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CoD WaW PC Help!
Posted:

CoD WaW PC Help!Posted:

iZero
  • Rising Star
Status: Offline
Joined: Jun 25, 201013Year Member
Posts: 782
Reputation Power: 35
Status: Offline
Joined: Jun 25, 201013Year Member
Posts: 782
Reputation Power: 35
I Installed CoD WaW And Got This Error



----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 1841 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Waited 31 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Error initializing direct sound instance! -2005401480
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: Home-PC
PC IP: 192.168.1.6
end $init 1846 ms
--- Common Initialization Complete ---
Waited 577 msec for asset 'loadscreen_mak' of type 'material'.
Waited 10 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 9 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 3 msec for asset 'loadscreen_see1' of type 'material'.
Waited 3 msec for asset 'loadscreen_see2' of type 'material'.
Waited 10 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 14 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 1 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 3 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 3 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: C:\Users\Home\Desktop\Call.of.Duty.World.at.War.Full-Rip.Skullptura\Call of Duty - World at War
Error: Unable to initialize punkbuster. Punkbuster is disabled
Huffman Took 2 Milliseconds
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(11 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames......
'6' is not a valid value for dvar 'dw_numaccounts'
Domain is any integer from -1 to 5

Populated dw_user dvars with 6 accounts
harasoo
Diegoportos
wsbreaker
hfgdgrj
smokekilla
Kreivin
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Save Message First Frame Shown: 8541
Error: ### Streaming file does not have the PRIV chunk: sound/Stream\Music\Mission\sniper\final\mx_brave_soldat.wav
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Unknown command "splitscreen"
unknown UI script ; in block:
"play" "mouse_click" ; "open" "popmenu_newgame" ; "exec" "set onlinegame 0; set systemlink 0" ; ; "LOCAL_ARCADE_RESET" ;
"exec" "set zombiemode 0" ; ;
Can't load a map without a player profile selected.


Unhandled exception caught

Com_TouchMemory: 0 msec. Using sum: 0


Any Help? + Rep To Anyone That Helps Get This Working.
#2. Posted:
halowen
  • Junior Member
Status: Offline
Joined: Sep 12, 200914Year Member
Posts: 74
Reputation Power: 2
Status: Offline
Joined: Sep 12, 200914Year Member
Posts: 74
Reputation Power: 2
Try to re install. if its bought on steam then right click on the game then click properties then local files then view integrity of the game cache. If you cracked it download a different one.
#3. Posted:
VEVO
  • TTG Destroyer
Status: Offline
Joined: Sep 13, 201013Year Member
Posts: 7,299
Reputation Power: 306
Status: Offline
Joined: Sep 13, 201013Year Member
Posts: 7,299
Reputation Power: 306
click:
Start>Control Panel>Sound

Right Click on the default playback device (e.g. Speakers) and click properties. From there select the Advanced tab.
To eliminate this error the default playback format must be set at 24 bit 48000Hz (Studio Quality). Simply select this from the dropdown list and apply the settings.

Try launching the game now-Everything should run fine

i hope this helps

This was a copy and paste but it seems to work. Try it.
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