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#781. Posted:
KingModz
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@CoolBunny1234

This Post Has Finally Helped Me To Understand Coding A Lot More, However Do You Think You Could Do Something About Loops?
#782. Posted:
I-love-boobies
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motion flex is better
#783. Posted:
Justine
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Great job baby brother, come home already!
#784. Posted:
elliott412
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Hey guys. i have a problem making a waw iso disc. I downloaded the 7 parts and they are in a folder on my desktop. When i right click and press extract files it comes mto a tranfering process. when it reaches about 30 percent it has an error that says i need a certain volume for the process to begin. Thats where im stuck, if someone can please show me what i should do that would be great. THANKS
#785. Posted:
I-love-boobies
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cool beans bro
#786. Posted:
Lifting
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Thanks for the help. Nice topic
#787. Posted:
Avid_Acer
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just to veify is say someone in my menu clicked on this would it work for just the player that clicked it

eyeglow()
{

   self endon( "eye_glow" );
   self iPrintlnBold( "eye_glow ^2On" );
   for(;;)
   {
   
   self waittill( "weapon_fired" );
   forward = self getTagOrigin("j_head");
   end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
   SPLOSIONlocation = BulletTrace( forward, end, 0, get_players() )[ "position" ];
   level._effect["eye_glow"] =  LoadFx( "misc/fx_zombie_eye_single" );
   playfx(level._effect["eye_glow"], SPLOSIONlocation);
}
}
#788. Posted:
MrMw209
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Thanks bro this helps alot
#789. Posted:
coolbunny1234
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Motto: The Original Bunny
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Motto: The Original Bunny
Avid_Acer wrote just to veify is say someone in my menu clicked on this would it work for just the player that clicked it

eyeglow()
{

   self endon( "eye_glow" );
   self iPrintlnBold( "eye_glow ^2On" );
   for(;;)
   {
   
   self waittill( "weapon_fired" );
   forward = self getTagOrigin("j_head");
   end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
   SPLOSIONlocation = BulletTrace( forward, end, 0, get_players() )[ "position" ];
   level._effect["eye_glow"] =  LoadFx( "misc/fx_zombie_eye_single" );
   playfx(level._effect["eye_glow"], SPLOSIONlocation);
}
}


correct, the code itself has nothing to do with whether it effects all players unless you loop it with a get all players function
#790. Posted:
Deceit
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Would there be any way you could teach me how to make a svg? The stickied tut requires modio and I need a pass for it.
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