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#11. Posted:
KingNitro
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Quick_Scope wrote Looks pretty good, but that black line reflection that hugs the top of the sphere makes it look pixelated on the top.


Yea I didn't even notice till after render and didn't want to redo. It was from my softbox I made.

Btw comment above, my computer is ridiculous fast with i7 processor so it took about 1 minute but still didn't want to redo it haha.
#12. Posted:
Quick_Scope
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Plus you made that with out any of the plug ins that the movie pros use. I'm trying to make one now after I install some new plug ins.
#13. Posted:
KingNitro
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Quick_Scope wrote Plus you made that with out any of the plug ins that the movie pros use. I'm trying to make one now after I install some new plug ins.


The only plug-in I even have is Thrausi which basically takes an object and just cuts it into pieces lol.

I think graphic design would be cool but doesn't pay well.... thats why my major is in software/hardware engineering!
#14. Posted:
GTR-
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My attempt at this sucks so i deleted it


Last edited by GTR- ; edited 1 time in total
#15. Posted:
KingNitro
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TTG_TTG_TTG_TTG wrote My attempt at this :

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Im kind of confused, its not really a glass ball and Im not sure whats in it lol?
#16. Posted:
GTR-
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KingNitro wrote
TTG_TTG_TTG_TTG wrote My attempt at this :

[ Register or Signin to view external links. ]


Im kind of confused, its not really a glass ball and Im not sure whats in it lol?

It is a glass ball but the reflection from my softbox's onto the text makes the sphere look like theres things in it.
#17. Posted:
Johnzeh
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Just use one of the preset glass materials, they look much more professional and clean.
#18. Posted:
KingNitro
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Johnzeh wrote Just use one of the preset glass materials, they look much more professional and clean.


This was one of the preset glass materials. And I see what you mean now. Try using only 1 softbox and not 50 haha.
#19. Posted:
GTR-
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1 doesnt provide enough lighting for me :/. I use 3


Last edited by GTR- ; edited 1 time in total
#20. Posted:
BoxxyPlus
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Looks good man......
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