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#101. Posted:
Frown
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this is pretty darn good dude, yes people say tons of times, "there's no coding for after the Death Machines, wellll what if it's not coded in the Easter Egg coding, just cuz 3arc knew that were a bunch of people who'd look into coding and such. maybe 3arc has you tricked, but looks to me. there's some solving to do. *screams* "Ohhhhh Sherlock Holmes!!!!"
#102. Posted:
justaRiOT
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Pulling entire Raw game code as we speak. I WILL Find out everything there is to know about black ops. though... this could take a few days, and i work from thurs-sun so it could be a good week before i get it all broken down, deciphered, and the important parts posted. If there is anything after the DMs then the coding for it is likkely somewhere in the game. My friend (Wolfman) has suggested that it is possible that Homoarch I mean treyarch has concluded that people would no doubt use Jtags to noclip through rooms and stuff to find the secrets. well this is where his theory comes in, say that coding from the easter egg is all, but there is more coding hidden, well once that coding is found/activated, etc. then possibly it would open up more coding to the easter egg allowing furthere progression. What I'm basicly say here is that 3arc thought ahead of the game, hid the code, hit map models (rooms), made everything really hard to find unless some brilliant minds came together to figure it out, aka. everyone that has added input since day 1.

I will say that 3arc doesnt know the half of making a multiplayer game, but when it comes to zombies... damn these guys are good!
#103. Posted:
ram2888
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maby shoot lites out da map with the DMs or throw a gerch and use lunar lander
#104. Posted:
C0starulz
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justaRiOT wrote Pulling entire Raw game code as we speak. I WILL Find out everything there is to know about black ops. though... this could take a few days, and i work from thurs-sun so it could be a good week before i get it all broken down, deciphered, and the important parts posted. If there is anything after the DMs then the coding for it is likkely somewhere in the game. My friend (Wolfman) has suggested that it is possible that Homoarch I mean treyarch has concluded that people would no doubt use Jtags to noclip through rooms and stuff to find the secrets. well this is where his theory comes in, say that coding from the easter egg is all, but there is more coding hidden, well once that coding is found/activated, etc. then possibly it would open up more coding to the easter egg allowing furthere progression. What I'm basicly say here is that 3arc thought ahead of the game, hid the code, hit map models (rooms), made everything really hard to find unless some brilliant minds came together to figure it out, aka. everyone that has added input since day 1.

I will say that 3arc doesnt know the half of making a multiplayer game, but when it comes to zombies... damn these guys are good!


Message me when you get the full code and I'll Analise it ;)
#105. Posted:
C0starulz
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I've updated the 1st post again with some new theories.
#106. Posted:
Duhploy
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-RDGXxTechxX wrote this is pretty darn good dude, yes people say tons of times, "there's no coding for after the Death Machines, wellll what if it's not coded in the Easter Egg coding, just cuz 3arc knew that were a bunch of people who'd look into coding and such. maybe 3arc has you tricked, but looks to me. there's some solving to do. *screams* "Ohhhhh Sherlock Holmes!!!!"
Lolz I Know

Damn 20 Chars
#107. Posted:
C0starulz
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anyone think it is just a coincidence about the Oppenheimer and Project mercury thing or the picture of the space craft? comments?
#108. Posted:
i13thstar
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samantha_is_angry()
{
playsoundatposition( "zmb_samantha_earthquake", (0,0,0) );
playsoundatposition( "zmb_samantha_whispers", (0,0,0) );
wait(6);
level clientnotify( "sia" );
playsoundatposition( "zmb_samantha_scream", (0,0,0) );



Where is the rest of this Function?, and does anyone know which file you can find the function clientnotify() ?

if I can see the code inside clientnotify() I can confirm if anything else if after it.
#109. Posted:
C0starulz
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i13thstar wrote
samantha_is_angry()
{
playsoundatposition( "zmb_samantha_earthquake", (0,0,0) );
playsoundatposition( "zmb_samantha_whispers", (0,0,0) );
wait(6);
level clientnotify( "sia" );
playsoundatposition( "zmb_samantha_scream", (0,0,0) );



Where is the rest of this Function?, and does anyone know which file you can find the function clientnotify() ?

if I can see the code inside clientnotify() I can confirm if anything else if after it.


yea I know about that but donno how to view in it yet. If you do ctrl+f through there you will find all the clientnotify() u can get so far until pc get map pack.
#110. Posted:
i13thstar
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C0starulz wrote
i13thstar wrote
samantha_is_angry()
{
playsoundatposition( "zmb_samantha_earthquake", (0,0,0) );
playsoundatposition( "zmb_samantha_whispers", (0,0,0) );
wait(6);
level clientnotify( "sia" );
playsoundatposition( "zmb_samantha_scream", (0,0,0) );



Where is the rest of this Function?, and does anyone know which file you can find the function clientnotify() ?

if I can see the code inside clientnotify() I can confirm if anything else if after it.


yea I know about that but donno how to view in it yet. If you do ctrl+f through there you will find all the clientnotify() u can get so far until pc get map pack.



I'm extracting the files with modio and I'm going to see what the function does. I basically should be able to tell everyone why you had to do all the nodes or if there is anything else to do.

myself I think its presetting something for the next map pack. shouldn't take me more than 30mins to find it depending oh how big the code is, I'll report back soon.
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