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Call of Duty: Black Ops - Intel Locations
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Call of Duty: Black Ops - Intel LocationsPosted:

-Bing-
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What to Look For



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Except the in-game one is a little smaller and has a green case. When taken,
the case will be gone even if you retry the mission, making it easy to get all
the intel even if you are dumb enough to try doing this shit on Veteran.



Operation 40

1 - This item is found in the building where Mason says: "Today's the day we
succeed." Woods and Bowman will stack up and breach into a small weapons shed.
Before you follow them to Castro's villa, check the shed. There is a 16-track
player by an equippable RPG-7.

2 - Kill Castro and exit his master bedroom. When you head into the foyer,
Bowman will come out of a guest bedroom shooting an enemy repeatedly in the
chest (like John Cena in The Marine). Go into this described bedroom now.

If Bowman and Woods already left and headed outside, place the mansion's main
doors in front of you (you, as Mason, should be on the upper level), and enter
the spare bedroom that is "back and to the left" of your position. The 16-track
player is on one of the nightstands.

3 - Past the sugar cane field, rappel down to the airfield. In the first
hangar, locate a set of boarding stairs. The 16-track player is atop this trolley.


Vorkuta

1 - In the radio room before the slingshot event, there is a 16-track player on
top of the comms equipment.

2 - Unlock the emergency shutter to the main armory. From the shutter switch
booth, go out, turn left and go past (not up) the stairs. There is a monster
closet (or small room) with a 16-track player inside.

3 - Behind where Reznov starts off in the motorcycle garage. Check the storage
rack next to the pallet truck. This is after the mini-gun sequence. That gun is
not only awesome, but also wasn't man-portable until Jesse "The Body" Ventura
used it in 1978's Predator.


Executive Order

1 - The main comms facility's 3rd floor (before taking the zip line to Weaver's
location). It's next to a USSR wall-seal and easily found; just don't climb the
ladder to the roof beforehand.

2 - After you rescue Weaver, you will breach into a small control room; the
16-track player is in that room's corner, atop a launch console.

3 - In the maintenance tunnels, you will enter a room with a white tiled floor.
Just past this room is a hallway and two doors -- one goes to a locker room,
the other to a room with a portrait of Lenin. The intel is in the room with
Lenin's portrait. Stand next to his picture and put his bald mug 180 degrees
behind Mason. To your right is a door, and the 16-track player is next to this
door.


S.O.G.

1 - In the first clearing where you have to use M-72 bazookas to take out three
enemy T-54/55s, there is a "back wall" of artillery shells that form the edge
of the map. The 16-recorder is amongs this pile of clutter. To find it quickly,
notice there are four hanging lights in this inaccessible ammo bunker; the item
is between the two middle lights, near a white 55-gallon fuel drum.

2 - This item in a bunker under the left-most napalm jelly barrel you topple.
Topple both barrels (this stops the enemy from spawning so you can explore) and
head down to the trench at the bottom of the hill. Looking back up the hill,
you should see where the right-most, bottom-most bunker (this is the one where
the left barrel was). The 16-track player is in this bunker, resting on the
sill of a gun-slit.

3 - Fight up the ashen hill and enter the final tunnel. Before exiting the zone
to use the TOW launcher on the six enemy tanks, check the corner to the exit's
right.

An NPC by the name of Private Allen will be stumbling in an endless animation
loop. Behind this NPC is a 16-track player on the shelf. Note that if you
proceed past the room with the hippie peace-sign on the U.S. flag, you are past
the item.


The Defector

1 - Meet Reznov at the safe room, then before exiting the building, check the
room to the right of the exit. A 16-track player is in the security office.

2 - On the street where the allied APC is destroyed by the enemy tank, there is
a 16-track player inside the corner building. Check the structure's 1F. If you
encounter the Vietnamese movie theater, you went too far; go back (with the
theater behind you) and check the dwelling at the end of the wrecked street.

3 - In a corner building of the LZ. Locate a building with the sign "DAK";
there is an opening in the wall where you can head into this building (note
that enemies spawn inside to attack you once the LZ evacuation begins). The
16-track player is on a table within.


Numbers

1 - Check the room where you interrogate Clarke and you will find his work area
in the corner. The intel is in the work area. You need to get this 16-track
player before the Nova 6 vapours kill you.

2 - After Hudson and company slide down a rooftop (and activate brief slow-mo
bullet-time sequence), Clarke will blow up his lab. While Clarke rails against
Dragovich, check under the cheap sheet metal overhang by the red barrel. There
is a 16-track player under that arcade.

3 - After Clarke is killed, you and "Aaar, I'm a pirate!" Weaver will drop down
a few rooftops. Count the number of drops. After the third drop, you will
encounter open windows to an apartment with a red Chinese calendar on the wall.

Past this unique feature, you drop once more onto reddish neon-lit sheet-metal
roofing. Stop and turn around 180 degrees. The 16-track player is on this small
roof, hidden in the darkness.


Project Nova

1 - In the objective building where Reznov or Dmitri says: "He's not here! He
must be closer to the ship!" there is a map of North America on the wall. The
16-track player is on the table near this map.

2 - Past the base's first exterior walkway (and its goddamn Panzershrek sniper)
you will enter a hangar with a single V2 missile on a wheeled cradle. Before
leaving this hangar, check the corner office for a 16-track player. Note if you
go past the door where all the Russian soldiers are waiting to breach to the
next area, you have gone too far ahead.

3 - Near the ship's exterior before you escape via the winch. As you head
towards the escape point, stick to the edge of the ship. You, as Reznov, will
encounter a short flight of stairs to the escape winch on the forecastle (or
the poop deck -- it could be either the bow or stern you are running to). There
is a 16-track player half-frozen in the ice on the deck of the ship. Be sure to
claim it before leaving.


Victor Charlie

1 - In the hooch with the sleeping soldiers. After dispatching the guy eating
dinner, turn around 180 degrees. The 16-track player is in the side room with
the straw barrel.

2 - The strawhut near the first VC tunnel/hole (near where you destroy the
enemy ZPU). Go inside that hut and check the corners of the structure for a
16-track player on the ground.

3 - Drop into the tunnel. After Reznov lets you, as Mason, take the lead, go
into the left tunnel. The 16-track player is on the right side of this
particular tunnel branch.


Crash Site

1 - On the pier before you get on the PBR (the river boat). The containers next
to the flaming drum on the pier has a 16-track player.

2 - In front of the PBR when it docks (after the river run). From the bow gun,
walk straight ahead until you encounter a rock jutting out from the right side
of the trail. The 16-track player should be on the ground near this rock.

3 - Get to the plane wreck and locate its rear ramp. While the squad talks
about the mission, identify a rock (aglow with fire) adjacent to the plane's
ramp. The 16-track player is just next to this particular rock.


WMD

1 - In the barracks (not the first building, but the second), don't place the
C4 until you've explored. Search the console near the stairs Hudson descends
(or starts off in) for this 16-track player.

2 - The main comms room, 2F. Enter the second floor (story-related, this is
after the attempted stealth approach) and simply cross the walkway to the other
side. An orange-lit maintenance room will have this 16-track player inside.

3 - In the final room rigged with explosives. Get the item before going in
after the objective. If you need a landmark, use this: look at the warehouse's
roof. There is a stationary yellow beam (actually a cargo crane) above and to
the side of the small marked room where Steiner greets your team. Under this
yellow beam is a table with the 16-track player.


Payback

1 - Get to the room with the waterfall. Stand next to the waterfall, put that
feature behind you and a rocky ramp in front. To the ramp's right, there is an
equipment shelf with the 16-track player on it. Note if you encounter your
Russian interrogator, you went too far ahead.

2 - Before boarding the Hind-17, locate the tent at the LZ. A table near this
tent has a 16-track player.

3 - After rescuing Reznov, you will head towards Kravchenko's room. The POW
command center has two blue bookshelves, one left, one right. To the left of
the left blue bookshelf is a box-like electrical generator. The 16-track player
is on a table next to this described generator.


Rebirth

1 - As Mason. Near the mechanic at the start. After you kill him, turn left at
the container (the one next to Mason after the corpse is ditched) and take the
16-track player. Chances are you will be killed when the chopper if spots you
(if you do it quickly, that may not happen).

2 - As Mason. Inside the experiment chamber with the Nova 6 gas cannisters. If
you do not rupture the containers, the test chamber will not seal. The best way
to take down that Spetsnaz dipshit is to circle around back (after taking out
the enemies in the galleries) and riddle his ass with bullets. Once he and his
Russian buddies are all dead, you can explore the test chamber with minimal risk.

3 - As Hudson, proceed along the gas-shrouded streets until you encounter a
house with its second floor on fire. Stop. Head the way you came (basically
back downstairs) and exit the first floor. Upon exiting this house, turn left
and investigate the small kitchen/mess room. There is a 16-track player on the
pantry. It's to the left of the oil lamp. If you are tasked with destroying the
enemy choppers, you've gone too far ahead.


Revelations

1 - Upon going through the first set of double doors, go left 90 degrees.
Proceed down the blu-ish corridor (there is no klaxon light in this corridor).
The 16-track player is on top of a short vending machine.

2 - Immediately after exiting the morgue (and after the cut-scene where Steiner
explains memory implantation), turn right and inspect the red-lit deadend. The
edges of the papers on the ground hide a 16-track player in the all concealing
shadows.

3 - After the Soyuz space center flashback, you will enter a CIA office. The
16-track player is on the desk near the eight blank TV screens.


Redemption

1 - On the side of the Rusalka you go through, there is a cargo container with
a 16-track player wedged under one of its doors. You can see the container from
the chopper, but you will need to land before you can get the item. Note, you
may want to destroy the two enemy choppers first, then explore for this item.

2 - When Mason and Hudson enter the ship's interior, you will pass through a
locker room (with wet-suits inside each closet) and then arrive in a small
control room. Investigate the control room and check out the table with the tea
kettle/water boiler and stack of drawers. A 16-track player is nestled with the
junk under this particular table. If you enter the diving bay, you went too far.

3 - At the underwater base, there is a small room right before the large room
(with a map of the U.S.A.) and the signal switch you need to activate (which
ends the game). In the small room just before, stand at the entrance opposite
of the clock on the wall. The 16-track player is underneath the control panel
to your front and right.



Special Thanks to IGN.com!
#2. Posted:
Uzi
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Thanks Try add pictures, I found 5 of mine last night

-uzi
#3. Posted:
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uzi wrote Thanks Try add pictures, I found 5 of mine last night

-uzi
I will do man, and congrats, you can use this to find the rest.
#4. Posted:
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Just a friendly bump.
#5. Posted:
ThePandaMan
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Give credit to whom you copied and pasted from. Other than that, good idea. +rep
#6. Posted:
Silencer
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Great post, It looks like it took a while.
#7. Posted:
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iPanda wrote Give credit to whom you copied and pasted from. Other than that, good idea. +rep
Read the fine print bro, "Special Thanks to IGN.com"
#8. Posted:
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DreDay702 wrote Great post, It looks like it took a while.
Thanks, I really just formated it to look good on the tech game, other than that it was originated by IGN
#9. Posted:
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Been awhile, so bump
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