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GTA Find Rank Offset method + set rank [Needs Testing!!!!]
Posted:
GTA Find Rank Offset method + set rank [Needs Testing!!!!]Posted:
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Joined: Dec 30, 201211Year Member
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Well, I'm just going to go ahead and post this here. I am in need of people to test this as I am not online and I just wanted to see if it worked. It's dirty code, I know. I typed it in 45 mins so don't complain. This was a method from tu15 but I have updated the offsets so it should work, but I could be wrong. You may get an error with the Jtag.GetMemory method. If you know what you are doing, I'm sure you can fix it. :p
Now to call it in a button. Make sure the textbox used with this is called textbox1.Text or it may not work.
public void Find_Rank()
{
try
{
MessageBox.Show("Searching for Rank offsets");
for (int index = 0; index < 0x2FFFFF; index++)
uint_13[index] = 0;
int_3 = 0;
byte[] numArray1 = new byte[0x2FFFFF];
Jtag.GetMemory(0xCCB00007, numArray1);
byte[] byte_2 = new byte[4] { 0xFA, 0x3E, 0x19, 0x99 };
byte[] bytes = new bytes[4];
for (int index = 0; index < int_3; index++)
{
GetMemory(uint_13[index], bytes);
if (Enumerable.SequenceEqual<byte>((IEnumerable<byte>) bytes, (IEnumerable<byte>) numArray2))
{
uint_14[int_4] = uint_13[index]
int_4++;
}
}
MessabeBox.Show("Rank Found");
}
}
Now to call it in a button. Make sure the textbox used with this is called textbox1.Text or it may not work.
try
{
byte[] bytes = BitConverter.GetBytes(Convert.ToInt32(textBox1.Text));
Array.Reverse((Array)bytes);
for (int index = 0; index < int_4; index++)
Jtag.SetMemory(uint_14[index] - 9B, bytes);
}
catch (Exception)
{
}
The following 4 users thanked ip for this useful post:
#2. Posted:
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I wish I still had my RGH. This is really helpful stuff for the community though! Thanks for posting!
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#3. Posted:
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Just a hint to everyone that wants to update it, this is for TU15 and there's only one offset that needs to be updated. Have fun ;)
@Liubiliteh, <3
@Liubiliteh, <3
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#4. Posted:
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xChillest wrote Just a hint to everyone that wants to update it, this is for TU15 and there's only one offset that needs to be updated. Have fun ;)You ruined my plan m8. It's forever lost now thanks to all the people that don't know the difference between a void and a button. rip in peace.
@Liubiliteh, <3
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#5. Posted:
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Liability wrotexChillest wrote Just a hint to everyone that wants to update it, this is for TU15 and there's only one offset that needs to be updated. Have fun ;)You ruined my plan m8. It's forever lost now thanks to all the people that don't know the difference between a void and a button. rip in peace.
@Liubiliteh, <3
Rest in peace in peace. #wat :wat:
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#6. Posted:
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Why are you casting a byte array as an array? o_0
Also, this looks suspiciously like decompiled code... but whatever, nice release I guess?
Also, this looks suspiciously like decompiled code... but whatever, nice release I guess?
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#7. Posted:
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Botch wrote Why are you casting a byte array as an array? o_0That makes no sense at all. How can you tell if its decompiled or not?
Also, this looks suspiciously like decompiled code... but whatever, nice release I guess?
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#8. Posted:
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AnimeHypedUp wroteBotch wrote Why are you casting a byte array as an array? o_0That makes no sense at all. How can you tell if its decompiled or not?
Also, this looks suspiciously like decompiled code... but whatever, nice release I guess?
Obviously with his magic ****
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#9. Posted:
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AnimeHypedUp wrote That makes no sense at all. How can you tell if its decompiled or not?
Look at the variable names. Funnily enough, that's how they will show up after deobfuscating. It's very bad practice to name all variables like that (ie str1, str2, str3) as it's easy to lose track of which one holds which value and so most (<99%) programmers won't do it - however, a deobfuscator can't tell the meaning of the values assigned to each variable, and so it will assign them generic names. The only reason you would deobfuscate something in the first place is so that you can then decompile it.
If i'm wrong and it's not decompiled then w/e. It's early and my brain isn't functioning properly yet.
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#10. Posted:
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AnimeHypedUp wroteBotch wrote Why are you casting a byte array as an array? o_0That makes no sense at all. How can you tell if its decompiled or not?
Also, this looks suspiciously like decompiled code... but whatever, nice release I guess?
As vSmithy said, variable names in decompiled code are their data type followed by a number, which all of his variables are. No programmer, especially one programming with concepts as complex as these, names their variables like that, as it's terrible practice. Also, he uses numbers that aren't valid in any high-level language: at one point he subtracts a '9B' value. It's not decimal, it's not binary, but it's not hexadecimal either considering there is no '0x' notation preceding it.
I don't know, I might be wrong, but it seems to be decompiled code. No hate to anyone though.
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