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[CoD4] Coordinates Locator Patch [RELEASE]
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[CoD4] Coordinates Locator Patch [RELEASE]Posted:

tandrop
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I've seen quite a few people asking for this so I have decided to release it.
It will display your current coordinates every 5 seconds, it also has super jump and no fall damage.

It will not give you the correct height coordinate so therefore you must add about 50 to the current z value (3rd coord) and also remove the last coord (Usually 0) or it will spawn you under the map or inside the ground.

Example before edit: -224 -2520 60 0 55
Example after edit: -224 -2520 110 0 55
I added 50 to the Z value and removed the last coord which was 0, a total of 5 coords.

I guess you can work it out yourself from there, the reason no one uses coordinate locators on Xbox is because it's not precise, if you are looking for the right coordinates I suggest using PC.


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#2. Posted:
Jake_smith_121
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The 4th & 5th coordinates are the direction you are facing and the pitch of your gun.

the 5th one isn't really needed but the 4th one is good to use as you will teleport and face the way you planned to,

the values for the 4th coordinate are 0-360 or 0 to -360, so 90 would turn you 90 degrees to the right and -90 would turn you 90 degrees to the left, 180 would face behind you.

teleport's are much better when you don't have to turn round to face the action
#3. Posted:
tandrop
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Jake_smith_121 wrote The 4th & 5th coordinates are the direction you are facing and the pitch of your gun.

the 5th one isn't really needed but the 4th one is good to use as you will teleport and face the way you planned to,

the values for the 4th coordinate are 0-360 or 0 to -360, so 90 would turn you 90 degrees to the right and -90 would turn you 90 degrees to the left, 180 would face behind you.

teleport's are much better when you don't have to turn round to face the action


The 4th one will always stay at 0, it doesn't change when getting the coordinates on Xbox.

This is the main reason why it's recommended to use PC when gathering coordinates.
#4. Posted:
Jake_smith_121
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just looked at the patch and from what i can remember all you need is something like

doCoords()
{
for(;;)
{
self iPrintln( self.origin );
wait 2;
}
}


and rather than super jump put ufo/noclip, then you can get locations inside buildings/under maps/out of maps ect.
#5. Posted:
tandrop
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Jake_smith_121 wrote just looked at the patch and from what i can remember all you need is something like

doCoords()
{
for(;;)
{
self iPrintln( self.origin );
wait 2;
}
}


and rather than super jump put ufo/noclip, then you can get locations inside buildings/under maps/out of maps ect.


Yes but without self.angles it wont give you any angle at all, making it worser than it already is.

Ufo/Noclip don't work unless you clear system cache and do other shit, I'm sure people just want to be able to quickly grab coords without all the effort.
#6. Posted:
iN1NJA
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Could you not have just used "cg_Drawfps 3" or something? one of the cg_drawfps settings shows coordinates. Would have saved you a lot of time
#7. Posted:
tandrop
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iN1NJA wrote Could you not have just used "cg_Drawfps 3" or something? one of the cg_drawfps settings shows coordinates. Would have saved you a lot of time


Only took 5 minutes lol.
I'm sure the FPS bar doesn't display coords on Xbox.
#8. Posted:
iN1NJA
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tandrop wrote
iN1NJA wrote Could you not have just used "cg_Drawfps 3" or something? one of the cg_drawfps settings shows coordinates. Would have saved you a lot of time


Only took 5 minutes lol.
I'm sure the FPS bar doesn't display coords on Xbox.


Okay, I'm just going off my knowledge of making PC mods. I would just use drawfps in detailed mode when looking for coordinates/ player angles. Maybe it shows differently on console.
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