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SVG Modding Black Ops Zombies Questions
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SVG Modding Black Ops Zombies QuestionsPosted:

Champz
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What is making it hard to svg mod zombies in Black Ops on solo like we can do on World at War?

Is it possible to do so past TU9 online? I personally don't like the idea of gpd Modding my main account since it is more noticeable and screws up achievements.

I highly doubt you can get banned for this if we were able to create a modded campaign run-through with a JTAG and use it fine as well as the fact that it won't be noticeable on the leaderboards or anything.
Can somebody with experience in this area please shed some light on this?

I don't have a JTAG myself so I cannot try to do it myself like somebody did with the campaign mods we have in the downloads section nor do I know much about hex editing if that is involved.

Thanks if you can help,
TTGxChampionz


Last edited by Champz ; edited 2 times in total
#2. Posted:
Dvar
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I heard someone released a black ops modded zombies online svg editor on se7ensins premium so you have to pay i am not sure if it is true or not.
#3. Posted:
-Casper-
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TTGxChampionz wrote What is making it hard to svg mod zombies in Black Ops on solo like we can do on World at War?

Is it possible to do so past TU9 online? I personally don't like the idea of gpd Modding my main account since it is more noticeable and screws up achievements.

I highly doubt you can get banned for this if we were able to create a modded campaign run-through with a JTAG and use it fine as well as the fact that it won't be noticeable on the leaderboards or anything.
Can somebody with experience in this area please shed some light on this?

I don't have a JTAG myself so I cannot try to do it myself like somebody did with the campaign mods we have in the downloads section nor do I know much about hex editing if that is involved.

Thanks if you can help,
TTGxChampionz

Unlike the rest of the cod series. Black Ops was the first game to encrypt all their files, including the svg. The svg is encrypted then obfuscated, then encrypted again followed by a checksum. That is why it is hard to mod.
#4. Posted:
Champz
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-Casper- wrote
TTGxChampionz wrote What is making it hard to svg mod zombies in Black Ops on solo like we can do on World at War?

Is it possible to do so past TU9 online? I personally don't like the idea of gpd Modding my main account since it is more noticeable and screws up achievements.

I highly doubt you can get banned for this if we were able to create a modded campaign run-through with a JTAG and use it fine as well as the fact that it won't be noticeable on the leaderboards or anything.
Can somebody with experience in this area please shed some light on this?

I don't have a JTAG myself so I cannot try to do it myself like somebody did with the campaign mods we have in the downloads section nor do I know much about hex editing if that is involved.

Thanks if you can help,
TTGxChampionz

Unlike the rest of the cod series. Black Ops was the first game to encrypt all their files, including the svg. The svg is encrypted then obfuscated, then encrypted again followed by a checksum. That is why it is hard to mod.


Thanks for the help! Anybody else willing to add something that you might know that he left out if there is any other info?
#5. Posted:
Hue
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Already tried.
The logic behind injecting binds into a .SVG is like 1 in a billion chance.
#6. Posted:
Champz
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Generate wrote Already tried.
The logic behind injecting binds into a .SVG is like 1 in a billion chance.


In World at War, there were game saves without binds, like just to change the value for gravity, jump height, wunderwaffe range and zombie limit, points per hit/kill, etc.
The controls were normal.
#7. Posted:
-Casper-
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Generate wrote Already tried.
The logic behind injecting binds into a .SVG is like 1 in a billion chance.

I bet you didn't even try, even if you did get passed the first encryption, you wouldn't be able to decode the obfuscation. The reasons binds do work in the svg is because the dvar activeaction doesn't get reset going from campaign to zombies.
#8. Posted:
Fee
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Generate wrote Already tried.
The logic behind injecting binds into a .SVG is like 1 in a billion chance.


hey dawg have you heard of activeaction
lrnb4youpost
#9. Posted:
Hue
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Yes I have tried.
And yes I have a decrypted save game.
Yes I have heard of activeaction.
And no, TTG community is no help to me so I left the project alone.
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