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Call of Dead Best strategy ( I got to round 26 doing this)
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Call of Dead Best strategy ( I got to round 26 doing this)Posted:

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Hey TTG I thought I would share my stategy on how I got to round 26

Okay, this works well with 2-3 people (preferably 3): -First, we stay at the first area of the map until about round 4. However, as soon as you have about 2000 points each, then go for it. -We open up towards the boat first and go up until we get to the power on the top deck and activate it. If we need guns at this point, we go the the mystery box or, if it is below round 6, get the M16 which is a one burst kill to the head until about round 7 or 8. -At this point, if Romero catches up with us, then we take him to the top deck and jump him down the holes in the floor. -Next, we open up the back half of the ship and buy MP40s which are on the outside of the stairs. -As soon as we have enough points (preferably about 2000 each with one person having an extra 1000), we buy the door directly to the left of the bottom of these stairs (next to the PM63). -Through this door, there is some water and a walkway with one window, stairs from the water to the walkway and stairs up to the door on the top of the very back of the deck (with the semtex on it) it also contains JUGGERNOG, which ever player should have. -From here, we open the door on to the top deck of the very back of the deck. -Then we turn right out of the stairwell towards the bottom of the zipline and turn left, which leads to a passage with one window and one door (which is inside a container). -When we start to get overrun or Romano catches up with us, we open up this door, to the left of which is the MP40 where we can get more ammunition. -Then we run out of the broken middle of the boat, to the base of the lighthouse. -Waiting until we're overrun, we open up the passage to the left of the lighthouse OR the door ar the base and then work our way up to the very top of the lighthouse where one of us takes the window next to the box spawn and, if there are 2 of us, the other takes the other window and the stairwell, with 3 people, one person takes each window and the other takes the staircase. -When we get overrun, needing plenty of warning, we zipwire down to the boat, run past the MP40, getting ammo, and off the broken middle of the boat to the lighthouse and just carry on repeating this boat->lighthouse->zipwire process. My current best round is 26ith 3 people and 11 with 2. Our main problem was not getting off the lighthouse fast enough and leaving one person trapped at the top of the zipwire. Another one to watch out for is that zombies can go down zipewires before your entire team have got on it - seperating the team and trapping the person at the back on the boat. I have also found out the locations of the perks on this route are: PhD Flopper in the little hut at the base of the lighthouse (which is the way we usually get to the top) and Deadeye Daiquari on the top floor of the lighthouse (which reduces your crosshair size, but may do something else too). There is an AK74u on the base of the lighthouse which can be good alongside the MP40 as it's ammo is easy enough to get. There are various other perks in the boat but I don't remember their exact locations.

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somegamer (05-09-2011)
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Raw_Element
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(this was a little easier on the eyes...)

Hey TTG I thought I would share my stategy on how I got to round 26

Okay, this works well with 2-3 people (preferably 3):

-First, we stay at the first area of the map until about round 4. However, as soon as you have about 2000 points each, then go for it.

-We open up towards the boat first and go up until we get to the power on the top deck and activate it. If we need guns at this point, we go the the mystery box or, if it is below round 6, get the M16 which is a one burst kill to the head until about round 7 or 8.

-At this point, if Romero catches up with us, then we take him to the top deck and jump him down the holes in the floor.

-Next, we open up the back half of the ship and buy MP40s which are on the outside of the stairs.

-As soon as we have enough points (preferably about 2000 each with one person having an extra 1000), we buy the door directly to the left of the bottom of these stairs (next to the PM63).

-Through this door, there is some water and a walkway with one window, stairs from the water to the walkway and stairs up to the door on the top of the very back of the deck (with the semtex on it) it also contains JUGGERNOG, which ever player should have.

-From here, we open the door on to the top deck of the very back of the deck.

-Then we turn right out of the stairwell towards the bottom of the zipline and turn left, which leads to a passage with one window and one door (which is inside a container).

-When we start to get overrun or Romano catches up with us, we open up this door, to the left of which is the MP40 where we can get more ammunition.

-Then we run out of the broken middle of the boat, to the base of the lighthouse.

-Waiting until we're overrun, we open up the passage to the left of the lighthouse OR the door ar the base and then work our way up to the very top of the lighthouse where one of us takes the window next to the box spawn and, if there are 2 of us, the other takes the other window and the stairwell, with 3 people, one person takes each window and the other takes the staircase.

-When we get overrun, needing plenty of warning, we zipwire down to the boat, run past the MP40, getting ammo, and off the broken middle of the boat to the lighthouse and just carry on repeating this boat->lighthouse->zipwire process.

My current best round is 26ith 3 people and 11 with 2. Our main problem was not getting off the lighthouse fast enough and leaving one person trapped at the top of the zipwire. Another one to watch out for is that zombies can go down zipewires before your entire team have got on it - seperating the team and trapping the person at the back on the boat.

I have also found out the locations of the perks on this route are: PhD Flopper in the little hut at the base of the lighthouse (which is the way we usually get to the top) and Deadeye Daiquari on the top floor of the lighthouse (which reduces your crosshair size, but may do something else too). There is an AK74u on the base of the lighthouse which can be good alongside the MP40 as it's ammo is easy enough to get. There are various other perks in the boat but I don't remember their exact locations.
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