You are viewing our Forum Archives. To view or take place in current topics click here.
Zombie Map Name Codes
Posted:

Zombie Map Name CodesPosted:

UnknownModder
  • TTG Commander
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
This is for the people who want to make there own SVG start on a specific map. If someone can give me a download for the latest Title update I will add Moon.

Zombie_Coast - Call of the Dead
Zombie_CosmoDrome - Acsension
Zombie_Temple - Shangri La
Zombie_Pentagon - FIVE
Zombie_Theater - Kino Der Untoten

Unknown if works in SVG Mod
Zombie_Moon - Moon (Duh)
Zombie_Cod5_asylum - Verruckt
Zombie_Cod5_Factory - Der Riese
Zombie_Cod5_Prototype - nacht Der Untoten (Maybe)
Zombie_Cod5_Sumpf - Shi No Numa (Maybe)

The last two are unspecified right now lol
Enjoy.


Last edited by UnknownModder ; edited 1 time in total
#2. Posted:
TTGxBruces
  • TTG Senior
Status: Offline
Joined: Jan 23, 201113Year Member
Posts: 1,005
Reputation Power: 38
Status: Offline
Joined: Jan 23, 201113Year Member
Posts: 1,005
Reputation Power: 38
Here is it Forums/t=2220687/title-update-11.html
all credits go to cow.
#3. Posted:
TTGxBruces
  • TTG Senior
Status: Offline
Joined: Jan 23, 201113Year Member
Posts: 1,005
Reputation Power: 38
Status: Offline
Joined: Jan 23, 201113Year Member
Posts: 1,005
Reputation Power: 38
To help you the codename of moon is zombie_paris (codwiki says it)but in Tu 11 is zombie_moon
Please PM with download link when you finish Thanks a lot.


Last edited by TTGxBruces ; edited 1 time in total
#4. Posted:
Dvar
  • TTG Contender
Status: Offline
Joined: Jul 23, 201112Year Member
Posts: 3,869
Reputation Power: 174
Status: Offline
Joined: Jul 23, 201112Year Member
Posts: 3,869
Reputation Power: 174
Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
#5. Posted:
UnknownModder
  • TTG Commander
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon. But yes it is quite possible for something like this to happen. Just need to activate binds without activeAction.
#6. Posted:
Dvar
  • TTG Contender
Status: Offline
Joined: Jul 23, 201112Year Member
Posts: 3,869
Reputation Power: 174
Status: Offline
Joined: Jul 23, 201112Year Member
Posts: 3,869
Reputation Power: 174
UnknownModder wrote
LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
Yea but is there a way to make it when you resume game it will load up the map??
#7. Posted:
UnknownModder
  • TTG Commander
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
TTGxBruces wrote Here is it Forums/t=2220687/title-update-11.html
all credits go to cow.
Thank you for the link and by the way the code is not Zombie_Paris it is Zombie_Moon ;)
#8. Posted:
UnknownModder
  • TTG Commander
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
Yea but is there a way to make it when you resume game it will load up the map??
Possibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.
#9. Posted:
Dvar
  • TTG Contender
Status: Offline
Joined: Jul 23, 201112Year Member
Posts: 3,869
Reputation Power: 174
Status: Offline
Joined: Jul 23, 201112Year Member
Posts: 3,869
Reputation Power: 174
UnknownModder wrote
TTGxBruces wrote Here is it Forums/t=2220687/title-update-11.html
all credits go to cow.
Thank you for the link and by the way the code is not Zombie_Paris it is Zombie_Moon ;)
I managed to get five modded with out binds by making modded svg on last mission then wait after credits. Hopefully there is something like set mapname
#10. Posted:
TTGxBruces
  • TTG Senior
Status: Offline
Joined: Jan 23, 201113Year Member
Posts: 1,005
Reputation Power: 38
Status: Offline
Joined: Jan 23, 201113Year Member
Posts: 1,005
Reputation Power: 38
UnknownModder wrote
TTGxBruces wrote Here is it Forums/t=2220687/title-update-11.html
all credits go to cow.
Thank you for the link and by the way the code is not Zombie_Paris it is Zombie_Moon ;)


Yes i saw this in codwiki btw is Zombie_Moon
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.