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[UNITY3D] How would i call a function once in an Update?
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[UNITY3D] How would i call a function once in an Update?Posted:
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I know a function Update() is called every second but im trying to figure out how i can only call a function once. Ive tried using a boolean and i cant see to get it to work. I've also tried a coroutine and i cant get that to work either. Any help is appreciated, im using JavaScript to do this.
Heres an example of my code
Last edited by PostMalone ; edited 1 time in total
Heres an example of my code
Last edited by PostMalone ; edited 1 time in total
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Motto: "I'l no I grew up to fast speed I no u will be little famous" - Famous_Energy
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Post examples of the code you're using.
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Isn't that what
Start(){
...
}
is for? Haven't used Unity in a bit.
Start(){
...
}
is for? Haven't used Unity in a bit.
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BPM wrote Isn't that what
Start(){
...
}
is for? Haven't used Unity in a bit.
Start() only runs when the script is executed/starts. Im checking for a variable to change which is why im relying on an update function to check for that. Once it changes i call another function, but i only need to call that function once, but instead its called 30 times a second every second because the variable meets the requirement
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speed wrote Post examples of the code you're using.
its put in there now
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