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Ascension l Monkeys l Zombies l Weapons l Easter Eggs l More
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Ascension l Monkeys l Zombies l Weapons l Easter Eggs l MorePosted:

Frawshy
  • TTG Natural
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Joined: Mar 29, 201014Year Member
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Status: Offline
Joined: Mar 29, 201014Year Member
Posts: 903
Reputation Power: 85
Hey guys,

Im going to show you how to get to high rounds, glitches, easter eggs, weapon strats, etc.
I hope that you like this so lets get moving.

Sections
Monkeys - 1

Zombies - 2

Easter Eggs - 3

Weapon Strategies - 4

Information on weapons perks etc. - 5





Section One - Monkeys

- Monkeys Will Steal your Perks.
- Have 2+ people @ juggernaut, they will also be able to protect Quick Revive.
- If a monkey takes a perk, you can buy it immediatly after it has been taken, they won't take it again.
- If you throw a grenade at a monkey it will throw it back, but if you throw it behind the monkey one of them will go chase it, and most likely die(tip).
- When monkeys don't touch a perk you will get a random perk, if you have all 4 perks. If they don't touch one you will have 5 perks!
- Always, try to use these following weapons on monkeys, Shotguns, Rayguns, thunderguns, Maryochie dolls(they don't throw them back.), Gersch Device, Ballistic Knife w/ Sickle, Crossbow Upgraded.
- Put Claymores by perk machines that you aren't protecting or by juggernaut.
- By throwing a Gersch Device at a monkey, they will jsut teleport through it, or you just don't get any points.
- To camp in juggernaut room, don't open the top door.
- The perks, that are the most important in best to worst: Juggernog, Speed Cola, PHD Flopper, Stamina-Up, Quick Revive.(they depend on costs too, thats why QR is last.)
- Don't ever leave your perk machine until monkeys are over.



Section Two - Zombies

- The best ways to make a crawler are: shoot a raygun at it, throw grenades at it, shoot a crossbow, use a china lake, and a m72 law.
- To succesfully survive a zombie round, all stick together, or jsut run around solo making sure every one has Quick Revive.
- PHD Flopper, is very usefull for killing zombies from levels 1 - 27, at round 27 they are mostly becoming crawlers, so be carefull.
- The best weapons are in the following: Raygun, Thundergun, RPK, Gersche Devices, Mariochie Dolls, Upgraded Crossbow, HK21, ballistic knife upgraded w/ Sickle, AK74u, Commando, Shotgun(early rounds.), Death Machine(lol), AUG, M72 Law Upgraded.
- Always call the lander, for wherever you are, incase you get over ran.
- If a teamate is being over ran, and you are near a lander, call it your teamate must be on the other lander though, that way he will get over to you for free.



Section Three - Easter Eggs

- There are 3 Teddy Bears with Sickle's by holding "X" on each of them, a song will play.

- The first teddybear is in the Centrifuge Room. When you go up the stairs, right and on the end of that walkway is the first bear.
The second teddy bear is behind a gate on the left(it has a star on it.), nearby the lunar lander with the claymore in the area.
The last teddy bear is nearby the "Speed Cola lunar lander", past the Speed Cola, when you have the wall in front of you. Turn right and on top of the wall there is the last teddy bear.
- There are 4 Dolls hold "X" on them.
- There are 6 Radios hold "X" on them to listen to them.
- There are the 8 Nodes.



1.Anyway to help him for the first step you need to get a Gersh device, make your way to PhD flopper. Go down the steps and look to your left out the map, there should be a flashing box there. Throw the Gersh device at it and make sure you hit the box or it wont work, the man will then start talking and tell you it needs power.


2.Go to stammin up Lunar Lander and look in the corner with the stairs above it, there should be a screen that is on. Press X on that and he will tell you it needs more power.


3.To do this step wait until the monkey round and keep a monkey left alive at the end of the round. There are 4 buttons at 4 of the perks so you need to get 1 player at each perk and there should be a little red button next to Juggernog, speed cola, stammin up and PhD flopper, it's these perks all the time. Press the buttons all at the same time as your team mates (All buttons need to be pressed simultaneously). He will then speak to you again.


4.To do this step head your way down to the PaP machine and next to the clock there should be a pressure plate. I don't know if this has to be a monkey round or not. Stand on this and he will speak to you again. I think the next step maybe the clock next to juggernog but the host timed out and we havent got 4 people to do it with at the moment. The clock has been put up wrongly so I think this may be something to do with it or it might be something to do with blowing up the PaP rocket (to do this you need to spray at it with a ray gun). It might also be something to do with the little dolls of the characters like activate your own character at the same time.


5.Also after you done all that there will be Letters that start floating in the sky you must use the launcher pads to get them,
Sickle to stamina up- A
Home to sickle- N
Stamina to Home- U
Home to Stamina- L
stamina to Sickle- H
Sickle to Home- I
ph to home- E
Home to ph- T
stamina to ph- M
Ph to stamina- R
Sickle to Ph- Y
ph to sickle- S
These have to spell

LUNA

(when calling these have one person go to the area you want and call it DONT BUY IT)
once there all collected there will be something glowing in the construction yard and the scientist with keep saying we need more power..
Find the rest of the "car battery's" soo i wonder there that thing that glow's takes you.


6. so now if you go back to the place were i told you about with the computer... once again follow the little path around the bend and instead of turning to the left and goin under the stairs, stop and look forward, there should be a big object with lights on it, every time you succesfuly do a easter egg a light comes on and when all 4 are on it projects a small ball of light on the floor which makes the screaching sound if you look at it.


7.To do this you have to go to the orb then throw a gersch device at hit. Then all players have to simutaniosly shoot at it with the upgraded thundergun, ray gun, crossbow and the dolls![/.size]


8. You will now get the death machine for 90 seconds!

9. Thats the end of the nodes.

Videos for the nodes

Credits to xGooooNzz_HD These are his videos.

1st


2nd.


3rd.


4th.



- A small easter egg is in the room below the area where the Mystery Box and Power Switch are located. If the player goes towards the damaged windows, turns left and looks at the table, there will be papers, a black binder, two other binders in the back, and a Matryoshka Doll. If the player aims their crosshairs at the black binder in front of them, there will be an alien like voice and their character will respond to it in a way, sometimes with the information about their past.


Section Four - Weapon Strategies
- Well if you leave the first room, and go to your left towards stamina-up, buy the AK74u($1200), ammo refills($600), it is a great weapon all around go for head shots its almost a guaranty that you will get alot of money.
- The MP5K Is also a good weapon($1000), ammo refills($500) it isn't as accurate, but you won't have to go to stamina up to get your ammo.
- Here are some ways to get the raygun & Thundergun, when looking at the box jump and shoot, then do a 360 and jump and shoot at the same spot, its not 100% that you will get one, but it works.
- A LMG of any type RPK or HK21, they will get you alot of money so be sure one person always has one, they will be a lander user.
- Raygun's are always great, they can get crawlers, and kill many zombies.
- The thundergun can push zombies away, you always want that.



Section Five - Information

Weapons

Submachine Guns
Ak74u
Mp5k
pm63
mpl
specre


Assault Rifles
m14
m16
famas
galil
aug
fn-fal
commando
g11

Shotguns
olympia
stakeout
spas-12
hs10

Light Machine Guns
HK21
RPK


Sniper Rifles
L96
Dragunuv


Pistols
m1911
python
cz75

Launchers
M72 Law
China Lake


Special
Balistic knife(when upgraded, can revive teamates, when you shoot at them.)
crossbow(when upgraded acts as if its a monkey bomb from kino.)
Gersche Device(drags zombies into a black hole.)
Mariochie Dolls(throw one and 3 come out of it, 4 grenades in all.)


How to use the Pack a Punch Machine

1. Turn on the power.
2. Go to each lunar land location and use it .
3. Go to the top where u first turned on the power.
4. Hit "X" on the switch to Launch the rocket.
5. pack-a-punch is now open go to where the rocket was, and it will be in there.
6. You can stay in the PaP as long as you want.


Perk Machines

Juggernog - Gives you twice the amount of health, letting you take 4-5 hits, and you can take more fall damage.

Quick Revive - Lets you revive teamates twice as fast.

Speed Cola - Reloads your weapon much faster.

PHD Flopper - When jumping off a elevated surface(stairs, Balcony) you will create a mini-nuke, and you take no fall damage.

Stamina-Up - Run faster, and run longer.


Door Costs
Centrifuge Floor 1 Door $750
Centrifuge Floor 2 Door $750
Stairwell Floor 3 Base Level Door $1250
Lunar Lander B Access Door $1250
Lunar Lander D Access Gate $1250
Lunar Lander F Access $1000
Lunar Lander F Access $1250
Pack-A-Punch Access 1250
Power Room $1000
Power Room $1250


Lunar Lander Locations
- There is a Lander by the PHD Flopper
- There is a Lander by the Sickle
- There is a Lander by the Stamina-Up
- The last Lander is in the main room
- Each Lander will cost $250


Please thank the topic.
Credits
Frawshy(Me)
S2-x-SkiiLed(He helped with some of the weapons.)



Hope that will help you all,
-Frawshy


Last edited by Frawshy ; edited 7 times in total

The following 6 users thanked Frawshy for this useful post:

Borna2sexy (02-07-2011), SamLikeCrazy (02-06-2011), IVIonstrous_x (02-06-2011), Zarezati (02-06-2011), iiRISH_LUcK_7Vg (02-06-2011), anticharger (02-06-2011)
#2. Posted:
anticharger
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this is very useful thanks
#3. Posted:
--RedBull--
  • Wise One
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Nice Keep Up The Good Work

FUTURE STICKY IN MY OPINION
#4. Posted:
Im_Dat_Dude
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I love all your post they're very helpful. Good work man.
#5. Posted:
Frawshy
  • TTG Natural
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--RedBull-- wrote Nice Keep Up The Good Work

FUTURE STICKY IN MY OPINION


Thanks, I hope it does to.

-Frawshy
#6. Posted:
Spartan
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i think you should an upgraded famas til round 19 or so. its really good and an upgraded Aug
#7. Posted:
iiaMRoberttx
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Nice post, sticky me thinks
#8. Posted:
RedJ
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Very Nice..

Looks like it took you awhile very detailed and organized 8)
#9. Posted:
Frawshy
  • TTG Natural
Status: Offline
Joined: Mar 29, 201014Year Member
Posts: 903
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Status: Offline
Joined: Mar 29, 201014Year Member
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-RedJ wrote Very Nice..

Looks like it took you awhile very detailed and organized 8)


Thanks, It did take me a long time to make, I put alot of effort into this.

-Frawshy
#10. Posted:
xZ_boydy_Zx
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good post, one idea thoygh, make all the topics hiden like you did the last ones, makes it look more organised
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