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MW3 Dvars for MP (ALOT)
Posted:

MW3 Dvars for MP (ALOT)Posted:

xTTGxLE3xDUBSTEPx
  • Junior Member
Status: Offline
Joined: May 30, 201014Year Member
Posts: 96
Reputation Power: 3
Status: Offline
Joined: May 30, 201014Year Member
Posts: 96
Reputation Power: 3
Here is a massive list of dvars. Only the modders will understand.

Heres the list:

aBg_shock_volum:.string "bg_shock_volume_%s" # DATA XREF: sub_820DC8A8+50o
.rdata:820034C4 # sub_820DC8A8+60o
.rdata:820034C4 .byte 0
.rdata:820034D7 .align 2
.rdata:820034D8 aRemoteContro_1:.string "Remote-controlled missile left/right steering speed."
.rdata:820034D8 # DATA XREF: sub_820DC970+1134o
.rdata:820034D8 # sub_820DC970+1140o
.rdata:820034D8 .byte 0
.rdata:8200350D .align 4
.rdata:82003510 aMissileremot_1:.string "missileRemoteSteerYawRate"
.rdata:82003510 # DATA XREF: sub_820DC970+112Co
.rdata:82003510 # sub_820DC970+1148o
.rdata:82003510 .byte 0
.rdata:8200352A .align 2
.rdata:8200352C aMissileremot_0:.string "missileRemoteSteerPitchRate"
.rdata:8200352C # DATA XREF: sub_820DC970+1108o
.rdata:8200352C # sub_820DC970+1120o
.rdata:8200352C .byte 0
.rdata:82003548 aRemoteContro_0:.string "Remote-controlled missile up/down steering speed."
.rdata:82003548 # DATA XREF: sub_820DC970+1100o
.rdata:82003548 # sub_820DC970+1110o
.rdata:82003548 .byte 0
.rdata:8200357A .align 2
.rdata:8200357C aMissileremotes:.string "missileRemoteSteerPitchRange"
.rdata:8200357C # DATA XREF: sub_820DC970+10DCo
.rdata:8200357C # sub_820DC970+10F0o
.rdata:8200357C .byte 0
.rdata:82003599 .align 4
.rdata:820035A0 aRemoteControll:.string "Remote-controlled missile allowed up/down range. To keep players from steering missiles above the horizon."
.rdata:820035A0 # DATA XREF: sub_820DC970+10D8o
.rdata:820035A0 # sub_820DC970+10E4o
.rdata:820035A0 .byte 0
.rdata:8200360C aBo: .string "B" # DATA XREF: sub_820DC970+10D0o
.rdata:8200360C # sub_820DC970+10F4r
.rdata:8200360C .byte 0
.rdata:8200360F .align 4
.rdata:82003610 flt_82003610: .float -180.0 # DATA XREF: sub_820DC970+10C8o
.rdata:82003610 # sub_820DC970+10E8r ...
.rdata:82003614 aBg_shieldhit_2:.string "bg_shieldHitEncodeHeightVM"
.rdata:82003614 # DATA XREF: sub_820DC970+10A0o
.rdata:82003614 # sub_820DC970+10BCo
.rdata:82003614 .byte 0
.rdata:8200362F .align 4
.rdata:82003630 aTheDecodingR_0:.string "The decoding range, in height, of a client's viewmodel shield."
.rdata:82003630 # DATA XREF: sub_820DC970+1098o
.rdata:82003630 # sub_820DC970+10A8o
.rdata:82003630 .byte 0
.rdata:8200366F .align 4
.rdata:82003670 aBg_shieldhit_1:.string "bg_shieldHitEncodeWidthVM"
.rdata:82003670 # DATA XREF: sub_820DC970+1074o
.rdata:82003670 # sub_820DC970+1084o
.rdata:82003670 .byte 0
.rdata:8200368A .align 2
.rdata:8200368C aTheDecodingRan:.string "The decoding range, in width, of a client's viewmodel shield."
.rdata:8200368C # DATA XREF: sub_820DC970+1070o
.rdata:8200368C # sub_820DC970+107Co
.rdata:8200368C .byte 0
.rdata:820036CA .align 2
.rdata:820036CC aA_4: .string "-" # DATA XREF: sub_820DC970+1068o
.rdata:820036CC # sub_820DC970+1088r ...
.rdata:820036CC .byte 0
.rdata:820036CF .align 4
.rdata:820036D0 aBg_shieldhit_0:.string "bg_shieldHitEncodeHeightWorld"
.rdata:820036D0 # DATA XREF: sub_820DC970+103Co
.rdata:820036D0 # sub_820DC970+104Co
.rdata:820036D0 .byte 0
.rdata:820036EE .align 4
.rdata:820036F0 aTheEncodingR_0:.string "The encoding range, in height, of a client's world shield. A hit in this range is encoded into one of 8 rows."
.rdata:820036F0 # DATA XREF: sub_820DC970+1034o
.rdata:820036F0 # sub_820DC970+1044o
.rdata:820036F0 .byte 0
.rdata:8200375F .align 4
.rdata:82003760 asc_82003760: .string "-+" # DATA XREF: sub_820DC970+102Co
.rdata:82003760 # sub_820DC970+1054r
.rdata:82003760 .byte 0
.rdata:82003763 .align 3
.rdata:82003768 aTheEncodingRan:.string "The encoding range, in width, of a client's world shield. A hit in this range is encoded into one of 16 collumns."
.rdata:82003768 # DATA XREF: sub_820DC970+1008o
.rdata:82003768 # sub_820DC970+1014o
.rdata:82003768 .byte 0
.rdata:820037DB .align 2
.rdata:820037DC aBg_shieldhiten:.string "bg_shieldHitEncodeWidthWorld"
.rdata:820037DC # DATA XREF: sub_820DC970+1000o
.rdata:820037DC # sub_820DC970+1018o
.rdata:820037DC .byte 0
.rdata:820037F9 .align 2
.rdata:820037FC asc_820037FC: .string "-`" # DATA XREF: sub_820DC970+FF8o
.rdata:820037FC # sub_820DC970+101Cr
.rdata:820037FC .byte 0
.rdata:820037FF .align 4
.rdata:82003800 aUsetagflashsil:.string "useTagFlashSilenced" # DATA XREF: sub_820DC970+FD8o
.rdata:82003800 # sub_820DC970+FE8o
.rdata:82003800 .byte 0
.rdata:82003814 .align 3
.rdata:82003818 aWhenTrueSilenc:.string "When true, silenced weapons will use \"tag_flash_silenced\" instead of \"tag_flash\"."
.rdata:82003818 # DATA XREF: sub_820DC970+FD4o
.rdata:82003818 # sub_820DC970+FDCo
.rdata:82003818 .byte 0
.rdata:8200386A .align 2
.rdata:8200386C aBullet_ricoche:.string "bullet_ricochetBaseChance"
.rdata:8200386C # DATA XREF: sub_820DC970+FB4o
.rdata:8200386C # sub_820DC970+FC0o
.rdata:8200386C .byte 0
.rdata:82003886 .align 2
.rdata:82003888 aTheBaseChanceA:.string "The base chance a bullet has of ricocheting off of a riot shield."
.rdata:82003888 # DATA XREF: sub_820DC970+FACo
.rdata:82003888 # sub_820DC970+FB8o
.rdata:82003888 .byte 0
.rdata:820038CA .align 2
.rdata:820038CC aBullet_penetra:.string "bullet_penetrationMinFxDist"
.rdata:820038CC # DATA XREF: sub_820DC970+F80o
.rdata:820038CC # sub_820DC970+F8Co
.rdata:820038CC .byte 0
.rdata:820038E8 aMinDistanceAPe:.string "Min distance a penetrated bullet must travel before it'll trigger the effects"
.rdata:820038E8 # DATA XREF: sub_820DC970+F7Co
.rdata:820038E8 # sub_820DC970+F88o
.rdata:820038E8 .byte 0
.rdata:82003936 .align 2
.rdata:82003938 aDa: .string "D" # DATA XREF: sub_820DC970+F70o
.rdata:82003938 # sub_820DC970+F90r ...
.rdata:82003938 .byte 0
.rdata:8200393B .align 2
.rdata:8200393C aAffectPlayerSM:.string "Affect player's movement speed duringi shellshock"
.rdata:8200393C # DATA XREF: sub_820DC970+F4Co
.rdata:8200393C # sub_820DC970+F54o
.rdata:8200393C .byte 0
.rdata:8200396E .align 4
.rdata:82003970 aTheTimeForTh_0:.string "The time for the shellshock player control to fade in seconds"
.rdata:82003970 # DATA XREF: sub_820DC970+F24o
.rdata:82003970 # sub_820DC970+F30o
.rdata:82003970 .byte 0
.rdata:820039AE .align 4
.rdata:820039B0 aSensitivitySca:.string "Sensitivity scale to apply to a shellshocked player"
.rdata:820039B0 # DATA XREF: sub_820DC970+EF8o
.rdata:820039B0 # sub_820DC970+F08o
.rdata:820039B0 .byte 0
.rdata:820039E4 .align 3
.rdata:820039E8 aMaximumYawMove:.string "Maximum yaw movement rate while shell shocked in degrees per second"
.rdata:820039E8 # DATA XREF: sub_820DC970+EC4o
.rdata:820039E8 # sub_820DC970+ED4o
.rdata:820039E8 .byte 0
.rdata:82003A2C .align 4
.rdata:82003A30 aMaximumPitchMo:.string "Maximum pitch movement rate while shellshocked in degrees per second"
.rdata:82003A30 # DATA XREF: sub_820DC970+E98o
.rdata:82003A30 # sub_820DC970+EA8o
.rdata:82003A30 .byte 0
.rdata:82003A75 .align 2
.rdata:82003A78 aAlterPlayerCon:.string "Alter player control during shellshock"
.rdata:82003A78 # DATA XREF: sub_820DC970+E78o
.rdata:82003A78 # sub_820DC970+E80o
.rdata:82003A78 .byte 0
.rdata:82003A9F .align 4
.rdata:82003AA0 aTheDelayFromTh:.string "The delay from the end of the shell shock to the end of the sound modification"
.rdata:82003AA0 # DATA XREF: sub_820DC970+E48o
.rdata:82003AA0 # sub_820DC970+E54o
.rdata:82003AA0 .byte 0
.rdata:82003AEF .align 4
.rdata:82003AF0 aZ: .string "-z" # DATA XREF: sub_820DC970+E40o
.rdata:82003AF0 # sub_820DC970+E64r ...
.rdata:82003AF0 .byte 0
.rdata:82003AF3 .align 2
.rdata:82003AF4 aShellShockSo_4:.string "Shell shock sound wet level"
.rdata:82003AF4 # DATA XREF: sub_820DC970+E1Co
.rdata:82003AF4 # sub_820DC970+E28o
.rdata:82003AF4 .byte 0
.rdata:82003B10 aShellShockSo_3:.string "Shell shock sound dry level"
.rdata:82003B10 # DATA XREF: sub_820DC970+DE8o
.rdata:82003B10 # sub_820DC970+DFCo
.rdata:82003B10 .byte 0
.rdata:82003B2C aShellShockSo_2:.string "Shell shock sound room type"
.rdata:82003B2C # DATA XREF: sub_820DC970+DC4o
.rdata:82003B2C # sub_820DC970+DD4o
.rdata:82003B2C .byte 0
.rdata:82003B48 aSoundLoopEndOf:.string "Sound loop end offset time from the end of the shellshock in seconds"
.rdata:82003B48 # DATA XREF: sub_820DC970+D90o
.rdata:82003B48 # sub_820DC970+D9Co
.rdata:82003B48 .byte 0
.rdata:82003B8D .align 4
.rdata:82003B90 asc_82003B90: .string "+@" # DATA XREF: sub_820DC970+D8Co
.rdata:82003B90 # sub_820DC970+DACr ...
.rdata:82003B90 .byte 0
.rdata:82003B93 .align 2
.rdata:82003B94 flt_82003B94: .float -10.0 # DATA XREF: sub_820DC970+D84o
.rdata:82003B94 # sub_820DC970+DA0r ...
.rdata:82003B98 aShellShockSo_1:.string "Shell shock sound loop fade time in seconds"
.rdata:82003B98 # DATA XREF: sub_820DC970+D60o
.rdata:82003B98 # sub_820DC970+D6Co
.rdata:82003B98 .byte 0
.rdata:82003BC4 aShellShockSo_0:.string "Shell shock sound fade out time in seconds"
.rdata:82003BC4 # DATA XREF: sub_820DC970+D30o
.rdata:82003BC4 # sub_820DC970+D3Co
.rdata:82003BC4 .byte 0
.rdata:82003BEF .align 4
.rdata:82003BF0 aShellShockSoun:.string "Shell shock sound fade in time in seconds"
.rdata:82003BF0 # DATA XREF: sub_820DC970+D04o
.rdata:82003BF0 # sub_820DC970+D10o
.rdata:82003BF0 .byte 0
.rdata:82003C1A .align 2
.rdata:82003C1C aPlayShellShock:.string "Play shell shock sound"
.rdata:82003C1C # DATA XREF: sub_820DC970+CD8o
.rdata:82003C1C # sub_820DC970+CE0o
.rdata:82003C1C .byte 0
.rdata:82003C33 .align 2
.rdata:82003C34 aTheTimeForTheS:.string "The time for the shellshock kick effect to fade"
.rdata:82003C34 # DATA XREF: sub_820DC970+CACo
.rdata:82003C34 # sub_820DC970+CBCo
.rdata:82003C34 .byte 0
.rdata:82003C64 aShellShockKick:.string "Shell shock kick radius"
.rdata:82003C64 # DATA XREF: sub_820DC970+C84o
.rdata:82003C64 # sub_820DC970+C90o
.rdata:82003C64 .byte 0
.rdata:82003C7C aThePeriodOfThe:.string "The period of the shellshock view kick effect"
.rdata:82003C7C # DATA XREF: sub_820DC970+C54o
.rdata:82003C7C # sub_820DC970+C64o
.rdata:82003C7C .byte 0
.rdata:82003CAA .align 4
.rdata:82003CB0 aInSecondsHow_0:.string "In seconds, how soon from the end of the effect to start blending out the screengrab layer."
.rdata:82003CB0 # DATA XREF: sub_820DC970+C20o
.rdata:82003CB0 # sub_820DC970+C30o
.rdata:82003CB0 .byte 0
.rdata:82003D0C .align 4
.rdata:82003D10 aInSecondsHowSo:.string "In seconds, how soon from the end of the effect to start blending out the whiteout layer."
.rdata:82003D10 # DATA XREF: sub_820DC970+BF4o
.rdata:82003D10 # sub_820DC970+C04o
.rdata:82003D10 .byte 0
.rdata:82003D6A .align 4
.rdata:82003D70 aTheAmountOfT_1:.string "The amount of time in seconds for the shellshock effect to fade"
.rdata:82003D70 # DATA XREF: sub_820DC970+BD0o
.rdata:82003D70 # sub_820DC970+BE0o
.rdata:82003D70 .byte 0
.rdata:82003DB0 aTheAmountOfT_0:.string "The amount of time in seconds for the shellshock effect to blend"
.rdata:82003DB0 # DATA XREF: sub_820DC970+B94o
.rdata:82003DB0 # sub_820DC970+BA4o
.rdata:82003DB0 .byte 0
.rdata:82003DF1 .align 2
.rdata:82003DF4 aShellShockScre:.string "Shell shock screen effect type"
.rdata:82003DF4 # DATA XREF: sub_820DC970+B68o
.rdata:82003DF4 # sub_820DC970+B74o
.rdata:82003DF4 .byte 0
.rdata:82003E13 .align 2
.rdata:82003E14 aShellshock_e_0:.string "shellshock_end_abort"
.rdata:82003E14 # DATA XREF: sub_820DC970+B48o
.rdata:82003E14 # sub_820DC970+B54o ...
.rdata:82003E14 .byte 0
.rdata:82003E29 .align 2
.rdata:82003E2C aShellshockAbor:.string "Shellshock aborted end sound alias"
.rdata:82003E2C # DATA XREF: sub_820DC970+B40o
.rdata:82003E2C # sub_820DC970+B50o
.rdata:82003E2C .byte 0
.rdata:82003E4F .align 4
.rdata:82003E50 aShellshock_end:.string "shellshock_end" # DATA XREF: sub_820DC970+B1Co
.rdata:82003E50 # sub_820DC970+B2Co
.rdata:82003E50 .byte 0
.rdata:82003E5F .align 4
.rdata:82003E60 aShellshockEndS:.string "Shellshock end sound alias"
.rdata:82003E60 # DATA XREF: sub_820DC970+B18o
.rdata:82003E60 # sub_820DC970+B24o
.rdata:82003E60 .byte 0
.rdata:82003E7B .align 2
.rdata:82003E7C aTheSoundThatGe:.string "The sound that gets blended with the shellshock loop alias"
.rdata:82003E7C # DATA XREF: sub_820DC970+AF8o
.rdata:82003E7C # sub_820DC970+B04o
.rdata:82003E7C .byte 0
.rdata:82003EB7 .align 2
.rdata:82003EB8 aShellshock_l_0:.string "shellshock_loop_silent"
.rdata:82003EB8 # DATA XREF: sub_820DC970+AF0o
.rdata:82003EB8 # sub_820DC970+AFCo
.rdata:82003EB8 .byte 0
.rdata:82003ECF .align 4
.rdata:82003ED0 aShellshock_loo:.string "shellshock_loop" # DATA XREF: sub_820DC970+ACCo
.rdata:82003ED0 # sub_820DC970+ADCo
.rdata:82003ED0 .byte 0
.rdata:82003EE0 aShellshockLoop:.string "Shellshock loop alias"
.rdata:82003EE0 # DATA XREF: sub_820DC970+AC8o
.rdata:82003EE0 # sub_820DC970+AD4o
.rdata:82003EE0 .byte 0
.rdata:82003EF6 .align 2
.rdata:82003EF8 aPlayer_dmgti_2:.string "player_dmgtimer_flinchTime"
.rdata:82003EF8 # DATA XREF: sub_820DC970+AA0o
.rdata:82003EF8 # sub_820DC970+AB0o
.rdata:82003EF8 .byte 0
.rdata:82003F13 .align 2
.rdata:82003F14 aMaximumTimeT_0:.string "Maximum time to play flinch animations"
.rdata:82003F14 # DATA XREF: sub_820DC970+A9Co
.rdata:82003F14 # sub_820DC970+AA4o
.rdata:82003F14 .byte 0
.rdata:82003F3B .align 2
.rdata:82003F3C aMaximumTimeToP:.string "Maximum time to play stumble animations"
.rdata:82003F3C # DATA XREF: sub_820DC970+A74o
.rdata:82003F3C # sub_820DC970+A7Co
.rdata:82003F3C .byte 0
.rdata:82003F64 aPlayer_dmgti_1:.string "player_dmgtimer_stumbleTime"
.rdata:82003F64 # DATA XREF: sub_820DC970+A70o
.rdata:82003F64 # sub_820DC970+A84o
.rdata:82003F64 .byte 0
.rdata:82003F80 aPlayer_dmgti_0:.string "player_dmgtimer_maxTime"
.rdata:82003F80 # DATA XREF: sub_820DC970+A50o
.rdata:82003F80 # sub_820DC970+A5Co
.rdata:82003F80 .byte 0
.rdata:82003F98 aTheMaximumTime:.string "The maximum time that the player is slowed due to damage"
.rdata:82003F98 # DATA XREF: sub_820DC970+A48o
.rdata:82003F98 # sub_820DC970+A54o
.rdata:82003F98 .byte 0
.rdata:82003FD1 .align 2
.rdata:82003FD4 aDA: .string "D;" # DATA XREF: sub_820DC970+A40o
.rdata:82003FD4 # sub_820DC970+A64r
.rdata:82003FD4 .byte 0
.rdata:82003FD8 aTheTimeInMilli:.string "The time in milliseconds that the player is slowed down per point of damage"
.rdata:82003FD8 # DATA XREF: sub_820DC970+A1Co
.rdata:82003FD8 # sub_820DC970+A28o
.rdata:82003FD8 .byte 0
.rdata:82004024 aPlayer_dmgtime:.string "player_dmgtimer_timePerPoint"
.rdata:82004024 # DATA XREF: sub_820DC970+A14o
.rdata:82004024 # sub_820DC970+A30o
.rdata:82004024 .byte 0
.rdata:82004041 .align 2
.rdata:82004044 aPlayer_turnani:.string "player_turnAnims" # DATA XREF: sub_820DC970+9F4o
.rdata:82004044 # sub_820DC970+A04o
.rdata:82004044 .byte 0
.rdata:82004055 .align 2
.rdata:82004058 aUseAnimationsT:.string "Use animations to turn a player's model in multiplayer"
.rdata:82004058 # DATA XREF: sub_820DC970+9F0o
.rdata:82004058 # sub_820DC970+9F8o
.rdata:82004058 .byte 0
.rdata:8200408F .align 4
.rdata:82004090 aPlayer_spectat:.string "player_spectateSpeedScale"
.rdata:82004090 # DATA XREF: sub_820DC970+9CCo
.rdata:82004090 # sub_820DC970+9E0o
.rdata:82004090 .byte 0
.rdata:820040AA .align 2
.rdata:820040AC aTheScaleApplie:.string "The scale applied to the player speed when spectating"
.rdata:820040AC # DATA XREF: sub_820DC970+9C4o
.rdata:820040AC # sub_820DC970+9D4o
.rdata:820040AC .byte 0
.rdata:820040E2 .align 2
.rdata:820040E4 aPlayer_strafea:.string "player_strafeAnimCosAngle"
.rdata:820040E4 # DATA XREF: sub_820DC970+9A0o
.rdata:820040E4 # sub_820DC970+9ACo
.rdata:820040E4 .byte 0
.rdata:820040FE .align 4
.rdata:82004100 aCosineOfTheAng:.string "Cosine of the angle which player starts using strafe animations"
.rdata:82004100 # DATA XREF: sub_820DC970+998o
.rdata:82004100 # sub_820DC970+9A4o
.rdata:82004100 .byte 0
.rdata:82004140 aPlayer_movethr:.string "player_moveThreshhold"
.rdata:82004140 # DATA XREF: sub_820DC970+970o
.rdata:82004140 # sub_820DC970+97Co
.rdata:82004140 .byte 0
.rdata:82004156 .align 2
.rdata:82004158 aTheSpeedAtWhic:.string "The speed at which the player is considered to be moving for the purposes of \n"
.rdata:82004158 # DATA XREF: sub_820DC970+968o
.rdata:82004158 # sub_820DC970+974o
.rdata:82004158 .string "view model bob and multiplayer model movement"
.rdata:82004158 .byte 0
.rdata:820041D4 flt_820041D4: .float 9.9999999e-9 # DATA XREF: sub_820DC970+960o
.rdata:820041D4 # sub_820DC970+980r
.rdata:820041D8 aPlayer_runthre:.string "player_runThreshhold"
.rdata:820041D8 # DATA XREF: sub_820DC970+93Co
.rdata:820041D8 # sub_820DC970+948o
.rdata:820041D8 .byte 0
.rdata:820041ED .align 4
.rdata:820041F0 aTheSpeedThresh:.string "The speed threshold before a player is considered to be running forwards"
.rdata:820041F0 # DATA XREF: sub_820DC970+938o
.rdata:820041F0 # sub_820DC970+944o
.rdata:820041F0 .byte 0
.rdata:82004239 .align 2
.rdata:8200423C aB: .string "B_" # DATA XREF: sub_820DC970+934o
.rdata:8200423C # sub_820DC970+954r ...
.rdata:8200423C .byte 0
.rdata:8200423F .align 4
.rdata:82004240 flt_82004240: .float 50000.0 # DATA XREF: sub_820DC970+92Co
.rdata:82004240 # sub_820DC970+94Cr
.rdata:82004244 aTheDelayBefore:.string "The delay before playing the breathe in sound"
.rdata:82004244 # DATA XREF: sub_820DC970+90Co
.rdata:82004244 # sub_820DC970+914o
.rdata:82004244 .byte 0
.rdata:82004272 .align 2
.rdata:82004274 aPlayer_breat_0:.string "player_breath_snd_delay"
.rdata:82004274 # DATA XREF: sub_820DC970+904o
.rdata:82004274 # sub_820DC970+91Co
.rdata:82004274 .byte 0
.rdata:8200428C aPlayer_breath_:.string "player_breath_snd_lerp"
.rdata:8200428C # DATA XREF: sub_820DC970+8DCo
.rdata:8200428C # sub_820DC970+8E8o
.rdata:8200428C .byte 0
.rdata:820042A3 .align 2
.rdata:820042A4 aTheInterpolati:.string "The interpolation rate for the player hold breath sound"
.rdata:820042A4 # DATA XREF: sub_820DC970+8D4o
.rdata:820042A4 # sub_820DC970+8E0o
.rdata:820042A4 .byte 0
.rdata:820042DC .align 4
.rdata:820042E0 aTheRadiusOfThe:.string "The radius of the bullet splash damage, where the damage gradually falls off to 0."
.rdata:820042E0 # DATA XREF: sub_820DC970+8A8o
.rdata:820042E0 # sub_820DC970+8B4o
.rdata:820042E0 .byte 0
.rdata:82004333 .align 2
.rdata:82004334 aBg_bulletexplr:.string "bg_bulletExplRadius" # DATA XREF: sub_820DC970+8A4o
.rdata:82004334 # sub_820DC970+8B0o
.rdata:82004334 .byte 0
.rdata:82004348 aCz: .string "Cz" # DATA XREF: sub_820DC970+8A0o
.rdata:82004348 # sub_820DC970+8C0r ...
.rdata:82004348 .byte 0
.rdata:8200434B .align 2
.rdata:8200434C flt_8200434C: .float 10000.0 # DATA XREF: sub_820DC970+898o
.rdata:8200434C # sub_820DC970+8B8r ...
.rdata:82004350 aBg_bulletexpld:.string "bg_bulletExplDmgFactor"
.rdata:82004350 # DATA XREF: sub_820DC970+874o
.rdata:82004350 # sub_820DC970+880o
.rdata:82004350 .byte 0
.rdata:82004367 .align 2
.rdata:82004368 aWeaponDamageMu:.string "Weapon damage multiplier that will be applied at the center of the slash damage area."
.rdata:82004368 # DATA XREF: sub_820DC970+86Co
.rdata:82004368 # sub_820DC970+878o
.rdata:82004368 .byte 0
.rdata:820043BE .align 4
.rdata:820043C0 aBg_weaponbobla:.string "bg_weaponBobLag" # DATA XREF: sub_820DC970+840o
.rdata:820043C0 # sub_820DC970+858o
.rdata:820043C0 .byte 0
.rdata:820043D0 aTheLagThatWi_0:.string "The lag that will be applied the weapon bob cycle"
.rdata:820043D0 # DATA XREF: sub_820DC970+838o
.rdata:820043D0 # sub_820DC970+848o
.rdata:820043D0 .byte 0
.rdata:82004402 .align 2
.rdata:82004404 aBg_weaponbobma:.string "bg_weaponBobMax" # DATA XREF: sub_820DC970+814o
.rdata:82004404 # sub_820DC970+824o
.rdata:82004404 .byte 0
.rdata:82004414 aTheMaximumAllo:.string "The maximum allowed weapon/viewmodel bob amplitude"
.rdata:82004414 # DATA XREF: sub_820DC970+810o
.rdata:82004414 # sub_820DC970+81Co
.rdata:82004414 .byte 0
.rdata:82004447 .align 2
.rdata:82004448 flt_82004448: .float 36.0 # DATA XREF: sub_820DC970+80Co
.rdata:82004448 # sub_820DC970+82Cr ...
.rdata:8200444C flt_8200444C: .float 8.0 # DATA XREF: sub_820DC970+804o
.rdata:8200444C # sub_820DC970+820r ...
.rdata:82004450 aBg_weaponbob_4:.string "bg_weaponBobAmplitudeRoll"
.rdata:82004450 # DATA XREF: sub_820DC970+7E0o
.rdata:82004450 # sub_820DC970+7F8o
.rdata:82004450 .byte 0
.rdata:8200446A .align 2
.rdata:8200446C aTheAmplitude_0:.string "The amplitude applied to the roll for weapon bobbing"
.rdata:8200446C # DATA XREF: sub_820DC970+7D8o
.rdata:8200446C # sub_820DC970+7E8o
.rdata:8200446C .byte 0
.rdata:820044A1 .align 2
.rdata:820044A4 aBg_weaponbob_3:.string "bg_weaponBobAmplitudeProne"
.rdata:820044A4 # DATA XREF: sub_820DC970+7B4o
.rdata:820044A4 # sub_820DC970+7C0o
.rdata:820044A4 .byte 0
.rdata:820044BF .align 4
.rdata:820044C0 aTheMultiplie_8:.string "The multiplier to apply to the players's speed to get the weapon/viewmodel bob amplitude while prone"
.rdata:820044C0 # DATA XREF: sub_820DC970+7ACo
.rdata:820044C0 # sub_820DC970+7B8o
.rdata:820044C0 .byte 0
.rdata:82004525 .align 2
.rdata:82004528 aBg_weaponbob_2:.string "bg_weaponBobAmplitudeDucked"
.rdata:82004528 # DATA XREF: sub_820DC970+784o
.rdata:82004528 # sub_820DC970+794o
.rdata:82004528 .byte 0
.rdata:82004544 .align 3
.rdata:82004548 aTheMultiplie_7:.string "The multiplier to apply to the players's speed to get the weapon/viewmodel bob amplitude while ducking"
.rdata:82004548 # DATA XREF: sub_820DC970+77Co
.rdata:82004548 # sub_820DC970+78Co
.rdata:82004548 .byte 0
.rdata:820045AF .align 4
.rdata:820045B0 flt_820045B0: .float 0.045000002 # DATA XREF: sub_820DC970+774o
.rdata:820045B0 # sub_820DC970+79Cr
.rdata:820045B4 aBg_weaponbob_1:.string "bg_weaponBobAmplitudeStanding"
.rdata:820045B4 # DATA XREF: sub_820DC970+74Co
.rdata:820045B4 # sub_820DC970+75Co
.rdata:820045B4 .byte 0
.rdata:820045D2 .align 3
.rdata:820045D8 aTheMultiplie_6:.string "The multiplier to apply to the players's speed to get the weapon/viewmodel bob amplitude while standing"
.rdata:820045D8 # DATA XREF: sub_820DC970+748o
.rdata:820045D8 # sub_820DC970+754o
.rdata:820045D8 .byte 0
.rdata:82004640 flt_82004640: .float 0.025 # DATA XREF: sub_820DC970+740o
.rdata:82004640 # sub_820DC970+760r ...
.rdata:82004644 flt_82004644: .float 0.055 # DATA XREF: sub_820DC970+738o
.rdata:82004644 # sub_820DC970+758r ...
.rdata:82004648 aBg_weaponbob_0:.string "bg_weaponBobAmplitudeSprinting"
.rdata:82004648 # DATA XREF: sub_820DC970+710o
.rdata:82004648 # sub_820DC970+72Co
.rdata:82004648 .byte 0
.rdata:82004667 .align 2
.rdata:82004668 aTheMultiplie_5:.string "The multiplier to apply to the players's speed to get the weapon/viewmodel bob amplitude while sprinting"
.rdata:82004668 # DATA XREF: sub_820DC970+708o
.rdata:82004668 # sub_820DC970+718o
.rdata:82004668 .byte 0
.rdata:820046D1 .align 2
.rdata:820046D4 aTheBaseSpeed_0:.string "The base speed-based weapon bob amplitude"
.rdata:820046D4 # DATA XREF: sub_820DC970+6E4o
.rdata:820046D4 # sub_820DC970+6F0o
.rdata:820046D4 .byte 0
.rdata:820046FE .align 4
.rdata:82004700 aBg_weaponbobam:.string "bg_weaponBobAmplitudeBase"
.rdata:82004700 # DATA XREF: sub_820DC970+6DCo
.rdata:82004700 # sub_820DC970+6F8o
.rdata:82004700 .byte 0
.rdata:8200471A .align 2
.rdata:8200471C aBg_viewboblag: .string "bg_viewBobLag" # DATA XREF: sub_820DC970+6B8o
.rdata:8200471C # sub_820DC970+6C4o
.rdata:8200471C .byte 0
.rdata:8200472A .align 2
.rdata:8200472C aTheLagThatWill:.string "The lag that will be applied the view bob cycle"
.rdata:8200472C # DATA XREF: sub_820DC970+6B0o
.rdata:8200472C # sub_820DC970+6BCo
.rdata:8200472C .byte 0
.rdata:8200475C aBg_viewbobam_6:.string "bg_viewBobAmplitudeRoll"
.rdata:8200475C # DATA XREF: sub_820DC970+684o
.rdata:8200475C # sub_820DC970+698o
.rdata:8200475C .byte 0
.rdata:82004774 aTheAmplitudeAp:.string "The amplitude applied to the roll for view bobbing"
.rdata:82004774 # DATA XREF: sub_820DC970+67Co
.rdata:82004774 # sub_820DC970+688o
.rdata:82004774 .byte 0
.rdata:820047A7 .align 2
.rdata:820047A8 asc_820047A8: .string "?+" # DATA XREF: sub_820DC970+674o
.rdata:820047A8 # sub_820DC970+694r ...
.rdata:820047A8 .byte 0
.rdata:820047AB .align 2
.rdata:820047AC aBg_viewbobam_5:.string "bg_viewBobAmplitudeProne"
.rdata:820047AC # DATA XREF: sub_820DC970+64Co
.rdata:820047AC # sub_820DC970+664o
.rdata:820047AC .byte 0
.rdata:820047C5 .align 2
.rdata:820047C8 aTheMultiplie_4:.string "The multiplier to apply to the player's speed to get the view bob amplitude while prone"
.rdata:820047C8 # DATA XREF: sub_820DC970+644o
.rdata:820047C8 # sub_820DC970+654o
.rdata:820047C8 .byte 0
.rdata:82004820 aG: .string ";+\n" # DATA XREF: sub_820DC970+638o
.rdata:82004820 # sub_820DC970+658r ...
.rdata:82004820 .byte 0
.rdata:82004825 .align 2
.rdata:82004828 aTheMultiplie_3:.string "The multiplier to apply to the player's speed to get the view bob amplitude while ducking ADS"
.rdata:82004828 # DATA XREF: sub_820DC970+614o
.rdata:82004828 # sub_820DC970+620o
.rdata:82004828 .byte 0
.rdata:82004886 .align 2
.rdata:82004888 aBg_viewbobam_4:.string "bg_viewBobAmplitudeDuckedAds"
.rdata:82004888 # DATA XREF: sub_820DC970+60Co
.rdata:82004888 # sub_820DC970+62Co
.rdata:82004888 .byte 0
.rdata:820048A5 .align 2
.rdata:820048A8 aBg_viewbobam_3:.string "bg_viewBobAmplitudeDucked"
.rdata:820048A8 # DATA XREF: sub_820DC970+5E4o
.rdata:820048A8 # sub_820DC970+5F8o
.rdata:820048A8 .byte 0
.rdata:820048C2 .align 3
.rdata:820048C8 aTheMultiplie_2:.string "The multiplier to apply to the player's speed to get the view bob amplitude while ducking"
.rdata:820048C8 # DATA XREF: sub_820DC970+5DCo
.rdata:820048C8 # sub_820DC970+5E8o
.rdata:820048C8 .byte 0
.rdata:82004922 .align 2
.rdata:82004924 flt_82004924: .float 0.0074999998 # DATA XREF: sub_820DC970+5D4o
.rdata:82004924 # sub_820DC970+5F4r
.rdata:82004928 aTheMultiplie_1:.string "The multiplier to apply to the player's speed to get the view bob amplitude while standing and ADS"
.rdata:82004928 # DATA XREF: sub_820DC970+5ACo
.rdata:82004928 # sub_820DC970+5B8o
.rdata:82004928 .byte 0
.rdata:8200498B .align 2
.rdata:8200498C aBg_viewbobam_2:.string "bg_viewBobAmplitudeStandingAds"
.rdata:8200498C # DATA XREF: sub_820DC970+5A4o
.rdata:8200498C # sub_820DC970+5C4o
.rdata:8200498C .byte 0
.rdata:820049AB .align 2
.rdata:820049AC aBg_viewbobam_1:.string "bg_viewBobAmplitudeStanding"
.rdata:820049AC # DATA XREF: sub_820DC970+57Co
.rdata:820049AC # sub_820DC970+588o
.rdata:820049AC .byte 0
.rdata:820049C8 aTheMultiplie_0:.string "The multiplier to apply to the player's speed to get the view bob amplitude while standing"
.rdata:820049C8 # DATA XREF: sub_820DC970+574o
.rdata:820049C8 # sub_820DC970+580o
.rdata:820049C8 .byte 0
.rdata:82004A23 .align 2
.rdata:82004A24 flt_82004A24: .float 0.0070000002 # DATA XREF: sub_820DC970+56Co
.rdata:82004A24 # sub_820DC970+58Cr
.rdata:82004A28 aTheMultiplierT:.string "The multiplier to apply to the player's speed to get the view bob amplitude while sprinting"
.rdata:82004A28 # DATA XREF: sub_820DC970+540o
.rdata:82004A28 # sub_820DC970+550o
.rdata:82004A28 .byte 0
.rdata:82004A84 aBg_viewbobam_0:.string "bg_viewBobAmplitudeSprinting"
.rdata:82004A84 # DATA XREF: sub_820DC970+53Co
.rdata:82004A84 # sub_820DC970+548o
.rdata:82004A84 .byte 0
.rdata:82004AA1 .align 2
.rdata:82004AA4 flt_82004AA4: .float 0.014 # DATA XREF: sub_820DC970+538o
.rdata:82004AA4 # sub_820DC970+558r
.rdata:82004AA8 flt_82004AA8: .float 0.02 # DATA XREF: sub_820DC970+530o
.rdata:82004AA8 # sub_820DC970+54Cr ...
.rdata:82004AAC aBg_viewbobampl:.string "bg_viewBobAmplitudeBase"
.rdata:82004AAC # DATA XREF: sub_820DC970+508o
.rdata:82004AAC # sub_820DC970+518o
.rdata:82004AAC .byte 0
.rdata:82004AC4 aTheBaseSpeedBa:.string "The base speed-based view bob amplitude"
.rdata:82004AC4 # DATA XREF: sub_820DC970+500o
.rdata:82004AC4 # sub_820DC970+510o
.rdata:82004AC4 .byte 0
.rdata:82004AEC flt_82004AEC: .float 0.16 # DATA XREF: sub_820DC970+4F8o
.rdata:82004AEC # sub_820DC970+514r
.rdata:82004AF0 aBg_legyawtoler:.string "bg_legYawTolerance" # DATA XREF: sub_820DC970+4D4o
.rdata:82004AF0 # sub_820DC970+4ECo
.rdata:82004AF0 .byte 0
.rdata:82004B03 .align 3
.rdata:82004B08 aTheAmountThePl:.string "The amount the player's leg yaw can differ from his torso before moving ta match"
.rdata:82004B08 # DATA XREF: sub_820DC970+4CCo
.rdata:82004B08 # sub_820DC970+4DCo
.rdata:82004B08 .byte 0
.rdata:82004B59 .align 2
.rdata:82004B5C aBg_swingspeed: .string "bg_swingSpeed" # DATA XREF: sub_820DC970+4A8o
.rdata:82004B5C # sub_820DC970+4C0o
.rdata:82004B5C .byte 0
.rdata:82004B6A .align 4
.rdata:82004B70 aTheRateAtWhich:.string "The rate at which the player's legs swing around when strafing(multi-player only)"
.rdata:82004B70 # DATA XREF: sub_820DC970+4A0o
.rdata:82004B70 # sub_820DC970+4B0o
.rdata:82004B70 .byte 0
.rdata:82004BC2 .align 3
.rdata:82004BC8 aTheTimeInterva:.string "The time interval before foliage sounds are reset after the player has stopped moving"
.rdata:82004BC8 # DATA XREF: sub_820DC970+478o
.rdata:82004BC8 # sub_820DC970+480o
.rdata:82004BC8 .byte 0
.rdata:82004C1E .align 4
.rdata:82004C20 aBg_foliagesn_3:.string "bg_foliagesnd_resetinterval"
.rdata:82004C20 # DATA XREF: sub_820DC970+474o
.rdata:82004C20 # sub_820DC970+488o
.rdata:82004C20 .byte 0
.rdata:82004C3C aBg_foliagesn_2:.string "bg_foliagesnd_fastinterval"
.rdata:82004C3C # DATA XREF: sub_820DC970+44Co
.rdata:82004C3C # sub_820DC970+45Co
.rdata:82004C3C .byte 0
.rdata:82004C57 .align 2
.rdata:82004C58 aTheTimeBetwe_0:.string "The time between each foliage sound when moving quickly"
.rdata:82004C58 # DATA XREF: sub_820DC970+448o
.rdata:82004C58 # sub_820DC970+450o
.rdata:82004C58 .byte 0
.rdata:82004C90 aTheTimeBetween:.string "The time between each foliage sound when moving slowly"
.rdata:82004C90 # DATA XREF: sub_820DC970+420o
.rdata:82004C90 # sub_820DC970+430o
.rdata:82004C90 .byte 0
.rdata:82004CC7 .align 2
.rdata:82004CC8 aBg_foliagesn_1:.string "bg_foliagesnd_slowinterval"
.rdata:82004CC8 # DATA XREF: sub_820DC970+418o
.rdata:82004CC8 # sub_820DC970+428o
.rdata:82004CC8 .byte 0
.rdata:82004CE3 .align 2
.rdata:82004CE4 aBg_foliagesn_0:.string "bg_foliagesnd_maxspeed"
.rdata:82004CE4 # DATA XREF: sub_820DC970+3F4o
.rdata:82004CE4 # sub_820DC970+3FCo
.rdata:82004CE4 .byte 0
.rdata:82004CFB .align 4
.rdata:82004D00 aTheSpeedThat_0:.string "The speed that a player must be going to make maximum noise while moving through foliage"
.rdata:82004D00 # DATA XREF: sub_820DC970+3ECo
.rdata:82004D00 # sub_820DC970+3F8o
.rdata:82004D00 .byte 0
.rdata:82004D59 .align 4
.rdata:82004D60 aTheSpeedThatAP:.string "The speed that a player must be going to make minimum noise while moving through foliage"
.rdata:82004D60 # DATA XREF: sub_820DC970+3C0o
.rdata:82004D60 # sub_820DC970+3CCo
.rdata:82004D60 .byte 0
.rdata:82004DB9 .align 2
.rdata:82004DBC aBg_foliagesnd_:.string "bg_foliagesnd_minspeed"
.rdata:82004DBC # DATA XREF: sub_820DC970+3B8o
.rdata:82004DBC # sub_820DC970+3C8o
.rdata:82004DBC .byte 0
.rdata:82004DD3 .align 2
.rdata:82004DD4 aPlayer_lean__5:.string "player_lean_rotate_crouch_right"
.rdata:82004DD4 # DATA XREF: sub_820DC970+390o
.rdata:82004DD4 # sub_820DC970+3A0o
.rdata:82004DD4 .byte 0
.rdata:82004DF4 .align 3
.rdata:82004DF8 aAmountToRota_2:.string "Amount to rotate the player 3rd person model when crouch leaning right"
.rdata:82004DF8 # DATA XREF: sub_820DC970+388o
.rdata:82004DF8 # sub_820DC970+394o
.rdata:82004DF8 .byte 0
.rdata:82004E3F .align 4
.rdata:82004E40 aAmountToRota_1:.string "Amount to rotate the player 3rd person model when crouch leaning left"
.rdata:82004E40 # DATA XREF: sub_820DC970+360o
.rdata:82004E40 # sub_820DC970+370o
.rdata:82004E40 .byte 0
.rdata:82004E86 .align 2
.rdata:82004E88 aPlayer_lean__4:.string "player_lean_rotate_crouch_left"
.rdata:82004E88 # DATA XREF: sub_820DC970+358o
.rdata:82004E88 # sub_820DC970+368o
.rdata:82004E88 .byte 0
.rdata:82004EA7 .align 2
.rdata:82004EA8 aPlayer_lean__3:.string "player_lean_rotate_right"
.rdata:82004EA8 # DATA XREF: sub_820DC970+32Co
.rdata:82004EA8 # sub_820DC970+344o
.rdata:82004EA8 .byte 0
.rdata:82004EC1 .align 3
.rdata:82004EC8 aAmountToRota_0:.string "Amount to rotate the player 3rd person model when leaning right"
.rdata:82004EC8 # DATA XREF: sub_820DC970+324o
.rdata:82004EC8 # sub_820DC970+334o
.rdata:82004EC8 .byte 0
.rdata:82004F08 aAmountToRotate:.string "Amount to rotate the player 3rd person model when leaning left"
.rdata:82004F08 # DATA XREF: sub_820DC970+2F8o
.rdata:82004F08 # sub_820DC970+308o
.rdata:82004F08 .byte 0
.rdata:82004F47 .align 2
.rdata:82004F48 aPlayer_lean_ro:.string "player_lean_rotate_left"
.rdata:82004F48 # DATA XREF: sub_820DC970+2F4o
.rdata:82004F48 # sub_820DC970+300o
.rdata:82004F48 .byte 0
.rdata:82004F60 aPlayer_lean__2:.string "player_lean_shift_crouch_right"
.rdata:82004F60 # DATA XREF: sub_820DC970+2C4o
.rdata:82004F60 # sub_820DC970+2D0o
.rdata:82004F60 .byte 0
.rdata:82004F7F .align 4
.rdata:82004F80 aAmountToShif_2:.string "Amount to shift the player 3rd person model when crouch leaning right"
.rdata:82004F80 # DATA XREF: sub_820DC970+2BCo
.rdata:82004F80 # sub_820DC970+2C8o
.rdata:82004F80 .byte 0
.rdata:82004FC6 .align 2
.rdata:82004FC8 aPlayer_lean__1:.string "player_lean_shift_crouch_left"
.rdata:82004FC8 # DATA XREF: sub_820DC970+294o
.rdata:82004FC8 # sub_820DC970+2A4o
.rdata:82004FC8 .byte 0
.rdata:82004FE6 .align 2
.rdata:82004FE8 aAmountToShif_1:.string "Amount to shift the player 3rd person model when crouch leaning left"
.rdata:82004FE8 # DATA XREF: sub_820DC970+284o
.rdata:82004FE8 # sub_820DC970+29Co
.rdata:82004FE8 .byte 0
.rdata:8200502D .align 4
.rdata:82005030 aPlayer_lean__0:.string "player_lean_shift_right"
.rdata:82005030 # DATA XREF: sub_820DC970+268o
.rdata:82005030 # sub_820DC970+278o
.rdata:82005030 .byte 0
.rdata:82005048 aAmountToShif_0:.string "Amount to shift the player 3rd person model when leaning right"
.rdata:82005048 # DATA XREF: sub_820DC970+260o
.rdata:82005048 # sub_820DC970+26Co
.rdata:82005048 .byte 0
.rdata:82005087 .align 2
.rdata:82005088 flt_82005088: .float 9.0 # DATA XREF: sub_820DC970+258o
.rdata:82005088 # sub_820DC970+27Cr ...
.rdata:8200508C aPlayer_lean_sh:.string "player_lean_shift_left"
.rdata:8200508C # DATA XREF: sub_820DC970+234o
.rdata:8200508C # sub_820DC970+240o
.rdata:8200508C .byte 0
.rdata:820050A3 .align 2
.rdata:820050A4 aAmountToShiftT:.string "Amount to shift the player 3rd person model when leaning left"
.rdata:820050A4 # DATA XREF: sub_820DC970+22Co
.rdata:820050A4 # sub_820DC970+238o
.rdata:820050A4 .byte 0
.rdata:820050E2 .align 3
.rdata:820050E8 aAmountToVertic:.string "Amount to vertically offset the crosshair from the center when in third person mode"
.rdata:820050E8 # DATA XREF: sub_820DC970+1FCo
.rdata:820050E8 # sub_820DC970+20Co
.rdata:820050E8 .byte 0
.rdata:8200513C aCamera_third_3:.string "camera_thirdPersonCrosshairOffset"
.rdata:8200513C # DATA XREF: sub_820DC970+1F8o
.rdata:8200513C # sub_820DC970+204o
.rdata:8200513C .byte 0
.rdata:8200515E .align 4
.rdata:82005160 flt_82005160: .float 0.34999999 # DATA XREF: sub_820DC970+1F4o
.rdata:82005160 # sub_820DC970+214r ...
.rdata:82005164 aCamera_third_2:.string "camera_thirdPersonOffsetTurretAds"
.rdata:82005164 # DATA XREF: sub_820DC970+1C4o
.rdata:82005164 # sub_820DC970+1DCo
.rdata:82005164 .byte 0
.rdata:82005186 .align 2
.rdata:82005188 aTheAdsOffset_0:.string "The ADS offset of the camera from the player when on a turret in global third person view"
.rdata:82005188 # DATA XREF: sub_820DC970+1BCo
.rdata:82005188 # sub_820DC970+1CCo
.rdata:82005188 .byte 0
.rdata:820051E2 .align 2
.rdata:820051E4 aA_3: .string "-" # DATA XREF: sub_820DC970+1B4o
.rdata:820051E4 # sub_820DC970+1E0r ...
.rdata:820051E4 .byte 0
.rdata:820051E7 .align 2
.rdata:820051E8 aTheAdsOffsetOf:.string "The ADS offset of the camera from the player in global third person view"
.rdata:820051E8 # DATA XREF: sub_820DC970+18Co
.rdata:820051E8 # sub_820DC970+198o
.rdata:820051E8 .byte 0
.rdata:82005231 .align 2
.rdata:82005234 aCamera_third_1:.string "camera_thirdPersonOffsetAds"
.rdata:82005234 # DATA XREF: sub_820DC970+184o
.rdata:82005234 # sub_820DC970+190o
.rdata:82005234 .byte 0
.rdata:82005250 aP: .string "-p" # DATA XREF: sub_820DC970+180o
.rdata:82005250 # sub_820DC970+1A4r
.rdata:82005250 .byte 0
.rdata:82005253 .align 2
.rdata:82005254 flt_82005254: .float -20.0 # DATA XREF: sub_820DC970+178o
.rdata:82005254 # sub_820DC970+19Cr ...
.rdata:82005258 flt_82005258: .float -120.0 # DATA XREF: sub_820DC970+150o
.rdata:82005258 # sub_820DC970+160r
.rdata:8200525C flt_8200525C: .float 14.0 # DATA XREF: sub_820DC970+138o
.rdata:8200525C # sub_820DC970+15Cr ...
.rdata:82005260 aTheOffsetOfT_0:.string "The offset of the camera from the player in global third person view"
.rdata:82005260 # DATA XREF: sub_820DC970+130o
.rdata:82005260 # sub_820DC970+148o
.rdata:82005260 .byte 0
.rdata:820052A5 .align 2
.rdata:820052A8 aCamera_third_0:.string "camera_thirdPersonOffset"
.rdata:820052A8 # DATA XREF: sub_820DC970+12Co
.rdata:820052A8 # sub_820DC970+140o
.rdata:820052A8 .byte 0
.rdata:820052C1 .align 2
.rdata:820052C4 flt_820052C4: .float -3.4028235e38 # DATA XREF: sub_820DC970+128o
.rdata:820052C4 # sub_820DC970+144r ...
.rdata:820052C8 aCamera_thirdpe:.string "camera_thirdPerson" # DATA XREF: sub_820DC970+100o
.rdata:820052C8 # sub_820DC970+110o
.rdata:820052C8 .byte 0
.rdata:820052DB .align 2
.rdata:820052DC aUseThirdPerson:.string "Use third person view globally"
.rdata:820052DC # DATA XREF: sub_820DC970+FCo
.rdata:820052DC # sub_820DC970+104o
.rdata:820052DC .byte 0
.rdata:820052FB .align 2
.rdata:820052FC aBg_viewkickran:.string "bg_viewKickRandom" # DATA XREF: sub_820DC970+D0o
.rdata:820052FC # sub_820DC970+E0o
.rdata:820052FC .byte 0
.rdata:8200530E .align 4
.rdata:82005310 aTheRandomDirec:.string "The random direction scale view kick"
.rdata:82005310 # DATA XREF: sub_820DC970+CCo
.rdata:82005310 # sub_820DC970+D8o
.rdata:82005310 .byte 0
.rdata:82005335 .align 2
.rdata:82005338 aTheMinimumView:.string "The minimum view kick"
.rdata:82005338 # DATA XREF: sub_820DC970+9Co
.rdata:82005338 # sub_820DC970+ACo
.rdata:82005338 .byte 0
.rdata:8200534E .align 4
.rdata:82005350 aBg_viewkickmin:.string "bg_viewKickMin" # DATA XREF: sub_820DC970+94o
.rdata:82005350 # sub_820DC970+A4o
.rdata:82005350 .byte 0
.rdata:8200535F .align 4
.rdata:82005360 aBg_viewkickmax:.string "bg_viewKickMax" # DATA XREF: sub_820DC970+64o
.rdata:82005360 # sub_820DC970+70o
.rdata:82005360 .byte 0
.rdata:8200536F .align 4
.rdata:82005370 aTheMaximumView:.string "The maximum view kick"
.rdata:82005370 # DATA XREF: sub_820DC970+60o
.rdata:82005370 # sub_820DC970+68o
.rdata:82005370 .byte 0
.rdata:82005386 .align 2
.rdata:82005388 aTheScaleToAppl:.string "The scale to apply to the damage done to calculate damage view kick"
.rdata:82005388 # DATA XREF: sub_820DC970+28o
.rdata:82005388 # sub_820DC970+38o
.rdata:82005388 .byte 0
.rdata:820053CC aBg_viewkicksca:.string "bg_viewKickScale" # DATA XREF: sub_820DC970+24o
.rdata:820053CC # sub_820DC970+2Co
.rdata:820053CC .byte 0
.rdata:820053DD .align 4
.rdata:820053E0 aEventSI: .string "Event %s (%i)" # DATA XREF: sub_820DDAF0+2Co
.rdata:820053E0 # sub_820DDAF0+30o
.rdata:820053E0 .byte 0
.rdata:820053EE .align 4
.rdata:820053F0 unk_820053F0: .byte 0x15 # DATA XREF: sub_820DE3C8:loc_820DE8C8o
.rdata:820053F0 # sub_820DE3C8+508o
.rdata:820053F1 .byte 0x42 # B
.rdata:820053F2 .byte 0x47 # G
.rdata:820053F3 .byte 0x5F # _
.rdata:820053F4 .byte 0x45 # E
.rdata:820053F5 .byte 0x76 # v
.rdata:820053F6 .byte 0x61 # a
.rdata:820053F7 .byte 0x6C # l
.rdata:820053F8 .byte 0x75 # u
.rdata:820053F9 .byte 0x61 # a
.rdata:820053FA .byte 0x74 # t
.rdata:820053FB .byte 0x65 # e
.rdata:820053FC .byte 0x54 # T
.rdata:820053FD .byte 0x72 # r
.rdata:820053FE .byte 0x61 # a
.rdata:820053FF .byte 0x6A # j
.rdata:82005400 .byte 0x65 # e
.rdata:82005401 .byte 0x63 # c
.rdata:82005402 .byte 0x74 # t
.rdata:82005403 .byte 0x6F # o
.rdata:82005404 .byte 0x72 # r
.rdata:82005405 .byte 0x79 # y
.rdata:82005406 .byte 0x3A # :
.rdata:82005407 .byte 0x20
.rdata:82005408 .byte 0x75 # u
.rdata:82005409 .byte 0x6E # n
.rdata:8200540A .byte 0x6B # k
.rdata:8200540B .byte 0x6E # n
.rdata:8200540C .byte 0x6F # o
.rdata:8200540D .byte 0x77 # w
.rdata:8200540E .byte 0x6E # n
.rdata:8200540F .byte 0x20
.rdata:82005410 .byte 0x74 # t
.rdata:82005411 .byte 0x72 # r
.rdata:82005412 .byte 0x54 # T
.rdata:82005413 .byte 0x79 # y
.rdata:82005414 .byte 0x70 # p
.rdata:82005415 .byte 0x65 # e
.rdata:82005416 .byte 0x3A # :
.rdata:82005417 .byte 0x20
.rdata:82005418 .byte 0x25 # %
.rdata:82005419 .byte 0x69 # i
.rdata:8200541A .byte 0
.rdata:8200541B .byte 0
.rdata:8200541C flt_8200541C: .float -0.5 # DATA XREF: sub_820DE3C8+428o
.rdata:8200541C # sub_820DE3C8+440r ...
.rdata:82005420 flt_82005420: .float 400.0 # DATA XREF: sub_820DE3C8+1FCo
.rdata:82005420 # sub_820DE3C8+21Cr ...
.rdata:82005424 unk_82005424: .byte 0x15 # DATA XREF: .text:loc_820DEB94o
.rdata:82005424 # .text:820DEB9Co
.rdata:82005425 .byte 0x42 # B
.rdata:82005426 .byte 0x47 # G
.rdata:82005427 .byte 0x5F # _
.rdata:82005428 .byte 0x45 # E
.rdata:82005429 .byte 0x76 # v
.rdata:8200542A .byte 0x61 # a
.rdata:8200542B .byte 0x6C # l
.rdata:8200542C .byte 0x75 # u
.rdata:8200542D .byte 0x61 # a
.rdata:8200542E .byte 0x74 # t
.rdata:8200542F .byte 0x65 # e
.rdata:82005430 .byte 0x54 # T
.rdata:82005431 .byte 0x72 # r
.rdata:82005432 .byte 0x61 # a
.rdata:82005433 .byte 0x6A # j
.rdata:82005434 .byte 0x65 # e
.rdata:82005435 .byte 0x63 # c
.rdata:82005436 .byte 0x74 # t
.rdata:82005437 .byte 0x6F # o
.rdata:82005438 .byte 0x72 # r
.rdata:82005439 .byte 0x79 # y
.rdata:8200543A .byte 0x44 # D
.rdata:8200543B .byte 0x65 # e
.rdata:8200543C .byte 0x6C # l
.rdata:8200543D .byte 0x74 # t
.rdata:8200543E .byte 0x61 # a
.rdata:8200543F .byte 0x3A # :
.rdata:82005440 .byte 0x20
.rdata:82005441 .byte 0x75 # u
.rdata:82005442 .byte 0x6E # n
.rdata:82005443 .byte 0x6B # k
.rdata:82005444 .byte 0x6E # n
.rdata:82005445 .byte 0x6F # o
.rdata:82005446 .byte 0x77 # w
.rdata:82005447 .byte 0x6E # n
.rdata:82005448 .byte 0x20
.rdata:82005449 .byte 0x74 # t
.rdata:8200544A .byte 0x72 # r
.rdata:8200544B .byte 0x54 # T
.rdata:8200544C .byte 0x79 # y
.rdata:8200544D .byte 0x70 # p
.rdata:8200544E .byte 0x65 # e
.rdata:8200544F .byte 0x3A # :
.rdata:82005450 .byte 0x20
.rdata:82005451 .byte 0x25 # %
.rdata:82005452 .byte 0x69 # i
.rdata:82005453 .byte 0
.rdata:82005454 flt_82005454: .float 800.0 # DATA XREF: .text:820DEA4Co
.rdata:82005454 # .text:820DEA68r ...
.rdata:82005458 flt_82005458: .float 70.0 # DATA XREF: sub_820DF1B0+734o
.rdata:82005458 # sub_820DF1B0+738r ...
.rdata:8200545C flt_8200545C: .float -50.0 # DATA XREF: sub_820DF1B0+724o
.rdata:8200545C # sub_820DF1B0+728r ...
.rdata:82005460 flt_82005460: .float -45.0 # DATA XREF: sub_820DF1B0+680o
.rdata:82005460 # sub_820DF1B0+68Cr ...
.rdata:82005464 flt_82005464: .float -0.75 # DATA XREF: sub_820DF1B0+40Co
.rdata:82005464 # sub_820DF1B0+414r
.rdata:82005468 flt_82005468: .float 22.0 # DATA XREF: sub_820DF1B0+234o
.rdata:82005468 # sub_820DF1B0+258r ...
.rdata:8200546C flt_8200546C: .float 6.0 # DATA XREF: sub_820DF1B0:loc_820DF2D8o
.rdata:8200546C # sub_820DF1B0+144r ...
.rdata:82005470 aShockDefault_s:.string "shock/default.shock" # DATA XREF: sub_820DFCE0+64o
.rdata:82005470 # sub_820DFCE0+6Co
.rdata:82005470 .byte 0
.rdata:82005484 aShockS_shock: .string "shock/%s.shock" # DATA XREF: sub_820DFCE0+2Co
.rdata:82005484 # sub_820DFCE0+34o
.rdata:82005484 .byte 0
.rdata:82005493 .align 2
.rdata:82005494 aEz: .string "Ez" # DATA XREF: sub_820E01A8+50o
.rdata:82005494 # sub_820E01A8+60r ...
.rdata:82005494 .byte 0
.rdata:82005497 .align 2
.rdata:82005498 aMpDailychallen:.string "mp/dailyChallengesTable.csv"
.rdata:82005498 # DATA XREF: sub_820E0258+6Co
.rdata:82005498 # sub_820E0258+74o ...
.rdata:82005498 .byte 0
.rdata:820054B4 aMpWeeklychalle:.string "mp/weeklyChallengesTable.csv"
.rdata:820054B4 # DATA XREF: sub_820E0258+4Co
.rdata:820054B4 # sub_820E0258+54o ...
.rdata:820054B4 .byte 0
.rdata:820054D1 .align 2
.rdata:820054D4 aMpAllchallenge:.string "mp/allChallengesTable.csv"
.rdata:820054D4 # DATA XREF: sub_820E0258+2Co
.rdata:820054D4 # sub_820E0258+34o ...
.rdata:820054D4 .byte 0
.rdata:820054EE .align 4
.rdata:820054F0 aMpPerktable_cs:.string "mp/perktable.csv" # DATA XREF: sub_820E0258+10o
.rdata:820054F0 # sub_820E0258+18o ...
.rdata:820054F0 .byte 0
.rdata:82005501 .align 2
.rdata:82005504 asc_82005504: .string ">" # DATA XREF: sub_820E0350+8o
.rdata:82005504 # sub_820E0350+24r ...
.rdata:82005504 .byte 0
.rdata:82005506 .align 2
.rdata:82005508 flt_82005508: .float -0.0078740157 # DATA XREF: sub_820E0690+50o
.rdata:82005508 # sub_820E0690+6Cr ...
.rdata:8200550C flt_8200550C: .float 225.0 # DATA XREF: sub_820E0810+128o
.rdata:8200550C # sub_820E0810+12Cr ...
.rdata:82005510 flt_82005510: .float 135.0 # DATA XREF: sub_820E0810+118o
.rdata:82005510 # sub_820E0810+11Cr ...
.rdata:82005514 flt_82005514: .float 315.0 # DATA XREF: sub_820E0810:loc_820E0908o
.rdata:82005514 # sub_820E0810+FCr ...
.rdata:82005518 flt_82005518: .float -88.0 # DATA XREF: sub_820E0A08+8Co
.rdata:82005518 # sub_820E0A08+94r ...
.rdata:8200551C flt_8200551C: .float -36.0 # DATA XREF: sub_820E0A08+44o
.rdata:8200551C # sub_820E0A08+48r
.rdata:82005520 aSpecialty_rada:.string "specialty_radarjuggernaut"
.rdata:82005520 .byte 0
.rdata:8200553A .align 2
.rdata:8200553C aSpecialty_ra_0:.string "specialty_radararrow"
.rdata:8200553C .byte 0
.rdata:82005551 .align 2
.rdata:82005554 aSpecialty_ra_1:.string "specialty_radarblip"
.rdata:82005554 .byte 0
.rdata:82005568 aSpecialty_thro:.string "specialty_throwback"
.rdata:82005568 .byte 0
.rdata:8200557C aSpecialty_empi:.string "specialty_empimmune"
.rdata:8200557C .byte 0
.rdata:82005590 aSpecialty_lowp:.string "specialty_lowprofile"
.rdata:82005590 .byte 0
.rdata:820055A5 .align 2
.rdata:820055A8 aSpecialty_quic:.string "specialty_quickswap"
.rdata:820055A8 .byte 0
.rdata:820055BC aSpecialty_auto:.string "specialty_automantle"
.rdata:820055BC .byte 0
.rdata:820055D1 .align 2
.rdata:820055D4 aSpecialty_spyg:.string "specialty_spygame"
.rdata:820055D4 .byte 0
.rdata:820055E6 .align 2
.rdata:820055E8 aSpecialty_fast:.string "specialty_fastsnipe"
.rdata:820055E8 .byte 0
.rdata:820055FC aSpecialty_sele:.string "specialty_selectivehearing"
.rdata:820055FC .byte 0
.rdata:82005617 .align 2
.rdata:82005618 aSpecialty_hear:.string "specialty_heartbreaker"
.rdata:82005618 .byte 0
.rdata:8200562F .align 4
.rdata:82005630 aSpecialty_blin:.string "specialty_blindeye"
.rdata:82005630 .byte 0
.rdata:82005643 .align 2
.rdata:82005644 aSpecialty_cold:.string "specialty_coldblooded"
.rdata:82005644 .byte 0
.rdata:8200565A .align 2
.rdata:8200565C aSpecialty_scav:.string "specialty_scavenger"
.rdata:8200565C .byte 0
.rdata:82005670 aSpecialty_expl:.string "specialty_explosivebullets"
.rdata:82005670 .byte 0
.rdata:8200568B .align 2
.rdata:8200568C aSpecialty_jump:.string "specialty_jumpdive"
.rdata:8200568C .byte 0
.rdata:8200569F .align 4
.rdata:820056A0 aSpecialty_fa_0:.string "specialty_fastmantle"
.rdata:820056A0 .byte 0
.rdata:820056B5 .align 2
.rdata:820056B8 aSpecialty_bull:.string "specialty_bulletdamage"
.rdata:820056B8 .byte 0
.rdata:820056CF .align 4
.rdata:820056D0 aSpecialty_para:.string "specialty_parabolic" # DATA XREF: sub_820E0E90+1ECo
.rdata:820056D0 # sub_820E0E90+1FCo
.rdata:820056D0 .byte 0
.rdata:820056E4 aSpecialty_quie:.string "specialty_quieter"
.rdata:820056E4 .byte 0
.rdata:820056F6 .align 2
.rdata:820056F8 aSpecialty_pist:.string "specialty_pistoldeath"
.rdata:820056F8 .byte 0
.rdata:8200570E .align 4
.rdata:82005710 aSpecialty_gren:.string "specialty_grenadepulldeath"
.rdata:82005710 .byte 0
.rdata:8200572B .align 2
.rdata:8200572C aSpecialty_bu_0:.string "specialty_bulletpenetration"
.rdata:8200572C .byte 0
.rdata:82005748 aSpecialty_gpsj:.string "specialty_gpsjammer"
.rdata:82005748 .byte 0
.rdata:8200575C aSpecialty_redu:.string "specialty_reducedsway"
.rdata:8200575C .byte 0
.rdata:82005772 .align 2
.rdata:82005774 aSpecialty_fa_1:.string "specialty_fastermelee"
.rdata:82005774 .byte 0
.rdata:8200578A .align 2
.rdata:8200578C aSpecialty_long:.string "specialty_longerrange"
.rdata:8200578C .byte 0
.rdata:820057A2 .align 2
.rdata:820057A4 aSpecialty_hold:.string "specialty_holdbreathwhileads"
.rdata:820057A4 .byte 0
.rdata:820057C1 .align 2
.rdata:820057C4 aSpecialty_stal:.string "specialty_stalker"
.rdata:820057C4 .byte 0
.rdata:820057D6 .align 2
.rdata:820057D8 aSpecialty_fa_2:.string "specialty_fastoffhand"
.rdata:820057D8 .byte 0
.rdata:820057EE .align 4
.rdata:820057F0 aSpecialty_exte:.string "specialty_extendedmelee"
.rdata:820057F0 .byte 0
.rdata:82005808 aSpecialty_fa_3:.string "specialty_fastsprintrecovery"
.rdata:82005808 .byte 0
.rdata:82005825 .align 2
.rdata:82005828 aSpecialty_impr:.string "specialty_improvedholdbreath"
.rdata:82005828 .byte 0
.rdata:82005845 .align 2
.rdata:82005848 aSpecialty_qu_0:.string "specialty_quickdraw"
.rdata:82005848 .byte 0
.rdata:8200585C aSpecialty_mara:.string "specialty_marathon"
.rdata:8200585C .byte 0
.rdata:8200586F .align 4
.rdata:82005870 aSpecialty_ligh:.string "specialty_lightweight"
.rdata:82005870 .byte 0
.rdata:82005886 .align 2
.rdata:82005888 aSpecialty_ex_0:.string "specialty_extendedmags"
.rdata:82005888 .byte 0
.rdata:8200589F .align 4
.rdata:820058A0 aSpecialty_spec:.string "specialty_specialgrenade"
.rdata:820058A0 .byte 0
.rdata:820058B9 .align 2
.rdata:820058BC aSpecialty_frag:.string "specialty_fraggrenade"
.rdata:820058BC .byte 0
.rdata:820058D2 .align 2
.rdata:820058D4 aSpecialty_armo:.string "specialty_armorvest"
.rdata:820058D4 .byte 0
.rdata:820058E8 aSpecialty_twop:.string "specialty_twoprimaries"
.rdata:820058E8 .byte 0
.rdata:820058FF .align 4
.rdata:82005900 aSpecialty_extr:.string "specialty_extraammo"
.rdata:82005900 .byte 0
.rdata:82005914 aSpecialty_expo:.string "specialty_exposeenemy"
.rdata:82005914 .byte 0
.rdata:8200592A .align 2
.rdata:8200592C aSpecialty_dete:.string "specialty_detectexplosive"
.rdata:8200592C .byte 0
.rdata:82005946 .align 2
.rdata:82005948 aSpecialty_lo_0:.string "specialty_longersprint"
.rdata:82005948 .byte 0
.rdata:8200595F .align 4
.rdata:82005960 aSpecialty_ho_0:.string "specialty_holdbreath"
.rdata:82005960 .byte 0
.rdata:82005975 .align 2
.rdata:82005978 aSpecialty_rof: .string "specialty_rof"
.rdata:82005978 .byte 0
.rdata:82005986 .align 2
.rdata:82005988 aSpecialty_fa_4:.string "specialty_fastreload"
.rdata:82005988 .byte 0
.rdata:8200599D .align 4
.rdata:820059A0 aSpecialty_bu_1:.string "specialty_bulletaccuracy"
.rdata:820059A0 # DATA XREF: .data:off_82580EF0o
.rdata:820059A0 .byte 0
.rdata:820059B9 .align 2
.rdata:820059BC aPerk_footste_1:.string "perk_footstepVolumeEnemy"
.rdata:820059BC # DATA XREF: sub_820E0E90+5D4o
.rdata:820059BC # sub_820E0E90+5E4o
.rdata:820059BC .byte 0
.rdata:820059D5 .align 2
.rdata:820059D8 aPerk_footste_0:.string "perk_footstepVolumeAlly"
.rdata:820059D8 # DATA XREF: sub_820E0E90+5A8o
.rdata:820059D8 # sub_820E0E90+5B8o
.rdata:820059D8 .byte 0
.rdata:820059F0 aPerk_footstepv:.string "perk_footstepVolumePlayer"
.rdata:820059F0 # DATA XREF: sub_820E0E90+578o
.rdata:820059F0 # sub_820E0E90+584o
.rdata:820059F0 .byte 0
.rdata:82005A0A .align 2
.rdata:82005A0C aPerk_sprintr_0:.string "perk_sprintRecoveryMultiplierVisual"
.rdata:82005A0C # DATA XREF: sub_820E0E90+544o
.rdata:82005A0C # sub_820E0E90+554o
.rdata:82005A0C .byte 0
.rdata:82005A30 aPerk_sprintrec:.string "perk_sprintRecoveryMultiplierActual"
.rdata:82005A30 # DATA XREF: sub_820E0E90+518o
.rdata:82005A30 # sub_820E0E90+524o
.rdata:82005A30 .byte 0
.rdata:82005A54 aPercentOfSprin:.string "Percent of sprint recovery time to use."
.rdata:82005A54 # DATA XREF: sub_820E0E90+504o
.rdata:82005A54 # sub_820E0E90+514o
.rdata:82005A54 .byte 0
.rdata:82005A7C aPerk_fastsnipe:.string "perk_fastSnipeScale" # DATA XREF: sub_820E0E90+4E0o
.rdata:82005A7C # sub_820E0E90+4F8o
.rdata:82005A7C .byte 0
.rdata:82005A90 aScalesTheRecov:.string "Scales the recovery speed of the view kick when using a sniper."
.rdata:82005A90 # DATA XREF: sub_820E0E90+4D8o
.rdata:82005A90 # sub_820E0E90+4E8o
.rdata:82005A90 .byte 0
.rdata:82005AD0 aPerk_quickdraw:.string "perk_quickDrawSpeedScale"
.rdata:82005AD0 # DATA XREF: sub_820E0E90+4B0o
.rdata:82005AD0 # sub_820E0E90+4C4o
.rdata:82005AD0 .byte 0
.rdata:82005AE9 .align 2
.rdata:82005AEC aScalesTheHipTo:.string "Scales the 'Hip to ADS' transition speed."
.rdata:82005AEC # DATA XREF: sub_820E0E90+4ACo
.rdata:82005AEC # sub_820E0E90+4B8o
.rdata:82005AEC .byte 0
.rdata:82005B16 .align 2
.rdata:82005B18 aPerk_lightweig:.string "perk_lightWeightViewBobScale"
.rdata:82005B18 # DATA XREF: sub_820E0E90+47Co
.rdata:82005B18 # sub_820E0E90+494o
.rdata:82005B18 .byte 0
.rdata:82005B35 .align 2
.rdata:82005B38 aScaleForFirstP:.string "Scale for first person view movement while lightweight."
.rdata:82005B38 # DATA XREF: sub_820E0E90+474o
.rdata:82005B38 # sub_820E0E90+484o
.rdata:82005B38 .byte 0
.rdata:82005B70 aNumberOfExtr_5:.string "Number of extra bullets per clip for pistol weapons with the extended mags perk."
.rdata:82005B70 # DATA XREF: sub_820E0E90+44Co
.rdata:82005B70 # sub_820E0E90+454o
.rdata:82005B70 .byte 0
.rdata:82005BC1 .align 2
.rdata:82005BC4 aPerk_extende_3:.string "perk_extendedMagsPistolAmmo"
.rdata:82005BC4 # DATA XREF: sub_820E0E90+448o
.rdata:82005BC4 # sub_820E0E90+45Co
.rdata:82005BC4 .byte 0
.rdata:82005BE0 aPerk_extende_2:.string "perk_extendedMagsSpreadAmmo"
.rdata:82005BE0 # DATA XREF: sub_820E0E90+420o
.rdata:82005BE0 # sub_820E0E90+430o
.rdata:82005BE0 .byte 0
.rdata:82005BFC .align 4
.rdata:82005C00 aNumberOfExtr_4:.string "Number of extra bullets per clip for spread weapons with the extended mags perk."
.rdata:82005C00 # DATA XREF: sub_820E0E90+41Co
.rdata:82005C00 # sub_820E0E90+428o
.rdata:82005C00 .byte 0
.rdata:82005C51 .align 2
.rdata:82005C54 aPerk_extende_1:.string "perk_extendedMagsSMGAmmo"
.rdata:82005C54 # DATA XREF: sub_820E0E90+3F4o
.rdata:82005C54 # sub_820E0E90+408o
.rdata:82005C54 .byte 0
.rdata:82005C6D .align 4
.rdata:82005C70 aNumberOfExtr_3:.string "Number of extra bullets per clip for sub machine gun weapons with the extended mags perk."
.rdata:82005C70 # DATA XREF: sub_820E0E90+3F0o
.rdata:82005C70 # sub_820E0E90+404o
.rdata:82005C70 .byte 0
.rdata:82005CCA .align 2
.rdata:82005CCC aPerk_extende_0:.string "perk_extendedMagsMGAmmo"
.rdata:82005CCC # DATA XREF: sub_820E0E90+3C8o
.rdata:82005CCC # sub_820E0E90+3D8o
.rdata:82005CCC .byte 0
.rdata:82005CE4 .align 3
.rdata:82005CE8 aNumberOfExtr_2:.string "Number of extra bullets per clip for machine gun weapons with the extended mags perk."
.rdata:82005CE8 # DATA XREF: sub_820E0E90+3C4o
.rdata:82005CE8 # sub_820E0E90+3D0o
.rdata:82005CE8 .byte 0
.rdata:82005D3E .align 4
.rdata:82005D40 aNumberOfExtr_1:.string "Number of extra bullets per clip for sniper rifle weapons with the extended mags perk."
.rdata:82005D40 # DATA XREF: sub_820E0E90+39Co
.rdata:82005D40 # sub_820E0E90+3A4o
.rdata:82005D40 .byte 0
.rdata:82005D97 .align 2
.rdata:82005D98 aNumberOfExtraB:.string "Number of extra bullets per clip for rifle weapons with the extended mags perk."
.rdata:82005D98 # DATA XREF: sub_820E0E90+36Co
.rdata:82005D98 # sub_820E0E90+37Co
.rdata:82005D98 .byte 0
.rdata:82005DE8 aPerk_extendedm:.string "perk_extendedMagsRifleAmmo"
.rdata:82005DE8 # DATA XREF: sub_820E0E90+364o
.rdata:82005DE8 # sub_820E0E90+370o
.rdata:82005DE8 .byte 0
.rdata:82005E03 .align 2
.rdata:82005E04 aPerk_divegravi:.string "perk_diveGravityScale"
.rdata:82005E04 # DATA XREF: sub_820E0E90+340o
.rdata:82005E04 # sub_820E0E90+358o
.rdata:82005E04 .byte 0
.rdata:82005E1A .align 2
.rdata:82005E1C aScaleForGravit:.string "Scale for gravity while diving"
.rdata:82005E1C # DATA XREF: sub_820E0E90+338o
.rdata:82005E1C # sub_820E0E90+348o
.rdata:82005E1C .byte 0
.rdata:82005E3B .align 2
.rdata:82005E3C aPerk_divevie_1:.string "perk_diveViewRollResetSpeed"
.rdata:82005E3C # DATA XREF: sub_820E0E90+314o
.rdata:82005E3C # sub_820E0E90+320o
.rdata:82005E3C .byte 0
.rdata:82005E58 aRateAtWhichV_0:.string "Rate at which view rotates after the dive is finished"
.rdata:82005E58 # DATA XREF: sub_820E0E90+30Co
.rdata:82005E58 # sub_820E0E90+318o
.rdata:82005E58 .byte 0
.rdata:82005E8E .align 4
.rdata:82005E90 aPerk_divevie_0:.string "perk_diveViewRollSpeed"
.rdata:82005E90 # DATA XREF: sub_820E0E90+2E0o
.rdata:82005E90 # sub_820E0E90+2F8o
.rdata:82005E90 .byte 0
.rdata:82005EA7 .align 2
.rdata:82005EA8 aRateAtWhichVie:.string "Rate at which view rotates"
.rdata:82005EA8 # DATA XREF: sub_820E0E90+2D8o
.rdata:82005EA8 # sub_820E0E90+2E8o
.rdata:82005EA8 .byte 0
.rdata:82005EC3 .align 2
.rdata:82005EC4 aPerk_diveviewr:.string "perk_diveViewRollTarget"
.rdata:82005EC4 # DATA XREF: sub_820E0E90+2B8o
.rdata:82005EC4 # sub_820E0E90+2C4o
.rdata:82005EC4 .byte 0
.rdata:82005EDC aMaxAngleToRota:.string "Max angle to rotate view by when diving"
.rdata:82005EDC # DATA XREF: sub_820E0E90+2B4o
.rdata:82005EDC # sub_820E0E90+2BCo
.rdata:82005EDC .byte 0
.rdata:82005F04 aPerk_divedista:.string "perk_diveDistanceCheck"
.rdata:82005F04 # DATA XREF: sub_820E0E90+284o
.rdata:82005F04 # sub_820E0E90+290o
.rdata:82005F04 .byte 0
.rdata:82005F1B .align 2
.rdata:82005F1C aLengthOfRequir:.string "Length of required empty space to allow diving"
.rdata:82005F1C # DATA XREF: sub_820E0E90+27Co
.rdata:82005F1C # sub_820E0E90+288o
.rdata:82005F1C .byte 0
.rdata:82005F4B .align 2
.rdata:82005F4C aHorizontalVelo:.string "Horizontal velocity when diving"
.rdata:82005F4C # DATA XREF: sub_820E0E90+24Co
.rdata:82005F4C # sub_820E0E90+25Co
.rdata:82005F4C .byte 0
.rdata:82005F6C aPerk_diveveloc:.string "perk_diveVelocity" # DATA XREF: sub_820E0E90+248o
.rdata:82005F6C # sub_820E0E90+254o
.rdata:82005F6C .byte 0
.rdata:82005F7E .align 4
.rdata:82005F80 flt_82005F80: .float 1.1754944e-38 # DATA XREF: sub_820E0E90+23Co
.rdata:82005F80 # sub_820E0E90+258r ...
perk_sprintMultiplier
perk_parabolicIcon
perk_parabolicAngle
perk_parabolicRadius
frag_grenade_short_mp
perk_grenadeDeath
perk_bulletPenetrationMultiplier
perk_improvedExtraBreath
perk_extraBreath
perk_weapReloadMultiplier
perk_weapSpreadMultiplier

some more will be added later.

Have fun modding multiplayer with these!


Last edited by xTTGxLE3xDUBSTEPx ; edited 1 time in total
#2. Posted:
SiKOMoTiioNz
  • Challenger
Status: Offline
Joined: Jun 29, 201112Year Member
Posts: 136
Reputation Power: 5
Status: Offline
Joined: Jun 29, 201112Year Member
Posts: 136
Reputation Power: 5
Holy shit thats quite a few
#3. Posted:
Invoker
  • TTG Contender
Status: Offline
Joined: Aug 19, 201013Year Member
Posts: 3,449
Reputation Power: 155
Status: Offline
Joined: Aug 19, 201013Year Member
Posts: 3,449
Reputation Power: 155
Funny part is,
nobody cares :trollin:
#4. Posted:
MSX
  • TTG Addict
Status: Offline
Joined: Oct 01, 201112Year Member
Posts: 2,091
Reputation Power: 65
Status: Offline
Joined: Oct 01, 201112Year Member
Posts: 2,091
Reputation Power: 65
wow there is alot
#5. Posted:
Muslim
  • Prospect
Status: Offline
Joined: Aug 16, 201013Year Member
Posts: 671
Reputation Power: 23
Status: Offline
Joined: Aug 16, 201013Year Member
Posts: 671
Reputation Power: 23
Dubstep_Alex wrote Funny part is,
nobody cares DUBSTEP ALEX IS RETARD


I edit your spoiler.

This is great post.
#6. Posted:
gallardo242
  • Prospect
Status: Offline
Joined: Jan 26, 201113Year Member
Posts: 610
Reputation Power: 25
Status: Offline
Joined: Jan 26, 201113Year Member
Posts: 610
Reputation Power: 25
i would quote but it is quite long
any way how mny letter, numbers and symbols is that
#7. Posted:
Tactic
  • TTG Addict
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 2,067
Reputation Power: 90
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 2,067
Reputation Power: 90
Please, add a spoiler to this? Long ass list of DVARS
#8. Posted:
FPSReJect
  • Powerhouse
Status: Offline
Joined: Jun 15, 201112Year Member
Posts: 407
Reputation Power: 18
Status: Offline
Joined: Jun 15, 201112Year Member
Posts: 407
Reputation Power: 18
give credit? as you said in the PM`s you sent me

This website is crap anyway. I just copy n paste stuff here and hope it gets people mad. I am a respected member of 7s and 360iso. I just come on TTG to troll. lol
#9. Posted:
Fresh-
  • TTG Addict
Status: Offline
Joined: Nov 25, 201013Year Member
Posts: 2,886
Reputation Power: 118
Status: Offline
Joined: Nov 25, 201013Year Member
Posts: 2,886
Reputation Power: 118
Im not a Modder. I do not understand ;D
#10. Posted:
L188A
  • New Member
Status: Offline
Joined: Nov 04, 201112Year Member
Posts: 15
Reputation Power: 0
Status: Offline
Joined: Nov 04, 201112Year Member
Posts: 15
Reputation Power: 0
Nice Bro, Thanks.

-L8
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