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How do you get the Taser Gun in v5.0
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How do you get the Taser Gun in v5.0Posted:

TTG-Pogs
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Joined: Mar 05, 201014Year Member
Posts: 2,606
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Title says it all

TTG-Pogs
#2. Posted:
JSmallwood
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Joined: Feb 20, 201113Year Member
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Status: Offline
Joined: Feb 20, 201113Year Member
Posts: 15
Reputation Power: 1
TTG-Pogs wrote Title says it all

TTG-Pogs


Take this it should work.

<weapon type="EPISODIC_12">
<data slot="SMG" firetype="PROJECTILE" damagetype="BULLET" group="SMG" targetrange="9999.0" weaponrange="9999.0" clipsize="9999" ammomax="9999" timebetweenshots="20">
<damage base="25" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="50.0"/>
<reload time="0" fasttime="0" crouchtime="0"/>

<aiming accuracy="0.7">
<offset x="0.1" y="0.8" z="0.55"/>
<crouchedoffset x="0.1" y="0.8" z="0.1"/>
<reticule standing="0.75" ducked="0.6" scale="0.3"/>
</aiming>

<pickup regentime="240000" ammoonstreet="60"/>

<controller>
<rumble duration="100" intensity="0.04"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>2HANDED</flag>
<flag>ANIM_RELOAD</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>TREAT_AS_2HANDED_IN_COVER</flag>
</flags>

<projectile>
<typetocreate type="MOLOTOV"/>
</projectile>
</data>

<assets model="w_e2_p90">
<anim group="gun@p90">
<rates firerate="1.0" blindfirerate="1.45"/>
</anim>
<effects>
<muzzle fx="muz_P90"/>
<shell fx="weap_ejected_p90"/>
</effects>
</assets>
</weapon>
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