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Call Of Duty 4 Weapon Info/Stats
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Call Of Duty 4 Weapon Info/StatsPosted:

xAndy
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Status: Offline
Joined: Aug 12, 201013Year Member
Posts: 791
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Call Of Duty 4 Weapon Info/Stats


Assault Rifles

M16A4

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Standard service rifle for the U.S. Armed Forces. Fires a 3-round burst. With the Stopping Power perk, this rifle is pretty much a guaranteed one-burst kill if you can land all three shots on your target. Definitely not recommended for the aggressive, run-and-gun player, but one of the deadliest guns in the game for those who like to hang back a little and engage in medium-long range fire.

Stats

Weapon: M16A4
Accuracy: 10 / 12
Damage: 7 / 12
Range: 9 / 12
Fire Rate: 9+ / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low cluster
Reload Time: 2 seconds / 2.365 empty
Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim, Double Tap
Damage: 30-40
Range: 1500-2000 / 500-1000 SD
Rate of Fire: 925 RPM
Penetration: Medium / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)


AK47

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Still the most iconic and best-selling assault rifle worldwide. Fires on full auto. The rifle has a noticeable vertical kick to it, but its recoil suppressor ensures that the rifle levels again before firing the next shot. Slightly better for closer-quarters combat than the M16 or M4, but still pulls off good middle-long distance single shots. The M4 still dominates the AK at medium range though.

Stats

Weapon: AK-47
Accuracy: 6 / 12
Damage: 9 / 12
Range: 9 / 12
Fire Rate: 6 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low/moderate cluster
Reload Time: 2.5 seconds / 3.25 empty
Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim, Double Tap
Damage: 30-40 / 20-40 SD
Range: 1500-2000 / 500-1000 SD
Rate of Fire: 700 RPM
Penetration: Medium / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)

G3

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Battle rifle designed in Germany and Spain; used by NATO and non-NATO militaries worldwide. CoD4 features a single-shot version of the rifle. The combined accuracy and damage on this gun make it sort of a mini-sniper rifle limited only by how sharp your eye is or, if you attach an ACOG, how steady your hand is. With Stopping Power, two consecutive shots will drop a target. Take advantage of the accuracy and go for headshots when you can. Not recommended at all for close quarters, since the slow rate of fire and poor running accuracy can cripple you. You don't get many shots with this gun, so consider bulking your ammo with Bandolier.
(Note: You unlock the G3 at Rank 25 2nd Lieutenant)

Stats

Weapon: Heckler & Koch G3
Accuracy: 11 / 12
Damage: 9 / 12
Range: 9 / 12
Fire Rate: 4 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 20/40
Recoil: very low cluster
Reload Time: 2.75 seconds / 3.75 empty
Good Perks/Attachments: Bandolier, Stopping Power, Double Tap, Red Dot Sight, ACOG scopeDamage: 30-40
Range: 1500-2000 / 500-1000 SD
Rate of Fire: 1200 RPM Single
Penetration: Medium / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)

G36C

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The compact version of the G36, a successor to the G3 used in militaries worldwide. Fires in full-auto. This rifle tends to work better in medium-close quarters. You may want to use Bandolier to bolster your ammo, because it's a spray-friendly kind of gun.
(Note: You unlock the G36C at Rank 37 Lieutenant Colonel

Stats

Weapon: Heckler & Koch G36C
Accuracy: 8+ / 12
Damage: 7 / 12
Range: 9 / 12
Fire Rate: 7 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: moderate cluster
Reload Time: 2.1 seconds / 2.967 empty
Good Perks/Attachments: Bandolier, Stopping Power, Red Dot Sight
Damage: 20-30
Range: 1500-2000 / 500-1000 SD
Rate of Fire: 750 RPM Single
Penetration: Medium / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)

M4 Carbine

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Standard service carbine of the U.S. Armed Forces, preferred weapon of the Marine Corps. Fires on full-auto. This is one of the most popular guns you'll see on most servers, since it can lay a lot of bullets on a target in a very short amount of time with minimal recoil. On paper it's not very powerful, but if you aim it carefully it'll drop enemies in short order. If you just can't seem to draw a bead on moving targets with the burst-fire M16, switch to the M4 and you should get better results. This one does just about everything you'll want it to, except for maybe max-range sniping and super-fast ninja-ing.

Stats

Weapon: M4 Carbine
Accuracy: 9 / 12
Damage: 5 / 12
Range: 9 / 12
Fire Rate: 9 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low cluster
Reload Time: 2.03 seconds / 2.36 empty
Damage: 20-30
Range: 1500-2000 / 500-1000 SD
Rate of Fire: 850 RPM Single
Penetration: Medium / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim

M14

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This battle rifle has been in active U.S. military service since the Korean War era. CoD4 gives you the single-shot version. If you try to use it long range, as it's supposed to be used, you'll wish you had the ability to hold your breath and steady it. In theory, two successive shots without Stopping Power will drop an enemy, but you'll have to wait a relatively long time to wait for the recoil to die off before taking a second shot. Not good for close combat or situations where you can't take your time when firing. Still, with steady aim, you can actually use this weapon at close range. At long range, you better have red dot site equipped if you want to get some kills because the iron sights make it pretty hard to shoot.
(Note: The M14 is unlocked at Rank 46 Major General)

Stats

Weapon: M14
Accuracy: 9 / 12
Damage: 9+ / 12
Range: 9 / 12
Fire Rate: 4 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 20/40
Recoil: high vertical
Reload Time: 2.5 seconds / 3.06 empty
Good Perks/Attachments: Bandolier, ACOG scope, Steady Aim
Damage: 40-50
Range: 1500-2000 / 500-1000 SD
Rate of Fire: 1200 RPM Single
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)

MP44

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One of the first true assault rifles, developed by the German Army during World War II. Fires in full-auto. This gun is a salute to fans of the Call of Duty series throughout its WWII phase, where the MP44 was one of the best guns in the game. In CoD4, this gun is here mainly for nostalgia and if you want to test your skills with a gun that isn't quite as good as the AK-47 and doesn't have attachments available. Use it the same as the AK.

Stats

Weapon: Mp44
Accuracy: 6 / 12
Damage: 9 / 12
Range: 9 / 12
Fire Rate: 3 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: moderate/high vertical
Reload Time: 2.5 seconds / 3.06 empty
Good Perks/Attachments: Stopping Power, Double Tap, Steady Aim
Damage: 30-40
Range: 1500-2000 / 500-1000 SD
Rate of Fire: 1200 RPM Single
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-7) / Crouch (2.5-6) / Prone (2-5)



Sub Machine Guns

MP5

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Another one of the most recognizable guns in video gaming. Very popular worldwide among militaries, law enforcement agencies, and special forces. Like all SMGs, it fires in full auto. The combination of stopping power, fire rate, and accuracy makes this gun another all-purpose weapon in CoD4. Not as good at long range as the M4, it makes up for it in added effectiveness in close quarters. If you like to run around a lot and never spend much time taking long-distance shots, this gun is for you.

Stats

Weapon: Heckler & Koch MP5
Accuracy: 10 / 12
Damage: 9 / 12
Range: 5+ / 12
Fire Rate: 8 / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low/moderate horizontal/cluster
Reload Time: 2.3 seconds / 3.3 empty
Good Perks/Attachments: Stopping Power, Steady Aim, Silencer
Damage: 20-40
Range: 700-1000 / 350-700 SD
Rate of Fire: 800 RPM
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-5) / Crouch (1.75-4.5) / Prone (1.5-4)

Skorpion

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A Czech SMG currently in use in Eastern Europe and several African countries. The accuracy is this gun is impressive, but unfortunately so is the speed at which you'll find yourself reloading. 20 bullets per clip is pitifully small for a gun with this kind of fire rate. You'll need to be really twitchy to make the most of the gun's accuracy within its small effective range. Stopping Power helps make the gun's clip last a bit longer, but either way you should be careful not to spray-and-pray with this one.

Stats

Weapon: Skorpion vz. 61
Accuracy: 11 / 12
Damage: 9 / 12
Range: 3+ / 12
Fire Rate: 9 / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 20/60
Recoil: low horizontal
Reload Time: 2.4 seconds / 2.67 empty
Good Perks/Attachments: Stopping Power, Steady Aim, Bandolier, Red Dot Sight
Damage: 20-50
Range: 200-400 / 100-300 SD
Rate of Fire: 850 RPM
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-5) / Crouch (1.75-4.5) / Prone (1.5-4)

Mini-Uzi

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A compact version of the famous Israeli machine pistol. This gun is great for close-quarters spray, and can pick off medium-range enemies if you need it to. Mainly I see it as a good ninja gun until you get the P90.
(Note: You can unlock the Mini-Uzi at Rank 13 Staff Sergeant

Stats

Weapon: Mini-Uzi
Accuracy: 9+ / 12
Damage: 9 / 12
Range: 5 / 12
Fire Rate: 10 / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 32/64
Recoil: low/moderate vertical
Reload Time: 2.4 seconds / 3.5 empty
Good Perks/Attachments: Stopping Power, Steady Aim, Bandolier
Damage: 20-30
Range: 750-1000 / 350-700 SD
Rate of Fire: 950 RPM
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-5) / Crouch (1.75-4.5) / Prone (1.5-4)


AK-74u

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An SMG version of the AK-74, the AK-47's successor. As the most powerful SMG in the game, this gun is good for pretty much the same function as the Mini-Uzi, with more attention needed for lining up your shots to compensate for the slower fire rate.
(Note: The AK-74u is unlocked at Rank 28 1st Lieutenant.)

Stats

Weapon: AK-74u
Accuracy: 8 / 12
Damage: 10 / 12
Range: 5 / 12
Fire Rate: 7 / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low/moderate cluster
Reload Time: 2.4 seconds / 3.5 empty
Good Perks/Attachments: Double Tap, Steady Aim, Bandolier
Damage: 20-40
Range: 750-1000 / 350-700 SD
Rate of Fire: 800 RPM
Penetration: Medium / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-5) / Crouch (1.75-4.5) / Prone (1.5-4)

P90

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This Belgian bullpup SMG should be familiar to fans of Ghost in the Shell, Stargate SG-1, and Battlefield 2. Once you unlock it, it just might become your favorite weapon. Sometimes I suspect that fully half the people on any given server I join are using this gun. It combines a high rate of fire, some of the lowest recoil of any SMG, great accuracy, decent damage, and a huge clip to be unmatchably lethal in the hands of almost any player. This gun does everything better than the M4 does except for a very slight increase in recoil and a moderate drop in effective range. Every time I use it it just feels easier to rack up kills than with whatever gun I was using before. That said, I tend to avoid it because it feels like an easy button for the game. So use it for whatever role you play in a match, but be mindful that only using this gun (which you'll be tempted to do) makes you miss out on other fun weapons.
(The P90 is unlocked at Rank 40 Colonel)

Stats

Weapon: Fabrique Nationale P90
Accuracy: 9+ / 12
Damage: 7 / 12
Range: 5 / 12
Fire Rate: 11 / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 50/100
Recoil: low cluster
Reload Time: 2.8 seconds / 3.5 empty
Good Perks/Attachments: Stopping Power, Steady Aim, Red Dot Sight, ACOG Scope
Damage: 20-30
Range: 750-1000 / 350-700 SD
Rate of Fire: 925 RPM Single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-6) / Crouch (1.75-4.5) / Prone (1.5-4)



Light Machines Guns

M249 SAW
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Stats

Used by the U.S. and other NATO militaries. Full auto, like all LMGs. Easily the most accurate LMG under sustained fire, this is the LMG you'd most likely consider for close encounters. Go for headshots with this one when you can, and be careful to fire in burst to conserve ammo unless you expect many enemies to come rushing through the same point.

Info

Weapon: M249 Squad Automatic Weapon (Saw)
Accuracy: 8+ / 12
Damage: 5 / 12
Range: 9 / 12
Fire Rate: 9+ / 12
Mobility: 4 / 12
Clip Size/Reserve Ammo: 100/100
Recoil: moderate clusterr
Reload Time: 6.45 seconds
Good Perks/Attachments: Stopping Power, Grip, Steady Aim, Sleight of Hand, Red Dot Sight, ACOG Scope
Damage: 30-30
Range: 1000-1500
Rate of Fire: 925 RPM
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (4-10) / Crouch (3.5-8) / Prone (3-6)

RPD

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Soviet LMG currently still in use in Asia and Africa. Use in the Soviet Union itself was halted by the AK-47-derived RPK, known to Battlefield 2 players. This is possibly the best LMG overall, compromising between accuracy, damage, and rate of fire. Use for close encounters, long-distance shots, or massive fire as you see fit. Try double tap and learn using the RPD with it, once you get good, you will not be able to go without using double tap with the RPD. Don't forget to include grip+steady aim for the ultimate control with an insane fire rate, with good bullet damage. This makes for the deadliest LMG in the game.

Stats

Weapon: RPD
Accuracy: 7 / 12
Damage: 9 / 12
Range: 9 / 12
Fire Rate: 6 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 100/100
Recoil: moderate cluster
Reload Time: 9.7 seconds
Good Perks/Attachments: Grip, Stopping Power, Double Tap, Steady Aim, Red Dot Sight, ACOG Scope
Damage: 40-40
Range: 1000-1400
Rate of Fire: 700 RPM
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (4-10) / Crouch (3.5-8) / Prone (3-6)

M6OE4

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U.S. general purpose machine gun, used on vehicle mounts and for medium MG support. As the heaviest LMG in the game, this technically inflicts the most damage per bullet, but it has a slow rate of fire and massive recoil. You'll only be able to manage short bursts from this gun if you want to hit something at significant range, and the slow rate of fire means that someone with an assault rifle or SMG has an edge on you if you meet close up. This gun is very good with grip+stopping power+deep impact, just go prone and spam a wall, and watch your kill count go up. Also double tap can work well in close encounters along with grip and steady aim, can make for a very deadly LMG.
(Note: You can unlock the M60 at Rank 19 Master Sergeant)


Stats

Weapon: M60E4
Accuracy: 8 / 12
Damage: 10 / 12
Range: 9 / 12
Fire Rate: 3 / 12
Mobility: 4 / 12
Clip Size/Reserve Ammo: 100/100
Recoil: high random
Reload Time: 9.7 seconds
Good Perks/Attachments: Grip, Double Tap, Steady Aim, Stopping Power, Deep Impact, Red Dot Sight
Damage: 40-50
Range: 1000-1500
Rate of Fire: 600 RPM
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (4-10) / Crouch (3.5-8) / Prone (3-6)


Shotguns

W1200

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The combat version of the American-made pump-action shotgun. You're more likely to get a one-shot kill with this gun than with the M1014, but you'll need to be more accurate with your shots and more careful about taking on groups of enemies. I have yet to test this gun with Double Tap, but I suspect it may give this gun an edge over the M1014 depending on how much the fire rate increases.
Notes:
- Because the shotguns accept individual shells, you can press fire while reloading to halt the reloading process and chamber whichever shell you loaded last, in case you need to attack while reloading.
- The W1200 is unlocked at Rank 2 Private along with Demolitions preset class


Stats

Weapon: Winchester W1200 Defender
Accuracy: 3 / 12
Damage: 11 / 12
Range: 2+ / 12
Fire Rate: 2+ / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 7/21
Recoil: very high upper right
Reload Time: 1 First Shell / 0.5 Next Shell
Good Perks/Attachments: Double Tap, Sleight of Hand, Steady Aim
Damage: 10-40 (per pellet)
Range: 300-500
Rate of Fire: 150 RPM
Penetration: Small Buckshot Pellet
Location Damage Multiplier: Head (1.0) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: 4 Stances / 5.5 Sighted

M1014

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An Italian-made semi-automatic combat shotgun used by the U.S. Armed Forces. The potentially devastating effectiveness of this gun, known well to auto-shotty-hating CounterStrike players everywhere, has been reduced by the use of a 4-shell capacity. You will need to reload this gun constantly when you're not firing it, making Sleight of Hand very useful. If you don't trust your aim enough to use the W1200 or if you're playing on heavily populated servers filled with groups of enemies too large to handle efficiently with pump-action, choose this shotgun.
(Note: The W1014 is unlocked at Rank 31 Captain)

Stats

Weapon: M1014 (Benelli M4 Super 90)
Accuracy: 3+ / 12
Damage: 9+ / 12
Range: 2+ / 12
Fire Rate: 4 / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 4/16
Recoil: moderate/high upper right
Reload Time: 1 First Shell / 0.5 Next Shell
Good Perks/Attachments: Stopping Power, Sleight of Hand, Bandolier, Steady Aim
Damage: 10-30 (per pellet)
Range: 300-600
Rate of Fire: 300 RPM
Penetration: Small / Buckshot Pellet
Location Damage Multiplier: Head (1.0) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: 5 All Stances / 5.5 Sighted


Sniper Rifles

M4A03


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Modified from the Remington 700 hunting rifle and used by the U.S. Marine Corps. Bolt-action. The Marines took the R700 and gave it lower recoil, a larger clip, and improved accuracy at the cost of bullet damage. That's the tradeoff you have to consider when choosing between this gun and the R700. Because it's bolt-action, choosing this gun restricts you to long-range sniping unless you enjoy using a pistol or using a second main weapon with Overkill. Be patient, line up your shot and hold your breath before firing, and remember to change positions after each couple of shots if possible to avoid being located.
Notes:
-The M40A3 is unlocked at Rank 3 Private along with Sniper preset class)
-*Because the bolt action rifles accept individual rounds, you can press fire while reloading to halt the reloading process and chamber whichever round you loaded last, in case you need to attack while reloading.

Stats

Weapon: M40A3
Accuracy: 9+ / 12
Damage: 9+ / 12
Range: 12 / 12
Fire Rate: 2+ / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 5/15
Recoil: moderate/high random
Reload Time: 1.1 First Round / 0.4 Next Round
Good Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2
Damage: 70
Range: 4000-5000
Rate of Fire: 70 RPM Bolt
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.1) / Stomach: (1.1) / Limbs (1.0)
Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13)

M21

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U.S. Army sniper rifle in active service since the Vietnam Era. The Army has switched its standard sniper rifle to the R700-based M24, but they also still use M21s and I guess the makers of CoD4 didn't want a third R700-based rifle in the lineup. The M21 is adapted from the M14, so it basically functions as the M14 was supposed to anyway. The recoil goes from excessive for a battle rifle (M14) to acceptable for a semi-automatic sniper (M21). With the lowest recoil of any sniper rifle, this is the one most likely to be modified with an ACOG and taken to a closer range. Feel free to take several rapid shots at your enemy to take them down instead of the painstaking one shot, one kill method required by the bolt-action rifles. You may wish not to hold your breath when taking several shots in a row, since the recoil is actually increased by taking a breath-held shot.
(Note: The M21 is unlocked at Rank 7 Corporal)

Stats

Weapon: M21
Accuracy: 7 / 12
Damage: 8 / 12
Range: 12 / 12
Fire Rate: 6 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 10/20
Recoil: moderate cluster
Reload Time: 2.5 Seconds / 3.1 seconds empty
Good Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2, ACOG scope
Damage: 70
Range: 4000-5000
Rate of Fire: 1200 RPM Single
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.1) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13)

Dragunov

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Soviet sniper rifle still in active use in the former Soviet nations, the Middle East, and Asia. This gun has an essentially direct tradeoff with the M21: the Dragunov has more power, but the M21 has smaller recoil. If you try pulling off rapid shots with the Dragunov in the same way you would with the M21, be prepared to compensate for the considerable vertical recoil. Take your shots more slowly than with the M21 and think twice before carrying it in close with an ACOG, but otherwise use it in the same way.
(Note: The Dragunov is unlocked at Rank 22 Master Gunnery Sergeant)


Stats

Weapon: Dragunov (SVD, Snayperskaya Vintovka Dragunova)
Accuracy: 7 / 12
Damage: 9+ / 12
Range: 12 / 12
Fire Rate: 6 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 10/20
Recoil: high vertical/random
Reload Time: 2.75 Seconds / 3.5 seconds empty
Good Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2
Damage: 70
Range: 4000-5000
Rate of Fire: 1200 RPM Single
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.5) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13)


R700

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The unmodified Remington 700 hunting rifle. It's larger and more powerful than the M40A3, but kicks like a bionically augmented mule with the largest recoil in the game. As a bolt-action sniper rifle and with only 4 bullets per clip, you should be very discrete about positioning yourself and should follow the rule of "one shot, one kill" very strictly. If that's too boring for you, or if you think you'll need to engage in close quarters occasionally, either build your pistol skills or use Overkill with an SMG.
(Note: The R700 is unlocked at Rank 34 Major)
(Note: *Because the bolt action rifles accept individual rounds, you can press fire while reloading to halt the reloading process and chamber whichever round you loaded last, in case you need to attack while reloading.)

Stats

Weapon: Remington R700
Accuracy: 8+ / 12
Damage: 11 / 12
Range: 12 / 12
Fire Rate: 2+ / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 4/12
Recoil: very high upper right
Reload Time: 2.75 Seconds / 3.5 seconds empty
Good Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2
Damage: 70
Range: 4000-5000
Rate of Fire: 1200 RPM Single
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.1) / Stomach: (1.1) / Limbs (1.0)
Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13)


Barret .50cal

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Used by a number of militaries and special forces worldwide for explosive ordinance disposal and attacks on military hardware (vehicles, buildings, personnel behind significant cover). Semi-automatic. Just so you know, a .50 caliber round is twice the height of a U.S. dollar bill, or about twice as long as your pinky finger. Google it if you want to see an actual round. I'm not sure if the Barrett has the highest penetration of any weapon in the game, but it would make sense. If you like the ability to kill enemies behind cover without using the Deep Penetration perk, this gun delivers. It can be thought of as the semi-auto alternative to the R700 in terms of power, but it's less accurate, and you can't fire a volley of rounds like you can with the M21. It's a matter of personal preference whether you choose this or the R700 for a highest-power sniper rifle, but being semi-auto doesn't make this gun much better at closer range due to the recoil, which is a bit larger than the Dragunov's. If you want power but prefer to fire more rapidly at closer range, choose this over the R700. If you love your accuracy and headshots, choose the R700.
(Note: The Barret .50cal is unlocked at Rank 49 Lieutenant General)


Stats

Weapon: Barrett .50cal (M82, Special Applications Scoped Rifle)
Accuracy: 7 / 12
Damage: 11 / 12
Range: 12 / 12
Fire Rate: 4 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 10/20
Recoil: high upper right
Reload Time: 2.75 Seconds / 3.5 seconds empty
Good Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2
Damage: 70
Range: 4000-5000
Rate of Fire: 1200 RPM Single
Penetration: Large / Large Bullet
Location Damage Multiplier: Head (1.5) / Neck: (1.5) / Torso: (1.5) / Stomach: (1.1) / Limbs (1.0)
Hip Accuracy: Stand (10-15) / Crouch (9.5-14) / Prone (9-13)


Pistols

M9

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This Italian-made U.S. Military 9mm pistol is undoubtedly the weakest of the bunch, but can also fire the most shots before reloading, which is important if it's all you have to rely on against multiple enemies until you can find a better dropped weapon (or in Last Stand). Aim for the head to make the most of your large clip.

The standard service pistol in real life. In the game, it has the biggest clip, but is the weakest of all the pistols. Basically rapid-fire with this gun, because it is weak you're going to need to get as many rounds into the enemy as you can. It shares ammo with the MP5, so the M9 is a good choice in combination with the MP5 so you don't have to use bandolier. Other than that, because of it's weakness, I would not recommend this pistol. Recoil is not too much of a problem with this gun, but if you're aiming for the head you might want to slow down, as the bullets still have the potential to miss. It still recoils, even if it isn't much.

Stats

Weapon: M9 (Beretta 92FS)
Accuracy: low/medium
Damage: low
Range: close
Fire Rate: n/a
Mobility: 12 / 12
Clip Size/Reserve Ammo: 15/30
Recoil: very low cluster
Reload Time: 1.6 Seconds / 1.9 Seconds Empty
Damage: 20-40
Range: 250-500 / 150-350 SD
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-6) / Crouch (2.5-5) / Prone (2-4)


USP .45

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You may remember this pistol from Half-Life 2 and CounterStrike. A favorite of special forces, the USP gives you decent clip size and good accuracy. Consider silencing this one, since you'll retain decent damage while gaining the benefit of silenced shots.

This pistol has quite a handy clip, 12 bullets. A few less than the M9, yes, but also more powerful. You can still spam with it, but you won't have to do it as much as with the M9 because this is a 2-3 hit kill gun. I would recommend slowing down a little, and once you're aiming at them then open fire. Many find this gun better than the Desert Eagle, although it might not have as much power it still has a decent amount of power and can fire many more shots before it has to be reloaded. Recoil isn't too bad, but some might be looking for an absolutely no recoil pistol.

Stats

Weapon: Heckler & Koch USP .45
Accuracy: low/medium
Damage: medium
Range: close
Fire Rate: n/a
Mobility: 12 / 12
Clip Size/Reserve Ammo: 10/20
Recoil: low vertical
Reload Time: 1.6 Seconds / 1.9 Seconds Empty
Damage: 20-40
Range: 450-1000 / 250-650 SD
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-8) / Crouch (2.5-8) / Prone (2-8)


M1911 .45

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The second throwback to Call of Duty's WWII years (but still in active military and law enforcement service worldwide today), this pistol has a smaller clip than the USP but better grouping. Decide for yourself which one suits your needs.

Has a tiny bit more power than the USP .45, but not a ton more. It has the lowest recoil of all the pistols, which is it's biggest bonus. This is probably the best gun for hardcore, it works well silenced and packs enough punch for a one hit pistol kill, and just make your shots count and you won't really need a large clip. Has 8 bullets, a fair amount lower than the USP, but if you like to use pistols more tactically and take more time with your shots instead of spamming, this is the pistol for you. Low recoil, higher damage, and clip size really won't matter if you make your shots count. If you encounter enemies at close range, too, feel free to aim wherever you want, as recoil really isn't a problem with this gun. (Note: The M1911 is unlocked at Rank 16 Gunnery Sergeant)


Stats

Weapon: Colt M1911 .45
Accuracy: low/medium
Damage: medium
Range: close
Fire Rate: n/a
Mobility: 12 / 12
Clip Size/Reserve Ammo: 8/24
Recoil: very low cluster
Reload Time: 1.6 Seconds / 1.9 Seconds Empty
Damage: 20-40
Range: 350-900 / 250-500 SD
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (3-6) / Crouch (2.5-5) / Prone (2-4)


Desert Eagle

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This .50 caliber hand cannon made for Magnum Research is used mainly for competition and sport. Because of its considerable recoil and small magazine, real-life militaries and law enforcement tend not to use it, despite what CounterStrike may lead you to believe. Also, the .50 caliber Action Express pistol round, only slightly smaller than the average thumb, is overkill for a human target. Given that, every soldier in the CoD4 world must have bionic wrists to be able to fire the Deagle as quickly and accurately you can in multiplayer. Use this pistol if you like to go for pistol kills frequently instead of using the pistol as a second or last resort. It's very loud and not silenceable, so don't use it if you favor stealth. To account for the recoil, aim at your target's middle or lower torso and fire as fast as you can; they should go down in short order. You'll get a separate golden Deagle when you hit rank 55; there's no performance difference between it and the normal gun.

Because this is a .50 caliber gun, it packs the biggest punch. It is a very strong pistol and has the best range, so consider this for your sniper class. However, it has huge recoil and the clip isn't as big as liked, so if the target is far away or in motion, take time with your shots. If they are close, aim around the torso if not a bit higher and spam shots. The recoil will make the bullets go higher than wanted, but if you are aiming at the middle of the body you should still hit them. It would be idiotic to use this as a stealth class however. The muzzle flash is bright and the sound is loud, and this gun is not silenceable. If you like to use pistols a lot, this is a great choice due to its power. This is a 2 hit kill gun, unless you get a headshot, then it's 1 hit. Of course if they are using Juggernaut then no, but for everyone else yes. You might have seen this gun with a shiny golden finish. This gun can be unlocked golden at level 55. Many people love it with a golden finish, so remember, if you prestiege you will lose it. Many people prestiege and then are unhappy with their decision simply because t hey have to work forever to get their golden Desert Eagle back.
Notes:
-The regular Desert Eagle is unlocked at Rank 43 Brigadier General
-The Gold Desert Eagle (Shown in the picture below) is unlocked at Rank 55 Commander

Stats

Weapon: Israel Military Industries Desert Eagle
Accuracy: medium
Damage: high
Range: close
Fire Rate: n/a
Mobility: 12 / 12
Clip Size/Reserve Ammo: 7/14
Recoil: moderate/high vertical
Reload Time: 1.96 Seconds / 2.1 Seconds Empty
Damage: 30-50
Range: 350-1200 / No Silencer
Rate of Fire:1200 RPM single
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-4) / Crouch (1.5-3) / Prone (1-2)


Equipment

Frag Grenade

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Frag Grenades: When you press the grenade key, you'll lob a grenade with a 5-second fuse on it. Unless you want to flush enemies out of hiding or get the nade lobbed back at you, this isn't a good idea. Instead, hold the key down. Your crosshairs will start pulsing, and the grenade will explode at the fifth pulse. For best results, lob the grenade at your opponent at the third or fourth pulse (fourth if they're close) and they won't have time to react. You can throw any frag grenade you're standing on by hitting the grenade key. This takes a second or two, so unless you have no other choice, run instead of going for the throw. Also, you can kill yourself by throwing a friend's grenade even if friendly fire is off.


Stats

Frag Grenade
Damage: 300-75 / 15 Direct Impact
Range: 0-256
Fuse/Detonator: 5 seconds / 2.5 Martdrom
Other: "Cooking", synchronized, beats to seconds

Flashbang Grenade

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Flashbang Grenades: Has no timer. Sets off a loud bang and a bright flash about two seconds after it is thrown, blinding anyone facing it (including you but not your teammates if FF is off) for several seconds. Blinded players can still move and fire freely, so be careful of wild fire when you flash and enter an area.


Stats

Flashbang Grenade
Damage: 0 / 15 Direct Impact
Range: 200-800
Fuse/Detonator: 1 second
Other: Detonates at exactly one second

Stun Grenade

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Stun Grenades: Has no timer; goes off two seconds after thrown. Momentarily blinds those in its radius and slows their motion and turning for several seconds. You don't have to be facing it for it to stun you. Ideally you should use this on enemies with their backs to you so you can take a leisurely headshot or backstab.

Stats

Stun Grenade
Damage: 40-1 / 15 Direct Impact
Range: 0-512
Fuse/Detonator: 1 second
Other: Only detonates after touching ground

Smoke Grenade

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Smoke Grenades: The smoke grenades in CoD4 are very effective when compared to other fps games. After tossing one, you will notice the area really becomes impossible to see, and therefore proving great cover for getting across an area with snipers, or campers. It is also great for taking over an objective. Toss one down and move around a bit in the smoke, the enemy won't be able to spot you.

Stats

Smoke Grenade
Damage: 0 / 15 Direct Impact
Range: 200-800

Knife

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Knife: : Hit melee to whip out the knife regardless of how impossible it is to carry your potentially heavy gun in one hand and slash quickly and effectively with the other. The combat knife one-shot kills any target, unless you're on a feedback FF server where the damage you inflict on friendlies goes to you instead. In that case, you take damage to within one point of death. I'm not sure on how the game decides to have you stab or slash someone... perhaps you slash if you're strafing. Slashing is rather quick, whereas stabbing has a recovery time of a couple seconds, which can be perilous if you miss your target but the stab animation happens anyway.

Stats

Knife
Damage: 135
Range: 0-20
Other: Great for quiet kills
Melee Attack - 64 Melee Charge - 128 (Thanks to Luft for the fix)



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Weapon Attachments

Grenade Launcher

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Grenade Launcher: (assault rifles) (replaces Tier One perk): The n00b tube! Equip this attachment to bring up the grenade reticule, and fire. The impact grenade won't arm until a second or two after leaving the barrel, so aim for at least medium-distance targets. The exception is impact kills. If you can hit someone up close with an undetonated grenade, they die instantly! The kill icon is rather amusing.

Stats

Grenade Launcher
Damage: 155-25 / 135 Direct Impact
Range: 0-300
Fuse/Detonator: 375 Range To Activate
Other: Will not detonate under 375 range
Cannot use Perk 1.

Silencer

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Silencer: (assault rifles 75, SMGs 75, pistols): A silenced weapon suffers a 2+ penalty to range and an unspecified minor penalty to damage, but when fired it won't appear on enemy radar. I believe the silencer reduces recoil somewhat as well. Use if you don't want to be detected as easily.


Stats

Silencer
Damage: Minor Penalty
Range: 2+ Penalty
Other: Allows to player to go undetected, but can still be seen by UAV if not using UAV jammer

Red Dot Site

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Red Dot Sight: (assault rifles 25, SMGs 25, LMGs 25, shotguns 25): Replaces your weapon's iron sights with a battery-powered laser red dot sight. If you have trouble lining up shots easily with the iron sights, switch to the red dot. The laser dot will obscure your target at long range, but it's bright and easy to aim quickly. I always use this if I don't need any other attachment for my primary weapon.

Stats

Red Dot Sight
Type: Precision Reflex Sight
Other: Great attachment for any weapon that can use it. Allows the use of perk 1, unlike some other attachments.

Grip

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Grip: (LMGs 75, shotguns 75) (replaces Tier One perk): Increases weapon accuracy by 3 and therefore decreases recoil. A considerable benefit for high-recoil weapons if you don't mind losing the Tier One perk; not really necessary for the relatively low-recoil SAW LMG.

Stats

Grip
Pro: +3 Accuracy
Con: Cannot use perk 1.
Other: This is a great attachment for the M60. The M60 has the most powerful shot out of all of the LMGs, but has a problem with recoil and not being so accurate. If you put grip, stopping power and deep impact, the M60 turns into a monster if played correctly.


Acog Scope

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ACOG Scope: (assault rifles 150, SMGs 150, LMGs 150, sniper rifles 100) Advanced Combat Optical Gunsight. A telescopic sight intermediate between the iron sight/red dot zoom and the sniper scope zoom, with a reticule illuminated by radioactive tritium. Decreases accuracy by 1 and increases range by 2+. Use with fairly accurate weapons that you prefer to use at long range if you can't line up or reach enemies with the iron/red dot sights.

Stats

ACOG Scope
Accuracy: -1
Range: +2


Last edited by xAndy ; edited 1 time in total

The following 2 users thanked xAndy for this useful post:

Deppers (01-17-2012), -Rukus (12-15-2011)
#2. Posted:
Elite-ModMenu
  • Challenger
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Nice Job i really like it. This should be a sticky!!!!
Great work
#3. Posted:
xAndy
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xXxSWRxLegiTxXx wrote Nice Job i really like it. This should be a sticky!!!!
Great work



thanks for the feedback
#4. Posted:
WarHeadinc
  • Summer 2023
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xXxSWRxLegiTxXx wrote Nice Job i really like it. This should be a sticky!!!!
Great work


I agree. This took to much time. I love it. Should be on Sticky


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#5. Posted:
xAndy
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WarHeadinc wrote
xXxSWRxLegiTxXx wrote Nice Job i really like it. This should be a sticky!!!!
Great work


I agree. This took to much time. I love it. Should be on Sticky


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thanks bro
#6. Posted:
-Rukus
  • Prospect
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Nice job man! definitely should be a sticky!!
#7. Posted:
xAndy
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Samson-De-Rukus wrote Nice job man! definitely should be a sticky!!



thanks for the support
#8. Posted:
SM0kED
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lmfao why would you put this, i mean its a good post but this game is like 5 years old everyone an there
mother knows what the gunz are you how they work
an they deff know witch ones are good or not.

But anyways nice post ;)
#9. Posted:
Hilton
  • Winter 2020
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Nice post man, must of taken some time.

Glad to see people putting some effort into posts for a change
#10. Posted:
Deppers
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Nice post! Great detail and work put into it! I might start playing cod 4 again now xD thanks =]
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