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[ Clean ]How to mod Skyrim from PC to Xbox
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[ Clean ]How to mod Skyrim from PC to XboxPosted:

Winry
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Prerequisites-
Gamesave
Skyrim on PC
Skyrim on Xbox/PS3
Some common sense


First you are going to need your save on your pc and know how to convert it which i will be below.


Requirements
-Windows OS
-Horizon
-A USB device with your Skyrim save on it

1) Download Horizon
2) Right Click and run as admin
3) Plug in your USB device and make sure that the Horizon device manager sees it. If it looks like the following, make sure that your device is connected properly and that your device was formatted with an Xbox 360 prior to putting the saves onto it.
4) Search games and find Skyrim
5) Double click and find the save you want to modify the contents of
6) Tab over so you can see the file contents.
7) Right-click the file inside and Extract to your desktop.


Xbox to PC

1) Navigate to your C:\Users\<YourUsernameHere>\Documents\My Games\Skyrim\Saves\.
2) Change the file extension on the game save to .ess and toss the game save inside of your Skyrim save folder.
3) Load up Skyrim.
4) When you select the console save, allow it to load it, even though the game will throw an error saying that there is content missing.

PC to Xbox

1) To convert the save back, rename the file extension, then open it in Horizon and click Rehash & Resign.
2) Put the save back on your device.



When you have the save converted then open your save file on Skyrim PC and enter the following codes to mod your save in the command line:


player.addperk <variable>

( e.g. 000581e7 for Augmented Flames level 1 : "player.addperk 000581e7")

To find the perk ID, type 'help "perk name" 4', then add each level in order. Make sure to put double quotes around perks that has a space in them. (This also works with items if you need to find out their code.)
NOTE: It is a known bug that some players cannot enter quotes. The reason, however, is not known, and a fix is thus unlikely. However, it seems that keyboards with different key layouts (the opening console key sits to the left of the "1" key, but it isn't the tilde-key (~), being instead one key for both apostrophe and quotation mark and) makes it "impossible" to enter quotes, because pressing shift+(console key) will close the console.
Perk IDs are listed here at Console Perk Codes
This command is currently glitched and the perks might not take effect.
Here is a list of commands to grant all perks in the correct order, intended for batch use.
Alternatively, here is a list to max out all skills and all perks.


player.removeperk <variable>

Removes a learned perk; does not return the point used to gain the perk. Useful for manually re-spec-ing your character if you have misallocated a perk.
player.addspell <variable>


Adds a spell, disease, or power to your character.

Examples: "player.addspell 0007e8e1" for Raise Zombie; "player.addspell 000b8780" for Sanguine Vampiris)
Here is a list of all obtainable spells (no dev spells like "psb" unlocks) intended for batch use.


player.additem <base_id> <amount>

(F # for gold, A # for lockpick : "player.additem F 100" adds 100 gold for example) and a list of other codes: Skyrim Item Codes. For an alternate list of codes, table formatted with more details (in development, Books are done), click here.


player.additem <base id>

Adds an item to your inventory of that ID. Good for stuck quest items.
player.removeitem <base_id> 1

Will also remove that item from your inventory.
player.drop <base_id> <Amount>

This will drop however much of that item you have. This is useful if you get a quest item stuck in your inventory and you don't want to just delete it.

WARNING : if you drop the Elder Scroll from your inventory, it will disappear! If this happens, typing player.additem 0002D513 1 will place it back into your inventory.


player.showinventory

Lists all items in your inventory and their codes. PgUp and PgDwn to scroll through.
player.setcrimegold XXX <faction id>
Set it high if you want to fight, set it at 0 if you want to be free.

NOTE: Each city has a different bounty which requires the faction id to be included in the syntax to work properly. Faction id's can be found by typing 'help "city name" 4' then using the id number following FACTN: in the above format and use the 'PageUp' and 'PageDown' buttons to scroll through results.
Eastmarch (Windhelm) - 000267E3
Falkreath Hold (Falkreath) - 00028170
Haafingar (Solitude) - 00029DB0
Hjaalmarch (Morthal) - 0002816D
The Pale (Dawnstar) - 0002816E
The Reach (Markarth) - 0002816C
The Rfit (Riften) - 0002816B
Whiterun Hold (Whiterun) - 000267EA
Winterhold Hold (Winterhold) - 0002816F


player.setlevel X

Make X equal your desired character level.
player.moveto X

Can move you to an NPC. X stands for the NPC's refID.

Example: If you wanted to move your character to Wujeeta, you would type into the console: player.moveto 00019DDF
NOTE: You can look up all known NPC's refIDs by searching their names in this wiki or by visiting SkyrimSearch.


player.teachword <WOOP>

Teaches a word of power to a shout, words can be found with the "help <word> 4" command and are recognizable by the WOOP tag.

NOTE: the words are not written as they appear in the shout menu, instead they're written as they sound like in draconic using the font developed for that language. As such, certain words might be written like N4 instead of Nah (which is the second word in Whirlwind Sprint). Most words however are written normally and should not be hard to find out. - List of words as they sound.


player.setav <value> <amount>

Sets the Actor Value to amount.

player.setav <skill> <amount> - Sets skill directly to <amount>. Example: [player.setav marksman 50] sets your archery to 50.
A list of commands to max all skills, and a list to max all skills and all perks.
player.setav <attribute> <amount> - This also works attributes such as health, stamina, magicka, meleedamage, and carryweight. Note that certain attributes (such as carryweight) may revert to their original values upon loading a game.
player.setav dragonsouls <amount> - Adds this amount of dragonsouls.
player.setav shoutrecoverymult <multiplier> - Changes the cooldown of dragon shouts. The default multiplier is 1. A multiplier of 0 will cause instantaneous cooldown. Higher values will make shouts take longer to recover.
player.setav speedmult <percentage> - Where <percentage> equals your movement speed percentage as an integer value. (100 = 100%). To enable the new movement speed, you have to activate sneaking, running or drawing/sheathing your weapon(s) once. (NOTE: Using this can cause instability and crashes if you run into a new area too quickly)


player.modav <value> <amount>

Modifies the Actor Value by amount. This command can modify the same values that player.setav does, but acts as a permanent buff or debuff rather than changing the base amount.

player.modav <skill> <amount> - Buffs or debuffs a skill by <amount>. The skill name can be found from the skill list, and <amount> equals the value you want to increase/decrease the skill. Example: If your Block skill is 30, "player.modav block 10", adds a +10 buff to your Block, setting its total value to 40 (with the skill level appearing green as if a spell or item is affecting the skill). Using "player.modav block -10" would activate a permanent debuff to your Block and set it to 10 (with the skill level appearing in red). Using this allows you to have the benefits of a high skill level and still gain levels normally, as it counts like a magical buff instead of changing the base skill number.
player.modav <attribute> <amount> - Attributes such as health, stamina, magicka, meleedamage, and carryweight can be given buffs or debuffs as well. Unlike player.setav, player.modav changes to secondary attributes (such as carryweight) will stick around after loading saves.
player.modav dragonsouls <amount> - Gives <amount> number of dragon souls.


player.forceav <value> <amount>

Should be avoided for use, as it overrides/ignores game's automatic calculations such as item bonuses, spell bonuses, etc.
player.placeatme <reference code>

Places an item or actor next to the player. (for example, player.placeatme 457FC, would create a generic Wood Elf NPC next to you. This command in use, can be seen here.

NOTE: Be careful when placing an actor next to you. If you place a named NPC at you it will make a copy and you will have two copies of the same NPC following the exact same script as the other.
NOTE: You can look up all known NPC's refIDs by searching their names in this wiki.


playerEnchantObject <object> <mgef> <mgef>

Adds object to inventory with any two magic effects (not limited to enchants). Ex: PlayerEnchantObject 00017696 0003eb29 00109632 (This will add a cowl to my inventory with (at 100 Enchanting level) For 0 seconds, items enchanted 100% stronger. Increases enchanting level by 100. (If you do it again with the cowl on, they will be at 200, and so on)) Thus, making this the best command in the console as you can create the most insane gear imagineable. A list of enchantment IDs can be found here .
setessential <base_id> 0, setessential <base_id> 1

Make NPC mortal / immortal. This requires the base ID, not the reference ID displayed by clicking the NPC with the console active. Base IDs are listed on the page for the NPC here.

This makes the npc of your choice "immortal", where as they would just kneel down if their HP Drops to 0 and then recover slowly to get back up.
AdvSkill</code>


Give the player the desired amount of skill usage points [AdvSkill onehanded 100]. CAUTION: AdvSkill is very inconsistent between different skills. E.g. "AdvSkill speechcraft 3000" would give about as much Speech experience as "AdvSkill enchanting 1" gives Enchanating experience. For testing results on this command see the Skill List page: Skill List
IncPCS

Increase the players skill points by one point [IncSkill onehanded]

This is still under dev.
Sources: Skyrim Wiki and xboxmb


Last edited by Winry ; edited 4 times in total

The following 2 users thanked Winry for this useful post:

Quiver (01-26-2012), SnowyBreeze (01-05-2012)
#2. Posted:
Disec
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Theres a lot of these topics and you didn't even check to see there was one 7 topics below yours

How to mod skyrim
#3. Posted:
Winry
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Rick_James wrote Theres a lot of these topics and you didn't even check to see there was one 7 topics below yours

How to mod skyrim
Yes but as instructed by another member, "It would be appreciated to have a cleaner, simpler method" I see mine as more to the point and with all the information there without the need to have several link open at a time. Also with the lack of warez.

PS. I did check and only saw one, whats the issue with having a similar topic.
What about the people who host for COD, there are many posts on that and they offer the same things. Have proper logic when stating an argument bud ;)


Last edited by Winry ; edited 1 time in total
#4. Posted:
THQ
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can i just download a pc mod an convert
#5. Posted:
Winry
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TripleRainbow wrote can i just download a pc mod an convert
Yes but depends what mod it is.
#6. Posted:
SnowyBreeze
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Great tutorial, helped me out a lot. My friend has a ridiculous skyrim save on his PC and this got it on 2 my xbox without a problem.
#7. Posted:
WeeBroxDiie
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Prerequisites-
Gamesave
Skyrim on PC
Skyrim on Xbox/PS3
Some common sense

This method does not work for PS3, just wanted to let you know
#8. Posted:
Winry
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WeeBroxDiie wrote Prerequisites-
Gamesave
Skyrim on PC
Skyrim on Xbox/PS3
Some common sense

This method does not work for PS3, just wanted to let you know
Thanks will edit now.

EDIT: Edited the post a tad, added more possible commands.
#9. Posted:
ZeroToxiks
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So what if we don't have Skyrim for PC? Any recommendations on where we could get it for free?
#10. Posted:
Winry
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ZeroToxiks wrote So what if we don't have Skyrim for PC? Any recommendations on where we could get it for free?
Yes, you will need Gold to be able to get the download on TTG or you can search it up on thetechgame.org for free.
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