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Huge CoD4 Infectable DVAR List | Help To Get You Started!
Posted:

Huge CoD4 Infectable DVAR List | Help To Get You Started!Posted:

-Kracker-
  • TTG Senior
Status: Offline
Joined: May 07, 201112Year Member
Posts: 1,362
Reputation Power: 14
Status: Offline
Joined: May 07, 201112Year Member
Posts: 1,362
Reputation Power: 14


Huge Infectable DVAR List!
By: Kracker & KLST






Introduction

KLST and I spent alot of time on this so I hope it helps.

This is a complete list of infectable dvars, some info to get you started, and a dump list.

KLST and I take zero credit for the dvars. We just just made the post.


If you need help with anything pertaining to this thread post here and
KLST or I will get back to you as soon as possible.

I have not tested all of these. If any errors or non-working dvars are found please bring it to my attention.





Special Thanks To Cotton and Flyin Turnip!
Cotton provided many DVARS!
Turnip provided all of the Teleport Info!





First things first. You will need to download FF Viewer and a Clean patch.
I uploaded a working FF Viewer and Clean Nitram Patch. Links Below.

[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]





Getting Started


Max Characters in a Nitram Patch is 1,025. It helps to have a rough idea of what your looking for before you start.

Start all patches with the following:
self setClientDvar("ui_mapname", "mp_shipment;

(To save characters change shipment to bog)
("ui_mapname", "mp_bog;

End all patches with the following:
");

Example:
self setClientDvar("ui_mapname", "mp_bog;dvar;dvar;dvar");

Color Codes
^1 - Red
^2 - Green
^3 - Yellow
^4 - Blue
^5 - Cyan
^6 - Pink
^7 - White
^8 - Grey
^9 - Maroon
^0 - Black





Button Binds


Some DVARS must be binded to work.

bind BUTTON_RTRIG (Right Trigger)
bind BUTTON_LTRIG (Left Trigger)
bind BUTTON_RSHLDR (Right Bumper)
bind BUTTON_LSHLDR (Left Bumper)
bind BUTTON_RSTICK (Right Stick Press)
bind BUTTON_LSTICK (Left Stick Press)
bind BUTTON_A (A)
bind BUTTON_B (B)
bind BUTTON_X (X)
bind BUTTON_Y (Y)
bind DPAD_UP (DPAD Up)
bind DPAD_DOWN (DPAD Down)
bind DPAD_LEFT (DPAD Left)
bind DPAD_RIGHT (DPAD Right)
bind APAD_UP (Left Stick Up)
bind APAD_DOWN (Left Stick Down)
bind APAD_LEFT (Left Stick Left)
bind APAD_RIGHT (Left Stick Right)
bind BUTTON_BACK (Back)
bind BUTTON_START (Start)

Almost any bind can be toggled simply by adding "TOGGLE" before the dvar and adding multiple values.
(See Examples Below)

Some DVARS should be double binded.

Single Bind Example:
bind dpad_up toggle cg_laserforceOn 1 0; (This will toggle your laser on/off but only in Split Screen/System Link)

Double Bind Example:
bind apad_up bind dpad_up toggle cg_laserforceOn 1 0; (This will toggle your laser on/off online aswell)

(Don't bind the same button twice, and some dvars can only be binded to a few specific buttons)
Examples of good and bad:
Good: bind apad_up bind dpad_up dvar; bind apad_down bind dpad_up dvar; (This should work)
Bad: bind apad_up bind dpad_up dvar; bind apad_up bind dpad_down dvar; (This won't work)

Reason: You can't enable two dvars at the same time. So whichever comes first in the patch will be the one to work.





Classes, Clan Tag, MOTD, Spam


Custom Classes
customclass1 ^1This will be Red;
customclass2 ^2This will be Green;
customclass3 ^3This will be Yellow;
customclass4 ^4This will be Blue;
customclass5 ^5This will be Cyan;

Message Of The Day
motd ^1Your ^2Text ^3Here;

Clan Tags
clanname {Hi};

Text in Top Left
say ^1Your ^2Text ^3Here;

Text in Middle
set scr_do_notify ^1Your Text Here;

Flashing Color Spam
say ^1Your Text Here;wait 1;say ^2Your Text Here;wait 1;say ^3Your Text Here;wait 1;say ^4Your Text Here;wait 1;say ^5Your Text Here;

Invisible Spam
cg_chatheight 0;

Clan Tag, MOTD, Classes, Gamer Tag, ETC...(Must Have)
updategamerprofile;

Stats, Level, Prestige, Challenges. ETC...(Must Have)
uploadstats;





Popular DVARS


Wallhack
r_znear 35;

Laser
cg_laserforceOn 1;

Toggle Laser
Bind apad_up bind dpad_up toggle cg_laserForceOn 1 0;

Promod
(Replace #'s With Numbers)
(Negative numbers zooms closer to your weapon, Postive zooms you away, 0 is default
)
cg_gun_x #;

Toggle Promod
Bind apad_up bind dpad_up toggle cg_gun_x # # # #;

Field Of View
cg_fov 90;

Player Speed
g_speed 999;

Unlimited Ammo
player_sustainAmmo 1;

Auto M16
player_burstFireCooldown 0;

No Flash Damage
cg_drawShellshock 0;

Far Knife
player_meleeRange 999;

No Fall Damage
bg_fallDamageMinHeight 9999;

Super Jump
jump_height 999;

3rd Persons Mode
cg_thirdPerson 1;

Gravity
g_gravity 20;

Enemy Names Through Walls
cg_enemyNameFadeOut 900000;
cg_enemyNameFadeIn 0;
cg_drawThroughWalls 1;

Force Host
party_iamhost 1;
party_hostmigration 0;
party_connectToOthers 0;

Online game
scr_forcerankedmatch 1;
onlinegame 1;





Colored Dvars


(All of the following are set to black. You can change the color by simply editing the color code.
All color codes can be found by clicking the link below.
[ Register or Signin to view external links. ]

Colored GamerTag
ui_playerPartyColor 0 0 0 1;

Colored ScoreBoard
cg_scoreboardMyColor 0 0 0 1;

Sky Color
r_filmtweakdarktint 0 0 0;

Low Ammo
lowAmmoWarningColor1 0 0 1 1;
lowAmmoWarningColor2 1 0 0 1;
lowAmmoWarningNoAmmoColor1 0 0 1 1;
lowAmmoWarningNoAmmoColor2 1 0 0 1;
lowAmmoWarningNoReloadColor1 0 0 1 1;
lowAmmoWarningNoReloadColor2 1 0 0 1;

Colored Names, Crosshairs, ETC
g_teamcolor_axis 0 0 0 1;
g_teamcolor_allies 0 0 0 1;
g_ScoresColor_axis 0 0 0 1;
g_ScoresColor_allies 0 0 0 1;
cg_scoreboardMyColor 0 0 0 1;
g_teamcolor_EnemyTeam 0 0 0 1;
g_teamcolor_MyTeam 0 0 0 1;

6 Ping Bars and Colors
cg_ScoresPing_MaxBars 0;
cg_ScoresPing_LowColor 0 0 0 1;
cg_ScoresPing_HighColor 0 0 0 1;





Perks Tier 2


Super Stopping Power
perk_bulletdamage 999;

Super Juggernaut
perk_armorVest 999;

Super Sleight of Hand
perk_weapreloadMultiplier 0.001;

Super Double Tap
perk_weapRateMultiplier 0.001;

Super Sonic Boom
perk_explosiveDamage 999;





Perks Tier 3


Super Deep Impact
perk_bulletPenetrationMultiplier 999;

Super Iron Lungs
perk_extraBreath 999;

Super Steady Aim
perk_weapspreadMultiplier 0.001;

Small Cross Hairs
cg_crosshairAlpha 1;
cg_crosshairAlphaMin 0.5;
cg_crosshairDynamic 0;
cg_crosshairEnemyColor 1;
cg_crosshairVerticalOffset;

Super Eavesdrop
perk_parabolicradis 1000;

RPG Martydom
perk_grenadeDeath rpg_mp;

Super Extreme Conditioning
perk_sprintMultiplier 999;

Triple Tap
perk_weapRateMultiplier 0.001;





UAV, Bots, Aimbot


UAV Always On
bind dpad_up g_compassShowEnemies 1;
scr_force_gameuav 1;

Big UAV
compassSize 1.5;

UAV in Hardcore
ui_hud_hardcore 1;

Full UAV
compassSize 1.5;
compassEnemyFootstepEnabled 1;
compass 0;
bind apad_left g_compassshowenemies 1;
scr_game_forceuav 1;
compassEnemyFootstepEnabled 1;
compassEnemyFootstepMaxRange 99999;
compassEnemyFootstepMaxZ 99999;
compassEnemyFootstepMinSpeed 0;
compassRadarUpdateTime 0.001;
cg_footsteps 1;
ui_hud_hardcore 1;

Red Box/Aim Assist(Aim Bot)
aim_automelee_range 255;
aim_automelee_region_height 480;
aim_automelee_region_width 640;
aim_autoaim_enabled 1;
aim_autoaim_lerp 100;
aim_autoaim_region_height 480;
aim_autoaim_region_width 640;
aim_autoAimRangeScale 2;
aim_lockon_debug 1;
aim_lockon_enabled 1;
aim_lockon_region_height 0;
aim_lockon_region_width 640;
aim_lockon_strength 1;
aim_lockon_deflection 0.05;
aim_input_graph_debug 0;
aim_input_graph_enabled 1;

Bots
scr_testclients 17;

Full Bots
xblive_privatematch 0;
onlinegame 1;
set scr_forcerankedmatch 1;
set developer 1;
set developer_script 1;
set scr_dm_score_kill 4000;
bind button_back set scr_testclients 17;
updategamerprofile;





Killstreaks


Helicopter
scr_givehelicopter 1;

Airstrike
scr_giveairstrike 1;

UAV
scr_giveradar 1;





Teleport Info
Special Thanks To Flyin Turnip For The Teleport Info.


Teleport
setviewpos # # #;
(Example Teleports on top of Ambush)
bind apad_up bind dpad_up setviewpos 97.2 227.2 750

Corridnates to the center of each map.
97.7 227.2 0 (Ambush)
-40.8 479.1 69.1 (Backlot)
1097.3 -5873.3 -23.8 (Bloc)
3953 1311.9 -13.9 (Bog)
-43.2 179.2 -23.8 (Countdown)
414.9 31.8 188.8 (Crash)
4911,1 -2536.6 -45.1 (Crossfire)
4179.8 -314 15 (District)
541.1 1269.83 257.5 (Downpoor)
180 4 -2282.7 -355 (Overgrown)
354.8 901.5 2 (Pipeline)
0 66.3 192 (Shipment)
0 0 -7 (Showdown)
-89.4 -391 16.1 (Strike)
-74.8 192.8 -47.8 (Vacant)
66.1 -2.4 16.1 (Wet Works)


This graph shows the X & Y values for the center of each map.
Change them slightly to spawn in different locations around the map.
[ Register or Signin to view external links. ]
This graph shows the Z value (height) just above ground level for the center of each map.
Make this higher or lower as you change the X&Y values because the height of the land changes as you move around the map.
[ Register or Signin to view external links. ]
(Overgrown is so low because the center of the map is low in the river bed)





XP, Prestige, and Level


XP
scr_game_suicidepointloss 1;
scr_dm_score_suicide 5000;
scr_tdm_score_deatht 2516000;
scr_tdm_score_suicide 2516000;
scr_dom_score_deatht 2516000;
scr_dom_score_suicide 2516000;
scr_dd_score_deatht 2516000;
scr_dd_score_suicide 2516000;
scr_ctf_score_deatht 2516000;
scr_ctf_score_suicide 2516000;
scr_koth_score_deatht 2516000;
scr_koth_score_suicide 2516000;
scr_dom_score_kill 2516000;
scr_ctf_score_kill 2516000;
scr_dd_score_kill 2516000;
scr_sd_score_kill 2516000;
scr_war_score_suicide 2516000;
scr_war_score_deatht 2516000;

Prestiges
statset 2326 11;
statset 2326 10;
statset 2326 9;
statset 2326 8;
statset 2326 7;
statset 2326 6;
statset 2326 5;
statset 2326 4;
statset 2326 3;
statset 2326 2;
statset 2326 1;
statset 2326 0;

Level 55
(Change "55" to the desired level)
statset 252 55;





Leader Boards, Unlocks


Score
statset 2302 1337000;

Kills
statset 2303 1337000;

KillStreak
statset 2304 1337;

Deaths
statset 2305 0;

Assists
statset 2307 1337;

Headshots
statset 2308 1337000;

Wins
statset 2316 1337000;

Losses
statset 2317 0;

Ties
statset 2318 1337;

WinStreak
statset 2319 1337000;

Hits
statset 2322 1337000;

Misses
statset 2323 0;

XP
statset 2301 999999;

Full Unlock All
statset 3000 9;
statset 3001 9;
statset 3002 9;
statset 3003 1;
statset 3004 1;
statset 3010 7951;
statset 3011 7951;
statset 3012 16143;
statset 3013 7951;
statset 3014 7951;
statset 3020 16175;
statset 3021 7983;
statset 3022 7937;
statset 3023 7983;
statset 3024 7983;
statset 3025 7983;
statset 3026 7983;
statset 3060 16131;
statset 3061 7939;
statset 3062 7939;
statset 3064 7939;
statset 3065 7939;
statset 3070 16149;
statset 3071 7957;
statset 3080 7959;
statset 3081 7959;
statset 3082 16151;





Visions


Cartoon Mode
r_fullbright 1;

Chrome Mode
r_fullbright 0;r_specularmap 2;

Rainbow Mode
r_debugShader 1;

PC Graphics
scr_art_tweak 1;
scr_art_tweak_message 1;
r_glowUseTweaks 1;
r_filmUseTweaks 1;

Blue Vision
r_filmTweakInvert 1;
r_filmTweakbrightness 2;
r_filmusetweaks 1;
r_filmTweakenable 1;
r_filmtweakLighttint 1.06 0.5 1.3;

Thermal/Night Vision
r_filmTweakInvert 1;
r_filmusetweaks 1;
r_filmtweakenable 1;
r_filmTweakLightTint 5.3 6.3 7.2;

Purple Vision
r_filmTweakInvert 1;
r_filmTweakbrightness 2;
r_filmusetweaks 1;
r_filmTweakenable 1;
r_filmtweakLighttint 1 2 1 1.1;
r_filmtweakdarktint 1 2 1;

Default Vision
r_filmTweakInvert 0;
r_filmTweakbrightness 0;
r_filmusetweaks 0;
r_filmTweakenable 0;
r_filmtweakLighttint 1.1 1.05 0.85;
r_filmtweakdarktint 0.7 0.85 1;





Sounds


Level Up Sound
snd_playlocal mp_level_up;

Scrolling Sound
snd_playlocal mouse_over;

Suspense/Action sound
snd_playlocal mp_suspense_01;

Bomb Plant Sound
snd_playlocal mp_bomb_plant;

Time Running Out(Losing)
snd_playlocal mp_time_running_out_losing;

Defeat Sound
snd_playlocal mp_defeat;

Encourage to Win Sound
snd_playlocal encourage_win;

Time Running Out(Winning)
snd_playlocal mp_time_running_out_winning





Other Great DVARS


Big Clip
player_clipSizeMultiplier 45;

Sprint Faster
player_sprintSpeedScale 5.0;

Unlimited Sprint
player_sprintUnlimited 1;

Silent Walk/Run/Jump
r_zFeather 4;

Disable Frags
scr_weapon_allowfrags 0;

1 vote to skip map
party_vetoPercentRequired 0.001;

Friction
friction 0.1;

God Mode
scr_csmode 99999;

Fast Restart
fast_restart;

Kick All Players
kick all;

Hide the Ammo Counter
ammoCounterHide 1;

Knockback
set g_knockback 999;

Ping Bar
cg_scoreboardPingText 1;
cg_ScoresPing_MaxBars 9;
cg_ScoresPing_Interval 40;
cg_ScoresPing_LowColor 0 0.68 1 1;
cg_ScoresPing_HighColor 0 0 1 1;

No Sniper Recoil
player_breath_hold_time 30;
player_breath_gasp_lerp 0.001;
player_breath_gasp_time 0.001;
player_breath_gasp_scale 1;

Tracers
cg_tracerSpeed 0050;
cg_tracerwidth 9;
cg_tracerlength 999;

Edit Name and Game Type
ui_mapname ^5Text Here;
ui_gametype ^5Text Here;

Shoot Choppers Down Easily
scr_heli_maxhealth 1;
scr_heli_turret_engage_dist 9999;
scr_heli_visual_range 500;

Unlimited Chopper Ammo
scr_heli_targeting_delay 0.0001;
scr_heli_turretClipSize 9999;
scr_heli_turretReloadTime 0.0001;

New Lobby
(This will always make you start a new lobby)
party_connectToOthers 0;

Game Speed
(Increase/Decrease the value to make it faster/slower)
timescale 0.5;

FPS Counter
cg_drawFPS Simple;
cg_drawFPSLabels 1;





Random Info


Assault Rifles
m16_mp (M-16)
ak47_mp (AK-47)
m4_mp (M-4 Carbine)
g3_mp (G-3)
g36c_mp (G-36C)
m14_mp (M-14)
mp44_mp (MP-44)

Sub Machine Guns
mp5_mp (MP-5)
skorpion_mp (Skorpion)
uzi_mp (Mini-Uzi)
ak74u_mp (AK-74u)
p90_mp (P-90)

Snipers and Other
winchester1200_mp (W-1200)
m1014_mp (M-1014)
saw_mp (SAW)
rpd_mp (RPD)
m60e4_mp (M-60)
m40a3_mp (M-40A3)
m21_mp (M-21)
dragunov_mp (Dragonuv)
remington700_mp (R-700)
barret_mp (Barret 50 Cal.)

Pistols
beretta_mp (M-9)
colt45_mp (Colt .45)
usp_mp (USP)
deserteagle_mp (Desert Eagle)
deserteaglegold_mp (Golden Desert Eagle)
defaultweapon_mp (Default Weapon)

Equipment
frag_grenade_mp (Frag Grenade)
flash_grenade_mp (Flash Grenade)
concussion_grenade_mp (Stun Grenade)
smoke_grenade_mp (Smoke Grenade)

Perk 1
rpg_mp (RPG-7)
c4_mp (C4)
claymore_mp (Claymore)

Attachments
gl (Grenade Launcher)
reflex (Red Dot Sight)
silencer (Silencer)
acog (ACOG Scope)
grip (Grip)

If Adding a Attachment to a Gun, its like this:
m16_mp (no attachment) - m16_silencer_mp (silencer attachment)

Game TypeS
DM (FFA)
War (Team Death Match)
Dom (Domination)
Sab (Sabotage)
SD (Search & Destroy)
Koth (Headquarters)





DVAR Dump List
Special Thanks To Jew-Modz For Releasing This.


[[===========================]]

actionSlotsHide
Hide the actionslots.
0 or 1

[[===========================]]

activeAction
Action to execute in first framce
Any text

[[===========================]]

ai_corpseCount
External Dvar
Any Text
ARCHIVED

[[===========================]]

aim_accel_turnrate_debug
Turn on debugging info for the acceleration
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_accel_turnrate_enabled
Enable/disable acceleration of turnrates
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_accel_turnrate_lerp
The acceleration of the turnrates
Any number from 0 to 4000
CHEAT PROTECTED

[[===========================]]

aim_autoaim_debug
Turn on auto aim debugging
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_autoaim_enabled
Turn on auto aim
0 or 1
CHEAT PROTECTED

[[===========================]]]

aim_autoaim_lerp
The rate in degrees per second that the auto aim will converge to its target
Any number from 0 to 100
CHEAT PROTECTED

[[===========================]]

aim_autoaim_region_height
The height of the auto aim region in virtual screen coordinates (0 - 480)
Any number from 0 to 480
CHEAT PROTECTED

[[===========================]]

aim_autoaim_region_width
The width of the auto aim region in virtual screen coordinates (0 - 640)
Any number from 0 to 640
CHEAT PROTECTED

[[===========================]]

aim_automelee_debug
Turn on auto melee debugging
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_automelee_enabled
Turn on auto melee
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_automelee_lerp
The rate in degrees per second that the auto melee will converge to its target
Any number from 0 to 100
CHEAT PROTECTED

[[===========================]]

aim_automelee_range
The range of the auto melee
Any number from 0 to 255
CHEAT PROTECTED

[[===========================]]

aim_automelee_region_height
The height of the auto melee region in virtual screen coordinates (0 - 480)
Any number from 0 to 480
CHEAT PROTECTED

[[===========================]]

aim_automelee_region_width
The width of the auto melee region in virtual screen coordinates (0 - 640)
Any number from 0 to 640
CHEAT PROTECTED

[[===========================]]

aim_input_graph_debug
Debug the view input graphs
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_input_graph_enabled
Use graph for adjusting view input
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_input_graph_index
Which input graph to use
Any integer from 0 to 3
CHEAT PROTECTED

[[===========================]]

aim_lockon_debug
Turn on debugging info for aim lock on
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_lockon_deflection
The amount of stick deflection for the lockon to activate
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_lockon_enabled
Aim lock on helps the player stay on target
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_lockon_region_height
The height of the auto aim region in virtual screen coordinates (0 - 480)
Any number from 0 to 480
CHEAT PROTECTED

[[===========================]]

aim_lockon_region_width
The width of the auto aim region in virtual screen coordinates (0 - 640)
Any number from 0 to 640
CHEAT PROTECTED

[[===========================]]

aim_lockon_strength
The amount of aim assistance given by the target lock on
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_scale_view_axis
Scale the influence of each input axis so that the major axis has more influence on the control
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_debug
Turn on debugging info for aim slowdown
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_enabled
Slowdown the turn rate when the cross hair passes over a target
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_pitch_scale
The vertical aim assist slowdown ratio from the hip
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_pitch_scale_ads
The vertical aim assist slowdown ratio when aiming down the sight
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_region_height
The screen height of the aim assist slowdown region
Any number from 0 to 480
CHEAT PROTECTED

[[===========================]]

aim_slowdown_region_width
The screen width of the aim assist slowdown region
Any number from 0 to 640
CHEAT PROTECTED

[[===========================]]

aim_slowdown_yaw_scale
The horizontal aim assist slowdown ratio from the hip
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_yaw_scale_ads
The horizontal aim assist slowdown ratio when aiming down sight
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_target_sentient_radius
The radius used to calculate target bounds for a sentient (actor or player)
Any number from 0 to 128
CHEAT PROTECTED

[[===========================]]

aim_turnrate_pitch
The vertical turn rate for aim assist when firing from the hip
Any number from 0 to 1080
CHEAT PROTECTED

[[===========================]]

aim_turnrate_pitch_ads
The turn rate up and down for aim assist when aiming down the sight
Any number from 0 to 1080
CHEAT PROTECTED

[[===========================]]

aim_turnrate_yaw
The horizontal turn rate for aim assist when firing from the hip
Any number from 0 to 1080
CHEAT PROTECTED

[[===========================]]

aim_turnrate_yaw_ads
The horizontal turn rate for aim assist when aiming down the sight
Any number from 0 to 1080
CHEAT PROTECTED

[[===========================]]

ammoCounterHide
Hide the Ammo Counter
0 or 1

[[===========================]]

authPort
Auth server port
Any integer from 0 to 65535
CHEAT PROTECTED

[[===========================]]

authServerName
Authentication server name for listing public inet games
Any text
CHEAT PROTECTED

[[===========================]]

bg_aimSpreadMoveSpeedThreshold
When player is moving faster than this speed, the aim spread will increase
Any number 0 to 300
CHEAT PROTECTED

[[===========================]]

bg_bobAmplitudeDucked
The multiplier to apply to the player's speed to get the bob amplitude while ducking
2D vector with components from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_bobAmplitudeProne
The multiplier to apply to the player's speed to get the bob amplitude while prone
2D vector with components from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_bobAmplitudeSprinting
The multiplier to apply to the player's speed to get the bob amplitude while sprinting
2D vector with components from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_bobAmplitudeStanding
The multiplier to apply to the player's speed to get the bob amplitude while standing
2D vector with components from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_bobMax
The maximum allowed bob amplitude
Any number 0 to 36
CHEAT PROTECTED

[[===========================]]

bg_fallDamageMaxHeight
The height that a player will take maximum damage when falling
Any number 1 or bigger
CHEAT PROTECTED

[[===========================]]

bg_fallDamageMinHeight
The height that a player will take minimum damage when falling
Any number 1 or bigger
CHEAT PROTECTED

[[===========================]]

bg_foliagesnd_fastinterval
The time between each foliage sound when moving quickly
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_foliagesnd_maxspeed
The speed that a player must be going to make maximum noise while moving through foliage
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_foliagesnd_minspeed
The speed that a player must be going to make minimum noise while moving through foliage
Any number 0 or bigger
CHEAT PROTECTED

bg_foliagesnd_resetinterval
The time interval before foliage sounds are reset after the player has stopped moving
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_foliagesnd_slowinterval
The time between each foliage sound whne moving slowly
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_ladder_yawcap
The maximum angle that a player can look around while on a ladder
Any number from 0 to 360
CHEAT PROTECTED

[[===========================]]

bg_legYawTolerance
The amount the player's leg yaw can differ from his torso before moving ta match
Any number from 0 to 180
CHEAT PROTECTED

[[===========================]]

bg_maxGrenadeIndicatorSpeed
Maximum speed of grenade that will show up in indicator and can be thrown back.
Any number from 0 to 1000
CHEAT PROTECTED

[[===========================]]

bg_prone_yawcap
The maximum angle that a player can look around quickly while prone
Any number from 0 to 360
CHEAT PROTECTED

[[===========================]]

bg_shock_lookControl
Alter player control during shellshock
0 or 1
CHEAT PROTECTED

[[===========================]]

bg_shock_lookControl_fadeTime
The time for the shellshock player control to fade in seconds
ANy number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_lookControl_maxpitchspeed
Maximum pitch movement rate while shellshocked in degrees per second
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_shock_lookControl_maxyawspeed
Maximum yaw movement rate while shellshocked in degrees per second
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_shock_lookControl_mousesensitivityscale
Sensitivity scale to apply to shellshocked player
Any number from 0 to 2
CHEAT PROTECTED

[[===========================]]

bg_shock_movement
Affect player's movement speed during shellshock
0 or 1
CHEAT PROTECTED

[[===========================]]

bg_shock_screenBlurBlendFadeTime
The amount of time in seconds for the shellshock effect to fade
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_screenBlurBlendTime
The amount of time in seconds for the shellshock effect to blend
Any number from 0.001 to 10
CHEAT PROTECTED

[[===========================]]

bg_shock_screenFlashShotFadeTime
In seconds, how soon from the end of the effect to start blending out the screengrab layer.
Any number from 0 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_screenFlashWhiteFadeTime
In seconds, how soon from the end of the effect to start blending out the whiteout layer.
Any number from 0 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_screenType
Shell shock screen effect type
One of the following:
0: blurred
1: flashed
2: none
CHEAT PROTECTED

[[===========================]]

bg_shock_sound
Play shell shock sound
0 or 1
CHEAT PROTECTED

[[===========================]]

bg_shock_soundDryLevel
Shell shock sound dry level
0 or 1
CHEAT PROTECTED

[[===========================]]

bg_shock_soundEnd
Shellshock end sound alias
Any text
CHEAT PROTECTED

[[===========================]]

bg_shock_soundEndAbort
Shellshock aborted end sound alias
Any text
CHEAT PROTECTED

[[===========================]]

bg_shock_soundFadeInTime
Shell shock sound fade in time in seconds
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_soundFadeOutTime
Shell shock sound fade out time in seconds
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_soundLoop
Shellshock loop alias
Any text
CHEAT PROTECTED

[[===========================]]

bg_shock_soundLoopEndDelay
Sound loop end offset time from the end of the shellshock in seconds
Any number from -10 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_soundLoopFadeTime
Shell shock sound loop fade time in seconds
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_soundLoopSilent
The sound that gets blended with the shellshock loop alias
Any text
CHEAT PROTECTED

[[===========================]]

bg_shock_soundModEndDelay
The delay from the end of the shellshock to the end of the sound modification
Any number from -1000 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_soundRoomType
Shell shock sound room type
One of the following:
0: generic
1: paddedcell
2: room
3: bathroom
4: livingromm
5: stoneroom
6: auditorium
7: concerthall
8: cave
9: arena
10: hangar
11: carpetedhallway
12: hallway
13: stonecorridor
14: alley
15: forest
16: city
17: mountains
18: quarry
19: plain
20: parkinglot
21: sewerpipe
22: underwater
23: drugged
24: dizzy
25: psychotic
CHEAT PROTECTED

[[===========================]]

bg_shock_soundWetLevel
Shell shock sound wet level
0 or 1
CHEAT PROTECTED

[[===========================]]

bg_shock_viewKickFadeTime
The time for the shellshock kick effect to fade
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_viewKickPeriod
The period of the shellshock view kick effect
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_viewKickRadius
Shell shock kick radius
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_ambient
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_announcer
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_auto
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_auto2
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_auto2d
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_autodog
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_body
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_body2d
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_bulletimpact
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_bulletwhizby
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_effects1
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_effects2
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_element
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_hurt
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_item
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_local
null
Any number from 0 to 1

[[===========================]]

bg_shock_volume_local2
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_menu
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_mission
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_music
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_musicnopause
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_nonshock
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_physics
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_player1
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_player2
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_reload
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_reload2d
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_shellshock
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_vehicle
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_vehiclelimited
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_voice
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_weapon
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_weapon2d
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_swingSpeed
The rate at which the player's legs swing around when strafing (multi-player only)
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_viewKickMax
The maximum view kick
Any number from 0 to 90
CHEAT PROTECTED

[[===========================]]

bg_viewKickMin
The minimum view kick
Any number from 0 to 90
CHEAT PROTECTED

[[===========================]]

bg_viewKickRandom
The random direction scale view kick
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_viewKickScale
The scale to apply to the damage done to calculate damage view kick
Any number from 0 to 10
CHEAT PROTECTED

[[===========================]]

bullet_penetrationMinFxDist
Minimum distance a penetrated bullet must travel before it'll trigger the effects
Any number from 0 to 1024
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamCloseXYDist
Airstrike kill camera closest distance in front of the bomb
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamCloseZDist
Airstrike kill camera closest distance above the target
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamDist
Airstrike kill camera distance
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamFarBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
Any number 0 to 10
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamFarBlurDist
Airstrike kill camera distance above the airplane
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamFarBlurStart
Airstrike kill camera distance above the airplane
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamFov
Airstrike kill camera field of view
Any number 0.1 to 160
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamNearBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
Any number 4 to 10
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamNearBlurEnd
Airstrike kill camera distance above the airplane
Any number 0 to 10,000
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamNearBlurStart
Airstrike kill camera distance above the airplane
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_blood
Show blood
0 or 1
ARCHIVED

[[===========================]]

cg_brass
Weapon eject brass
0 or 1
ARCHIVED

[[===========================]]

cg_centertime
The time for a center printed message to fade
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_chatHeight
The font height of a chat message
Any integer from 0 to 8
ARCHIVED

[[===========================]]

cg_chatTime
The amount of time that a chat message is visible
Any integer from 0 to 60,000
ARCHIVED

[[===========================]]

cg_connectionIconSize
Size of the connection icon
Any number from 0 to 100
ARCHIVED

[[===========================]]

cg_constantSizeHeadIcons
Head icons are the same size regardless of distance from the player
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_crosshairAlpha
The alpha value of the crosshair
Any number from 0 to 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_crosshairAlphaMin
The minimum alpha value of the crosshair when it fades in
Any number from 0 to 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_crosshairDynamic
Crosshair is Dynamic
0 or 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_crosshairEnemyColor
The crosshair color when over an enemy
0 or 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_cursorHints
Draw Cursor hunts
One of the following:
1. sin size pulse
2: one way size pulse
3: alpha pulse
4: static image
ARCHIVED

[[===========================]]

cg_deadChatWithDead
External Dvar
Any text

[[===========================]]

cg_deadChatWithTeam
External Dvar
Any text

[[===========================]]

cg_deadHearAllLiving
External Dvar
Any text

[[===========================]]

cg_deadHearTeamLiving
External Dvar
Any text

[[===========================]]

cg_debug_overlay_viewport
Remove the sniper overlay so you can check that the scissor window is correct.
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_debugevents
Output event debug information
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_debugInfoCornerOffset
Offset from top-right corner, for cg_drawFPS, etc
Any 2D vector with components from -200 to 640
ARCHIVED

[[===========================]]

cg_debugposition
Output position debugging information
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_descriptiveText
Draw descriptive spectator messages
0 or 1
ARCHIVED

[[===========================]]

cg_draw2D
Draw 2D screen elements
0 or 1
CHEAT PROTECTED

cg_drawBreathHint
Draw a 'hold breath to steady' hint
0 or 1
ARCHIVED

[[===========================]]

cg_drawCrosshair
Turn on weapon crosshair
0 or 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_drawCrosshairNames
Draw the name of an enemy under the crosshair
0 or 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_drawCrosshairNamesPosX
Virtual screen space position of the crosshair name
Any integer from 0 to 640

[[===========================]]

cg_drawCrosshairNamesPosY
Virtual screen space position of the crosshair name
Any integer from 0 to 480

[[===========================]]

cg_drawFPS
Draw frames per second
One of the following:
0: Off
1: Simple
2: Simple Ranges
3: Verbose
ARCHIVED

[[===========================]]

cg_drawFPSLabels
Draw FPS Info Labels
0 or 1
ARCHIVED

[[===========================]]

cg_drawFriendlyNames
Whether to show friendly names in game
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_drawGun
Draw the view model
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_drawHealth
Draw health bar
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_drawLagometer
Enable the 'lagometer'
0 or 1
ARCHIVED

[[===========================]]

cg_drawMantleHint
Draw a 'press key to mantle' hint
0 or 1
ARCHIVED

[[===========================]]

cg_drawMaterial
Draw debugging information for materials
One of the following:
0: Off
1: CONTENTS_SOLID
2: MASK_SHOT
3: MASK_PLAYERSOLID
CHEAT PROTECTED

[[===========================]]

cg_drawpaused
Draw paused screen
0 or 1

[[===========================]]

cg_drawScriptUsage
Draw debuggin information fro scripts
0 or 1

[[===========================]]

cg_drawShellshock
Draw shellshock & flashbang screen effects
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_drawSnapshot
Draw debugging information for snapshots
0 or 1
ARCHIVED

[[===========================]]

cg_drawSpectatorMessages
Enables drawing of spectator HUD messages
0 or 1

[[===========================]]

cg_drawTalk
Controls which icons CG_TALKER ownerdraw draws
One of the following:
0: NONE
1: ALL
2: FRIENDLY
3: ENEMY

[[===========================]]

cg_drawThroughWalls
Whether to draw friendly names through walls or not
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_drawTurretCrosshair
Draw a crosshair when using a turret
0 or 1
ARCHIVED

[[===========================]]

cg_dumpAnims
Output animation info for the given entity id
Any integer from -1 to 1023
CHEAT PROTECTED

[[===========================]]

cg_enemyNameFadeIn
Time in milliseconds to fade in enemy names
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_enemyNameFadeOut
Time in milliseconds to fade out enemy names
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_errordecay
Delay for predicted error
Any number 0 or bigger

[[===========================]]

cg_everyoneHearsEveryone
External Dvar
Any text

[[===========================]]

cg_firstPersonTracerChance
The porbability that a bullet is a tracer round for your bullets
Any number 0 to 1
CHEAT PROTECTED

[[===========================]]

cg_footsteps
Play footstep sounds
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_fov
The field of view angle in degress
Any number form 65 to 80
ARCHIVED

[[===========================]]

cg_fovMin
The minimum possible field of view
Any number form 1 to 160
CHEAT PROTECTED

[[===========================]]

cg_fovScale
Scale applied to the field of view
Any number from 0.2 to 2
CHEAT PROTECTED

[[===========================]]

cg_friendlyNameFadeIn
Time in milliseconds to fade in friendly names
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_friendlyNameFadeOut
Time in milliseconds to fade out friendly names
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_gameBoldMessageWidth
The maximum character width of the bold game messages
Any integer from 130 to 1664
ARCHIVED

[[===========================]]

cg_gameMessageWidth
The maximum character width of the game messages
Any integer from 130 to 1664
ARCHIVED

[[===========================]]

cg_gun_move_f
Weapon movement forward due to player movement
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_move_minspeed
The minimum weapon movement rate
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_move_r
Weapon movement right due to player movement
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_move_rate
The base weapon movement rate
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_move_u
Weapon movement up due to player movement
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_ofs_f
Forward weapon offset when prone/ducked
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_ofs_r
Right weapon offset when prone/ducked
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_ofs_u
Up weapon offset when prone/ducked
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_x
x position of the viewmodel
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_y
y position of the viewmodel
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_z
z position of the viewmodel
Any number
CHEAT PROTECTED

[[===========================]]

cg_headIconMinScreenRadius
The minimum radius of a head icon on the screen
Any number from 0 to 1
ARCHIVED

[[===========================]]

cg_heliKillCamDist
Helicopter kill camera distance from the helicopter
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamFarBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
Any number from 0 to 10
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamFarBlurDist
Helicopter kill camera distance above the helicopter
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamFarBlurStart
Helicopter kill camera distance above the helicopter
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamFov
Helicopter kill camera field of view
Any number from 0.1 to 160
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamNearBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
Any number from 4 to 10
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamNearBlurEnd
Helicopter kill camera distance above the helicopter
Any number 0 to 10,000
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamNearBlurStart
Helicopter kill camera distance above the helicopter
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamZDist
Helicopter kill camera distance above the helicopter
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_hintFadeTime
Time in milliseconds for the cursor hint to fade
Any integer 0 or bigger
ARCHIVED

[[===========================]]

cg_hudChatIntermissionPosition
Position of the HUD chat box during intermission
Any 2D vector with componenets from 0 to 640
ARCHIVED

[[===========================]]

cg_hudChatPosition
Position of the HUD chat box
Any 2D vector with componenets from 0 to 640
ARCHIVED

[[===========================]]

cg_hudDamageIconHeight
The height of the damage icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudDamageIconInScope
Draw damage icons when aiming down the sight of a scoped weapon
0 or 1
ARCHIVED

[[===========================]]

cg_hudDamageIconOffset
The offset from the center of the damage icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudDamageIconTime
The amount of time for that damage icon to stay on screen after damage is taken
Any integer 0 or bigger
ARCHIVED

[[===========================]]

cg_hudDamageIconWidth
The width of the damage icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadeIconEnabledFlash
Show the grenade indicatior for flash grenades
0 or 1
ARCHIVED

[[===========================]]

cg_hudGrenadeIconHeight
The height of the grenade indicator icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadeIconInScope
Show the grenade indicator when aimin down the sight of a scoped weapon
0 or 1
ARCHIVED

[[===========================]]

cg_hudGrenadeIconMaxHeight
The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator
Any number from 0 to 1000
ARCHIVED

[[===========================]]

cg_hudGrenadeIconMaxRangeFlash
The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator
Any number from 0 to 2000
CHEAT PROTECTED

[[===========================]]

cg_hudGrenadeIconMaxRangeFrag
The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator
Any number from 0 to 1000
CHEAT PROTECTED

[[===========================]]

cg_hudGrenadeIconOffset
The offset from the center of the screen for a grenade icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadeIconWidth
The width of the grenade indicator icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadePointerHeight
The height of the grenade indicator pointer
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadePointerPivot
The pivot point of the grenade indicator pointer
Any 2D vector with componenet from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadePointerPulseFreq
The number of times per second that the grenade indicator flashes in Hertz
Any number from 0.1 to 50

[[===========================]]

cg_hudGrenadePointerPulseMax
The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer.
Any number from 0 to 3

[[===========================]]

cg_hudGrenadePointerPulseMin
The minimum alpha of the grenade indicator pulse. Values lower than 1 will cause the indicator to remain at full transparency for longer.
Any number from -3 to 1

[[===========================]]

cg_hudGrenadePointerWidth
The width of the grenade indicator pointer
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudlegacysplitscreenscale
External Dvar
Any text

[[===========================]]

cg_hudMapBorderWidth
The size of the full map's border, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw
Any number 0 or bigger
ARCHIVED

[[===========================]]

cg_hudMapFriendlyHeight
The size of the friendly icon on the full map
Any number 0 or bigger
ARCHIVED

[[===========================]]

cg_hudMapFriendlyWidth
The size of the friendly icon on the full map
Any number 0 or bigger
ARCHIVED

[[===========================]]

cg_hudMapPlayerHeight
The size of the player's icon on the full map
Any number 0 or bigger
ARCHIVED

[[===========================]]

cg_hudMapPlayerWidth
The size of the player's icon on the full map
Any number 0 or bigger
ARCHIVED

[[===========================]]

cg_hudMapRadarLineThickness
Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
Any number from 0.01 to 10
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_hudObjectiveTextScale
External Dvar
Any text

[[===========================]]

cg_hudProneY
Virtual screen y coordinate of the prone blocked message
Any number from -10,000 to 10,000
ARCHIVED

[[===========================]]

cg_hudSayPosition
Position of the HUD say box
Any 2D vector with componenets from 0 to 640
ARCHIVED

[[===========================]]

cg_hudsplitscreencompassscale
External Dvar
Any text

[[===========================]]

cg_hudsplitscreenstancescale
External Dvar
Any text

[[===========================]]

cg_hudStanceFlash
The background color of the flash when the stance changes
Any 2-component color, in RGBA format.

[[===========================]]

cg_hudStanceHintPrints
Draw helpful text to say how to change stances
0 or 1
ARCHIVED

[[===========================]]

cg_hudVotePosition
Position of the HUD vote box
Any 2D vector with componenets from 0 to 640
ARCHIVED

[[===========================]]

cg_invalidCmdHintBlinkInterval
Blink rate of an invalid command hint
Any integer 1 or bigger
ARCHIVED

[[===========================]]

cg_invalidCmdHintDuration
Duration of an invalid command hint
Any integer 0 or bigger
ARCHIVED

[[===========================]]

cg_laserEndOffset
How far from the point of collision the end of the beam is.
Any number
CHEAT PROTECTED

[[===========================]]

cg_laserFlarePct
Percentage laser widens over distance from viewer.
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_laserForceOn
Force laser sights on in all possible places (for debug purposes).
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_laserLight
Whether to draw the light emitted from a laser (not the laser itself)
0 or 1
ARCHIVED

[[===========================]]

cg_laserLightBeginOffset
How far from the true beginning of the beam the light at the beginning is.
Any number
CHEAT PROTECTED

[[===========================]]

cg_laserLightBodyTweak
Amount to add to length of beam for light when laser hits a body (for hitboxes).
Any number
CHEAT PROTECTED

[[===========================]]

cg_laserLightEndOffset
How far from the true end of the beam the light at the end is.
Any number
CHEAT PROTECTED

[[===========================]]

cg_laserLightRadius
The radius of the light at the far end of a laser beam.
Any number 0.001 or bigger.
CHEAT PROTECTED

[[===========================]]

cg_laserRadius
The size (radius) of a laser beam
Any number 0.001 or bigger
CHEAT PROTECTED

[[===========================]]

cg_laserRange
The maximum range of a laser beam
Any number 1 or bigger
CHEAT PROTECTED

[[===========================]]

cg_laserRangePlayer
The maximum range of the player's laser beam
Any number 1 or bigger
CHEAT PROTECTED

[[===========================]]

cg_mapLocationSelectionCursorSpeed
Speed of the cursor when selecting a location on the map
Any number from 0.001 to 1
ARCHIVED

[[===========================]]

cg_marks_ents_player_only
Marks on entities from player's bullets only.
0 or 1
ARCHIVED

[[===========================]]

cg_nopredict
Don't do client side prediction
0 or 1

[[===========================]]

cg_overheadIconSize
The maximum size to show overhead icons like 'rank'
Any number from 0 to 100
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesFarDist
The far distance at which name sizes are scaled by cg_overheadNamesFarScale
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesFarScale
The amount to scale overhead name sizes at cg_overheadNamesFarDist
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesFont
Font for overhead names (see menudefinition.h)
One of the following:
0: Default
1: Normal
2: Big
3: Small
4: Bold
5: Console
6: Objective
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesGlow
Glow color for overhead neames
Any 4-component color, in RGBA format
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesMaxDist
The maximum distance fro showing friendly player names
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesNearDist
The near distance at which names are full size
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesSize
The maximum size to show overhead names
Any number from 0 to 100
CHEAT PROTECTED

[[===========================]]

cg_overheadRankSize
The size to show rank text
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_predictItems
Turn on client side prediction for item pickup
0 or 1
USER | ARCHIVED

[[===========================]]

cg_scoreboardBannerHeight
Banner height of the scorebaord
Any integer from 1 to 100

[[===========================]]

cg_scoreboardFont
Scoreboard font eNum (see menudefinition.h)
One of the following:
0: Default
1: Normal
2: Big
3: Small
4: Bold
5: Console
6: Objective

[[===========================]]

cg_scoreboardHeaderFontScale
Scoreboard header font scale
Any number 0 or bigger

[[===========================]]

cg_scoreboardHeight
Height of the scoreboard
Any number 0 or bigger

[[===========================]]

cg_scoreboardItemHeight
Item height of each item
Any integer from 1 to 1000

[[===========================]]

cg_scoreboardMyColor
The local player's font color when shown in scoreboard
Any 4-component color, in RGBA format

[[===========================]]

cg_scoreboardPingGraph
Whether to show graphical ping
0 or 1

[[===========================]]

cg_scoreboardPingHeight
Height of the ping graph as a % of the scoreboard row height
Any number from 0 to 1

[[===========================]]

cg_scoreboardPingText
Whether to show numeric ping value
0 or 1

[[===========================]]

cg_scoreboardPingWidth
Width of the ping graph as a % of the scoreboard
Any number 0 to 1

[[===========================]]

cg_scoreboardRankFontScale
Scale of rank font
Any number 0 or bigger

[[===========================]]

cg_scoreboardScrollStep
Scroll steop amount for the scoreboard
Any integer from 1 to 8

[[===========================]]

cg_scoreboardTextOffset
Scoreboard text offset
Any number 0 or bigger

[[===========================]]

cg_scoreboardWidth
Width of the scoreboard
Any number 0 or bigger

[[===========================]]

cg_ScoresPing_BgColor
Background color of ping
Any 4-component color, in RGBA format
ARCHIVED

[[===========================]]

cg_ScoresPing_HighColor
Color for high ping
Any 4-component color, in RGBA format
ARCHIVED

[[===========================]]

cg_ScoresPing_Interval
Number of milliseconds each bar represents
Any unteger from 1 to 500
ARCHIVED

[[===========================]]

cg_ScoresPing_LowColor
Color for low ping
Any 4-component color, in RGBA format
ARCHIVED

[[===========================]]

cg_ScoresPing_MaxBars
Number of bars to show in ping graph
Any integer from 1 to 10
ARCHIVED

[[===========================]]

cg_ScoresPing_MedColor
Color for medium ping
Any 4-component color, in RGBA format
ARCHIVED

[[===========================]]

cg_scriptIconSize
Size of icons defined by scripts
Any number from 0 to 100
ARCHIVED

[[===========================]]

cg_showmiss
Show prediction errors
Any integer from 0 to 2

[[===========================]]

cg_sprintMeterDisabledColor
External Dvar
Any Text
ARCHIVED

[[===========================]]

cg_sprintMeterEmptyColor
External Dvar
Any Text
ARCHIVED

[[===========================]]

cg_sprintMeterFullColor
External Dvar

[[===========================]]


Last edited by -Kracker- ; edited 7 times in total

The following 15 users thanked -Kracker- for this useful post:

DimiPro (09-02-2012), Sempiternal (08-02-2012), doubleA (05-30-2012), Aviated (02-25-2012), Chedam (11-22-2011), Yak (11-15-2011), xJedi (11-07-2011), -Tiki (10-30-2011), JoeyModsV2 (09-28-2011), dazzinthemix (09-12-2011), CarpalGoblin (09-09-2011), Bergie (09-08-2011), British-Army (09-08-2011), ankovski (09-07-2011), iMakeMods (09-07-2011)
#2. Posted:
TTG_ging3
  • Challenger
Status: Offline
Joined: Jun 01, 201013Year Member
Posts: 107
Reputation Power: 4
Status: Offline
Joined: Jun 01, 201013Year Member
Posts: 107
Reputation Power: 4
hi ill rep becasue im kind my gt is pku ginge
#3. Posted:
GreybeardHalt
  • Rising Star
Status: Offline
Joined: Mar 19, 200915Year Member
Posts: 736
Reputation Power: 33
Status: Offline
Joined: Mar 19, 200915Year Member
Posts: 736
Reputation Power: 33
Thank you soooooooooooooooooooooo much for this post cracker. I love you I can finally make my own patch (and give you credit.)
#4. Posted:
SoSoSillyxD
  • Resident Elite
Status: Offline
Joined: Jun 21, 201112Year Member
Posts: 229
Reputation Power: 14
Status: Offline
Joined: Jun 21, 201112Year Member
Posts: 229
Reputation Power: 14
OHHHHHH **** YES I LOVE YOU KRACKER ! ;) !
#5. Posted:
KILLSHOT707COM
  • Ladder Climber
Status: Offline
Joined: Aug 27, 201112Year Member
Posts: 306
Reputation Power: 4
Status: Offline
Joined: Aug 27, 201112Year Member
Posts: 306
Reputation Power: 4
Great post its nice to see you helping a site that takes great care of it hosters!! Hey your rep is 0. What up?
#6. Posted:
-Kracker-
  • TTG Senior
Status: Offline
Joined: May 07, 201112Year Member
Posts: 1,362
Reputation Power: 14
Status: Offline
Joined: May 07, 201112Year Member
Posts: 1,362
Reputation Power: 14
KLSTNATION wrote Great post its nice to see you helping a site that takes great care of it hosters!! Hey your rep is 0. What up?


Haha right.. Rep Reset and Locked.

Gotta love it yea?
#7. Posted:
Menu
  • Powerhouse
Status: Offline
Joined: Aug 16, 201112Year Member
Posts: 454
Reputation Power: 40
Status: Offline
Joined: Aug 16, 201112Year Member
Posts: 454
Reputation Power: 40
nice post this is really goin 2 help starters make patches and become better
also this really helped me! Thanx so Much -Kracker- Ur a Beast
8)
#8. Posted:
SoSoSillyxD
  • Resident Elite
Status: Offline
Joined: Jun 21, 201112Year Member
Posts: 229
Reputation Power: 14
Status: Offline
Joined: Jun 21, 201112Year Member
Posts: 229
Reputation Power: 14
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#9. Posted:
KILLSHOT707COM
  • Ladder Climber
Status: Offline
Joined: Aug 27, 201112Year Member
Posts: 306
Reputation Power: 4
Status: Offline
Joined: Aug 27, 201112Year Member
Posts: 306
Reputation Power: 4
-Kracker- wrote
KLSTNATION wrote Great post its nice to see you helping a site that takes great care of it hosters!! Hey your rep is 0. What up?


Haha right.. Rep Reset and Locked.

Gotta love it yea?
and why are you still helping a site that treats you like a child?
#10. Posted:
-Kracker-
  • 1000 Thanks
Status: Offline
Joined: May 07, 201112Year Member
Posts: 1,362
Reputation Power: 14
Status: Offline
Joined: May 07, 201112Year Member
Posts: 1,362
Reputation Power: 14
KLSTNATION wrote
-Kracker- wrote
KLSTNATION wrote Great post its nice to see you helping a site that takes great care of it hosters!! Hey your rep is 0. What up?


Haha right.. Rep Reset and Locked.

Gotta love it yea?
and why are you still helping a site that treats you like a child?


My intention is not to help TTG. It is to help anyone. I know your reasons for having hard feelings but I have no excuses. Fact is I was rep boosting. How can I be mad about getting punished for something I am guilty of doing?
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