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#11. Posted:
TheCodLobby
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@LeAnime he is very fishy trying to make me send him $40 lol
#12. Posted:
Aqua-Flow
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TheCodLobby wrote @LeAnime he is very fishy trying to make me send him $40 lol

Yeah he is clearly legit.. :|
#13. Posted:
ISIS
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Aqua-Flow wrote
TheCodLobby wrote @LeAnime he is very fishy trying to make me send him $40 lol

Yeah he is clearly legit.. :|
Just purch4sed le a1mb0t. Vry strng n realibe m8. cr4shes c0ns0l3 1n 2 m1nut3s. B3ast a1mb00ty. Rec0mmend 1t 4 u m9.
#14. Posted:
Dinkleberg
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Lol

OP: to my knowledge a off host aimbot does not exist, on mw2 at least
#15. Posted:
akdoinwork
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it's so funny that you think that I'm not legit do gutu help me make it also have access to Gayadon) [ Register or Signin to view external links. ]
#16. Posted:
UnknownC0der
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USTA wrote
UnknownC0der wrote
8th wrote I've never heard of, or seen an actual aimbot on MW2, maybe Ghosts or AW. If they have one then they most likely coded it themselves. Learn C++ and you'll have one.



No, just no. Aimbot was released back in '08 for crying out loud, its not like someone wrote it up recently and wants it to be a big secret. Aimbot is easy, all you need is an understanding on trigonometry (Which is used for the conversion process between map coordinates and view angles (aKa vectortoangles)) and to write a function to determine who is closer to you, which is done via map coordinates (More than 1 way to do it). Norally everytime I get into this subject I talk about the super advanced aimbot I wrote early 2014, but I seriouly cba so yeah...aimbot isn't hard, nor new.

EDIT:
Offhost aimbot is no different. Offhost, you can't access gentity_s nor playerState_s, gclient_s or any of those known structures. centity_s can be accessed offhost, cg_s can be accessed offhost, clientActive/clientActiveUI can be accessed offhost. The list can go on and on. Inside cg_s is a pointer to a structure labelled clientInfo_t, which the pointer contains 18 elements for each client ingame. This, is used to get information regarding your team, clientnum, health ect. The original Xbox release was pathetic. The code was from an old cod4 PC source, the research was stolen from unknowncheats, hell...even reclass was used for the structures...hence why he left, saw he has no place in this scene.


The structs were never released. Very few people understand how to reverse them, including me of course. The actual aimbot is very simple, it's the structs that are the major issue.


Erm...lol? The release golden did released the entry point's, and a good 1/4 if not 1/2 of the labelled members. That statement is also false, anyone who can reverse engineer can reverse any structure, the only real issue is finding the location. The second statement is also invalid, since the members of the structure's is what makes the aimbot at ALL functional. Your view angles are set via clientActive_t->viewangles, player entity origin via centity_s->pose.origin, and ALL the data for other clients (health, team, clientnum ect) is from clientInfo, which inside cg_s is a pointer to it, containing 18 elements for each client.
#17. Posted:
ISIS
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akdoinwork wrote it's so funny that you think that I'm not legit do gutu help me make it also have access to Gayadon) [ Register or Signin to view external links. ]
All you did was copy the pic that was on konroi's aim status lol. He was talking about it using up alot of memory or something along those lines. But nice try.
#18. Posted:
8th
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UnknownC0der wrote
8th wrote I've never heard of, or seen an actual aimbot on MW2, maybe Ghosts or AW. If they have one then they most likely coded it themselves. Learn C++ and you'll have one.



No, just no. Aimbot was released back in '08 for crying out loud, its not like someone wrote it up recently and wants it to be a big secret. Aimbot is easy, all you need is an understanding on trigonometry (Which is used for the conversion process between map coordinates and view angles (aKa vectortoangles)) and to write a function to determine who is closer to you, which is done via map coordinates (More than 1 way to do it). Norally everytime I get into this subject I talk about the super advanced aimbot I wrote early 2014, but I seriouly cba so yeah...aimbot isn't hard, nor new.

EDIT:
Offhost aimbot is no different. Offhost, you can't access gentity_s nor playerState_s, gclient_s or any of those known structures. centity_s can be accessed offhost, cg_s can be accessed offhost, clientActive/clientActiveUI can be accessed offhost. The list can go on and on. Inside cg_s is a pointer to a structure labelled clientInfo_t, which the pointer contains 18 elements for each client ingame. This, is used to get information regarding your team, clientnum, health ect. The original Xbox release was pathetic. The code was from an old cod4 PC source, the research was stolen from unknowncheats, hell...even reclass was used for the structures...hence why he left, saw he has no place in this scene.


I've never in my life seen one on MW2. I've played it since the game came out, everyone who said "I have aimbot in my tool/on my menu" never worked, for anyone. I'm sure if there ever was one out, it'd be all over YouTube, which it's not. If it was that simple i'm sure someone in the modding community that knew how to reverse would of made one. That "green box" in the middle of the screen is not an aimbot, hate to tell ya. No one said anything about anything being a big "secret" but to me and EVERYONE except you, it would be new. None are released, you will NOT find an aimbot on Google, YouTube, or anything, unless you make it yourself.

Good luck.

Also, I'm sure Unknown would love to make one for you, since he explained every possible detail, should be gravy to him.
#19. Posted:
Rips
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There is aim assist if that is what you are wondering.. it is pretty much aimbot.
#20. Posted:
Jeez
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Jwalk wrote There is aim assist if that is what you are wondering.. it is pretty much aimbot.

Noooo... Aimbot is way more precise and accurate than aim assist...
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