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[2.1] Total Miner Forge Save Editor
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[2.1] Total Miner Forge Save EditorPosted:

XBLToothPik
  • V5 Launch
Status: Offline
Joined: Oct 31, 201013Year Member
Posts: 2,084
Reputation Power: 95
Status: Offline
Joined: Oct 31, 201013Year Member
Posts: 2,084
Reputation Power: 95
Total Miner Forge Save Editor
Version: 1.1.0

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What can this editor do?
Edit Player.dat (Inventory)
Edit Gamertag.db (Skills, unlocks)
Edit Header.dat (Blueprints, spawn inventory, map owner name, game mode)
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What to edit?
This specific editor targets the GamertagData.db (GamertagData.db tab ) which can be found in the root directory and targets a world's Player.dat (Player.dat tab ) which can be found in the world file for you're save. Use Horizon to extract/Rehash these files.
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WARNING
If the version of Total Miner Forge has changed/been updated, do NOT use this editor, it may corrupt the file.
IMPORTANT: Keep BlueprintData.xml, ItemData.xml, and itemidindexes.txt in the same directory as the .EXE!
Also, please have .NET Framework 3.5 with Service Pack 1 installed.
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Inventory Editor
How to use it: Drag items from list onto the inventory slots. Hover over an item and press Delete to remove it or right click and press delete. Can edit the amount with scroll wheel or right click and edit amount. Can move items around in the inventory view as well.
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Photos of editor

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Download The Editor
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Virus Scans
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What's new? [1.1.0]

Version 1.1.0
 - A LOT of code/bug fixes
 - Added support for header.dat editing
  - Blueprints
  - Map owner
  - GameMode
  - Spawn Inventory
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Version 1.0.3
 - Added search for item list
 - Added code for header.dat, not editable yet though.
 - Added ability to edit player variables (just Health right now) for player.dat
 - Code bug fixes across the program
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Version 1.0.2
 - Program not opening fix
 - Small bug fixes in code
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Version 1.0.1
 - Small bug fixes with Handyman
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Version 1.0.0
Program release
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Last edited by XBLToothPik ; edited 6 times in total

The following 1 user thanked XBLToothPik for this useful post:

XeDragHD (12-17-2014)
#2. Posted:
TTG_ECHOz
  • Powerhouse
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Joined: Jun 03, 201112Year Member
Posts: 430
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Status: Offline
Joined: Jun 03, 201112Year Member
Posts: 430
Reputation Power: 21
This is honestly amazing! Thanks ToothPik
#3. Posted:
Floatable
  • Junior Member
Status: Offline
Joined: Nov 25, 20149Year Member
Posts: 64
Reputation Power: 2
Status: Offline
Joined: Nov 25, 20149Year Member
Posts: 64
Reputation Power: 2
Man i haven't played total miner forge in a while. Its cool to see stuff like this.
#4. Posted:
Jake_Jordan
  • New Member
Status: Offline
Joined: Dec 05, 20149Year Member
Posts: 24
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Status: Offline
Joined: Dec 05, 20149Year Member
Posts: 24
Reputation Power: 1
100% wrong area, this is JTAG/RGH
#5. Posted:
-BBK-
  • Summer 2019
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Joined: Mar 26, 201311Year Member
Posts: 1,983
Reputation Power: 130
Status: Offline
Joined: Mar 26, 201311Year Member
Posts: 1,983
Reputation Power: 130
Jake_Jordan wrote 100% wrong area, this is JTAG/RGH


How is it JTAG/RGH when its a save editor?

You can use a save editor with a retail console.
#6. Posted:
XBLToothPik
  • TTG Addict
Status: Offline
Joined: Oct 31, 201013Year Member
Posts: 2,084
Reputation Power: 95
Status: Offline
Joined: Oct 31, 201013Year Member
Posts: 2,084
Reputation Power: 95
Jake_Jordan wrote 100% wrong area, this is JTAG/RGH


Topic was moved. Sorry for the wrong area post, there is no longer a designated section for mod tool posts.

Also, tool updated to 1.0.2: Fixes for users having problems with the program not opening.

If the program still does not open, make sure you have .NET Framework 3.5 with Service Pack 1 installed.
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