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[Unity 3D] Zombie Style Game Update #3 - 8/26/2012
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[Unity 3D] Zombie Style Game Update #3 - 8/26/2012Posted:
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Joined: Jun 10, 201013Year Member
Posts: 648
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Status: Offline
Joined: Jun 10, 201013Year Member
Posts: 648
Reputation Power: 27
Just thought I would share my Zombie style game with you all.
Here is Update #3:
List of Changes, and Things Added in Update #3:
Added 10 rounds of zombies that spawn for testing
Holding "Tab" shows You the Score Menu:
DevAccount_01, Kills, Current Level, Bullets Hit, Bullets Fired, Accruacy (Bullets Hit/Bullets Fired)
The NaN% in the accuracy means that you have not shot any bullets yet.
switching guns, switches the stats, meaning stats are tracked separetly for each gun
Improved Zombie AI, Goes around objects, Script completely made by me. Took a few days, its simple but has glitches.
Zombie stops charging you when it gets close enough to hit you
Fixed G36C. now shoots faster.
Glock Pistol now shoots a bit faster, and you can hold down the mouse instead of clicking everytime.
Went through most scripts and optimezed them better. So less things are getting called every frame, and it speeds up performance.
New Zombie Model - Credit To Resxct on TurboSquid.
Fixed a glitch where the money would reset apon switching guns.
Fixed glitch where the guns would sink into the wall
Shattering Windows - With Glass Shatering Sound
Ramp's (not gonna mess with stairs as of right now)
Added Muzzle Flashes to Both Guns
Added shadows to a few building's. Shadow's took 30 Min to render and they are not even as good as I want them to be, but it is for testing purposes.
Here is Update #2:
Here is Update #1:
Let Me Honestly know what you think. Don't just comment to get your post count up. I.Hate.That.
Thanks!
Last edited by Vectorizing ; edited 3 times in total
Here is Update #3:
List of Changes, and Things Added in Update #3:
Added 10 rounds of zombies that spawn for testing
Holding "Tab" shows You the Score Menu:
DevAccount_01, Kills, Current Level, Bullets Hit, Bullets Fired, Accruacy (Bullets Hit/Bullets Fired)
The NaN% in the accuracy means that you have not shot any bullets yet.
switching guns, switches the stats, meaning stats are tracked separetly for each gun
Improved Zombie AI, Goes around objects, Script completely made by me. Took a few days, its simple but has glitches.
Zombie stops charging you when it gets close enough to hit you
Fixed G36C. now shoots faster.
Glock Pistol now shoots a bit faster, and you can hold down the mouse instead of clicking everytime.
Went through most scripts and optimezed them better. So less things are getting called every frame, and it speeds up performance.
New Zombie Model - Credit To Resxct on TurboSquid.
Fixed a glitch where the money would reset apon switching guns.
Fixed glitch where the guns would sink into the wall
Shattering Windows - With Glass Shatering Sound
Ramp's (not gonna mess with stairs as of right now)
Added Muzzle Flashes to Both Guns
Added shadows to a few building's. Shadow's took 30 Min to render and they are not even as good as I want them to be, but it is for testing purposes.
Here is Update #2:
Here is Update #1:
Let Me Honestly know what you think. Don't just comment to get your post count up. I.Hate.That.
Thanks!
Last edited by Vectorizing ; edited 3 times in total
#2. Posted:
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It looks pretty cool man.
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#3. Posted:
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You already posted this?
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#4. Posted:
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Z61 wrote You already posted this?
I posted a different game I am working on. They are 2 separate games.
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#5. Posted:
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Wow, I took a 10 second look at the game, and It looks fun + cool. I cant wait till you release it. (if you do... )
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#6. Posted:
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Looks Really Good. Do You Know When You Should Be Done?
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#7. Posted:
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This looks really good.
I hope this goes well for you.
I hope this goes well for you.
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#8. Posted:
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oTTGwKo wrote Looks Really Good. Do You Know When You Should Be Done?
I Have No Idea. I'm back in school now so that is going to limit my time available to work on this game. I plan on releasing new videos every 1 or 2 weeks. Then once I feel it has been developed enough for someone to enjoy playing it I will release it kind of a demo preview type thing!!
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#9. Posted:
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The game looks good, just need to add zombie walking animations and more realistic looking scenery.Maybe make the zombies look like zombies. Good job though hope to see it get better!
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#10. Posted:
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It actually looks pretty good.. It looks like it would actually be a really fun game with a little more work
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