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Dvars List For Creating Your Own Mod's
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Dvars List For Creating Your Own Mod'sPosted:

TTG_Brad_UK
  • Wise One
Status: Offline
Joined: May 23, 201112Year Member
Posts: 503
Reputation Power: 20
Status: Offline
Joined: May 23, 201112Year Member
Posts: 503
Reputation Power: 20
Anyone who need's anyone of the Dvars here is the list i made



(Increased bowie knife power);(super good)
perk_altMeleeDamage "10000"

(bowie knife reacts faster when button is hit)
Perk_altMeleeLerpTime "5"

(Increased jump height)
jump_height "999"

(Unlimited ammo for whole lobby)
player_sustainAmmo "1"

(Magic box doesn't move);(Can't get ray gun)
magic_chest_movable "0"

(Dogs act like humans and dont move)
Zombie_dog_animset "human"

(Zombies float to the sky)
phys_gravity "99"

(How fast the game goes)
timescale "1.5"

(Your player speed how fast you move)
g_speed "400"

(Enemys give up faster)
ai_noPathToEnemyGiveupTime "2000"

(Zombies dont spawn)
ai_disableSpawn "1"

(zombies dont spawn)
g_ai "0"

(Far knockbacks)
g_knockback "999999"

(force host)
party_hostname "your gamertag here"

(force host)
party_host "1"

(starts new party)
party_connectToOthers "0"

(forces host)
party_iamhost "1"

(Changes clantag)
clanName "@@@@"

(enables special clantags)
superuser "1"

(Random Dogs dont hurt you)
ai_meleeRange "0"

(Ping is shown in the score board; only host)
cg_scoreboardpingtext "1"

(Health is increased by 1 hit)
player_deathInvulnerableToMelee "1"

(increased double tap, must by perk)
perk_weapRateMultiplier "0.001"

(doesn't do anything)
perk_weapSpreadMultiplier "0"

(Increased jug, must by perk)
perk_armorvest "0"

(fast reload, must by perk)
perk_weapReloadMultiplier "0.001

(fast side to side movement)
player_strafeSpeedScale "5.0"

(fast Sprint)
player_sprintSpeedScale "5.0"

(unlimited sprint)
player_sprintUnlimited "1"

(Fast backwards walk)
player_backSpeedScale "5.0"

(camera doesn't bob when running)
player_sprintCameraBob "0"

(knife from far away)
player_meleeRange "999"

(increased clip)
player_clipSizeMultiplier "999"

(about 5 minute last stand time)
player_lastStandBleedoutTime "250"

(far away revives)
Revive_Trigger_Radius "99999"

(host only) (laser dot sight)
cg_laserForceOn "1"

(Game gravity is low)
g_gravity "175"

(Draws FPS)
cg_drawFPS "1"

(Third person view)
cg_thirdPerson "1"

(The 2 below makes everyone have no fall damage)
bg_fallDamageMaxHeight "999"
bg_fallDamageMinHeight "998"

(Less time to revive someone)
revive_time_taken "1"

(More health more person with mods)
scr_player_maxhealth "5000"

(This helps you sticky aim)
player_move_factor_on_torso "1"

(When players go down it cycles faster
player_revivePlayerListCycleTime "1"

(When you revive someone you get tons of points)
player_reviveXP "99"

(Less friction when you go to knife)
player_meleeChargeFriction "10"

(In laststand you have more health over something)
player_lastStandHealthOverlayTime "80"

(No friction)
phys_frictionScale "1"

(Bettys come up faster)
bettyUpVelocity "100"

(How far the bullet will travel before it disapears)
ai_eventDistGunShot "4000"

(This Enables death cards)
ui_optionsEnabled "1"

(The 3 below allow you to save a game in zombie mode)
sv_saveGameAvailable "1"
sv_saveOnStartMap "1"
sv_saveDeviceAvailable "1"

(Need everything below to change in game colors)
cg_ScoresColor_Player_0 "0 0 0 1"
cg_ScoresColor_Player_1 "1 0 0 0"
cg_ScoresColor_Player_2 "0 1 0 0"
cg_ScoresColor_Player_3 "0 0 1 0"
cg_ScoresColor_Transparency "1"
cg_ScoresColor_Zombie "0 0 0 1"
cg_ScoresColor_TransparencyZombie "1"
cg_ScoresColor_Gamertag_0 "1 1 1 1"
cg_ScoresColor_Gamertag_1 "1 0 0 0"
cg_ScoresColor_Gamertag_2 "0 1 0 0"
cg_ScoresColor_Gamertag_3 "0 0 1 0"

(Increased health)
player_meleeDamageMultiplier "0"

(No dog damage)
dog_MeleeDamage "0"

(Bullets penetrate)
bullet_penetrationEnabled "1"

(Special clantags)
developer "1"

(Zombies dont spawn)
g_spawnai "0"

(Increased health)
player_radiusDamageMultiplier "0"

(Increased health)
g_player_maxhealth "5000"

(Hides ammo counter)
ammoCounterHide "1"

(Doesn't show stance)
hud_showStance "0"

(Increased health)
player_deathInvulnerableTime "9999"

(Increased health)
player_damageMultiplier "0"

(No idea what this does)
con_minicon "1"


Hope you like them all,

Brad.
#2. Posted:
TTG_x_1337
  • Powerhouse
Status: Offline
Joined: Jun 18, 201112Year Member
Posts: 420
Reputation Power: 19
Status: Offline
Joined: Jun 18, 201112Year Member
Posts: 420
Reputation Power: 19
TTG_Brad_UK wrote Anyone who need's anyone of the Dvars here is the list i made



(Increased bowie knife power);(super good)
perk_altMeleeDamage "10000"

(bowie knife reacts faster when button is hit)
Perk_altMeleeLerpTime "5"

(Increased jump height)
jump_height "999"

(Unlimited ammo for whole lobby)
player_sustainAmmo "1"

(Magic box doesn't move);(Can't get ray gun)
magic_chest_movable "0"

(Dogs act like humans and dont move)
Zombie_dog_animset "human"

(Zombies float to the sky)
phys_gravity "99"

(How fast the game goes)
timescale "1.5"

(Your player speed how fast you move)
g_speed "400"

(Enemys give up faster)
ai_noPathToEnemyGiveupTime "2000"

(Zombies dont spawn)
ai_disableSpawn "1"

(zombies dont spawn)
g_ai "0"

(Far knockbacks)
g_knockback "999999"

(force host)
party_hostname "your gamertag here"

(force host)
party_host "1"

(starts new party)
party_connectToOthers "0"

(forces host)
party_iamhost "1"

(Changes clantag)
clanName "@@@@"

(enables special clantags)
superuser "1"

(Random Dogs dont hurt you)
ai_meleeRange "0"

(Ping is shown in the score board; only host)
cg_scoreboardpingtext "1"

(Health is increased by 1 hit)
player_deathInvulnerableToMelee "1"

(increased double tap, must by perk)
perk_weapRateMultiplier "0.001"

(doesn't do anything)
perk_weapSpreadMultiplier "0"

(Increased jug, must by perk)
perk_armorvest "0"

(fast reload, must by perk)
perk_weapReloadMultiplier "0.001

(fast side to side movement)
player_strafeSpeedScale "5.0"

(fast Sprint)
player_sprintSpeedScale "5.0"

(unlimited sprint)
player_sprintUnlimited "1"

(Fast backwards walk)
player_backSpeedScale "5.0"

(camera doesn't bob when running)
player_sprintCameraBob "0"

(knife from far away)
player_meleeRange "999"

(increased clip)
player_clipSizeMultiplier "999"

(about 5 minute last stand time)
player_lastStandBleedoutTime "250"

(far away revives)
Revive_Trigger_Radius "99999"

(host only) (laser dot sight)
cg_laserForceOn "1"

(Game gravity is low)
g_gravity "175"

(Draws FPS)
cg_drawFPS "1"

(Third person view)
cg_thirdPerson "1"

(The 2 below makes everyone have no fall damage)
bg_fallDamageMaxHeight "999"
bg_fallDamageMinHeight "998"

(Less time to revive someone)
revive_time_taken "1"

(More health more person with mods)
scr_player_maxhealth "5000"

(This helps you sticky aim)
player_move_factor_on_torso "1"

(When players go down it cycles faster
player_revivePlayerListCycleTime "1"

(When you revive someone you get tons of points)
player_reviveXP "99"

(Less friction when you go to knife)
player_meleeChargeFriction "10"

(In laststand you have more health over something)
player_lastStandHealthOverlayTime "80"

(No friction)
phys_frictionScale "1"

(Bettys come up faster)
bettyUpVelocity "100"

(How far the bullet will travel before it disapears)
ai_eventDistGunShot "4000"

(This Enables death cards)
ui_optionsEnabled "1"

(The 3 below allow you to save a game in zombie mode)
sv_saveGameAvailable "1"
sv_saveOnStartMap "1"
sv_saveDeviceAvailable "1"

(Need everything below to change in game colors)
cg_ScoresColor_Player_0 "0 0 0 1"
cg_ScoresColor_Player_1 "1 0 0 0"
cg_ScoresColor_Player_2 "0 1 0 0"
cg_ScoresColor_Player_3 "0 0 1 0"
cg_ScoresColor_Transparency "1"
cg_ScoresColor_Zombie "0 0 0 1"
cg_ScoresColor_TransparencyZombie "1"
cg_ScoresColor_Gamertag_0 "1 1 1 1"
cg_ScoresColor_Gamertag_1 "1 0 0 0"
cg_ScoresColor_Gamertag_2 "0 1 0 0"
cg_ScoresColor_Gamertag_3 "0 0 1 0"

(Increased health)
player_meleeDamageMultiplier "0"

(No dog damage)
dog_MeleeDamage "0"

(Bullets penetrate)
bullet_penetrationEnabled "1"

(Special clantags)
developer "1"

(Zombies dont spawn)
g_spawnai "0"

(Increased health)
player_radiusDamageMultiplier "0"

(Increased health)
g_player_maxhealth "5000"

(Hides ammo counter)
ammoCounterHide "1"

(Doesn't show stance)
hud_showStance "0"

(Increased health)
player_deathInvulnerableTime "9999"

(Increased health)
player_damageMultiplier "0"

(No idea what this does)
con_minicon "1"


Hope you like them all,

Brad.

Not bad but was this a copy and past job or...
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