You are viewing our Forum Archives. To view or take place in current topics click here.
The Region Of Gamnet [Hardcore RP] [WIP] [Helpers Needed]
Posted:

The Region Of Gamnet [Hardcore RP] [WIP] [Helpers Needed]Posted:

MrFunEGUY
  • TTG Natural
Status: Offline
Joined: Sep 12, 201013Year Member
Posts: 995
Reputation Power: 45
Status: Offline
Joined: Sep 12, 201013Year Member
Posts: 995
Reputation Power: 45
Who I Need:

Server Site:
Awaiting Approval to Post Here

This server is still a HUGE work in progress. This is still a concept. I still need to acquire a server and have people assist me in building the map, as well as write a better Lore than I have already written.


Map Builders:
These People are the ones who will assist me in building the map. Please only apply if you have done large-scale builds before. People who know how to use VoxelBox are also welcome.

Lore Writers/Editors:
These people are the one who will edit the history and race history that I have provided, as well as try to improve The Mandate. Please only apply if you have a very creative mind and have done something like this before. Only people with Role-Play experience.


Understand that this server is going to be a Hardcore Role-Play server. Do not apply for Lore Writer/Editor if you have never Role-Played.

Application:
Application:
Minecraft IGN:
Role-Play Experience [Time Played, What Type, Etc.]:
Position Applying For:
Why:


I hope to obtain a dedicated server right after Christmas.




The Mandate

We shall take note that this document is in writing to ensure the long-lasting stability of all races throughout the land. The laws stated throughout this document pertain to all within Gamnet.

The Land:

The current boundaries and borders shall remain. No city shall expand into already occupied territory. Officials of the Cities that due are subject to death under The Mandate. Cities shall control those of which who can enter and exit their borders. Cities are not allowed to close their borders to Officials of other Cities.


The Races:

The Following Races have equal rights:
Elven
Dwarven
Man
FeOnie
ReNorh

These races are subject to all the standard punishments with The Mandate.

The Following Races Do Not have equal rights:

Night Entities
Were-Folk
Warlocks

These races are subject to different rules and regulations as stated throughout The Mandate.


The Guardians:

The Guardians are the protectors of The Mandate and all of Gamnet. They are anywhere and everywhere. They are always watching. Those who break The Mandate are to fear the wrath of the Guardians. Guardians can settle matters throughout the land and have power within any City. A person of any race can be a Guardian. Inhumanes may not be Guardians. Cities may not prevent Guardians from entering their borders.


The Humane and Inhumane:

The five Races that are considered Humane are the Elven, the Dwarven, the race of Man, the FeOnie, and the ReNorh.

The three Inhumane races are the Night Entities, the Were-Folk, and Warlocks. The Night Entities and the Were-Folk are considered one-third human. Warlocks are considered four-fifths human.

If one takes the life of a race that is humane, they are subject to the laws of the City that the incident took place in. If an Inhumane takes the life of a Humane, they are subject to immediate death. If a Humane takes the life of an Inhumane, they are subject to the laws of the City in which the incident took place in. If an Inhumane takes the life of another Inhumane, they are subject to the laws within their city.

The Killing of a Guardian will mean immediate death for any person.

War:

A Citys Deliberate and Repetitive disregard for The Mandate could mean war. War would be Waged against the other City that was being wronged. In a State-of-War, both cities may call upon the aid of other cities for assistance. In order to win a war, one city must overtake another citys capitol building and replace their flag with their own.

Civil war can be waged. This happens either when residents of a city rebel or when members of a city try to take over. In Civil Wars, only other people may be called for assistance, not whole cities. In order to win a Civil War, one side must place take down the other sides flag from their headquarters and place their own there.


Local Affairs:

Besides these few rules outlined in The Mandate, Cities are to create their own laws. City laws may not contradict The Mandate.





The History:

In the beginning, there was nothing. Then came a noise. A hum at first; distant. Then growing ever so loudly, sounding as if it was coming closer in the vast empty nothingness. All at a rush now, the Noise became clear, and the noise that began as a hum was now a thundering voice, loud and commanding:

"I am the Alpha and the Omega, the Creator, and the One. I say there shall be land, so there is."

And now there was land. A vast vibrant land, full of trees and springs and plants and animals, all created by the will of One. It was now that the Creator started to explore the vast land that they had created. A marvelous land it was. Nearly endless and beautiful. Everything was fine and just. The Creator, though, felt that more was needed. The Creator needed companions to share this world with, and so they created the Children. The Children had to each of them a specific talent. A specific area of expertise.

There was:
Om'le - The Son of Fire and Magma.
Keraa - The Daughter of Ice and Water.
Yi'ped - The Son of Earth and Grandeur
Bakcp'Tevc - The Daughter of Air and Grace
Sakosaan - The Daughter of Chaos and Disorder
Iiavoc - The Son of Peace and Serenity.
Kevoshan - The Son of Harm and Destruction.
Urekip - The Daughter of Silence and Cunning.
Inodefez - The Son of Noise and Joy
Quetef - The Daughter of Sorrow and Regret.
Erei'mof - The Daughter of Hate and Malevolence.

And so the Children were brought upon this world. They too, like the Creator, enjoyed the World and what it was. This was not to last though. The differences between the Children caused them to fight amongst themselves in the other Realm. The other Realm was nearly destroyed, and the Creator was forced to make a decision. The Creator placed the Inonmarri of each of the Children in a construct of the Energy named the Box of Ancient Wisdom. He then placed the Box of Ancient Wisdom in an unknown location on the land that had been created, that was to be called Gamnet. With the Box of Ancient Wisdom placed somewhere in Gamnet, the Creator placed the bodies of the Children throughout the Gamnet also.

With the Children in a state of Calm, the Creator decided that there needed to be something to inhabit this land, besides the animals. Created then, were the first Beings. The first beings of the 5 Original Races.

*Inonmarri - This is what is equivalent to the Life-Force of the Almighty-Like beings.




The Races:

Humane -

The Race of Man: This race as a whole seeks to gain power and knowledge through almost any means. They can be devious, they can be compassionate. They range in skin tone from Dark Brown to a fairest white skin.

The Race of Elves: Elves are known throughout the land for their profound skills in archery. They are the only beings that have near-immortality. With pointed-ears and knowledge of almost all things, the Elves are a race to behold.

The Race of Dwarves: The Dwarven race are more secluded. They prefer to live in the mountains and have a natural tendency to dislike the Elven Race, which some claim is due to their height differences, as the Dwarves are naturally only around 4ft. tall. They are notable craftsmen and are good with Iron.

The Race of Fe'Onie: The Fe'Onie are feline-like race. Quick and agile, with a body that closely resembles those of tigers, the Fe'Onie are a race to see. They are notable for their cleverness and cunning.

The Race of Re'Norh: The Re'Norh are a reptillian like race. They have hard, rough skin that is usually greenish in color, but can also be brown. This race os notable for their ability in the water.

Inhumane -
(Any Race can turn Inhumane)

Warlocks: The only natural practitioners of Magic are the Warlocks. Dark Magic shall not be practiced by any. Dark Magic includes but is not limited to Necromancy and other evil enchantments. Warlocks may not perform magic in the presence of others. Warlocks must always inform an official of the place in which they reside that they are a Warlock. There is no way to become a Warlock. Warlocks people who have active demonic blood within them. Since the blood needs to be active, it is possible for a child to be a Warlock, but not a parent and vice versa.


The Night Entities: The Night Entities are commonly known as vampires. In order to become a Night Entity, one must contract Celerem-Mortem. This can be contracted by physical combat with a vampire. There is a cure, but is can only be performed by a High Warlock. Vampires are naturally evil creatures and survive by feeding off of uninfected peoples. They gain power by killing creatures and people. The weaknesses of vampires are that they burn in the sunlight, take more damage from wooden weapons and cannot eat food. They are commonly hunted due to all these things.


The Were-Folk: In order to become a were-child, commonly known as werewolves, one must contract the disease Lupus-Esuriens. This disease can only be cured by a High Warlock, as they are the only beings capable of creating the Wolfsbane potion which is the cure. This disease can be caught by acting in physical combat with a were-child. Because Were-Folk often go into an uncontrollable frenzy while Changed, they are commonly hunted. They gain power by killing creatures and people and eating all food except bread.




Guilds:

Coming Soon!
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.