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Everything on 1.8.2 update
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Everything on 1.8.2 updatePosted:

Vep
  • Summer 2018
Status: Offline
Joined: Sep 29, 201112Year Member
Posts: 747
Reputation Power: 75
Status: Offline
Joined: Sep 29, 201112Year Member
Posts: 747
Reputation Power: 75
New Mobs:
?Enderman
?Silverfish
?Cave Spiders

New Blocks:
?Stone Brick
?Stone Brick Slabs
?Stone Brick Stairs
?Brick Slabs and Brick Stairs
?Fence Gates
?Glass Panes
?Iron Bars
?Melons

New Creative game mode.
New features in the terrain generator:
?Optionally generated structures
?NPC Villages
?Strongholds
?Abandoned Mine Shafts
?Ravines

New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
?Rivers flowing through/in between biomes.
?Ocean Biomes, that are deeper and much more vast than before.
?Mountain biome
?Swamp

New ocean floor; random mix of sand, dirt, and clay.
?Because of this, clay is much more common.

New combat Mechanics.
?Hold-to-charge bows.
?Critical hits.
?Players can parry with a sword.
?Hostile mobs perform attack animations.
?Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.

New Food System.
?There is now a food meter.
?Food no longer heals directly but indirectly: if the food meter is above 90%, heals about every 5 seconds.
?All food (except Mushroom Stew) are now stackable.
?Food takes 1.6 seconds to consume, accompanied with an animation.
?5 new food items. Melon Slices.
Raw Chicken.
Raw Beef.
Cooked Chicken.
Steak, which has Cooked Porkchop's old texture.

?Eating any raw food or Rotten Flesh has a chance to give the player food poisoning which makes the Hunger bar decrease three times as fast.

New seeds for farming:
?Pumpkin seeds
?Melon seeds
?Both seeds produce Pumpkins and Melons respectively.

Added Sprinting
Added Ender Pearl
Mob changes:
?Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
?Zombies drop Rotten Flesh instead of Feathers.
?The snout on pigs now protrude from their head.
?Skeletons now hold full-size bows.
?Player-to-mob damage decreased by half a heart.
?Arrows that hit a mob visually "stick" into the mob rather than just disappear. Skeleton arrows originate from about their eyes to the bow, instead of above the head.

?Animals no longer despawn which makes it possible to capture them.

Shears can now collect Tall Grass and the new Vine
New texture for Moss Stone to match Cobblestone's.
Improved sunrise and sunset.
?Clouds change color during sunrise and sunset to match the sky color.
?Horizon, specifically haze changes color more vividly during sunset and sunrise.

New particle effects.
?Performing a critical hit on any mob will cause 'sparks' to fly.
?Explosion particles are now shockwaves instead of smoke.
?Tiny stationary bubble particles can be seen when underwater.
?Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.

User-placed leaf blocks no longer decay.
Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
Cloud movement syncs with the game's time.
Armor bar moved to above hearts, due to food bar.
Both Wooden and Stone pressure plates can now be placed on fences.
Improved chest model with a 3D lock.



Rumored Release Date August 20th to mid September
#2. Posted:
Vanilla-Kush
  • TTG Natural
Status: Offline
Joined: Dec 04, 201013Year Member
Posts: 971
Reputation Power: 43
Status: Offline
Joined: Dec 04, 201013Year Member
Posts: 971
Reputation Power: 43
really hope all this happens
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