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#11. Posted:
GConwell
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kung fu panda 2 review

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Everybody loves a good kung fu fight. Theres no denying that it isnt mesmerizing to watch or take part in. Dreamworks Films have done a great job of marrying the defensive fighting style with hilarity in their popular Kung Fu Panda film series, which follows an overweight panda through his journey to become an ultimate kung fu master. To accompany this weeks theatrical release of the series first sequel, Kung Fu Panda 2, video game publisher THQ has released four different video game iterations, based on the popular fiction.

Arguably the most interesting of the four is the XBOX 360 version, which features full motion control using its Kinect camera peripheral. This means that you can perfect your fighting stance, blocks and attacks using great physical form. No controller required. Its a great idea in principle, but there are some very prevalent shortcomings and issues that mar the experience and its interesting design choices. Enter the dojo as we explore the ins and outs of the fighting style known as Kung Fu Panda 2 for Kinect.

Taking place after the events of the movie, the games under developed storyline sees our hero Po recruited to fight alongside the Furious Five once again, in order to defeat a new threat that is set to destroy kung fu and its animal masters. Enemies take the form of menacing wolves, gorillas and komodo dragons, each of which know more than they should about the Furious Fives perfected fighting style. As you make your way through the games story mode, youll come across these foes many times, forced to engage them in one on one fights that resembled a turn-based structure. One combatant attacks while his opponent defends, then the roles are reversed after a certain amount of blocked attacks or when a time limit ends.

It is important that you make sure to take advantage of all of the time you have to properly string together different types of punches, kicks and jumps, in order to deal the greatest amount of damage possible within each attack opportunity. If you fail to break your opponents block after a few hits, it will be his turn to deal dastardly amounts of damage onto your virtual realization of Po, taking away limited hit points in the process. Though, depending on your skill as a kung fu master, you may be able to block most of his oncoming attacks. That is if the games Kinect controls feel like working, which is something they occasionally tend not to do. To say that the games motion sensing mechanics are fair weather and inconsistent would be a bit of an understatement.

During certain intervals in the campaign, Po appears on-screen to teach players different attacks, blocks and evasive tactics. These tutorial sections show you the correct motions to perform each move, though the sensor sometimes fails to register your movements properly, making it tough to play the game with the precision that is required.

An example being that, in order to block attacks (which can come from either side or a combination of both, which is shown by an indicator placed at the top of the screen,) your arms must be placed upward and outward in a strong-armed muscle man pose. It sounds easy enough, but the games motion sensing abilities will often fail to register that at least one of your hands, even if theyre in the correct raised position. This makes it difficult to defeat some of the games tougher adversaries such as the Wolf Master, because their battles require precise evasion and blocking techniques to go along with well-timed attack combinations. Having to restart the same battle over and over again can be quite frustrating, especially considering the fact that the game makes you fight through several minions before you can take on the one who defeated you. Often, this can mean an extra five minutes or more of menial and repetitive battles, which almost always follow the same structure as they did the first time.
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When the game works well, it can be enjoyable, despite its basic design and repetitive conflict. Stringing together attack and block combinations can be quite fun, once you get into the groove, but the control issues really mar the experience. Youre essentially following Po as he walks through different environments, coming across flanking enemies in the woods, hills or even in town. Once this inaugural meeting occurs, a fight erupts, pitting you into physical combat with up to several foes. Though the game allows for your choice of fighting stance (power, lightning or flow,) each one ultimately feels the same due to a lack of move variety.

The only time when your moves really vary is when it comes time to finish an enemy off with one of three special attacks, which are dependent on the form you choose at this point. When the Kinect sensor confirms the position your arms are in, it will automatically use that forms finisher to cap off an enemys life force, which unnecessarily takes players out of the experience for a short period of time.

Additional special finishing moves are available at certain times when a combat meter is full, allowing you to verbally call for one of the Furious Five kung fu masters to automatically finish off your foe, using their unique abilities. The implemented Kinect microphone does a good job of following your command most of the time, though there were a couple noticeable hiccups where it took more than one shout to get it to register.

The majority of the games length and content is included within its story mode, but its few shining moments come from elsewhere, in its free play challenge mode. Within this mode are close to twenty different challenges which score you based on performance, awarding medals (with gold being the creme de la creme.) These mini-games include skill practice sessions, combat arenas, rickshaw races and noodle serving each one featuring a set time limit and potential clues that are dependent on the difficulty you choose.

The best of these is definitely the noodle serving mini-game, which is set-up like the popular Flash game, Cake Mania. You have to choose the right noodle concoction for each customer, cook it, and then throw it to their table. If you fail, you will lose points and valuable amounts of time, while happy customers will occasionally sit around for a second helping. Its fast-paced, frenetic and relatively fun, though very limited in its scope.

The other mini-games are enjoyable, except for the rickshaw events, because those events tend to bring out the worst in the games motion control capabilities. Youre moving from right to left and back again in order to avoid obstacles, while blocking baskets thrown by your opponent(s.) The side to side movement sensing works well, but it fails to register a lot of blocks while youre moving, leading to many game over screens and inherent frustration.

Its unfortunate because these mixtures of racing and combat had the chance to be a lot of fun, but poor design prevents them from achieving their potential. There are only a limited number of each, so you wont have to play through too many of the mini-games you dislike in order to earn achievements. Though, on that end, it should be said that theres a severe lack of noodle cooking events too, which is disappointing.

Like its celluloid parent, Kung Fu Panda 2 for Kinect features impressive presentation. The game is colourful, vibrant and rather pretty at times, though there are moments (especially during battles) where the games resolution drops and begins to look outdated. It does a great job of representing its source material through its art design, character models and visual aesthetics.

During combat, its easy to tell if your block has been registered because Pos arms will lift up to represent what the camera thinks youre doing. This means that you can try to fix your stance before an enemy attack comes in though, a lot of times, you dont have enough time to do so before youre clobbered. Overall though, the animation work is pretty well-done, with Pos animations looking the best by a long shot.

[ Register or Signin to view external links. ]

Our giant hero pandas voice over work is extremely well-done and sounds exactly like actor Jack Black, though the other voice actors are no slouch either. Combat sound effects found within each battle can become generic and boring, but there is some nice music to be found on the games original soundtrack. Through its audio, the game feels like an extension of its celluloid source, which will help children identify with the characters they love. If youre looking for an extension of one of your childs favourite films, this game does deliver that in spades. The world is alive with tons of audio and fully voiced dialogue, with some nice humour. Though it must be said that it suffers from the same one-liner repetition that a lot of games have had in the past.

Video games based on childrens movies and other licensed properties have had a bad rep over the years, and this game unfortunately does little to change that in any positive manner. Its disappointing considering the fact that the first Kung Fu Panda game was a lot of fun to play and ended up being one of the most impressive licensed games in recent memory.

Those who are looking for a good workout or a game that will keep their kids active while they virtually entertain themselves will get some fun out of this disc, but the frustration that ensues from poorly tracked movement controls will rain on their parade quite often. Kung Fu Panda 2 for Kinect is an interesting experiment with some creative design choices that ultimately feel undercooked and poorly implemented. This kung fu style has some promising potential, but its technique needs quite a bit of work. It needs some more time in the training dojo.

Pros:
    Does a good job of representing its source material
    Under-developed storyline
    Interesting ideas

Cons:
    Poor motion tracking controls
    Repetitive and frustrating
#12. Posted:
TTG_Gold_Jake
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Red Faction: Armageddon

Information:
Release Date: June 10, 2011
On: PC, Xbox 360 and PS3
RP for Rating Pending
Genre: Action
Publisher: THQ
Developer: Volition


Synopsis
Half a century after the Red Faction resistance freed Mars, the red planet again becomes a battleground. Colonists struggle for survival in the underground mines after the surface is rendered uninhabitable. When Darius Mason, grandson of revolution heroes Alec Mason and Samanya, unknowingly releases a long-dormant evil, Armageddon is unleashed on Mars. As settlements are torn asunder, only Darius and the Red Faction can save mankind. The battle will take them to the core of the storm-blasted planet through ice caves and lava flows until they are face to face against the unspeakable threat.


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Story
With a great beginning killing hordes and hordes on enemies this game really gets the heart pumping, and you ready to want more.
The Game revolves around one, evil character named "Hale"
He wants to destroy the atmospheric conditions in and around Mars to stop the war between him and the red faction, but if he takes out the atmosphere, everyone on the planet dies along with the planet itself.
Unfortunately I have not got that far into the game, so I can't tell you anymore xD



Gameplay
The Gameplay is reasonable, with good graphics the game makes you want to play more, although everything is a little dark.
The controls are decent, and are pretty standard so it makes it easy to jump into the game straight away and get killing. The guns don't have too much recoil which I liked, but enough to keep it interesting in a firefight.
So far, I haven't come up on any glitches.


Graphics
The graphics are good, although regularly they have a tendency to go dark, almost visually impairing the player temporarily.
One think I did pick up on, was that the enemies obviously hadn't been well thought of, and lacked character in their bodies. It also looked quite cartoony at some parts.
On the cut scenes, it was a little disappointing, everything was out of sync with the characters mouths and everything just didn't seem right, like characters would miraculously survive incredible things and just get up and kill another 15 aliens.


Overview
The game is fun, really fun and has a lot of potential, it just seems a little crumby.
You can have endless fun destroying building and just repairing them instantly, but some of the things the game orientates itself around just isn't right.
Although, one thing I did like was the magnet gun, it's fun... trust me!!


Rating: 8/10
Very fun game, just need to tweak up on some of the cut scenes, but other than that, the story is great and it was enjoyable.

#13. Posted:
Korone
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One of the best ways to enjoy Rock Band 3 is the same way you've been enjoying Rock Band for years--get a bunch of friends together and rock out using two guitars, a drum set, and up to three microphones (thanks to the inclusion of vocal harmonies). Though only four profiles can be signed in at once, up to seven people can play at the same time using the aforementioned instruments and the new keyboard peripheral. Playing songs in Quickplay is an easy way to get things rocking, and it's now even easier thanks to new song sorting options, built-in setlists from developer Harmonix, and the ability to download user-created setlists. You can also take on one of the many Road Challenges, which are like segmented versions of the World Tour that appeared in previous Rock Band games. These short tours string together a few setlists and feature bonus goals that give you extra credit for feats like deploying overdrive or accumulating long note streaks. Road Challenges nicely harness the progression-oriented appeal of a career mode and neatly avoid the rigidity of previous World Tours, creating a great blend of structure and flexibility.

Regardless of which mode you are playing, your performance earns you progress toward a bevy of overarching goals that reward you for a wide variety of accomplishments. Some are simple, like visiting the downloadable music store, and others are more challenging, like playing a 500-note streak. Some can be accomplished in the span of one song (hit 100 percent of the notes in a solo), while others take much longer (earn a career score of 5 million points). Completing goals can earn you fans for your band and gear for your character, as well as bragging rights on the online leaderboards. Almost every performance can earn you some sort of progress, and it's pleasantly satisfying to finish a setlist and watch the fans roll in.

Aside from refining and improving the familiar Rock Band experience, Rock Band 3 supports a new instrument peripheral to bolster your band. The sold-separately keyboard ($79.99, or in a bundle with the game for $129.99) gives you a chance to tickle the ivories along with some excellent songs and offers two distinct ways to play. In straightforward Keys mode, you use only five white keys, and the note highway looks just like that of a guitar or bass. This mode is a great way to cut loose on the keyboard, especially if you've attached a strap in order to rock out keytar-style. The one-button-per-finger ratio also makes it arguably the easiest instrumental entry point into the series for those who haven't cut their teeth on a guitar or drum set.


If you want to take on a more serious challenge, you can also play the keyboard in Pro mode. Here, you use both white and black keys across the 25-key peripheral to play parts that more closely mimic what it is like to actually play a given song. Just like when you play another instrument, Pro Keys has a difficulty scale that allows you to ease into it. There are also extensive lessons that cater to all levels of players, teaching things ranging from simple scales all the way up through chords and arpeggios. The lessons are clearly and logically delivered, offering novice keyboardists plenty of room to work on their skills. Those with experience playing actual keyboards or pianos are also advised to check out some of the lessons in order to familiarize themselves with the way Rock Band 3 handles the instrument. Though the vertically scrolling note highway does a good job of visually representing the notes, it is unlike any other music reading experience you are likely to have had. Furthermore, you may have to resist your hand positioning instincts in order to get comfortable with the keyboard. Yet though Pro Keys probably won't earn you a spot in a real band, it cultivates dexterity and musical sensibility in a concrete, transferrable way that was previously accessible only for Rock Band drummers. And once you get the hang of it, it makes rocking out feel a whole lot cooler.

[spoil]There is also a Pro Drums mode that incorporates cymbals that you can attach to your drum set. These offer the opportunity to play the already-legit drums in a more engaging, challenging, and legitimate way, but you have to buy the cymbals ($39.99) if you want to indulge your inner Neil Peart. The peripheral required for Pro Guitar also involves a hefty additional investment, but the excellent training lessons will help teach you dexterity and core concepts that apply to real-world guitar playing. Actual guitarists face a similar learning curve to actual keyboardists because they must get accustomed to reading musical notation the Rock Band 3 way and, at least until the compatible stringed guitar is released, contend with a not-quite-the-real-thing peripheral. The expensive guitar peripheral ($149.99) replaces strings with more than 100 tiny plastic buttons, and it can be tricky to find your place in the sea of little nubs. Still, it allows you to play Rock Band using actual guitar fingerings, and the note highway does an impressive job of communicating a lot of information in an intelligible way.


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Though these Pro modes come with an extra cover charge, they offer something truly unique in the realm of rhythm games: a way to turn time spent with Rock Band into skills that can help you learn to play an actual instrument. Practicing chords over and over again may not be as unabashedly fun as ripping into an intense solo with only five fret buttons to worry about, but the thrill of building some musical skills definitely provides some strong satisfaction. Yet even if you don't invest in the brave new world of Pro mode, Rock Band 3 is still an excellent game that provides the best platform yet for plastic living-room rock. A slick menu system ties it all together, making it easy to swap around difficulty levels, instruments, and even profiles without having to back out to the main menu. It seamlessly incorporates all your downloaded or imported tracks, and pipes in leaderboard info to fuel the competitive fire within. Rock Band 3 not only introduces new and exciting things to the world of rhythm games, but it does almost everything better than those that have come before it. When it comes to accessible, inventive, and immensely entertaining music video games, nobody does it better than Rock Band 3.



Video

Pro Drums:



Pro Guitar:


Pro Bass:


Pro Keyboard:
#14. Posted:
TTG_Gold_Jake
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conwell73 wrote
kung fu panda 2 review


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Everybody loves a good kung fu fight. Theres no denying that it isnt mesmerizing to watch or take part in. Dreamworks Films have done a great job of marrying the defensive fighting style with hilarity in their popular Kung Fu Panda film series, which follows an overweight panda through his journey to become an ultimate kung fu master. To accompany this weeks theatrical release of the series first sequel, Kung Fu Panda 2, video game publisher THQ has released four different video game iterations, based on the popular fiction.

Arguably the most interesting of the four is the XBOX 360 version, which features full motion control using its Kinect camera peripheral. This means that you can perfect your fighting stance, blocks and attacks using great physical form. No controller required. Its a great idea in principle, but there are some very prevalent shortcomings and issues that mar the experience and its interesting design choices. Enter the dojo as we explore the ins and outs of the fighting style known as Kung Fu Panda 2 for Kinect.

Taking place after the events of the movie, the games under developed storyline sees our hero Po recruited to fight alongside the Furious Five once again, in order to defeat a new threat that is set to destroy kung fu and its animal masters. Enemies take the form of menacing wolves, gorillas and komodo dragons, each of which know more than they should about the Furious Fives perfected fighting style. As you make your way through the games story mode, youll come across these foes many times, forced to engage them in one on one fights that resembled a turn-based structure. One combatant attacks while his opponent defends, then the roles are reversed after a certain amount of blocked attacks or when a time limit ends.

It is important that you make sure to take advantage of all of the time you have to properly string together different types of punches, kicks and jumps, in order to deal the greatest amount of damage possible within each attack opportunity. If you fail to break your opponents block after a few hits, it will be his turn to deal dastardly amounts of damage onto your virtual realization of Po, taking away limited hit points in the process. Though, depending on your skill as a kung fu master, you may be able to block most of his oncoming attacks. That is if the games Kinect controls feel like working, which is something they occasionally tend not to do. To say that the games motion sensing mechanics are fair weather and inconsistent would be a bit of an understatement.

During certain intervals in the campaign, Po appears on-screen to teach players different attacks, blocks and evasive tactics. These tutorial sections show you the correct motions to perform each move, though the sensor sometimes fails to register your movements properly, making it tough to play the game with the precision that is required.

An example being that, in order to block attacks (which can come from either side or a combination of both, which is shown by an indicator placed at the top of the screen,) your arms must be placed upward and outward in a strong-armed muscle man pose. It sounds easy enough, but the games motion sensing abilities will often fail to register that at least one of your hands, even if theyre in the correct raised position. This makes it difficult to defeat some of the games tougher adversaries such as the Wolf Master, because their battles require precise evasion and blocking techniques to go along with well-timed attack combinations. Having to restart the same battle over and over again can be quite frustrating, especially considering the fact that the game makes you fight through several minions before you can take on the one who defeated you. Often, this can mean an extra five minutes or more of menial and repetitive battles, which almost always follow the same structure as they did the first time.
[ Register or Signin to view external links. ]


When the game works well, it can be enjoyable, despite its basic design and repetitive conflict. Stringing together attack and block combinations can be quite fun, once you get into the groove, but the control issues really mar the experience. Youre essentially following Po as he walks through different environments, coming across flanking enemies in the woods, hills or even in town. Once this inaugural meeting occurs, a fight erupts, pitting you into physical combat with up to several foes. Though the game allows for your choice of fighting stance (power, lightning or flow,) each one ultimately feels the same due to a lack of move variety.

The only time when your moves really vary is when it comes time to finish an enemy off with one of three special attacks, which are dependent on the form you choose at this point. When the Kinect sensor confirms the position your arms are in, it will automatically use that forms finisher to cap off an enemys life force, which unnecessarily takes players out of the experience for a short period of time.

Additional special finishing moves are available at certain times when a combat meter is full, allowing you to verbally call for one of the Furious Five kung fu masters to automatically finish off your foe, using their unique abilities. The implemented Kinect microphone does a good job of following your command most of the time, though there were a couple noticeable hiccups where it took more than one shout to get it to register.

The majority of the games length and content is included within its story mode, but its few shining moments come from elsewhere, in its free play challenge mode. Within this mode are close to twenty different challenges which score you based on performance, awarding medals (with gold being the creme de la creme.) These mini-games include skill practice sessions, combat arenas, rickshaw races and noodle serving each one featuring a set time limit and potential clues that are dependent on the difficulty you choose.

The best of these is definitely the noodle serving mini-game, which is set-up like the popular Flash game, Cake Mania. You have to choose the right noodle concoction for each customer, cook it, and then throw it to their table. If you fail, you will lose points and valuable amounts of time, while happy customers will occasionally sit around for a second helping. Its fast-paced, frenetic and relatively fun, though very limited in its scope.

The other mini-games are enjoyable, except for the rickshaw events, because those events tend to bring out the worst in the games motion control capabilities. Youre moving from right to left and back again in order to avoid obstacles, while blocking baskets thrown by your opponent(s.) The side to side movement sensing works well, but it fails to register a lot of blocks while youre moving, leading to many game over screens and inherent frustration.

Its unfortunate because these mixtures of racing and combat had the chance to be a lot of fun, but poor design prevents them from achieving their potential. There are only a limited number of each, so you wont have to play through too many of the mini-games you dislike in order to earn achievements. Though, on that end, it should be said that theres a severe lack of noodle cooking events too, which is disappointing.

Like its celluloid parent, Kung Fu Panda 2 for Kinect features impressive presentation. The game is colourful, vibrant and rather pretty at times, though there are moments (especially during battles) where the games resolution drops and begins to look outdated. It does a great job of representing its source material through its art design, character models and visual aesthetics.

During combat, its easy to tell if your block has been registered because Pos arms will lift up to represent what the camera thinks youre doing. This means that you can try to fix your stance before an enemy attack comes in though, a lot of times, you dont have enough time to do so before youre clobbered. Overall though, the animation work is pretty well-done, with Pos animations looking the best by a long shot.

[ Register or Signin to view external links. ]

Our giant hero pandas voice over work is extremely well-done and sounds exactly like actor Jack Black, though the other voice actors are no slouch either. Combat sound effects found within each battle can become generic and boring, but there is some nice music to be found on the games original soundtrack. Through its audio, the game feels like an extension of its celluloid source, which will help children identify with the characters they love. If youre looking for an extension of one of your childs favourite films, this game does deliver that in spades. The world is alive with tons of audio and fully voiced dialogue, with some nice humour. Though it must be said that it suffers from the same one-liner repetition that a lot of games have had in the past.

Video games based on childrens movies and other licensed properties have had a bad rep over the years, and this game unfortunately does little to change that in any positive manner. Its disappointing considering the fact that the first Kung Fu Panda game was a lot of fun to play and ended up being one of the most impressive licensed games in recent memory.

Those who are looking for a good workout or a game that will keep their kids active while they virtually entertain themselves will get some fun out of this disc, but the frustration that ensues from poorly tracked movement controls will rain on their parade quite often. Kung Fu Panda 2 for Kinect is an interesting experiment with some creative design choices that ultimately feel undercooked and poorly implemented. This kung fu style has some promising potential, but its technique needs quite a bit of work. It needs some more time in the training dojo.

Pros:
    Does a good job of representing its source material
    Under-developed storyline
    Interesting ideas

Cons:
    Poor motion tracking controls
    Repetitive and frustrating


Nice copy and paste broski.

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#15. Posted:
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Battlefield Bad Company 2

[img]http://www.photoshop.com/users/ibenjiii/assets/a20d09d256534af3829a3c0dd0a6916fhttp://[/img]

Get ready for the most spectacular FPS multiplayer experience ever! Battlefield Bad Company 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC - featuring best-in-class vehicular combat set across 8 huge sandbox maps each with a different tactical focus.

Release Date:05/03/2010
Developed By:EA Games, Dice
Genre:First Person Shooter
Platform:Xbox 360, Playstation 3 and Pc
Age:16+

[b]Campaign:

Bad Company 2 features a story-driven single player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular "Bad Company". The exception to this is the first mission set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cutscenes which simulate the style of films.

Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a teammate controls the vehicle.

While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. The player's allies can never die.

Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectible Unlocked" message appears. There are also sensor stations throughout the campaign the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will be available for the rest of the campaign.

Online Gameplay:

Get ready for the most spectacular FPS multiplayer experience ever! Battlefield Bad Company 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC - featuring best-in-class vehicular combat set across 8 huge sandbox maps each with a different tactical focus.

New vehicles like the All Terrain Vehicle (ATV) and the UH-60 transport helicopter allow for all-new multiplayer tactics in the warzone, extensive tuning ensures that this will be the most satisfying vehicle combat experience to date. Tactical destruction is taken to new heights with the updated DICE Frostbite engine. Players can now take down entire buildings or create their own fire points by blasting holes through cover, thereby delivering a unique experience in every match.

Players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. Spawn on your squad to get straight into the action, and use gadgets such as the tracer dart in-conjunction with the RPG to devastating effect.

Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Variety also extends into the range of customisable kits weapons and vehicles available. With 4 distinct character classes, 46 weapons, 15 gadgets, 13 character specializations and over 15000 kit variations to discover and master players will be able to fine-tune their preferred fighting style to give them the edge in combat.

All of these features combine to deliver spectacular and unpredictable action moments found nowhere else in the genre. Battlefield Bad Company 2 is all-out multiplayer warfare at its absolute finest!

Features:

8 Huge Multiplayer Maps - Each with a different tactical and gameplay focus and set across a variety of environments.
Ultimate Online Vehicle Warfare! - 15 land, sea and air vehicles, each with a tactical advantage during play. Race into action with the ATV or rain death from above in the UH-60 transport helicopter with its 2 side-mounted rail guns
All-new Squad Gameplay - Team up with 3 other players and fight together to unlock special awards and achievements in 2 squad-specific game modes
Destruction 2.0 - Take down entire buildings, create firepoints in cover or blow it up entirely! In Battlefield Bad Company 2 there will be no place to hide!
Play It Your Way - experiment and refine your ideal combat style with 4 character classes (medic, assault, recon and engineer), 15000+ kit variations, 46 weapons (200 different customisation opportunities), 15 gadgets and 13 character specialisations.
Awards and Achievements - combat efficiency and performance is rewarded with special awards such pins, stars and insignias.


IGN Score 9.0 "Amazing"

Thank you for reading this battlefield bad company 2 game reveiw!
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Picture link did not work sorry
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Portal 2 Review




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Post Your Thought About Portal 2

A Bit of Info About Portal 2

Portal 2 is a first-person puzzle-platform video game developed by Valve Corporation. It is the sequel to the 2007 video game Portal and was announced on March 5, 2010, following a week-long alternate reality game based on new patches to the original game. Though initially slated for release in the last quarter of 2010, the game was postponed to the week of April 18, 2011. The game was released by Valve through Steam for Microsoft Windows and Mac OS X, while the PlayStation 3, Xbox 360 and retail Windows/OS X versions of the game are distributed by Electronic Arts. The game's release on Steam was preceded by a second multi-week alternate reality game, the Potato Sack, involving 13 independently-developed titles which culminated in a distributed computing spoof to release Portal 2 several hours early.

Portal 2 primarily comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using the "portal gun", a device that can create inter-spatial portals between two flat planes. The game's unique physics allow momentum to be retained through these portals, requiring creative use of portals to maneuver through the test chambers. Other gameplay elements were added to Portal 2 including tractor beams, laser redirection, and special paint-like gels that impart special properties to objects they touch. Similar to how the student team of Narbacular Drop were brought into Valve to expand their game to the basis of Portal, the team from Independent Games Festival-winning DigiPen student project Tag: The Power of Paint was hired by Valve to incorporate their game's paint mechanics into these new gels.

Within the single player campaign, the player returns as the human Chell, having awakened from stasis after many years. Chell must navigate the dilapidated Aperture Science Enrichment Center and its test chambers with the portal gun while the facility is rebuilt by the reactivated GLaDOS, an artificially intelligent computer. With a larger storyline Valve introduced additional characters including Wheatley, a robotic personality sphere voiced by Stephen Merchant, and recordings of Aperture Science CEO Cave Johnson, voiced by J.K. Simmons. Ellen McLain reprised the role of GLaDOS. Additional music from Jonathan Coulton and The National appear in the game. Portal 2 also includes a two-player co-operative mode in which the player-characters, robots Atlas and P-body, must work together to complete each test chamber using their own individual portal guns.

Though many reviewers were concerned about the difficulty of expanding Portal into a full sequel, critics universally praised Portal 2. The game's writing, pacing, and black humor were highlighted as stand-out elements, with critics applauding the voice work of McLain, Merchant, and Simmons. Reviews also highlighted the new gameplay elements, the game's challenging but surmountable learning curve, and the addition of the co-operative mode
#18. Posted:
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[size=28:abd92775ff]Fifa 11



What is FIFA 11?

Fifa 11 is a football game created by an American franchise named EA sports, which sells over 800 games and has an online website which you can buy the games off of too. EA sports is a very successful company with 40 million people buying FIFA 11 in the first week. FIFA 11 is just one of the many sequels of FIFA. FIFA 11 received copyright off of FIFA for the rights to use the players name and the clubs etc.



What is FIFA 11 about?

FIFA 11 is one of the many football games but is defiantly the best one, FIFA 11 includes a 360 dribbling system which allows your player to spin while on/off the ball which was adopted from FIFA 10, but wasn't on FIFA 09. This allows the players to be more sneaky/skillful on the ball when attacking and defending.



New Features in FIFA 11

FIFA 11 was expected to be much better than FIFA 10 making it a highly anticipated game and it hasn't been a let down. One of the new big features of FIFA 11 is definitely the new Be a Goalkeeper mode, this allows the player to control, dive, position themselves as a goalkeeper. EA spent lots of time creating this because they knew if it was bad or had even a minor bug that it could partially ruin the game. Also, they decided to release the big hit FIFA 11 Ultimate Team for free and earlier than the previous ultimate teams. I personally feel FIFA 11 Ultimate Team is the best one yet and is very addictive especially when opening packs.



Improvements Needed

In FIFA 11 there are lots of great and amazing things but also there are a few bad things which need improvement. One of those things is the player ratings. Some players are so under rated which lets people down who want to play with their favourite player who played really well in real life, but still has a bad rating. Also another thing is the connection, the connection is 60% okay most of the time, but they need to improve that being such a big brand and having such high standards. At the very least you should be able to play a match 90% of the time without lag.



Conclusion

Overall I feel FIFA 11 is an amazing game and is fun for children and people of all ages and if you are a football fan you should definitely buy this game. It's not just me that feels this way it's many of people who play FIFA 11. Let's hope FIFA 12 is just as good as FIFA 11, if not better.


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#19. Posted:
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Sweet man !!! Nice post.
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Team Fortress 2


Gameplay of TeamFortress 2!





Team Fortress 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. One of the most popular online action games of all time, TF2 delivers constant free updates including new game modes, maps, equipment and, most importantly, hats.

Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills. Play as the flame-throwing Pyro, the room-clearing Heavy, or the Spy, a master of disguises. Other classes include: Scout, Sniper, Medic, Engineer, Demoman, or Soldier.

Players can find new weapons and accessories through TF2's Item Drop system, build them with our Crafting system, or simply purchase them through our proprietary "buying" system in the Mann Co. Store.



This text was found in the steam store!!!

And the Game Play is Random.
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