (no friends of friends).
- Added a seed display to the level load screen (requires existing levels to be saved out again to add the display).
- Changed the tooltip display setting to in-game tooltip display, so that tooltips always display in menus.
- Added the crosshair to the list of things affected by the opacity slider.
- On using the quickselect bar, the opacity of the quickselect, tooltips, splitscreen gamertag display, and crosshair will be set to 80, and will fade back down to the user opacity setting after 6 seconds of no quickselect bar use.
- Added some more Tips & Trivia to the loading/saving screen display.
- Added the new textures for cooked porkchop and dispenser that were added in Beta 1.8 and 1.2.1 respectively.
- Added rigged lines in iron blocks, and minor changes to other ore blocks added in 1.0.0.
- Tutorial World changes & additions
- Added optional tutorial for pistons and redstone.
- Added a self-building bridge to the castle using pistons.
- Added some sugar cane, cacti and clay to the world.
- Added a few other things for players to discover.

Bug Fixes:
- Being shown the pop-up when any player attempts to place lava near the spawn point.
- Fixed tooltip for flint and steel.
- Fix for note blocks not showing notes.
- Fix for Leaderboard reads taking too long.
- Fix to block players re-entering a level they have been kicked from, until the level is restarted.
- Fix to stop players being able to join a game when they are not a friend of any player in the game.
- Fix for netherrack re-appearing after being mined.
- Fix for a rare crash on entering the Nether.
- Fix for attacking enemies at a different level not damaging them (e.g. Attacking a pig while it's standing in grass will now hit it).
- Fixed a problem causing some save games not to load.


Version Beta 1.7.3 (Fix Update)

Released: August 7th, 2012

Bug fixes:
- Fix for a crash with pistons at the edge of the world.
- Fix for a crash due to a thread safety issue usually caused by pistons.
- Fix for issue with operating pistons on chunk boundaries.
- Fix for a rendering flicker with active pistons.
- Fix for rendering slowdown due to lighting issues.
- Fix for rain going through blocks (raining indoors).
- Fix for Marketplace not launching when unlocking Skin Pack after selecting a locked skin in the trial version of the Skin Pack.
- Fix for bug allowing locked skins to be selected if they are beside a free skin.
- Fix for misaligned player scores when viewed under the "My Score" leaderboard filter.
- Fix for the constant button press sounds when rotating a character in the skin select screen.
- Fix for the constant sound effect played on the sign text entry.
- Fix for thunder not being audible.
- Fix for third person front view not displaying fire.

Notable Bugs:
- When opening a door next to another, sometimes the top half of the other door opens as well and the door must be opened and closed to fix it
On occasion, a hostile mob can spawn whilst trying to sleep even in a securely built location (fully lit, no corner pieces missing, closed doors)
- Glass does not fully allow light through and if next to another block i.e stairs. Will show the side touching the glass completely black.


Upcoming features for Version 1.8.2
Releasing: No confirmed date
(Everything below will be added to the 1.8.2 update.)

Version 1.8 (Adventure Update)

Features:
- Enderman
- Silverfish
- Cave Spiders
- New Blocks
- Stone Brick
- Stone Brick Slabs
- Stone Brick Stairs
- Brick Slabs and Brick Stairs
- Fence Gates
- Glass Panes
- Iron Bars
- Melons
- New Creative game mode.
- New features in the terrain generator.
- Optionally generated structures
- NPC Villages
- Strongholds
- Abandoned Mine Shafts
- Ravines
- Rivers flowing through/in between biomes.
- Ocean Biomes, that are deeper and much more vast than before.
- Mountain biome
- Swamp
- Snow in Taiga and Tundra biomes do not generate for technical reasons. They return in Beta 1.9.
- New ocean floor; random mix of sand, dirt, and clay.
- Because of this, clay is much more common.
- New combat Mechanics.
- Hold-to-charge bows.
- Critical hits.
- Hostile mobs perform attack animations.
- New Food System.
- There is now a food meter.
- Food no longer heals directly but indirectly: if the food meter is above 90%, heals about every 5 seconds.
- All food (except Mushroom Stew) are now stackable.
- Food takes 1.6 seconds to consume, accompanied with an animation.
- 5 new food items.
- Melon Slices.
- Raw Chicken.
- Raw Beef.
- Cooked Chicken.
- Steak, which has Cooked Porkchop's old texture. Cooked Porkchops' new texture is a tan shade of the same sprite.
- Eating any raw food or Rotten Flesh has a chance to give the player food poisoning which makes the Hunger bar decrease three times as fast.
- New seeds for farming: pumpkin seeds and melon seeds that produce Pumpkins and Melons respectively.
- Added Sprinting
- Added Ender Pearl
- Mob changes
- Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
- Zombies drop Rotten Flesh instead of Feathers.
- The snout on pigs now protrude from their head.
- Skeletons now hold full-size bows.
- Player-to-mob damage decreased by half a heart.
- Arrows that hit a mob visually "stick" into the mob rather than just disappear.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- Animals no longer despawn which makes it possible to capture them.
- Shears can now collect Tall Grass and the new Vine
- Day/night cycles no longer require chunk updates and is a smooth transition
- The lighting on a block is given a tint based on the most prominent source of light
- Redish from Non-sunlight light sources
- Blue from Moonlight
- Total darkness keeps the same black tint
- Sunlight gives the same white tint
- Non-sky based light now gives a very subtle 'flicker'.
- New Mojang logo splash screen
- Main Menu/Options changes
- The Main Menu's background is now an animated scene.
- The version tag is now displayed on the bottom-left rather than the top-left
- New sliders for Field of View and Brightness
- 4 new entries in control list
- New texture for Moss Stone to match Cobblestone's.
- Improved sunrise and sunset.
- Clouds change color during sunrise and sunset to match the sky color.
- Horizon, specifically haze changes color more vividly during sunset and sunrise.
- New particle effects.
- Performing a critical hit on any mob will cause 'sparks' to fly.
- Explosion particles are now shockwaves instead of smoke.
- Tiny stationary bubble particles can be seen when underwater.
- Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
- The world's numeric seed is displayed in a field below player position.
- The version tag appears in-game again.
- User-placed leaf blocks no longer decay.
- Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
- Cloud movement syncs with the game's time.
- Rain and snow both render faster
- Armor bar moved to above hearts, due to food bar.
- Both Wooden and Stone pressure plates can now be placed on fences.

Bug Fixes:
Destroying boats and minecarts now creates particles.
The Far Lands had been removed; there is now only ocean.

New Bugs:
- The destruction animation for chests is missing.
- Lighting persists in water even after the light source is removed.
- Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually.
- The Item Selection screen in the new Creative game mode is missing pine and birch leaves, tall grass, double slabs, monster spawner, snow cover, and both huge mushroom blocks.
- NPC villages occasionally spawn over partial water areas and 'float'


Version 1.8.1


New Bugs:
Pumpkin Seeds no longer generate in Abandoned Mineshafts' chests


Version 1.8.2 (Sound Update)


Features:
Sounds implemented in all versions:
- New explosion sounds
- New Door, Fence Gate and Trapdoor sounds
- New Bow shooting sounds
- Proper Fishing Rod sounds
- Proper Chest sounds
- New arrow hit sounds
- New Player damage sounds
- Proper Enderman sounds
- Sounds for Blaze
- Sounds for Magma Cubes
- Sounds for Silverfish


4JSudios Update Tweets!

4JStudios Twitter: [ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]


I will be updating this post whenever more info on updates release, also if you have any questions just PM me or comment below.


Source #1: [ Register or Signin to view external links. ]
Source #2: [ Register or Signin to view external links. ]
Source #3: [ Register or Signin to view external links. ]


Last edited by Emazed ; edited 4 times in total

The following 24 users thanked Emazed for this useful post:

antpile11 (09-07-2012), terminatorben15 (09-07-2012), L1C4 (09-07-2012), HappyModder (09-07-2012), Windows-8 (09-03-2012), Aced (09-01-2012), IDrazTicz1 (08-30-2012), Cd_Player_ (08-29-2012), TomKelly118 (08-29-2012), eGLoneWolf (08-29-2012), Chawie (08-29-2012), MP4 (08-29-2012), -Trizzle- (08-28-2012), toxicsnipe13 (08-28-2012), Shpenca123 (08-28-2012), Sloppy_Bowlcut (08-28-2012), Nice_Peter (08-28-2012), Ashe (08-28-2012), BradCruick (08-28-2012), Kinqz (08-28-2012), coolgoldboy4 (08-28-2012), iMnzq (08-28-2012), Mazur (08-28-2012), Wip (08-28-2012)
#2. Posted:
RvR
  • Resident Elite
Status: Offline
Joined: Aug 19, 201211Year Member
Posts: 269
Reputation Power: 17
Status: Offline
Joined: Aug 19, 201211Year Member
Posts: 269
Reputation Power: 17
Wow Amazing Post!!!

This helped me a lot, Thank you

(I See A Sticky on its Way)
#3. Posted:
iMnzq
  • TTG Master
Status: Offline
Joined: Jul 29, 201211Year Member
Posts: 830
Reputation Power: 34
Status: Offline
Joined: Jul 29, 201211Year Member
Posts: 830
Reputation Power: 34
Really good best post about the update everyone elses should just be closed!
#4. Posted:
Wip
  • TTG Master
Status: Offline
Joined: Apr 04, 201212Year Member
Posts: 827
Reputation Power: 53
Status: Offline
Joined: Apr 04, 201212Year Member
Posts: 827
Reputation Power: 53
This is a really good post!

I see sticky
#5. Posted:
Mazur
  • Summer 2021
Status: Offline
Joined: Jul 04, 201013Year Member
Posts: 7,024
Reputation Power: 423
Status: Offline
Joined: Jul 04, 201013Year Member
Posts: 7,024
Reputation Power: 423
Nice post Emazing! Deserves a sticky I think
#6. Posted:
-Chino-
  • Ladder Climber
Status: Offline
Joined: Jul 22, 201112Year Member
Posts: 340
Reputation Power: 15
Status: Offline
Joined: Jul 22, 201112Year Member
Posts: 340
Reputation Power: 15
Very nice post ! It's very informative.
#7. Posted:
Emazed
  • TTG Champion
Status: Offline
Joined: Oct 22, 201013Year Member
Posts: 8,135
Reputation Power: 340
Status: Offline
Joined: Oct 22, 201013Year Member
Posts: 8,135
Reputation Power: 340
Thanks guys for the positive feedback!

For the 4JStudios tweets, i'll be updating those tomorrow.
#8. Posted:
SteezyKidd
  • Wise One
Status: Offline
Joined: May 29, 201211Year Member
Posts: 545
Reputation Power: 27
Status: Offline
Joined: May 29, 201211Year Member
Posts: 545
Reputation Power: 27
What a great post man! By the way congrats on your "MVC" Badge!
#9. Posted:
Peetzuh
  • TTG Addict
Status: Offline
Joined: Apr 14, 201212Year Member
Posts: 2,206
Reputation Power: 66
Status: Offline
Joined: Apr 14, 201212Year Member
Posts: 2,206
Reputation Power: 66
Very nice post Emazing!

I think this deserves a sticky.
#10. Posted:
Kinqz
  • Junior Member
Status: Offline
Joined: Aug 16, 201112Year Member
Posts: 56
Reputation Power: 2
Status: Offline
Joined: Aug 16, 201112Year Member
Posts: 56
Reputation Power: 2
Great post!
I would like to know whether things like ravines will be added to an already generated world, or whether you will have to create a new world.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.