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Resident Evil 5 l Complete Guide
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Resident Evil 5 l Complete GuidePosted:

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  • TTG Senior
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Status: Offline
Joined: Oct 21, 201013Year Member
Posts: 1,353
Reputation Power: 73
Cheats

(Desperate Escape) Unlockable: Figures

Beat the game to unlock figurines you can view in the bonus galleries.



(Lost in Nightmares) Unlockable: Old-School Resident Evil Mode

At the very beginning of the game, turn around and activate the prompt at the front door. Do this three times and on the third time a ? will appear. Activate this and the game will switch to tank controlled, fixed-camera "classic mode!"



(Lost in Nightmares) Unlockable: Play As Jill

Beat the chapter and you'll be able to select Jill in a new single-player game. Jill has slightly different opportunities than Chris. Note: you will be forced to play piano.



Unlocking Midnight Wesker Early In Versus Mode

When you have unlocked Battle Suit Jill and S.T.A.R.S. Wesker, you can select Midnight Wesker for play -- although he won't stay unlocked. When you are choosing your team, press RT to get to S.T.A.R.S. Wesker, then mash RT and LT at once and Midnight Wesker will be selectable.


Inventory Duplication

This requires two very cooperative human players, and a Live connection (or a split screen game and two profiles).

1 // In the Inventory Lobby, invite a friend.

2 // Start the level (use 1.2 to make it easy). Have the host hand items (Rotten Eggs, First Aid, Ammo) off to the guest for duplication.

3 // With a full inventory, have the guest leave the game (it should say "All unsaved progress will be lost" -- select "Yes").

5 // After selecting "Yes," another question for the guest will appear asking whether or not to save status and ammo. Choose "Yes" to save and you will have all the passed-on inventory saved.

6 // Now, back to the host: Quit out of the game, but at the second question, choose "No" and do not save ammo and status.

7 // Restart the game with the two characters and you'll both have the ammo and items. Duplication successful! (Note: You cannot do this with weapons as you cannot hand them off to your partner.)

Addendum: A popular money-making strategy involves duplicating Gold or Rotten Eggs. These are worth $2,000 a pop, and 5 can be crammed in each inventory slot. That means you can eventually be duplicating $90,000 each time. Finding Rotten Eggs can be tough; they drop randomly from enemies in later levels. Also, for two people to increase the amount of eggs quickly, you'll have to pass them back and forth, alternating who is saving and who isn't. Finally, you may request eggs from the computer once the guest has quit out to make this process faster.


Unlockables
Play as Josh Stone

Beat the game on any difficulty to unlock Josh Stone as a playable character in single-player mode.



Versus Characters

Below is a list of the unlockable characters for Versus Mode (downloadable content) and their costs in the game's exchange points.

Safari Chris - 8,000 points
S.T.A.R.S. Chris - 13,000 points
Clubbin' Sheva - 6,000 points
Tribal Sheva - 15,000 points
BSAA Jill - 5,000 points
Battle Suit Jill - 7,000 points
Midnight Wesker - 30,000 points
S.T.A.R.S. Wesker - 50,000 points



Costumes

These additional costumes for use in Campaign Mode can be unlocked by performing the following actions:
Safari Chris - Complete all chapters
Clubbin' Sheva - Complete all chapters
S.T.A.R.S. Chris - Complete all chapters and find 25 BSAA Emblems
Tribal Sheva - Complete all chapters and find 30 BSAA Emblems



Filters

Unlock the following filters by performing the actions below:
Classic Horror Filter - Beat the game on Amateur
Retro Filter - Beat the game on Normal
Noise Filter - Beat the game on Veteran




Rocket Launcher with Infinite Ammo

To unlock the Rocket Launcher with unlimited ammo, beat the game in under 5 hours (on any difficulty). Note: this must be toggled on under "Bonus Features."



Characters and Costumes for Mercenaries Mode

To unlock additional characters and costumes in Mercenaries mode, you'll have to do well on each level.
Chris (Outfit 1) - Achieve an A Rank (or better) in The Village
Chris (Outfit 2) - Achieve an A Rank (or better) in Experimental Facility
Jill (Outfit 1) - Achieve an A Rank (or better) in Ship Deck
Jill (Outfit 2) - Achieve an A Rank (or better) in Public Assembly
Sheva (Outfit 1) - Achieve an A Rank (or better) in Ancient Ruins
Sheva (Outfit 2) - Achieve an A Rank (or better) in Missile Area
Wesker (Outfit 1) - Achieve an A Rank (or better) in The Mines
Wesker (Outfit 2) - Achieve an A Rank (or better) in The Prison




Uber Weapons

Fully upgrade the weapons listed below for the desired uber weapon:
M92F Pistol - Unlocks the Beretta 83R (Burst)
S&W M29 Magnum - Unlocks the S&W 500 Magnum
Ithaca M93 Shotgun - Unlocks the Hydra Triple Barrel Shotgun
VZ61 Machine Gun - Unlocks the Gatling Gun (for Chris only)
S75 Rifle - Unlocks the Longbow (for Sheva only)



Unlimited Ammo

To unlock unlimited ammunition for a weapon, fully upgrade all of its attributes, complete the game (all chapters) and buy the ability using Exchange Points from Bonus Features (for that weapon only).


Sheva Alomar's Story

Clear the game once with Chris "Six Pockets" Redfield to unlock Sheva Alomar's Story.


Hints

Heart Stopper Achievement

Its pretty easy in a way. 1st you go to 5-1 and just run to the part where you face two lickers. Kill one of them and and shoot the surviving one with a shotgun until he's on his back then run up to him and press square. This is really easy on veteran with a handcannon and a shotgun with unlimited ammo. It is easiest on professional.



Hidden Treasure - Topaz (Marquise)

Note: This is significantly easier with unlimited ammo. After encountering your first Majini and jumping out the window in Chapter 1-1, a long wave of Majini will stream out of an alleyway. Instead of running for safety, take them on. After 20 or so, a final one will leave behind the Topaz (Marquise).



The Heart of Africa

There is a special treasure to be had in the boss fight with Jill and Wesker. If you beat up Wesker enough in the seven minutes he has to spare, the Heart of Africa treasure will appear between the two stairs on the bottom level -- behind where Jill spawns during the second half of the fight (and you can pick it up in the second half too). One Rocket in Wesker's well-groomed face will do the trick (you have to shoot the rocket with another rocket or a gun while he holds it). Hide at the end of a long passage after he kicks you through the wall. Soon you'll see on your map that he's spinning around, looking for you. Shoot him with a rocket then.



Evade Attacks

If you have ammo or other pickups at your feet, you can use them to evade enemy grabs and other attacks. Simply initiate the item pickup as the enemy begins its attack animation. Youll be invincible as you bend down. Your AI partner will temporarily remain invincible as well. This can save your life in Mercenaries!



Bypass the Locked Gate in 2-1

At the very end of 2-1 you'll ascend a building before fighting the chainsaw-wielding maniac. At the top of the building, you are prompted to split up so Sheva can work her way to the other side of the locked door below. You can avoid this entire scene and stay together by unlocking this door in an alternate way.


You'll need a hand grenade, which you can find on the first balcony up the stairs in the building with the locked door. Actually, you'll probably need more than one since this is a tricky toss. On this very balcony (the first one, not the top one), position yourself directly across from the "Animal Health" sign. Lob a grenade at this sign (aim a but lower than you think) and it will rebound off of it and land near the locked door below. This will blow off the lock. Go downstairs and exit via the door.

Alternately, if you have the Gatling Gun, you can push it through the door and it will shoot off the lock from the other side.



Avoid the Cage in 6-1

Upon starting this level you'll be able to climb to the top of the crow's nest to the left of your spawn point. From here you may snipe the enemy that operates the crane. Look for him under the arm of the crane by the controls to the upper left. This will allow you to skip the scene in which your partner gets trapped in the cage. You can also snipe the enemy half way up the ladder, and the one by the caged area. The latter is easier to shoot from the level's initial starting point.



Unlimited Ammo for All!

Once you unlock unlimited ammo for a gun, it will be unlocked for all copies of that gun you may have. Buy one for your partner so they can join in the fun! Note: You'll still have to fully upgrade any additional weapons to get their maximum power.



Instant Reload in Mercenaries Mode

When the melee option appears, reload your weapon. Then, activate the melee sequence. The weapon will be reloaded instantly (and the enemy out of your face).



Majini Distraction

You can click both analog sticks to taunt or goad nearby Majini into coming at you instead of your partner. Have your shotgun ready. "C'mon, c'mon!"



Weapon List

Below is a full list of weapons and how to find / unlock them. Most can be found in silver suitcases. The Dragunov is in a locker. Others are bought after fully upgrading a weapon.

Handguns
M92F - Chapter 1-1
H&K P8 - In Store after Chapter 3-1
SIG P226 - In Store after Chapter 5-1
M93R - Fully Upgrade M92F

Shotguns
Ithaca M37 - Chapter 1-2
M3 - Chapter 3-3
Jail Breaker - Chapter 6-1
Hydra - Fully Upgrade Ithaca M37

Machine Guns
ZV61 - Chapter 1-1
AK-74 - Chapter 5-1
H&K MP5 - Chapter 2-1
SIG 556 - Chapter 5-2

Rifles
S75 - Chapter 2-1
Dragunov SVD - Chapter 2-2
H&K PSG-1 - Chapter 5-3

Magnums
S&W M29 - Chapter 3-1
L.Hawk - Chapter 5-3
S&W M500 - Fully Upgrade S&W M29

Special Guns
Gatling Gun - Fully upgrade ZV61
Longbow - Fully upgrade S75



Wesker's Dash Attack

When using the unlockable character Wesker in Mercenaries, you can click the Right Analog Stick (sometimes called R3) to initiate a dash. Press both Triggers while dashing to do a knee attack. Warning: This move will drain your own life meter, so use it sparingly!



BSAA Emblems

Below is a list of how many BSAA Emblems can be found on any given chapter in the game. There are thirty emblems total, and not each chapter has one.
Chapter 1-1 - 0 Emblems
Chapter 1-2 - 3 Emblems
Chapter 2-1 - 5 Emblems
Chapter 2-2 - 3 Emblems
Chapter 2-3 - 0 Emblems
Chapter 3-1 - 4 Emblems
Chapter 3-2 - 2 Emblems
Chapter 3-3 - 1 Emblem
Chapter 4-1 - 3 Emblems
Chapter 4-2 - 1 Emblem
Chapter 5-1 - 1 Emblem
Chapter 5-2 - 1 Emblem
Chapter 5-3 - 3 Emblems
Chapter 6-1 - 3 Emblems
Chapter 6-2 - 0 Emblems
Chapter 6-3 - 0 Emblems


Easter Eggs
Hidden Majini

In the third part of Chapter 2-2, look for a green portable toilet just past the truck with a gatling gun. Politely knock on it for a surprise. Oh, and have a weapon ready.


Hidden Cutscene

At the very start of Chapter 1-1, take your first right just past the building and you'll see a quick cutscene of a fellow in an unfortunate predicament.


The Chair

In this immensely stupid Easter Egg, Chris and Sheva can take a short rest in a chair. There are chairs in Chapter 5-3 (at the beginning of the chapter, far end of the lab) and Chapter 6-2 (the Captain's seat). That is all.


Hidden Dialog

If you wait around long enough at the very beginning of Chapter 1-1, before any checkpoints, you will trigger a conversation between Sheva and Chris in which Chris gives a scathing critique of the American Dream.



Walkthrough Of Resident Evil 5(This part is very Long)

=======================================================
INDEX
=======================================================


1.) Introduction
2.) Prologue
3.) Controls
4.) Saving
5.) Co-Op
6.) Inventory & Item Management
7.) Menu Options
8.) Health Items
9.) Important Items
10.) HUD
11.) Weapons
12.) Enemies
13.) Characters
14.) Before Getting Started
15.) Walkthrough


=======================================================
PROLOGUE
=======================================================


A mysterious cloaked figure is shown in the presence of a man being infected
with something, and the figure walks away.

There appears to be some type of armed forces being deployed in the area.

"Captain DeChant here, we've secured the underground route to the coordinates."

A gate is closed and locked.

A car is seen driving down a narrow road in Africa.

[Internal] Chris: "I should've seen it coming... It didn't take long after the
fall of the Umbrella Corporation for their bioweapons to end up in the hands of
terrorists. A new era of bio-terrorism descended upon vulnerable countries,
shifting the balance of power throughout the region. People in the destabilized
areas soon feared another incident like Raccoon City was inevitable. As panic
spread, governments of the world turned to the Global Pharmaceutical
Consortium, which formed the anti-terrorism unit, BSAA. Operatives of the BSAA
were sent to infiltrate and neutralize bioterrorist hotspots, restoring
stability and safety to various regions around the globe.

A young woman walks up to Chris.

Sheva: "Welcome to Africa. My name is Sheva Alomar."

Chris: "Chris Redfield."

Sheva: "Your reputation precedes you, Mr. Redfield. It's an honor."

Chris: "Just Chris, thanks. So you'll be accompanying me to the destination?"

Sheva: "Yes. Tensions are are running high ever since the change in government."

Chris: "I'll bet. Intel says it's a haven for terrorists now."

Sheva: "And they're not going to be happy to see an American, BSAA or not.
That's why I'm your partner; help put them at ease."

Chris: "I'm sure you'll do just fine...partner..." We see a brief glimpse of a
grave stone with the name Jill Valentine on it.

Sheva: "You okay?"

Chris: "Yeah, sorry. It's nothing. Let's go."

[Internal] Chris: "Casualties continue to mount over the long years I've
struggled. More and more I find myself wondering if it's all worth fighting
for. Maybe one day, I'll find out.

A man pats down Sheva.

Sheva: "You don't have to get touchy."

She looks at Chris. "Let's go."

[Internal] Chris: "There is one thing I do know: I have a job to do, and I'm
gonna see it through."


=======================================================
CONTROLS
=======================================================


There are four different control schemes.


LT = Left Trigger, RT = Right Trigger

Start = Pause/Menu
Select = Skip Cutscenes
LT = Break Free


You can change the aiming speed to slowest, slow, default, fast, and fastest.
You can change the aiming controls so that it's the default, or the x-axis is
inverted, the y-axis is, or both.

Pressing down on both triggers at the same time will trigger a type of "taunt"
that will get an enemy's attention.



Type A is most similar to the classic and RE4 schemes.

X = OK
Circle = Back, Partner action
RT = Adjust viewpoint
LT + X = Run
R2 = Map
R1 = Aim
L2 = Locate partner
L1 = Equip knife
L1 + Square = Use knife
R1 + Square = Fire
R1 + X = Reload
Down + X = Quick turn
Triangle = Inventory

Square is the action button.



Type B

X = OK
Circle = Back, Partner action
LT + X = Run
RT = Adjust viewpoint
R2 = Map
R1 = Aim
R1 = Locate partner
L1 = Equip knife
L2 + R1 = Use knife
R1 + L1 = Fire
L1 + X = Reload
Down + X = Quick turn
Triangle = Inventory


Type C

LT = Strafe
RT = Rotate
Circle = Back, Partner action
LT + X = Run
L2 + R1 = Use knife
R1 + L1 = Fire
R1 + X = Reload
R2 = Map
L2 = Locate partner
Down + X = Quick turn
Triangle = Inventory


Type D

LT = Strafe
RT = Rotate
Circle = Back, Partner action
LT + X = Run
L2 + R1 = Use knife
R1 + L1 = Fire
R1 + X = Reload
R2 = Map
R1 = Locate partner
Down + X = Quick turn
Triangle = Inventory



You can use the d-pad for quick changing to whatever you want as long as
you have the inventory set up correctly.

Up on the d-pad goes with the item in the upper center box.
Down goes with the item in the bottom center box.
Left goes with the item in the left center box.
Right goes with the item in the right center box.

In your inventory, you can use the square button to move stuff to any box you want.

You can use R2 to get into Sheva's inventory. From there you can request
whatever you want from her.


=======================================================
SAVING YOUR GAME
=======================================================


Typewriters are now gone. Instead of having those as save points, the game
will now save automatically at certain points, such as the beginning of
chapters. If you die, you'll either start back where it last said "Saving..."
on the screen, or "Checkpoint."


=======================================================
CO-OP
=======================================================


The addition of co-op to RE5 is one of the biggest changes the series has seen.
Although certain things will apply to both people if you're playing with
another person, I'm just going to stick to referring to the main person as
Chris and the partner as Sheva.

In Zero, of course, there was the partner zapping feature--but this is a far
cry from that. Throughout the whole game, you'll be paired with another
character to fight alongside with.

If you're playing alone, you'll be automatically playing as Chris. If you're
playing with another person, you can choose which character to be. If one of
them dies, the game is over.

There will be different commands throughout the game, such as Assist Jump,
where Chris boosts Sheva up, or Help Partner, which is attacking an enemy who's
hurting Sheva. When you're both near an item, you can pick it up yourself or
have Sheva pick it up.

If either of you are about to die, the other character can resuscitate you.
During that time, you're screen will take on a red tint and it'll be kinda like
having motion sickness, and you won't be able to defend yourself. If the
non-dying character has any health items, they'll first use those. If not,
they'll inject you with something. The amount of times you can be resuscitated
is infinite.

If both characters are near each other and you use a health item, it'll heal
both of you. When Sheva's HUD is flashing "HELP," you can go over to her and
hit the enemy that's attacking her to help her. Likewise, she can do the same
for you.

If you want something that she has, you can go into her inventory by pressing
R2 when in your own, and "request" it. You'll automatically receive it. You can
give her an item if you're near her by selecting that option in your inventory.
If Sheva is away from you, you can equip the item and then give it to her when
you're by each other.

Both characters have their own set of melee attacks that they can use depending
on the situation (basically, depending on how the Majini has been hit). You can
also use a combination of moves--one from Chris, and one from Sheva--if you
time it right.

On ground: Stomp [Chris], Impale [Sheva]
On knees or grabbing knees: Somersault [Sheva], Uppercut [Chris]
On knees/stunned behind -- Throat slit [Sheva], Neck breaker [Chris]
Grabbing face: Roundhouse [Sheva], Straight [Chris]
Grabbing arm: Hook [Chris], Twist Kick [Sheva]
Grabbing arm from behind: Kick [Chris], Knee [Sheva]

Combinations:

Hook from Chris + Knee from Sheva = Haymaker
Kick from Chris + Twist Kick from Sheva = Backhand
Twist Kick from Sheva + Kick from Chris = Skull Crusher
Knee from Sheva + Hook from Chris = Spinning Back Kick

In order for the combination attacks to be done, the Majini has to be grabbing
an arm.


By holding down the partner command button (circle), an option will pop up for
the other character, and you can have them in either Cover mode, or Attack mode.


=======================================================
INVENTORY & ITEM MANAGEMENT
=======================================================


The inventory is different in RE5 in the fact that it no longer pauses your
game. Instead you have to pull it up on screen during the action.

Each character has nine slots available to them throughout the entire game, and
there are no item boxes (aside from at the item management screen).

These are the options you'll be given depending on which item you're
highlighting in the inventory: Equip, Give, Discard, Use, Combine.

You can press R2 to showcase Sheva's inventory. Treasures, gold, and keys don't
take up any space.

On the item management screen, you will see three options: Organize, Buy, and
Ready. Both inventories will be displayed, as well as a type of item box where
you can store stuff you don't currently want to have in your inventory. You can
also view and sell your treasures.

Organize allows you to go into your inventory and combine, sell, upgrade,
remove, add, give (to the other character) or move items. Buy allows you to,
well, buy things! Ready is for when you're done and prepared to continue on in
the game.


=======================================================
MENU OPTIONS
=======================================================



Play Game: This takes you to the second menu.
Records: This contains general information about the game (such
as how long you've spent playing it), how much you've used each weapon, your
accuracy with each weapon, how many enemies of certain types you've killed, and
things that have killed you (and how many times).
Leaderboards: This will take you to an online showing of users
who have completed specific chapters (including on what difficulty) the fastest.
Library: This contains the twelve files you unlock during the
game, including the History of Resident Evil information shown during loading
screens. It also contains the figures you've purchased, as well as the ability
to watch any cutscene in the game that you've already seen. So if you've beaten
the game, you can rewatch them all if you like.
Options: This is where you change controller, game, audio, and
screen settings.
Credits: This will play the credits of the game.



New Game: This is what you'll pick to create an entirely new game
if you have no saved data.
New Game +: After completing the game a single time, this is what
you'll choose to start over (you'll keep the items you had when you beat the game).
Continue: This will take you to the point where you last stopped
playing.
Chapter Select: Any time you wish, you can choose to replay a
chapter you've completed, and choose which difficulty to play it on.
Join Game: This allows you to join an online game.
Item Management: Here you'll be able to organize your inventory
however you want.

Bonus Features: This is the screen in which you can purchase
outfits, filters, figures, and other things.
Special Settings: This is where you can select which costumes and
filter to use, and you can turn on infinite ammo here as well.
The Mercenaries: This is unlocked after beating the game once,
and is a bonus minigame.


=======================================================
HEALTH ITEMS
=======================================================


Green Herb -- Restores a portion of your health.
Red Herb -- Can't be used by itself, but it can be combined with a green herb
to heal you completely.
First Aid Spray -- Heals fully.
White Egg -- Restores a portion of your health.
Brown Egg -- Restores a majority of your health.
Golden Egg -- Restores all of your health.

Do not eat a rotten egg, as it will do damage to you.


Combinations:

Green + Green -- Heals a majority of your health.
Green + Red -- Cures fully.


=======================================================
HUD
=======================================================


There are two HUDs, one for Chris, and one for Sheva. It shows both characters'
health, what you each have equipped, and the ammo or amount of the item. For
instance, if you have the handgun equipped, it'll show you the amount of
bullets you have in your gun, and how much you have in your inventory.

As far as health goes:

Green = Fine
Yellow/orange = Caution
Red = Danger

You can also be in "dying" status, which the HUD will show.

It will also say "HELP" if either Chris or Sheva are in trouble.


=======================================================
WEAPONS (Detailed)
=======================================================


These are all of the weapons found in the game, and the stats are after they've
been maxed out.

Upgrading a weapon fully unlocks the ability to buy infinite ammo for that gun
(under Bonus Selections) if the option is turned on.


M92F Handgun

Firepower: 250
Reload time: 1.36
Capacity: 100
Critical %: Three gold stars


H&K P8 Handgun
Firepower: 300

Reload time: 0.85
Capacity: 25
Piercing: Three gold stars


SIG P226 Handgun
Firepower: 480
Reload time: 1.62

Capacity: 16


M93R Handgun
Firepower: 400
Reload time: 1.36
Capacity: 30
3-round burst
This is unlocked after completely upgrading the M92F Handgun.



Ithaca M37 Shotgun
Firepower: 400
Reload time: 2.40
Capacity: 25
Critical %: One gold star


M3 Shotgun
Firepower: 900

Reload time: 2.70
Capacity: 10


Jail Breaker Shotgun
Firepower: 350
Reload time: 1.82
Capacity: 15

Attack Range: Two gold stars


Hyrda Shotgun
Firepower: 550
Reload time: 3.30
Capacity: 10
Attack Range: Two gold stars
This is unlocked after fully upgrading the Ithaca shotgun.



S75 rifle
Firepower: 2000
Reload time: 3.30
Capacity: 50


Dragunov SVD Rifle
Firepower: 1300
Reload time: 2.41

Capacity: 18
Semi-auto


H&K PSG-1 Rifle
Firepower: 1200
Reload time: 1.70

Capacity: 15
Scope: Two gold stars
Semi-auto


VZ61 Machine Gun
Firepower: 100
Reload time: 2.27

Capacity: 300
Critical %: Two gold stars


H&K MP5 Machine Gun
Firepower: 120
Reload time: 2.10
Capacity: 150

Piercing: Two gold stars


SIG 556 Machine Gun
Firepower: 180
Reload time: 1.42
Capacity: 80


AK-74 Machine Gun
Firepower: 250

Reload time: 2.55
Capacity: 50


S&W M29 Magnum
Firepower: 3200
Reload time: 2.83
Capacity: 12

Piercing: One gold star


L. Hawk Magnum
Firepower: 3000
Reload time: 1.36
Capacity: 8
Piercing: Two gold stars



S&W M500 Magnum
Firepower: 5000
Reload time: 3.18
Capacity: 6
Piercing: One gold star
This becomes available upon completely upgrading the S&W M29.



Grenade Launcher
Powerful weapon that can fire six different types of grenades. Ammo is sold
separately.

There are grenade rounds, nitrogen rounds, flash rounds, flame rounds, acid
rounds, and electric rounds.


Rocket Launcher
Weapon that launches a high-explosive rocket propelled grenade. Designed to be
disposed of after a single use.


Stun rod
This weapon temporarily immobilizes opponents with a potent discharge of
electricity.


Gatling Gun
This weapon is for Chris only and is available after completely upgrading the
Ithaca shotgun.
The rotating barrels fire a seemingly infinite supply of bullets. It fires
quickly but lacks accuracy.


Longbow
This weapon is for Sheva only and is available after completely upgrading the
SR75 rifle. A highly effective weapon in terms of damage. It comes with an
unlimited supply of arrows.


Grenades

Incendiary grenades cause fire upon impact.
Hand grenades are normal grenades that explode after a few seconds after
hitting the ground.
Flash grenades will kill any exposed parasite instantly, and also stun other
enemies.



=======================================================
CHARACTERS
=======================================================



Chris Redfield
Age: 35
Height: 6'1"
Weight: 216 lbs
Official Instruction Booklet: Chris's knowledge, instinct, and attack
power are unparalleled within the BSAA, and years of experience has given him
the ability to wield a variety of weapons. Since Umbrella's downfall, he has
fought several biological threats throughout the world, but with the hard
fought victories also come devastating tragedies.
Extra: Chris is a very determined and caring individual who has a ton of
experience dealing with bioweapon threats. He's one of the eleven founding
members of the BSAA. Jill's death hardens him and he throws himself into as
many missions within the BSAA as he can, and he begins questioning if it's all
worth fighting for. His reasoning behind requesting to go on the Africa mission
has to do with having suspicions of Jill being alive, and he can't pass up the
opportunity to find out the truth. His suspicions are realized, and with how
far he's come, he's unwilling to end the mission even upon receiving orders to
do so.

Once he finds Jill alive, he shows how desperate he is to save her and refuses
to fight back even when she attacks him. He's able to save her, not angry at
her actions, or anything other than relieved. This is also when Chris is
finally able to accept Sheva as his partner. When the pair is on a plane with
Wesker, Sheva is about to sacrifice herself the same as Jill had two years
prior, but you can see in Chris's eyes that he refuses to let another partner
die to save him, and saves her in turn. In the end, having killed Wesker and
saved Jill (and Sheva), he's finally able to realize that it is all worth
fighting for. The emotion Chris portrays in RE5 really reveals what kind of
character he is.



Sheva Alomar
Age: 23
Height: 5'5"
Weight: 114 lbs
Official Instruction Booklet: A BSAA agent and an African native. Sheva
joins as Chris's partner in his latest mission. Her skills in combat are
formidable, and her agility is unparalleled. She is driven by her dark past to
fight against the bioterrorism ravaging her homeland.
Extra: As explained in her file, as a young child of just eight years
old, her parents were killed in a factory accident. The factory was in fact
owned by Umbrella and the "accident" was actually intentional. Because of the
type of environment she grew up in, she was familiar with violence taking place
around her, and ran home and stayed there by herself for a couple of days,
hoping that her parents had somehow survived. They hadn't, and her uncle took
her in, though after not too long, Sheva ran away and into the savanna. She was
found by guerilla fighter and taken in. It was then that she was told about the
factory accident actually being intentional, and this sparked her hatred of
Umbrella and the whole bioweapons industry, as well as the government, for they
had helped Umbrella cover up the whole incident. Thus, she joined with the
group of anti-government guerilla fighters, and they became like family to her.

She was with them for years. At the age of fifteen, she was approached by two
men, one being from the United States government. They made a deal with her,
and with her help, were able to arrest the man from Umbrella that they were
after. Sheva had been hesitant before, but the man had been convincing: she
couldn't just walk away, she had to fight against the evils of the world. After
helping with this mission, Sheva was sent to the U.S. and quickly learned
English, and she also graduated from college with honors, displaying a high
intelligence and motivation level. When Sheva was done with school, she joined
the BSAA. Given the opportunity to turn away when Chris tells her he has to go
on to find Jill, she refuses to. Instead, she trusts him and won't leave him to
the task by himself. As she says, they're "partners to the end." This clearly
demonstrates her immense amount of loyalty to those she believes to be good people.


Jill Valentine

Age: 33
Height: 5'6"
Weight: 123 lbs
Description: Former BSAA agent thought to be dead. She was willing to
sacrifice herself to save her partner, Chris. However, Jill survived the fall,
and was taken care of by Wesker until she was healed. She was actually being
controlled by Wesker, and researched to help create the best virus yet from the
dormant T-Virus cells still in her body from when she was infected back in
Raccoon City by Nemesis. She's saved and gives her approval of Sheva and tells
Chris that he has to be the one to stop Wesker, believing in them as partners
and as people. She also feels very guilty about attacking the two of them and
asks for their forgiveness, which they grant, and she's thankful for. She's
obviously strong willed, having been able to at least attempt to resist being
controlled, even after two years. Jill is also caring, and does what it takes
to help out and do the right thing.


Albert Wesker
Age: 48
Height: 6'2"

Weight: 198 lbs
Description: The main villain of the game, and one of the center points
of the entire series. He's even more powerful than before, and has his heart
set on becoming the creator, or god, of a new race of mankind. He does this by
using Jill, and coming up with the Uroboros Virus. He plans on releasing this
upon the world from a plane. However, Chris and Sheva show up, trying to spoil
his fun. He shows anger for the first time, his hatred for Chris growing, and
he confesses that he should have killed Chris years ago. Wesker has no problem
playing off the suffering of others, and also betrays Excella Gionne by
injecting her with the Uroboros Virus. After the plane crashes and he, Chris,
and Sheva end up in a volcano, he uses Uroboros on himself, and is able to
control it. However, this isn't enough to save him.


Ozwell E. Spencer
One of the three founding members of Umbrella. He's been an enigma up until
now. We find out his ultimate goal and motivations from when he first came up
with the idea of Umbrella. His intention was to create a breed of superior
human beings and to rule over them. Umbrella was basically a cover for this. He
viewed Raccoon City as the end of it all, and Wesker kills him.


Excella Gionne
A rich, smart woman, she's moved her way up in the Tricell company, and has had
some type of partnership with Wesker. She intends to be his queen, so to speak,
but instead is betrayed by him and injected with the Uroboros Virus. It's clear
that she truly didn't see this coming, and never knew exactly the type of
person he was.


Ricardo Irving
A known bioweapons smuggler. He believes he should be given more credit for
what he's accomplished, but when he realizes no one respects him, he injects
himself with the parasite as a last resort to gain power and to kill Chris and
Sheva. Prior to this he had unleashed a couple of monsters to kill them.


Josh Stone

This BSAA agent isn't in the game much, but when he is, he's doing something
helpful and important. He was also the one who trained Sheva, and he flies the
helicopter at the end of the game.


=======================================================
WALKTHROUGH: CHAPTER 1-1: CIVILIAN CHECKPOINT
=======================================================


You'll start out unarmed and in a type of free roam. You can explore the area
but can't pick up anything. Head straight and make a left at the turn. At the
end of the path is the butchery, which is your destination. Before you get
there, you'll see a short cutscene of the area suddenly being abandoned. Head
inside, and then you'll be told to take the side door. Go back outside and to
the left (right of the building). Sheva will go there automatically after being
told to so follow her if you're confused. Upon going inside, you'll get a
button prompt to trigger a cutscene with your contact, and you'll be given your
starting weapons. Equip it, and another scene will follow.

Go forward and get the item in the crate, and then head back outside through
the opening. Break the barrel to the left and descend the stairs. There'll be
an open doorway to the right that you can go through, followed by another door.
Collect the items in here and head out the red door in the back. Go forward, up
the stairs, and through the blue door, which will trigger a cutscene. You'll be
introduced to the main enemy of the game. Take him out and head through the
next door. Grab the ammo on a shelf in here and go outside by jumping through
the window. Follow the path Sheva takes. You'll end up inside a building that
she'll barricade.

Get the items in here and go through the only other door in the room. Grab the
items and jump down into the opening. Follow the path and head up the ladder at
the end, and get the items before heading through the door. Again, follow the
trail and jump down. Grab the items here and make your way inside the building
to trigger a cutscene. You'll now be stuck in this little until the executioner
comes with his big ass axe. Once he shows up, get out of there. Since you don't
have the shotgun yet (assuming this is a completely new game), he's not exactly
easy to take out. You do get gold for killing him, but it's certainly not
essential. So choose whether or not to actively go after him or avoid him until
Kirk gets there. Either way, there are plenty of items inside buildings, as
well as explosive barrels to use against the enemies. There's also a new
weapon, a machine gun to be more specific, to be found on the opposite side of
the area from where you started from. It's in a metal box on the right side
near the gate that Kirk will blow up for you.

Once enough time has passed, Kirk shows up and that's the end of the chapter.


=======================================================
CHAPTER 1-2: PUBLIC ASSEMBLY
=======================================================


Head forward through the destroyed gate and there will be a barrel in the
structure to the right. Then head to the left to where Sheva is, and follow the
path around the building. Jump down where the ladder is to reach a barrel and
then go through the big red doors. Make your way inside the building, pick up
the couple of items in here, and go through the other door in the room. Once
outside, there's a broken ladder to send Sheva up, and she'll spot a key inside
the building. When she joins you, go left. Take out the enemy and then go to
the right at the opening to get a couple of items. Then head to the left and
you'll see a woman struggling. Ignore her for now and enter the building to
your left for an item. After that, head back outside, and go through the door
on the right, then the next door on the right wall. Head inside the window from
there to get another item.

Back to the main path, help Sheva jump up to the top of the building where the
ladder is broken. She'll go grab the key that was shown earlier. After she
jumps back down, follow the path around the back of the building that you were
previous in (right outside the window you had to jump through). Find the door
next to the stairs (it'll be on the other) side and go through it after getting
the nearby items. Head up the inside staircase to get a couple more items,
including a treasure on one of the balconies. Head back down and outside.
Follow the path through the door both of you have to open and you'll see a
short cutscene. Go left and find the blue door, and use the key on it. Inside
you'll find an item...and a shotgun! Now head back outside and up the stairs,
and there will be a cutscene.

After it's over, watch out for that damn parasite. Kill all the enemies that
come at you. Smash the crate in here and go out the red door, and descend the
stairs. Go all the way straight down the path and then to the right. Get the
barrels to the left in here and then make your way through the red door. Follow
the path, go through the door, and find the stairs in here (use the map to make
it easier). Get the barrel and crate in the next area and ascend the ladder.

Smash the barrels in here and go through the only door in the room, which will
trigger a cutscene. Collect the items here and head through the blue door.
Follow the path and then use the elevator at the end. Break the barrel, make
your way through the corridors and through the door at the end. Get the barrels
here. You need a key to get through to the next area. Make your way through the
only other passage in the area. Smash the barrels, get the items, and then get
the furnace key in the front end of the room. Now go try to use it. Cutscene,
followed by your first boss. Head back to the furnace area. The idea here is a
very simple one, though it might not be easy to execute all the time.

You just need to get the creature into the furnace and close the door on him
using the lever in front of it. The problem is that the door closes slowly, and
you can also get Sheva stuck in there. It only took me a couple of times to get
it right my first time through, though, so maybe it's not too hard. First of
all, though, use the two explosive canisters in the area to weaken him. That
should do the trick enough so that you only have to trap it in the furnace
once. How many times you have to do this will also depend on your difficulty
setting. Get the thing following you from a slight distance, go through the
furnace yourself, and immediately use the controls for it to try to lock it in.
If it doesn't work, just keep trying until it does. After the fight's over, go
and use the key to unlock the door. Follow the path and get the ammo in the
metal case, then head to the elevator and use it. This will end the chapter.


=======================================================
CHAPTER 2-1: STORAGE FACILITY
=======================================================


Look to one of the corners behind you for a barrel and head up the ladder. Go
forward as much as you can and open the trunk to get some money, then jump
down. Smash the barrel and crate here, and then get the machine gun from the
metal case nearby. Now head out the door. Make your way right, and then around
the corner will be a laser. Shoot it so that you don't walk into it and hurt
yourself. Keep a look out for these because there's more than one. Follow the
path a bit and then go left (laser), and get the barrels. There's a laser here,
as well as a barrel inside the yellowish/green compartment. Go past where the
laser was and you'll be introduced to the first dogs. Get the barrel off to the
left and back, then shoot the laser to progress further. Follow the path and
head up the ladder at the end. Go through the little containment area on the
right and jump down. Go forward and take out the Majini and dogs. Break the
barrels around here, go past the cars, and open the gate. Break the crates here
and go to the bridge. Jump across the gap, and then take out the truck.

The easiest way to take out the Majini that show up afterwards is to use the
explosive barrels. Explore the surrounding area to find a few items and then
descend the stairs. Upon reaching the darkness, watch out for dogs. Follow the
path, go through the gated door, and continue on. Before heading through the
next door, get the crate to the left. After getting back outside, go left
slightly to find a treasure, then head right. You'll be introduced to a new
type of parasite that can come out of a Majini. These ones can fly! Take them
out and kick the door in. Follow the path and ascend the ladder that it leads
to. Head forward and up the stairs, and there will be a green herb at the end,
near a wall. Also inside the building is a crate to smash. Now head down the
stairs near the dock. There's some gold in the water if you want to wade in and
find it. Make your way to the only accessible area left.

Explore the area for items, including the buildings. In the structure with the
green doors and the hanging corpse, shoot down the Port Key. After you pick it
up, you'll be attacked by a bunch of Majini. You can either take them all out
here or head straight for the locked gate, though they will follow you. Get the
barrels on the boat area and then head down to the other side. There's a green
herb all the way to the right, and after grabbing that, climb one of the
ladders. After doing so, Kirk will show up in his helicopter and help you out a
bit, depending on your difficulty. This is also the first instance of the
cover system, where you can hide behind walls and shoot when you want to, while
taking cover. While watching out for enemies, explore the area to find items.
Once you've checked all around, go into the building with the double doors that
another wave of Majini came through. Inside will be a rifle.

Now head to the red gate and through it. Take the path to the left and get the
crate at the end. Jump inside the building, take out the Majini, and grab the
handgun bullets inside. Make your way out the door and grab the green herb
here, then follow the left path to a couple more crates. Now continue on to
watch a brief scene of the flying parasites causing Kirk to crash. Kill these
two enemies and then assist Sheva up the ladder. Go around the side of the
building, smash the barrel, and start killing things. After they're dead and
Sheva joins you, go inside the building. To the left will be a barrel, some
handgun ammo, and an enemy. In the middle of the room is a red herb, and to the
left of that, another barrel and enemy. Head up the stairs and take out the
three Majini up here, then grab the two hand grenades.

Ascend more stairs, collect the items here, and get ready for some sniping
action. You have to send Sheva over to the other building on her own, so make
sure you're the one with the rifle, at least for the time being. After Sheva
opens the door, head down there and help you take out the rest of the enemies,
and grab the items from inside the building as well as out. Once you've done
that, head for the stairs on the other side of the area, and you'll be there to
greet a guy with a chainsaw. Use any grenades you have here, but be careful
that neither of you are too close to it. There's also an electric box at the
bottom of the stairs (look up and shoot it down) that can help.

At the same time, watch out for the other Majini that will be coming to help
you get your head cut off. The grenades will also help with those, so if you've
got them, use them. The shotgun is the best weapon to use, although not every
shot will stun him, so be careful with how close you are. The explosive barrels
situated around the area also work well. It should also be noted that the
chainsaw man actually will sometimes get back up (most likely depending on if
you're playing on a harder difficulty or not). When he does that, he'll be
swinging wildly, which makes him more dangerous.

After he's dead (or temporarily grounded), he'll drop the Guard's key that you
need. Pick it up, and either take out any Majini left, or get out of there
using the key (and grab the stuff in the barrel and subsequent trunk along the
way). Head through the gate. Go left and into the small shed to get a green
herb, then back outside and follow the path. Open the next gate and head
through to trigger a cutscene. This will end the chapter.


=======================================================
CHAPTER 2-2: TRAIN STATION
=======================================================


Collect the couple of items out here and head through the door. Go left and
then between the train cars, and watch out for the laser at the end. This
section also has more dogs, so be on the lookout for those, as well as normal
Majini. Follow the path and watch out for another laser. Climb up the wood and
then the ladder to reach the top of a train car. Jump onto the left platform
and follow it until you can go left and down a slope with a laser at the end.
Follow this and jump down, but be ready to shoot since if you don't, you'll end
up getting hit by a laser. Get the gold by the huge mound of dirt and then
follow the path into the mines.

Walk forward a bit and you'll have the choice of either picking up a lantern
yourself, or having Sheva carry it so that you can attack enemies. Make a
choice, and continue on. When you get to the fork, go right to get a red herb
and then go back and go in the other direction. You'll soon come across a
Majini. Dispatch it and head forward more. Go to the right when you can to find
some items, then go left where the tunnel leads. Follow the train tracks,
killing Majini as you go and watching out for barrels and crates (there will be
some to the right a couple of times). Towards the end there's a path to take to
the left, but watch out because one of the crates with contain a snake. Either
you can turn the crank by the gate, or she'll can. Whoever does will be stuck
on that side for a bit with enemies coming at them while the other character
turns the crank on the other side.

Once in the open area on the other side, you'll be greeted by a bunch of
Majini. Scale to the upper areas to take them out more easily if you want, and
there are some items to be found up here as well. When you're done with that,
head through the tunnel area up there, watch out for enemies, and head into the
elevator to get to the next place. Head to the right for an item and then start
ascending the stairs to trigger a cutscene. Check out the room for a couple of
items, including a new weapon in one of the lockers. Go down the stairs inside
and into the open area. Along with some normal fire arrows, you'll be having to
watch out for a guy with a turret. The best way to take him out, if you have
it, is to use a grenade from behind where he is. And after killing him, you can
use it yourself. After the general area is clear, head over to the ladder. Up
at the top a little to the right of it is a glowing spot, which is a treasure
you can shoot down. Now ascend the ladder.

After doing so, go right, and head down the other side. A little forward and to
the left is a broken ladder that you can have Sheva go up if you wish, or you
can stick together. Either way, a bunch of enemies are about to appear, so take
them out and head up the hill. Once the music stops and you're at the top,
you'll come to an obstacle that's blocking your path. Using the two of you,
push it off, and continue on. You'll be at a checkpoint. Grab the items and
then jump down to the lower area, and you'll get to watch another cutscene,
which will be followed by a boss fight.

Use the proximity bombs around the are (you have to pick them up, equip them,
and then place them). If you have flash grenades, feel free to use those as
well. When the side of it is glowing, shoot the hell out of it, because that's
what's going to hurt it. After the fight, the chapter ends.


=======================================================
CHAPTER 2-3: SAVANNA
=======================================================


The next chapter begins with a big motorcycle chase. The ammo is infinite. The
turret can overheat, but it shouldn't be a problem. Watch it, and stop shooting
before the gauge is fully red. Sheva will also be using a turret. Take out the
Majini on the bikes as well as the trucks that come up to the sides of you at
times. You'll also have to press buttons at a few different times when the
driver makes a sharp turn. When you get to the truck that's blocking your path,
shoot all of the explosive barrels around it.

Following that sequence is a cutscene that leads in to another boss fight.
You'll resume using the turret, which is just like before. Use the explosive
barrels around the area if you want to, but mainly just focus on shooting the
troll. After a minute, parasites will appear, which you should then concentrate
on. A bigger parasite will come out of its back a couple of times, and when it
does, shoot it to your heart's content. The Majini with fire arrows can be
quite the pain in the ass in higher difficulties, so watch out for those.

After that is a pretty long, important cutscene that extends into the beginning
of the next chapter. If you don't know the series at all, some things will be
explained, and for those who do, you should love it.


=======================================================
CHAPTER 3-1: MARSHLANDS
=======================================================


Head forward, smash the big vase things, and pick up the Beast slate. There are
also a couple of treasures here, one at the right edge and one in a mask you
can break with the knife. Get back on the boat vehicle and you'll be able to
drive it around. Drive it out into the open area and start left, following the
water as you go. Eventually you'll come to an area with some structures where
you can get out, and when you do, it'll be a checkpoint. Jump inside the
nearest building where there will be a vase to smash. Back outside, continue on
a bit until you trigger a short scene of a tribal Majini. After killing some,
go into the next building, break the vase, and get the Warrior slate in an
object on the left wall. Head down into the lower area (down the incline) where
there will be a couple of more items to get and a treasure. Go inside the
nearby structure to get another item, then make your way back to the boat and
out of there. You'll be stuck inside there until Sheva kills all of the
enemies, which shouldn't take long. Follow the path of the water again, and
feel free to run over the Majini that you'll be passing by.

Check out the map, and the blinking place is where you have to go. Basically,
the map shows every place you can go to and have to go in order to get the
slates. If you go to the blinking spot, you can get the slate map, which
will show an X for one of the areas. The third slate, Raptor, is located
straight from there at the opposite side of the map. When you get out, you'll
have to go into the water, and the music will pick up--for good reason. There
are crocodiles in here. Head to underneath the building and go up the ladder.
Check out the nearest building, get the items, and take out the enemies. Then
go to the next couple of structures for more items, as well as the slate piece.
Check the map again and go to the spot with an X marked on it. Examine the
surroundings, because there are plenty of items around. There are no enemies
around yet so have at the exploring. At the back of the area is a broken ladder
that you'll have to assist Sheva up. Once there, she'll grab the fourth and
final slate, Shaman. Once she does that, the action in the place occurs. After
killing the initial horde of them, you can assist her up another ladder that
has a treasure in it. Now you can either keep fighting, or just get the hell
out of there.

Head to the glowing spot on the map and place the four slates in the door to
open it. Follow the watery path, since that's the only way to go, then ascend
the stairs at the end. Follow the left path and grab the item in the hut, as
well as the green and red herbs behind it. The next hut also contains multiple
items. After exploring a bit more, enemies should appear. If you can get in a
corner so that no one can come behind you, it's a good idea. There are also two
bigger tribal Majini with masks that take more damage than normal ones. They
also dole out a hell of a lot more damage. Try not to go into the lower
circular area with the holes in the ground until most of the enemies are gone,
as you'll get stuck in there. Go there afterwards to find a magnum by a corpse.
If you can get the two big Majini stuck in a corner to where you can shoot once
with the shotgun, hit both of them, and then do a melee attack that hurts them
both, that's the best thing to do. Once you've taken out all of the enemies, go
back to the starting point and go right this time, picking up the items as you
go along. Climb up the small ledge and then activate the lever, and hold on to
it until you see Sheva cross the bridge below and go through the doors.

Go through the doors she unlocks and get the items in here. Follow the incline
up, break the vase, and go into the tunnel to get a treasure. Continue on and
jump across the gap. Step on to the gondola and end the chapter.


=======================================================
CHAPTER 3-2: EXECUTION GROUND
=======================================================


Get off the gondola and grab the items in the structure you arrived in. You'll
see a short cutscene. Go to the left, break the vase, and jump down. Break the
vases to the right and then head up the slight incline and kill the enemies.
Continue all the way down the path for two more vases, and then head up the
platform and jump to the other side. There will be a short scene and your path
will be blocked. Head over to the crank down below after shooting the Majini
and Sheva will tell you to get on the raft. Go up the nearby ladder, then jump
across and head down, and follow the path to the raft. Once on it, you're going
to be doing some dodging, since one attack from a crocodile will kill you. Once
on the other side, head up onto the platform and kick the red part of the wall.
Now head over to the door and open it. Ascend the incline, jump over, and down.
You can now get across the bridge.

On the other side is a short tunnel and there's only one way to go, so follow
it until you're back outside. Check the grass for some gold and then the rest
of the areas for items, as well as a file. There's also a treasure to be found
by the two valves. Next stop: the oil refinery! There will be a treasure to the
right up on the rocks. Head through the doors for a brief cutscene. Jump down,
break the barrel, and watch for enemies. There's also a barrel to the left up
some stairs. Head up there and then the ladder for a couple more barrels, and
turn the wheel. Jump down, break the barrels down here, and use the walkway to
get to the next platform with the lever. Use the zip line and turn the wheel
here. As soon as you attempt to go through the door, a chainsaw guy will
appear. Kill him, and head down the ramp and into the new area you can access,
with two barrels. Ascend the ladder and use the zip line again, and another
chainsaw wielder will show up. Kill him and turn the final wheel.

Head back down into the lower level, keep going right, and find the ladder to
climb up. Make your way onto the middle platform, watch out for enemies, and
get the barrel. Jump down, get the barrels, and go through the door. There will
be a cutscene, and now your job is to protect Josh as he tries to help you.

Get the items around here and take out all of the enemies that show up until
the elevator is opened, and go up it. In the next area, it will be the same
idea. Follow the path, break the barrels to the right, and then head down the
ladder. Go across the walkway and up the ladder, then down the next one. Break
the barrel here and then Josh will have to open the door, so take out the
enemies that show up.

Go through the door once it's opened, and there will be a cutscene, and you'll
be safe. Go down the stairs and through a window on the right for a couple of
barrels, then continue on up the next set of stairs, and through the red doors.
Smash the barrel here and then the others on the left side of the area while
Sheva waits for you. Head right and down the stairs at the end. After you've
gone a certain distance, a cutscene will play out.

Get the barrels around here and then get the hell out of there. The easiest
thing to do is to drop down the ladder on the right, jump across the platforms,
and up the ladder there. Enemies will come out of the shack with the red door,
which contains a barrel. Only get it if you have time. Once you get to the
boat, you'll be fine, and as a treat you'll get to watch a big explosion.

This will end chapter 3-2.


=======================================================
CHAPTER 3-3: OILD FIELD -- DRILLING FACILITIES
=======================================================


After the cutscene, you'll be having to cover the boat by shooting some Majini.
Then things get a bit tricky when the gate is closed. Get onto the platform and
follow it to a barrel, then backtrack and go the other way, getting the barrel
as you go. Jump across the gap and follow the path to the lever, and pull it to
open the gate. Get the barrel to the right of the lever, and then make your way
back onto the boat.

Once through, try to shoot the big explosive barrels that you see, and watch
out for when you have to duck. Once again, the gate is closed and it's your job
to open it. Get the barrels right off the bat and go left and get the green
herb. After that, get the item to the right and then follow the walkway, and
jump across the gap. You should start hearing gunfire--there are two guys with
a turret up top. The easiest way to take them out is to use the cover system
here and the rifle. After doing so, continue on, grabbing the items as you go.
Climb the ladder when you come across it and explore this top area for more
items, all the way to the other side, and jump down. Bust the barrel here, get
an item by the lever, and then either hold it yourself or have Sheva hold it.
Either way, one of you will pull that one while the other pulls the one across
the gap.

After doing this, more enemies will appear, so get back to the boat as quickly
as possible. After that, there will be a cutscene, followed by a boss fight.
Use the guns situated around the boat, and aim for the bulbous red/orange thing
near the front of it. When the tentacles appear, hit those until they sever.
The two guns at the front of the ship are turrets, while the two in the back
are like rockets. These ones overheat after one or two shots for a moment. When
the creature's mouth opens and you can see Irving, shoot for him.

For harder difficulties, I've found that trying to dodge can be a pain in the
ass, and as soon as I decided to stop worrying about the tentacles and just
shoot Irving, the fight went a lot faster.

After he's dead, there will be a cutscene to end the chapter.


=======================================================
CHAPTER 4-1: CAVES
=======================================================


Move forward and through the structure, grabbing the items as you go. Head down
the ramp and into the path of the caves. After a bit a new enemy will reveal
itself. Keep following the lower path and get the barrel at the end, and then
head up the ladder. Grab the items here and continue on.

Shoot the torch on the right as you start going down the slope and be prepared
for more spider things. Keep going and go through the door that you come to. Go
left all the way and jump down. Move forward and break the vases on the left.
Jump down off the next ledge and get the vase here. Take a right and shove the
top off the tomb for some money, then head through the other opening. Keep
going and head through the left opening and you'll trigger a cutscene, and
you'll be split up from Sheva. Smash the vases here and jump down.

Follow to the left and you'll be ambushed by tribal Majini. Kill them, and
there's a green herb along the pathway. Go up the stairs and watch out for more
enemies, as well as a barrel and another item. After the action is over, you'll
meet back up with Sheva, and you can push open the tomb to get some treasures
and gold. Be on the look out for torches because a lot of them have treasures
in them. Head into the nearby room for another item and then through the
opening onto where Sheva was covering you from.

On the other side, open yet another tomb and be prepared for a button prompt,
followed by some enemies. Check the three corridors around you for some
treasures and then go through the opening. Take them out from afar with the
rifle or get right into the action. Either way, jump down and you'll notice a
bunch of barrels spread all around. Go ahead and start breaking them, but after
a certain distance, big balls of fire (yep) will come tumbling down and around
you. In a way this helps because it'll smash the vases for you.

On the other hand...well, watch the hell out for them. Go up on the platform
and turn the statue. After doing so, run as fast as you can to get under the
door before it closes. After that sequence is over, head through the doors at
the bottom of the staircase. Move forward a bit and there will be a QTE
sequence. Once that's over, jump down into the new area, and pull the levers.
Head down the stairs and to the left will be a barrel. Now go right (but not
all the way).

There will be a platform to jump to, so go there, and up the incline. Follow
the stairs and go right for two barrels. Now go back to where you started from,
and descend the staircase. When you get to where you can either keep going
straight or turn left, go left. You'll come across a nice new grenade launcher
in a metal case. Turn around and head to the teal statue. Sheva will stay there
while you go to the other side. Make your way back to the main path and this
time, go straight. Turn left at the end and go pull the cords on the green statue.

Again, grab the treasure, and then run across the platform that was just
raised. Go right, following the path, and enemies will start coming out of the
woodwork. Keep following the path and go left. When you see the purple statue
in the distance straight ahead, go down the staircase to the left, and then up
the next staircase. Pull the cords on the gold statue. Grab the treasure, and
just right of the statue, behind you, is a walkway leading to a treasure chest,
so go there, then go to the purple statue.

There's only one cord there, so Sheva will stay there while you find the other
one. Go down the staircase in front of the gold statue and then turn left. At
the end of the path, go right for some barrels. Then go to the other side, and
in the corner will be the second purple statue. When you're moving toward it,
more enemies will appear. If you have the rifle, you can cover her from down
there, but if not, you might want to go back up and help her. You can either do
it this way, or the opposite, where you go to the bottom statue first and have
Sheva stay there, you go up top yourself.

One way might be a little easier than the other for you. Either way, watch out
for the enemies and Sheva, and then head to the area that was opened up (down
the stairs in front of the golden statue and straight). There will be an
opening with a red statue; pull the cords attacked to it. As you begin to try
and leave, the bat boss from a lot earlier will return. You can either fight it
the same way as before (but in a smaller, harder area), or start running toward
the stairs to get out of there (the stairs are to the right of where the
creature appears).

Toward the top of the stairs will be a button prompt. After that, go through
the door. There will be a cutscene that will mark the end of the chapter.


=======================================================
CHAPTER 4-2: WORSHIP AREA
=======================================================


Go up the stairs a bit and break the two vases on the left, then ascend the
rest of the stairs. Follow the path and then go right when you're able to. Just
as the lights are able to hurt you, they're able to hurt Majini, so if you can
use them to help out, do so. As for you--stay out of there way! There are
grooves set into the walls to provide you cover when you need to go on the
walkways that will have the lasers.

Move along the right path with the sunbeam, dodging it along the way, and at
the end will be a corridor you can go into. Follow the pathway and take out the
enemies as needed. Head up the stairs, killing more enemies, and grab the green
herb, as well as the Earth emblem. Head up the stairs behind you and get the
two vases. Make your way (carefully) to the end of the walkway with the sunbeam
being used on it.

Smash the vase here. To the right is another vase, and a slight slope. Go up
this and you'll be able to spot and take out the Majini operating one of the
lasers. Head back a bit to where the other sunbeam is being used, and go under
the bridge, where it can't hurt you. Go forward and then left when you get the
chance, and down the stairs. Go down this walkway to the end, and turn left
when possible. Follow this and then go left when you can for a barrel.

Now get back on the walkway and go into one of the openings. Watch out for the
enemies here and make your way up to the structure (there's also a path to the
right leading to two vases), smash the barrels, and get the Sea emblem.
Unfortunately, another giant tribal Majini (with the mask) is about to show up.
What works best on him is the grenade launcher, so don't be shy with it.

Outside of this little place, at the very end of the path with the sunbeam, is
a small space with a couple of vases. After you're done, make your way back up
to the walkway with the bridge, and go left and into the new area. In here, go
to the right for a couple of vases. Also of note here is that if you look up to
the right, you'll be able to see and take out the second sunbeam wielder. Now
you have to send Sheva over to the other side. Do your best to cover her as she
gets the Sky emblem. I also regret to inform you that another masked Majini
will be showing up now.

Kill the enemies, or run from them, whichever is easier for you. The place you
need to go is the green/blue circle on the map, back around where the last area
was. If you have enough rounds for the grenade launcher, or the grenades in
general...or plenty of health, you might want to fight. If you don't there's a
good chance that they'll chase you and do a lot of damage, anyway. Now head to
the green/blue circle on the map and place all three emblems in their indents.
Head up the long staircase and go through the huge doors at the end. Head
forward, down the stairs, and open the door at the end.

Looks fun, huh? Sheva will move out of the way while you're doing this. This
room is simple. From the door you entered, go to the far left mirror and turn
it left, then get on the platform and ride it down. In the next room, knock the
pillar down. From the platform, go to the mirror on the left, the one with the
laser going into the wall. Turn it right. Go to the right corner of the room
from there (top) and turn the mirror left. Knock the pillar out of the way of
the beam, and make your way around the lasers to the next elevator, and head down.

Don't open the treasure chest in the room unless you're okay with facing some
of the spider enemies for fun. Turn the mirror that's diagonal to the one on
the platform you rode up to the right. Go around to the other side and move the
mirror closest to the platform to the right. Go to the one to the left of this
and turn it right. Now go inside these two rooms for some gold and treasure,
though watch out for snakes in a few of the vases.

After that, move the one to the left of the platform to the left, then move the
one on the inside also to the left. Move the one just before that to the right
again. Go into the opening with the laser going into it and go onto the
platform, and down once Sheva joins you. Move forward into the opening to
trigger a cutscene, and the end of the chapter.


=======================================================
CHAPTER 5-1: UNDERGROUND AREA
=======================================================


There's a treasure higher up on the entrance wall, and one all the way around
the left path. Head up the steps of the ruins, to the the other side, and down
those ones. Continue on and read the document before going through the door.
Check out the door on the left for a couple of items and two more documents to
read (one being on a computer you have to power on).

Back in the main corridor, grab the green herb at the end and go through the
next yellow door. Get the item by the computer and then turn it on and read the
e-mail. Head through the door to the right. Follow the corridor, break the
crate at one of the turns, and turn the wheel to get through the door. Move
forward, pull the lever, and head out of there through the new opening by
breaking the glass.

Go left and you'll come to an area with lab animals. Go to the end, pick up the
item, and continue on. Welcome to Licker territory. Go into the area the
Lickers come out of and turn the wheel to open the door. Get the crate and make
a turn. Go through the door on the right for an item...and an AK-74! Head back
outside and follow the path some more, and ascend the staircase when you come
to it.

Smash the crate here, and then pull the lever in the middle of the hallway on
the left wall. Go through the door at the end. Tread carefully here. You will
have to fight them, but you can get a better advantage from a little bit
further along. On the left, slowly open the first door. Once you make it to the
next one, you have to kick it open. Run down the hallway until the end and get
the crates here.

Activate the elevator, and get ready to fight. The elevator shouldn't take long
to get there, so when it does, use it to get out of the action...unless you
have plenty of ammo to spare and want to fight them. At the bottom, grab the
items here and start heading through the hallway into the open area. There will
be a cutscene, followed by a boss fight. It starts with a button prompt, so
watch out.

Shoot the red spots on its legs to stun it and then shoot the hell out of its
mouth. It'll move around the sides of the platform, making it harder to hit.
Don't shoot at the legs until they're temporarily stable. It will go up into
the air at times and enemies will come out. It's worth it to kill these because
they can hurt you and because they drop items. You can also shoot the
creature's mouth whenever you see it open.

Another way to kill this is by using hand grenades if you have them. When the
mouth opens up, get really close to it, and there should be a button prompt
that says "Toss in." This opens up a bigger space on the top of its head to
shoot and do more damage. Repeat as needed.

The end of the chapter follows the fight.


=======================================================
CHAPTER 5-2: EXPERIMENTAL FACILITY
=======================================================


Now might be a good time to buy that bullet proof vest...or two. If you examine
the computer, you'll be able to read a document on Jill. Head across the
platform into the other side of the building and go through the door at the
end. Smash the crates in the room you come across and go through the door. Head
down the stairs and use the crates for cover, as well as the walls as you move
along. Get the crate in here and move through the next door.

Smash the crates to the left and move forward for some more cover action. Smash
the crate on the left wall near the beginning of the room and then head through
the left opening to get a few items. There's also an enemy on top of the broken
stairs. Now open and go through the door. Smash the crate and then use the wall
for cover for the next area, and then the boxes. Get the crates on both sides
of the room and go up the stairs.

Move throughout the area, taking cover as needed and using explosive canisters
when you can. At the end of the room is an elevator; use it. There will be a
cutscene. Head straight and get the items at the end of the hall, then turn
left, then left again. You'll be in a hall full of Lickers. You can move
through it without incident as long as neither of you fire a shot, and you
don't run into one of them. There will be more Lickers farther along that come
out of vents.

Keep going and at the end of the area is a door to go through. Move all the way
right for a couple of crates, and then jump down. Take out the enemies. Here
there will be plenty of flash grenades thrown your way. Head all the way to the
left and up the ladder, then down the next one. There will be three crates off
to the left. Head to the other side of the area where there's a small platform
with stairs, which is where one of the guys throwing flash grenades was.

Jump down from here onto the conveyor belt. Maneuver your way between the boxes
and on the right side towards the end will be an area you can climb up. Do so,
and pull the lever here. Turn around and ascend the stairs, and go through the
door. Grab the items here and head onto the moving platform and follow it to
the other side. Be careful, as there will be enemies and grenades being thrown
at you. On the left at the end will be a platform to go onto.

Pull the lever and then go down the stairs next to it. Behind you will be a
couple of crates. Head into the room toward the other side, and grab the
machine gun in the metal case. Go up the short staircase and there will be a
lever, but you have to turn the power on first. Go up the next set if stairs.
Go straight, down some stairs, and follow the path. You'll go up some more
stairs again, and then go right. You'll find a red herb and some crates.

Also in this area is a lever to pull to restore power. Now head back to the
platform and you'll see your first Reaper. Shoot the white areas when they're
visible to take these monsters out. Actually, you don't have to fight this one.
Go back to the original lever and pull it, then jump on to the conveyor belt.
Wait until you can get to the other side of the yellow railing and then watch
out for...well...the zombies. This is a nice touch for longtime fans of the series.

Once you can move right onto the other, faster moving conveyor belt, do so, and
then climb up to the next area. Smash the boxes here, head up the stairs, and
go through the door. Follow the short path and jump down, and get the items in
here. Open the next door. There will be a cutscene, and of course, another boss
battle!

Collect the items around the area when you can, and remember this word: fire.
Use flame rounds with the grenade launcher, incendiary grenades, the canisters
around the area, and the flamethrower when it becomes available. Once it gets
stunned, you'll be able to hit a few weak spots, though it's not that easy.
After you beat it, the chapter will be over.


=======================================================
CHAPTER 5-3: UROBOROS RESEARCH FACILITY
=======================================================


Head out the open doorway on the right side of the room, and go up the ladder.
Keep going straight for a room with some items and a document. Head back the
way you came and go through the opening. Follow the path up the stairs, grab
the item in the top room, and head through the door. At the end of the hallway
to the right will be some crates. Continue the other way and through the yellow
door on the right.

To the right will be a couple of crates. Now watch out for the Majini with guns
across from you. Follow the path left and watch out for a Reaper. More enemies
will show up, so take them out and continue along. Jump across the gap and keep
going. Follow the walkway left until you reach a yellow door and go through it
for a some items, a new rifle, and a lever to pull. Once you've done that, go
to the platform.

You can send Sheva across, or go across yourself. Either way, watch out for
enemies on the other side. Once you're both over there, follow the path right
and jump over the gap to get some items, then head back to the platform. Move
to the other side and you'll see more enemies appear. Kill them as needed and
work your way to the room at the top. Grab the treasure in here and go through
the gray door.

Go through the door at the end of the hall. Grab the item here and then smash
the crates, and continue on until you're back on the huge platform. Start
moving it by pulling the levers by the green monitor. When it gets slowed down,
you have to shoot the person holding the lever. This will happen a couple of
times. Once at the top, take out the guys on the stairs and then go up them,
and across the walkway.

Turn left and go through the fancy door at the end. Follow the path into more
ruins. To the right are a couple of crates, and behind the building you can't
get into yet is another one, along with a lever you have to pull. Go over to
the lever you just powered on, and behind it are two crates. Pull the lever.
You can either send Sheva up, or go yourself. If you hated Lickers
before...well, have fun here!

If you stay down, try to help Sheva out by sniping some of the Lickers before
they get too far along. One hit while they're climbing a wall and they'll be
done for. You'll have some to take care on your own down there as well. If you
decide to go up, after the first cutscene, take out the Lickers that appear.
That way you only have to deal with a small amount at a time instead of the
entire horde. After you kill the first ones, continue on until the next cutscene.

There's a crate at the end of the hall, and then the crate at the end of the
next one. However, the smartest thing to do might be just to jump down (there's
an area to do this right before the second scene is activated) so that you and
Sheva can take them out together. However you decide to do it, the blue
structure has to be pushed until it falls off a ledge. If you're up there, jump
down when you're able to and open the door. If you're on the ground, help
Sheva, as there will be more Lickers to come, until she shows up down below.

After you're back together, head into the little room and pull the lever. Also
go up the ladder if you sent Sheva up there to find items she skipped. Head
across the bridge and shoot down the treasure above it. Go through the door for
a pivotal cutscene.

This fight is an interesting. You can do damage to Wesker if you want (don't
shoot Jill, but you can do a melee attack on her if Sheva is holding her), but
really all you have to do is run around and survive until the fight is over.
After a couple of minutes, Wesker will knock you through a door and you'll have
access to a bigger area to run around in. I think you have to be on the lower
level to trigger the scene. You can keep track of where Sheva and Wesker are
with your map, although Jill doesn't show up on it. There are also plenty of
items to pick up all over, as well. In one room is a tomb that you both need to
open and inside is a new magnum.

After Wesker says playtime is over, the fight will be over. Congrats! It can be
hard keeping Sheva from getting killed, so sometimes the best idea is to keep
telling her to follow you instead of letting her go after Jill, unless you go
with her. Following this is another battle, though it's in the same vain. Don't
hurt Jill. When you get close to her, there will be a prompt to press. Keep
doing that whenever it comes up and then either you or Sheva can restrain her,
and you'll be able to try to get the thing off her chest. This will take
multiple tries.

Once you've got the device off of her, there will be a great cutscene, followed
by the end of the chapter.


=======================================================
CHAPTER 6-1: SHIP DECK
=======================================================


Jump down, break the crates by the stairs, and then go up them. Move forward
and take out the enemies, and ascend the staircase at the end. Head up the
ladder on the left and then up the next ladder for an enemy and a few items.
Jump back down and go up yet another ladder on the other side. Up here are
several items. When you're done collecting them, head back down. Start going up
the stairs on the left and you'll be attacked by some enemies, including dogs.
Kill them and follow the path, then go down the other stairs for some more enemies.

Jump down at the end of the area and get the crates here. Go right and follow
the path. Keep going right but look left for a crate while going. When you come
to the slight open area, press the green button and go under the platform
that's raised. Go right, break the crates, and ascend the ladder. Push the
garbage container out of the way and head down to the left. A cutscene follows
and Sheva gets trapped. Kill the enemies here and grab the items around the
area when you feel it's okay to do so. One of the enemies will drop the keycard
that you need.

Grab it and head to where the elevator is, which is right next to the
compartment the Majini were coming out of. Shoot the green button to make it go
up so you can get through, and use the keycard on the machine. Go through the
door, up the stairs, and watch out for an enemy to your right. After that, go
left and up the long ladders. You'll see a shot of Sheva fighting dogs below.
There will also be an enemy up here. If you can, use a grenade or your sniper
to help her out below before pulling the lever that will raise the cage. After
doing this, head back down the ladders and go down the right path.

Follow the path back to the area Sheva's in. There will be a ladder to the left
to go up and a crate next to it. Go straight where she is and get the crate
here. Turn back around and start watching out for Majini. Go left when you can
and across the gap for three crates. Go onto the green platform on this side
while Sheva goes on the opposite side. She'll shoot a button to allow you to go
up. Do the same for her. Turn around and go down the ladder, then right and
down the next one. Watch out for dogs. There's a crate up the stairs ahead, so
get that and then go up the next set of stairs up here.

Open and go through the door. Grab the items in here and descend the stairs.
Get the crates at the bottom and then follow the path and jump down. Go down
all of the staircases and at the very bottom there will be some crates and a
metal case containing a new shotgun called the Jail Breaker. Go right, through
the opening, and into the door at the end. Grab the items in here and go
through the only door you can open. Follow the path and then keep going left
until a brief cutscene plays out where enemies come out to play. Use the cover
system to take out the Majini in here.

After doing so, head down the ladder into the lower area. Keep moving forward
and more enemies will arrive. Continue through the area and jump down the
ladder when you see it. Follow the corridor until the end, watching out for
enemies, and go up the ladder when you reach it. Start exploring the area and
you'll be introduced to a Majini with a chaingun. He also throws grenades at
times, though that might depend on your difficulty. Use the proximity bomb
nearby to help out. Once you've killed him, grab the Tanker keycard A and head
towards where he came from to find some items, including Tanker keycard B.

Go through the door. You'll be having to put up with a couple of Majini with
rocket launchers. Get the items where you are and take them out as fast as
possible. A couple of rockets to whatever you're using for cover, and it'll be
gone. Head down to the lower level, smash the crate, and go up the stairs. Go
through the opening at the top and then use the elevator. You'll see a
cutscene, which is part of the flashback from earlier, except from Wesker's
perspective before Chris and Jill got there. This will end the chapter.


=======================================================
CHAPTER 6-2: MAIN DECK
=======================================================


Head down the stairs and then to the right. There will be a cutscene. After
Excella transforms, you'll have to do several QTEs. Once you're inside, you'll
have to watch out for certain button prompts. Follow the path, and grab the
green herb in one corner before turning left. Go into the open room to get a
couple of items from the lockers. Go through the other opening in the room and
continue along a bit. Go through the door on the left. Check out the lockers
here and go into the adjacent room, and get the items in here. Go through the
door in this room, then left and up the stairs.

Find the door on the left and go through it for a couple items. Go back out the
door and to the left and be prepared for a fight with some Majini. One of them
will drop the Bridge keycard. Follow the hallway left and then go through the
hi-tech door on the right to find a couple of important documents. Use the
keycard on the door here. Go left and up the stairs at the end. Explore the
room a bit to find a few items and then go to the far side and up the stairs
after reading the document on the board. Turn left and break the crates, go
left again and go through the gated door.

Here's a short cutscene, followed by a boss fight. See those big orange blobs?
Yep, you'll be shooting those whenever they're visible. Use the Bridge keycard
to make available the satellite laser weapon. You have to destroy the orange
globes temporarily to stun it, and then the main one will reveal itself. Use
the weapon to shoot that. This could take some time, so try to be patient. The
orange bits will stop glowing but that doesn't mean they're finished. There'll
be a darker color but you still need to hit them until you see them explode.
You can also climb up the ladder behind you for a few items.

After you kill it, the chapter will end.


=======================================================
CHAPTER 6-3: BRIDGE DECK
=======================================================


Go back through the gated door, down the stairs, and through the orange door.
There will be a cutscene. Turn around and go up the short set of stairs, and
use the elevator. Go left onto the walkway, kill the enemy, grab the green
herb, and then head right and down the ladder. Drop down the next ledge into
the water, and climb the other ladder here. Move forward, up the stairs, and
follow the path until you reach the lever. Pull it and get the item here.

Turn around and go back down the stairs, and watch out for enemies. There will
be Majini with guns across from where you need to go. Deal with them and jump
across the gap. Make your way to the other side of the area and pull both
levers here to open the next doors. Go up the stairs on the right for an item.
Turn around and you'll see a Reaper coming at you. Kill it, and there will be
another one. Dispatch this one, and go up the ladder. Go into the room on the
right, grab the items, and start going across the walkway. Two chaingun Majini
will appear.

Keep going to the other side, into the room, and get the items here. Go down
the stairs and into the lower area, then left so that you can jump across the
gap. Go up the ladder on the left to find yourself a turret to use, which will
make this a whole lot easier. Don't hesitate to get the hell out of there,
though, if you want some distance between you and the enemies. You have to kill
the two chaingun Majini because each of them carries a keycard you need. The
structure across from where the turret gun is has a couple of items to get.
After you're done here, head up the stairs and through the doors.

Go through the next doors. There will be a cutscene, and then a boss fight with
Wesker. Go to the left after the cutscene ends and you'll find a rocket
launcher. This is what you'll be using. There are items all around the area,
including higher up, so get those when you can. There are also rockets in
certain places, along with levers. These levers will shut off lights, making it
difficult for Wesker to see you. Stand in the dark areas and shoot a rocket at
him. When he catches it, shoot it and then run up to him. Shoot the rocket once
Wesker grabs it as quickly as possible because it will go out and he'll just
toss it to the side. At one point, Wesker will literally start throwing rockets
your way, so be on the look out for those.

It should only take a couple of tries to work. After he's given the shot, there
will be a long cutscene. There will be several QTEs during it. After it's over,
the final boss fight will begin. Turn around and pick up the items here. Move
forward a bit and there will be a cutscene. Time for the final boss fight! As
Sheva says, fall back. There will be another cutscene. Jump across the gap and
go up the slight incline (should be an item to grab on the left as you go up
it). Sheva will shoot him a few times (feel free to help out) and then he'll go
after her. When he does, try to slow him down, or she'll die. Wait until she
pulls herself up onto the ledge, then turn around and jump down the ledge, and
you'll see a boulder.

Time for a very odd QTE. Once Sheva joins you, turn around and find the slope
again, and head up it. There are basically two ways to kill him: shoot him with
all you have (it'll take a hell of a lot), or end it with a melee attack. When
he holds his arm up straight in the air, shoot it once, and watch out for a

dodge button to pop up. Once you've done enough damage, an orange area on his
chest will show up. Shoot this. When it closes, you'll be able to shoot it from
the back. Follow this routine. After a bit when he's stunned (staggering a
bit), run near him and a button prompt will show up. Chris will restrain him,
and Sheva will attack. Make sure you have a good amount of health, because if
you don't, this will take off some and might kill you.

It could take a while, so just be patient. Just keep hitting him with the best
weapons you have, and try the melee attack when it pops up. It will only need
to be done once, and then the fight will be over. Now enjoy the ending!

This is the end of my Complete Guide
Dont forget to Thank Rep is appreciated


Last edited by Foil ; edited 1 time in total

The following 2 users thanked Foil for this useful post:

Bid (01-04-2012), -JakeUK (01-04-2012)
#2. Posted:
-JakeUK
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wow thats alot of info good job
#3. Posted:
Reli
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shit, when you do something you do it big
#4. Posted:
Foil
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Rhely wrote ****, when you do something you do it big



Thanks this took me a very long time
#5. Posted:
Moan
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Hey thanks for that pm telling me to come here.
#6. Posted:
Neon-
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Very well put together thread bro.
#7. Posted:
-Rubix
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I smell copy pasta
#8. Posted:
Bid
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holy crap, this is a beautiful monster. haven't seen this much effort in awhile. Even though i don't play this game good effort on this giant
#9. Posted:
Foil
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Bid wrote holy crap, this is a beautiful monster. haven't seen this much effort in awhile. Even though i don't play this game good effort on this giant



Thanks for the appreciation
#10. Posted:
Kraazehh
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I don't play much Resident evil but this topic is absolutley amazing!

I've not seen this much effort and info on TTG before.

This should definitely be a sticky.

Keep up the amazing work!
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