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#21. Posted:
CRACKbomber
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w0lfschild wrote
CRACKbomber wrote
Good luck explaining that to a noob who is trying to mod zip1.


How is what I posted confusing, sure I guess the toggle thing could take a bit to wrap your head around but the idea is simple. The other part I posted simply stated that you don't need any logical order within your config which doesn't seem confusing at all.

I am not going to lie, your post was very good, but it's the fact that people still can't figure out how to mod in the first place.
#22. Posted:
netham45
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Unless you're doing purely binds, you'll need a logical order.

Granted, at this stage, most people are just doing binds.
#23. Posted:
w0lfschild
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netham45 wrote Unless you're doing purely binds, you'll need a logical order.

Granted, at this stage, most people are just doing binds.


That was my point. I have personally never seen anything but passing mods or your pl dustbowl game mode which actually executed an alias after it was created or targeted specific entities other then the player running the config.

It will simply be less stressful and more easy to understand if people can form their own methods to the madness rather then following the cookie cutter, 'poot dispenser here' or you fail method.
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