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*TRIALS EVOLUTION MEGA THREAD [updated 27th jan]
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*TRIALS EVOLUTION MEGA THREAD [updated 27th jan]Posted:

CrispySquirrel
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[ Register or Signin to view external links. ] [Credit to FatShady From REDLYNX FORUM]



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These are quotes from Developers, magazine snips Concerning GAMEPLAY

Can the rider swim in deep water?
...or does he just drown?

No. He can kindda swim

GOLEM100 wrote:
The comments about the bike audio are correct IMO. It sounds a bit weedy and could benefit from a more full throated and high fidelity roar.

The game is not final yet, and especially the sounds are still heavily under construction. There are also many graphics improvements coming up (esp for background outlook).

SharpieSniffer wrote:
Are we going to have the option to build our own multiplayer tracks and play them with our friends over live?

For sure!


xPrOFeSsi0NaL wrote:
..whether or not the customizations or upgrades or whatever you want to call the will actually affect the performance of the bike?

No they do not affect the bike. Everything is based on your skill, and your skill alone.
Your custom appearances show up in multiplayer, etc. so if you see someone in the most expensive outfit in the game in an online match, you can figure he's a pretty good player though...


MurdocLoch wrote:
Scorpion is 450cc now! I think it's going to be a lot faster then the Phoenix

Yes, those two bikes are more different now. Scorpion is really fast if you get perfect flow to your run, but it's so heavy that it needs plenty of time to accelerate to max speed. A single small mistake costs often very much. Phoenix is lightweight and agile and unbeatable in tracks that require lots of braking and acceleration / in tracks that have lots of steep upward slopes.


Any normal track can be played as single line online multiplayer.
Side-by-side has its own tracks which can be played online or locally with your friends.
In supercross tracks you have four separate lines, one bike on each line. Supercross tracks always have four lines, but can be played by less players (1-4 lines are used based on player count).
In single player tracks you have one line, and the other online players are seen as transparent ghost riders. So everyone can focus on his own run instead of trying to collide with each other (it would be really hard to pass other players in the same line if bikes would collide with each other).

T4KShadow wrote:
was that rising water in the second video, or was it lowering platforms?

Water plane is raised


xPrOFeSsi0NaL wrote:
I think its kind of dumb how everybody is on 1 screen. But if thats how multiplayer is going to be then thats how it is. Either way i dont think i personally will be at the back of the pack so its ok

Local supercross does have spawning logic with penalty if player falls off the screen because obviously players needs to be in one single screen.
In online supercross there is no need to keep players in same screen so camera tracks your own bike.

xPrOFeSsi0NaL wrote:
If thats out of the pit then thats a joke. It doesnt even look extreme, it looks like a hard to me..

It used to be much harder because bike physics and track was little bit different. Now it's between hard and first extreme tracks.
I guarantee that there will be tracks which makes you cry!



Bailout is NOT counted in any levels. Its just for fun. It can be set as rule in local mp. It maybe left in PAX build if it works that what in there.
"Out of the Pit" is a bit like "Going Up" in Trials HD. Both tracks have lots of steep uphill climbing and were stupidly hard at the beginning of development. Out of the Pit has also a technical uphill riding line, and it's really fun to speed run. For me it's slightly harder than Going Up (and other Trials HD easy extremes) to zero fault. It's has became a really nice entry level extreme track.
If you want more challenge, you should try Way of the Ninja instead. It's extreme all the way, and at the same time the longest track in the in game (in all Trials games to be more exact).

IGN Preview wrote:
Unlike Trials HD, progress isn't made by completing blocks of stages but rather by earning points; the more of medals you earn, the more points you'll get and the further you'll go.
OXM Preview wrote:
Also keeping you on the hook are the new track set-pieces that are either entertainingly silly - such as "Ridinghood," where you half expect a werewolf to leap out at you from the blood-red night sky and its full moon - or curved courses like "Mind Bender," which twists gravity and physics in M.C. Escher-esque ways.
OXM Preview wrote:
Also returning are the hilarious mini-games...with ones where you have to balance giant boulders, fly UFOs (yes, really), ride with a stuck accelerator, and more...
Eurogamer Preview wrote:
Via the Stats screen, you can set a friend as a rival, making it easier to compare your achievements. Pressing A brings up a whole raft of stats comparing your times played, rider deaths, distances driven, and squirrels collected. Yes, squirrels.
Eurogamer Preview wrote:
Way of the Ninja will likely be the track that tests the mettle of the most accomplished players. A figure-of-eight course littered with explosives, wheel-width platforms and troublesome checkpoints, it's not just the largest but also the trickiest course to date. Undoubtedly, it's the track that will sort the men from the boys in the battle for control of the leaderboards.
Eurogamer Preview wrote:
As well as leaderboard functionality for each user-created course, personal favourites can also be sorted into feeds - whether you wish to organise your play session through Skill games, new courses or even themed courses.




[align=center]These are quotes from Developers, magazine snips Concerning EDITOR


Most of the objects can be colorized with full range color picker (not just pre-selected color palette).
Some of the objects like that metal pipe contains two colors, main and secondary.
In that case main color is for paint and secondary is for rust parts.
ShiftySamurai wrote:
Will there be fog? Will there be custom cameras?

Yes and yes. The custom camera system is really advanced this time around. And you can also change the track default camera (easier to make 1 bit trip style tracks).
Direct quote from Eurogamer interview:
"The Pro Editor mode features a bewildering array of options, from the modification of physical properties, to a sculpting mode that allows you to terraforming the pre-existing playground."
ShiftySamurai wrote:
Will I be able to remake my Trials HD custom tracks? Can I make a warehouse that looks close enough to the iconic Trials HD warehouse?

I have "ported" almost all HD objects into the game. I have to re-check that none of the "key" objects has not been left out.
And yes the old warehouse is back! (Sidenote. It takes about 5 sec to extend gigantic houses!)
ShiftySamurai wrote:
Can multiplayer tracks feature curves?

There is no limitation between normal, multiplayer or skill game tracks. Each of those uses same driving line feature.
Straight lines can obviously be done by placing only start and end point.
xPrOFeSsi0NaL wrote:
Im assuming we are going to be able to do that in editor?

All our tracks have been done with the exactly same editor you will do your own tracks. Everything you see in the videos can be done in user tracks as well.
...the 4 lanes multiplayer tracks can curve if you wish and it compensates for the inside/outside lanes when you place checkpoints or finish line. That way all bikes ride the same distance. Of course, obstacles on the lines are up to you to keep fair (or not fair). Distance between lanes can be modified also.
Did we mention you can modify lots and lots and lots and lots and lots and lots of stuff? (then some more stuff and the ability to do some cool things you won't believe!
IGN Preview wrote:
However, Evolution's toolset borders on the ridiculous in its depth, which explains why it's been split into two: the Track Editor for players who want to dabble and the Pro Editor for those who'd rather spend more time making courses than they would actually playing the game...
one lets you create racing lines, place objects to drive over and then upload.. the other doesn't just let you make courses; it lets you make games.
GN Preview wrote:
...offering ten times the content of the HD tools, a 2km x 4km creation area with malleable terrain and so many adjustable triggers, events and other physics goodies that it'll make your brain hurt...
IGN Preview wrote:
...for instance, you can bind objects together to make new objects and then save them for use later on, create massive structures using building 'seeds' that can then be dragged upwards and outwards, or change object types on the fly without having to go through tons of menus.
MegaTrain wrote:
So it always bothered me that in Trials HD, flowing water couldn't extinguish a flaming rider and bike....
Any idea whether this will be different in Evolution?

The answer is yes.

MegaTrain wrote:
So will any built-in tracks use this feature?
Can your rider drown in deep water if he stays under too long?

Yes and yes.

raistlin2076 wrote:
Will there be a jet ski dlc for custom water tracs
Or water ski, so one player rides bike pulling along the water skier... team work needed...

^^ actually that's a pretty neat idea.. skill game anyone ?

You can create all that in editor


These are quotes from Developers, magazine snips Concerning Track Central


bobozilla wrote:
I saw a somewhere that the Evo tracks would only take up 6kb. Is that true? HD tracks take up like 80-90kb so..

None of the Trials HD track was over 20kb. (DLC's included)
Most of the original tracks was around 10kb.
In HD we "exploited" xbla profile storage which was if I remember correctly 64kb for each gamertag per game and user tracks was shared through those 7 8kb slots.
But track filesize/amount doesn't matter anymore because Track Central Hub.
IGN Preview wrote:
..wisely, created tracks have to be beaten once by their creator before they're eligible for upload, preventing impossible courses making it into circulation...
Eurogamer Preview wrote:
User-created tracks will be shared through the Track Central Hub. It's a powerful tool that's presented with simplicity at a glance, you'll see new tracks, the top-rated, the most-downloaded, along with a selection of favourites hand-picked by RedLynx.














Official Website -
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Outdoor Environments --> Confirmed
- Day and Night --> Confirmed
- Local + Xbox LIVE Multiplayer --> Confirmed
- Extreme track titled "Out of the Pit" --> Confirmed
- Curved Driving Lines --> Confirmed
- Ability to share tracks with anyone over Xbox LIVE --> Confirmed
- Object limit raised from 1000 to 1001 --> Confirmed

HIGHLY POSSIBLE
- Stats --> (Total Hours Played, Bones Broke, etc)




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Euro Gamer Review ::
Trials Evolution won't use Kinect
Xbox 360 by Robert Purchese

17/06/2011 @ 16:22
Trials Evolution won't be another Xbox 360 exclusive to adopt Kinect, Eurogamer can reveal.

"No," confirmed dev co-founder Antti Ilvessuo, "the Kinect is such a different controller, and we have spent so much time polishing and tuning the controls in Trials to the Xbox controller, that to use Kinect would really mean a totally different game."

Trials Evolution was revealed at E3. Eurogamer found out this afternoon that the game will release "sometime between the end of summer and the end of the year". "We're aiming for 2011," he said.

But Ilvessuo confirmed that Trials Evolution won't be a Summer of Arcade game - the campaign Microsoft uses to typically launch the best XBLA games (Trials HD included). Nevertheless, Trials Evolution could go on to lead Microsoft's October Game Feast bonanza.

The biggest new features of Trials Evolution are proper multiplayer and a track sharing hub. Ilvessuo fleshed out the former, confirming four-player co-op on the same Xbox 360 machine.

"We have two to four player multiplayer, both locally and online," he said. "Locally means four controllers on the same Xbox, on the same screen. Online means just that - online and in real-time, against up to three other live players on the same track."

"Everyone drives on the same screen and the same track, but on their own driving line. We have a few good tricks to keep the competition fierce and balanced."

The track sharing hub Ilvessuo said is being "kept under wraps", although "it's fair to say sharing tracks is going to be a whole lot easier". "You won't have to rely on using the Friends list to share content, you can just download your creations from the new Track Central portion of the game.

"Everything is very easy to find and nicely organised." If he doesn't say so himself.

The level editor, another integral part of the Trials experience, has undergone a "huge evolution". There's an "incredible amount of changes, according to Ilvessuo, and improvements" that apparently make "all kinds of things possible you could never do in Trials HD".

"Some of the mini-games the guys are creating right now are like nothing you've ever seen before!" he exclaimed.

"We just showed it to one of the guys who worked on the editor with the last game, Trials HD, and his eyes just bugged out," said Ilvessuo. "I had to steer him back to his seat."

It's "a bit early to get into too much detail" about the editor, he added, but feedback from Trials HD has been "paid attention to" and RedLynx thinks fans will be "thrilled".

Other new Trials Evolution improvements include "open environments with different lighting" and "curved driving lines".

But there will be minimal changes made to the core Trials gameplay. "Really it's mostly just been fine-tuning the gameplay and physics," said Ilvessuo. "We don't want to break the base gameplay model - it's one that really works."

A tactic that more than a million people, who in turn are responsible for more than 2 million Trials HD-related downloads, will be very happy about.

Trials HD launched in 2009 and scored a trail-blazing 9/10 on Eurogamer.





Previews: (New Previews will be added under)




OXM preview: [ Register or Signin to view external links. ] ... ontroller/

Eurogamer preview With gameplay: [ Register or Signin to view external links. ] ... on-preview

Official Xbox Magazine online preview: [ Register or Signin to view external links. ] ... -evolution

Gameinformer preview: [ Register or Signin to view external links. ] ... ution.aspx

Gamespot preview: [ Register or Signin to view external links. ] ... on-preview

Gamespot interview: [ Register or Signin to view external links. ] ... -interview

IGN preview: [ Register or Signin to view external links. ]

Inside Xbox interview: [ Register or Signin to view external links. ]




Video's/screenshots: (New video's/screenshots will be added under)

E3 2011 Debut Teaser: [ Register or Signin to view external links. ]

Gameplay video from gamescom: [ Register or Signin to view external links. ] ... 15_en.html

Gameplay video 2 from gamescom: [ Register or Signin to view external links. ] ... ion/719249

Gameplay video 3 from Gamescom: [ Register or Signin to view external links. ] ... 78_en.html

Gameplay video 4 from Gamescom: [ Register or Signin to view external links. ] ... 79_en.html

Gameplay video 5 from Gamescom: [ Register or Signin to view external links. ] ... ata_player

Gameplay balance skill game from Gamescom: [ Register or Signin to view external links. ] ... ata_player

Gameplay ufo skill game from Gamescom: [ Register or Signin to view external links. ] ... ata_player

Singleplayer footage from PAX: [ Register or Signin to view external links. ] ... ion/720012

Multiplayer footage from PAX: [ Register or Signin to view external links. ] ... ion/720014

All singleplayer tracks from PAX and 2 skillgames from PAX: [ Register or Signin to view external links. ] (Thank Murdoch Loch)


Fanpages/Trials-related sites:

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[ Register or Signin to view external links. ] ... 0452400938




Please thank and rep+ for topic


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Please comment +Rep . Thank to keep this post alive and kickin ' ! <3


Last edited by CrispySquirrel ; edited 31 times in total

The following 5 users thanked CrispySquirrel for this useful post:

Hastey23 (02-07-2012), -sup- (02-02-2012), GGR_J-BooFY (10-13-2011), NaThR (09-11-2011), -Influence (06-08-2011)
#2. Posted:
DaSheldonator
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Im so excited for this game! They're moving into a more realistic trials!!! SOOOO Bad A**!
#3. Posted:
nickgriffin
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im pissed because now i wanna play this game sooooo bad right now i have a boner
#4. Posted:
rutz
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Ohh god I cannot wait!! I jut hope I get mspoints in time to get this sexy ass game.
#5. Posted:
CrispySquirrel
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UPDATED AGAIN WITH REVIEW: PLEASE THANK AND REP IF YOU FEEL TO ! !
#6. Posted:
-Callum-
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this game looks good
#7. Posted:
CrispySquirrel
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Bump ....Bump ....Bump ....Bump ....Bump ....Bump ....Bump ....
#8. Posted:
Contrast
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I can't wait for this game! I loved Trials HD and this looks way better
#9. Posted:
Holmesy
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Best arcade game coming out for a while, keep up the good post.
#10. Posted:
Gummi
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A lot of the stuff doesn't work for me, none of the links do, and I get 2 red boxes below the video. I dunno if its me or what.
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