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Which One?

Should I Add More!??!
81.08% (30 votes)
No Stop.
18.92% (7 votes)

Total Votes: 37

#131. Posted:
I_am_THETECHKID_V11
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TheTechJunior wrote i cant i need to keep it secret but i have never heard of you.
PM me i will not tell i want to know...
#132. Posted:
TTG-Coder
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TheTechJunior wrote i cant i need to keep it secret but i have never heard of you.
its ok, i found out. its amazing how 2 mins of searching can find it
#133. Posted:
Effects
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thanks for this good savegame
#134. Posted:
FallenLobbies
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Effects wrote thanks for this good savegame


np thank you for good feedback <3.
#135. Posted:
TTG-Coder
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I_am_THETECHKID_V11 wrote
nayjames123 wrote
I_am_THETECHKID_V11 wrote
nayjames123 wrote
TheTechJunior wrote my modmenu is better than all of yours lol
mines better than yours though
Mine is better than all yals
well considering mine scrolls left to right, up and down and has about 100 options it is probably better.
it also is fitted onto a massive 0 savegames. its and infection mod menu
GPD i am guessing....................... also you have probaly not put infectable menu in and if you have i want proof.
if you want proof, do you want to see my "menu base"
#136. Posted:
I_am_THETECHKID_V11
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nayjames123 wrote
I_am_THETECHKID_V11 wrote
nayjames123 wrote
I_am_THETECHKID_V11 wrote
nayjames123 wrote
TheTechJunior wrote my modmenu is better than all of yours lol
mines better than yours though
Mine is better than all yals
well considering mine scrolls left to right, up and down and has about 100 options it is probably better.
it also is fitted onto a massive 0 savegames. its and infection mod menu
GPD i am guessing....................... also you have probaly not put infectable menu in and if you have i want proof.
if you want proof, do you want to see my "menu base"
Ok also is it GPD?
#137. Posted:
TTG-Coder
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I_am_THETECHKID_V11 wrote
nayjames123 wrote
I_am_THETECHKID_V11 wrote
nayjames123 wrote
I_am_THETECHKID_V11 wrote
nayjames123 wrote
TheTechJunior wrote my modmenu is better than all of yours lol
mines better than yours though
Mine is better than all yals
well considering mine scrolls left to right, up and down and has about 100 options it is probably better.
it also is fitted onto a massive 0 savegames. its and infection mod menu
GPD i am guessing....................... also you have probaly not put infectable menu in and if you have i want proof.
if you want proof, do you want to see my "menu base"
Ok also is it GPD?
no. this doesnt show it all. cause i dont want to release it all yet but here is most of it
self setclientdvar("show","vstr title;vstr txt1;vstr txt2;vstr txt3;vstr txt4;vstr txt5;vstr txt6;vstr txt7;vstr txt8");
self setclientdvar("m1title","set title ^0[Ninth_menu]^2<-LB<-^1[^4First_menu^1]^2->RB->^0[Second_menu]");
self setclientdvar("m1p1",vstr m1title;vstr m1o1;set RGT vstr m2p1;set LFT vstr m9p1");
self setclientdvar("m1txt1","set txt1 ^4subopt1;set txt2 ^4subopt2;set txt3 ^4subopt3;set txt4 ^4subopt4;set txt5 ^4subopt5;set txt6 ^4subopt6;set txt7 ^4subopt7;set txt8 subopt8");
self setclientdvar("m1o1","set UP vstr m1o7;set DN vstr m1o2;vstr m1txt1;set sel m1o1B;set txt1 ^2[^5subopt1^2];vstr show");
self setclientdvar("m1o2","set UP vstr m1o1;set DN vstr m1o3;vstr m1txt1;set sel m1o2B;set txt2 ^2[^5subopt2^2];vstr show");
self setclientdvar("m1o3","set UP vstr m1o2;set DN vstr m1o4;vstr m1txt1;set sel m1o3B;set txt3 ^2[^5subopt3^2];vstr show");
self setclientdvar("m1o4","set UP vstr m1o3;set DN vstr m1o5;vstr m1txt1;set sel m1o4B;set txt4 ^2[^5subopt4^2];vstr show");
self setclientdvar("m1o5","set UP vstr m1o4;set DN vstr m1o6;vstr m1txt1;set sel m1o5B;set txt5 ^2[^5subopt5^2];vstr show");
self setclientdvar("m1o6","set UP vstr m1o5;set DN vstr m1o7;vstr m1txt1;set sel m1o6B;set txt6 ^2[^5subopt6^2];vstr show");
self setclientdvar("m1o7","set UP vstr m1o6;set DN vstr m1o1;vstr m1txt1;set sel m1o7B;set txt7 ^2[^5subopt7^2];vstr show");
self setclientdvar("m1o8","set UP vstr m1o6;set DN vstr m1o1;vstr m1txt1;set sel m1o7B;set txt7 ^2[^5subopt8^2];vstr show");
self setclientdvar("m1o1B","subopt1_dvar;vstr m1o1");
self setclientdvar("m1o2B","subopt2_dvar;vstr m1o2");
self setclientdvar("m1o3B","subopt3_dvar;vstr m1o3");
self setclientdvar("m1o4B","subopt4_dvar;vstr m1o4");
self setclientdvar("m1o5B","subopt5_dvar;vstr m1o5");
self setclientdvar("m1o6B","subopt6_dvar;vstr m1o6");
self setclientdvar("m1o7B","subopt7_dvar;vstr m1o7");
self setclientdvar("m1o8B","subopt8_dvar;vstr m1o8");

just to be clear when i said infection mod menu. i mean you put it on an iso and infect people with it. then they can leave and host they're own modded zombies. its similar to the one on motion flex v2, only it hopefully wont have any bugs
#138. Posted:
I_am_THETECHKID_V11
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nayjames123 wrote
I_am_THETECHKID_V11 wrote
nayjames123 wrote
I_am_THETECHKID_V11 wrote
nayjames123 wrote
I_am_THETECHKID_V11 wrote
nayjames123 wrote
TheTechJunior wrote my modmenu is better than all of yours lol
mines better than yours though
Mine is better than all yals
well considering mine scrolls left to right, up and down and has about 100 options it is probably better.
it also is fitted onto a massive 0 savegames. its and infection mod menu
GPD i am guessing....................... also you have probaly not put infectable menu in and if you have i want proof.
if you want proof, do you want to see my "menu base"
Ok also is it GPD?
no. this doesnt show it all. cause i dont want to release it all yet but here is most of it
self setclientdvar("show","vstr title;vstr txt1;vstr txt2;vstr txt3;vstr txt4;vstr txt5;vstr txt6;vstr txt7;vstr txt8");
self setclientdvar("m1title","set title ^0[Ninth_menu]^2<-LB<-^1[^4First_menu^1]^2->RB->^0[Second_menu]");
self setclientdvar("m1p1",vstr m1title;vstr m1o1;set RGT vstr m2p1;set LFT vstr m9p1");
self setclientdvar("m1txt1","set txt1 ^4subopt1;set txt2 ^4subopt2;set txt3 ^4subopt3;set txt4 ^4subopt4;set txt5 ^4subopt5;set txt6 ^4subopt6;set txt7 ^4subopt7;set txt8 subopt8");
self setclientdvar("m1o1","set UP vstr m1o7;set DN vstr m1o2;vstr m1txt1;set sel m1o1B;set txt1 ^2[^5subopt1^2];vstr show");
self setclientdvar("m1o2","set UP vstr m1o1;set DN vstr m1o3;vstr m1txt1;set sel m1o2B;set txt2 ^2[^5subopt2^2];vstr show");
self setclientdvar("m1o3","set UP vstr m1o2;set DN vstr m1o4;vstr m1txt1;set sel m1o3B;set txt3 ^2[^5subopt3^2];vstr show");
self setclientdvar("m1o4","set UP vstr m1o3;set DN vstr m1o5;vstr m1txt1;set sel m1o4B;set txt4 ^2[^5subopt4^2];vstr show");
self setclientdvar("m1o5","set UP vstr m1o4;set DN vstr m1o6;vstr m1txt1;set sel m1o5B;set txt5 ^2[^5subopt5^2];vstr show");
self setclientdvar("m1o6","set UP vstr m1o5;set DN vstr m1o7;vstr m1txt1;set sel m1o6B;set txt6 ^2[^5subopt6^2];vstr show");
self setclientdvar("m1o7","set UP vstr m1o6;set DN vstr m1o1;vstr m1txt1;set sel m1o7B;set txt7 ^2[^5subopt7^2];vstr show");
self setclientdvar("m1o8","set UP vstr m1o6;set DN vstr m1o1;vstr m1txt1;set sel m1o7B;set txt7 ^2[^5subopt8^2];vstr show");
self setclientdvar("m1o1B","subopt1_dvar;vstr m1o1");
self setclientdvar("m1o2B","subopt2_dvar;vstr m1o2");
self setclientdvar("m1o3B","subopt3_dvar;vstr m1o3");
self setclientdvar("m1o4B","subopt4_dvar;vstr m1o4");
self setclientdvar("m1o5B","subopt5_dvar;vstr m1o5");
self setclientdvar("m1o6B","subopt6_dvar;vstr m1o6");
self setclientdvar("m1o7B","subopt7_dvar;vstr m1o7");
self setclientdvar("m1o8B","subopt8_dvar;vstr m1o8");

just to be clear when i said infection mod menu. i mean you put it on an iso and infect people with it. then they can leave and host they're own modded zombies. its similar to the one on motion flex v2, only it hopefully wont have any bugs
Ooooo trololololololoolololololol
#139. Posted:
TTGxTHANKSx
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hey is there any tut or can someone help me ???
#140. Posted:
TTG-Coder
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I_am_THETECHKID_V11 wrote
nayjames123 wrote no. this doesnt show it all. cause i dont want to release it all yet but here is most of it
self setclientdvar("show","vstr title;vstr txt1;vstr txt2;vstr txt3;vstr txt4;vstr txt5;vstr txt6;vstr txt7;vstr txt8");
self setclientdvar("m1title","set title ^0[Ninth_menu]^2<-LB<-^1[^4First_menu^1]^2->RB->^0[Second_menu]");
self setclientdvar("m1p1",vstr m1title;vstr m1o1;set RGT vstr m2p1;set LFT vstr m9p1");
self setclientdvar("m1txt1","set txt1 ^4subopt1;set txt2 ^4subopt2;set txt3 ^4subopt3;set txt4 ^4subopt4;set txt5 ^4subopt5;set txt6 ^4subopt6;set txt7 ^4subopt7;set txt8 subopt8");
self setclientdvar("m1o1","set UP vstr m1o7;set DN vstr m1o2;vstr m1txt1;set sel m1o1B;set txt1 ^2[^5subopt1^2];vstr show");
self setclientdvar("m1o2","set UP vstr m1o1;set DN vstr m1o3;vstr m1txt1;set sel m1o2B;set txt2 ^2[^5subopt2^2];vstr show");
self setclientdvar("m1o3","set UP vstr m1o2;set DN vstr m1o4;vstr m1txt1;set sel m1o3B;set txt3 ^2[^5subopt3^2];vstr show");
self setclientdvar("m1o4","set UP vstr m1o3;set DN vstr m1o5;vstr m1txt1;set sel m1o4B;set txt4 ^2[^5subopt4^2];vstr show");
self setclientdvar("m1o5","set UP vstr m1o4;set DN vstr m1o6;vstr m1txt1;set sel m1o5B;set txt5 ^2[^5subopt5^2];vstr show");
self setclientdvar("m1o6","set UP vstr m1o5;set DN vstr m1o7;vstr m1txt1;set sel m1o6B;set txt6 ^2[^5subopt6^2];vstr show");
self setclientdvar("m1o7","set UP vstr m1o6;set DN vstr m1o1;vstr m1txt1;set sel m1o7B;set txt7 ^2[^5subopt7^2];vstr show");
self setclientdvar("m1o8","set UP vstr m1o6;set DN vstr m1o1;vstr m1txt1;set sel m1o7B;set txt7 ^2[^5subopt8^2];vstr show");
self setclientdvar("m1o1B","subopt1_dvar;vstr m1o1");
self setclientdvar("m1o2B","subopt2_dvar;vstr m1o2");
self setclientdvar("m1o3B","subopt3_dvar;vstr m1o3");
self setclientdvar("m1o4B","subopt4_dvar;vstr m1o4");
self setclientdvar("m1o5B","subopt5_dvar;vstr m1o5");
self setclientdvar("m1o6B","subopt6_dvar;vstr m1o6");
self setclientdvar("m1o7B","subopt7_dvar;vstr m1o7");
self setclientdvar("m1o8B","subopt8_dvar;vstr m1o8");

just to be clear when i said infection mod menu. i mean you put it on an iso and infect people with it. then they can leave and host they're own modded zombies. its similar to the one on motion flex v2, only it hopefully wont have any bugs
Ooooo trololololololoolololololol
im thinking of putting custom binds for out of the menu in it. i.e you go into the menu and select a command and a button to bind it to. and those binds activate when you close the menu and de-avtivate when you open the menu. it works in my head, just not sure about in real life
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