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#11. Posted:
xChillest
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Liability wrote Try this.

SetMem(0x8227ED90, new byte[] { 0x1 }); // on
SetMem(0x8227ED90, new byte[] { 0x0 }); //off


Liability lol he's using C#, not C++. But you do have a point. Instead of doing 0x01 or 0x00, try 0x1 and 0x0.
#12. Posted:
jtaghacks135
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Liability wrote Try this.

SetMem(0x8227ED90, new byte[] { 0x1 }); // on
SetMem(0x8227ED90, new byte[] { 0x0 }); //off



Ghost.SetMemory(0x8227ED90, new byte[] { 0x01 }); // on


Somehitng is not right here... I still get crashes
#13. Posted:
ip
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xChillest wrote
Liability wrote Try this.

SetMem(0x8227ED90, new byte[] { 0x1 }); // on
SetMem(0x8227ED90, new byte[] { 0x0 }); //off


Liability lol he's using C#, not C++. But you do have a point. Instead of doing 0x01 or 0x00, try 0x1 and 0x0.
I realize this. I was just too lazy to type out Jtag.SetMemory....
#14. Posted:
jtaghacks135
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xChillest wrote
Liability wrote Try this.

SetMem(0x8227ED90, new byte[] { 0x1 }); // on
SetMem(0x8227ED90, new byte[] { 0x0 }); //off


Liability lol he's using C#, not C++. But you do have a point. Instead of doing 0x01 or 0x00, try 0x1 and 0x0.


Yes I think it is the 0x01. I don't it is that anymore. I wonder how I am going to be able to get it. Does anyone know?
#15. Posted:
jtaghacks135
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This works fine.

Ghost.SetMemory(0x822C8F3C, new byte[] { 0x60, 0x00, 0x00, 0x00 });

but the laser and uav and crome players do not.

no recoil works fine also.

i did try 0x60 but it did not work for laser uav and crome
#16. Posted:
ip
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Alright so this is what I got when I looked into Ghost Vapour.
if (this.Laser)
        this.jtag.SetMemory(this.LaserBeam, new byte[4]
        {
          (byte) 56,
          (byte) 96,
          (byte) 0,
          (byte) 1
        });
      if (this.Laser)
        return;
      this.jtag.SetMemory(this.LaserBeam, new byte[4]
      {
        (byte) 56,
        (byte) 96,
        (byte) 0,
        (byte) 0
      });
    }
So when you convert the dec into hex it would come out as 0x39 0x60, 0x00, and 0x01 for on. And the same but change the 0x01 to a 0x00 for off.
#17. Posted:
jtaghacks135
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Liability wrote Alright so this is what I got when I looked into Ghost Vapour.
if (this.Laser)
        this.jtag.SetMemory(this.LaserBeam, new byte[4]
        {
          (byte) 56,
          (byte) 96,
          (byte) 0,
          (byte) 1
        });
      if (this.Laser)
        return;
      this.jtag.SetMemory(this.LaserBeam, new byte[4]
      {
        (byte) 56,
        (byte) 96,
        (byte) 0,
        (byte) 0
      });
    }
So when you convert the dec into hex it would come out as 0x39 0x60, 0x00, and 0x01 for on. And the same but change the 0x01 to a 0x00.


You have the source for Ghost Vapour? Can I have it cause it will help me alot.

ALSO I type this:

Ghost.SetMemory(0x822C8F3C, new byte[] { 0x39, 0x60, 0x00, 0x01)
#18. Posted:
ip
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Are you sure you have the correct offset for laser? As the one you put for me is no recoil.
#19. Posted:
jtaghacks135
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Liability wrote Are you sure you have the correct offset for laser? As the one you put for me is no recoil.

The offset for laser is 0x8227ED90. I was just lasy so I just gave no recoil.
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