You are viewing our Forum Archives. To view or take place in current topics click here.

You Like this tool?

Yes!!! Make MORE!
89.09% (49 votes)
It was ok
10.91% (6 votes)

Total Votes: 55

#51. Posted:
wayzoken
  • New Member
Status: Offline
Joined: Dec 30, 201112Year Member
Posts: 17
Reputation Power: 0
Status: Offline
Joined: Dec 30, 201112Year Member
Posts: 17
Reputation Power: 0
Thank you friend very good tool.

One would be more great if you add "wepon def"
thanks

[ Register or Signin to view external links. ]

but you can increase the damage of the shots?
--- Double Post Merged, Oct 6, 2013 ---
0x3E4 = damage
0x3E8 = damage2
0x3EC = damage3
0x3F0 = damage4
0x3F4 = damage5
0x3F8 = minDamage
0x3FC = maxDamageRange
0x400 = damageRange2
0x404 = damageRange3
0x408 = damageRange4
0x40C = damageRange5

These are the offsets of the damage values in weapondef.

typedef enum weapFireType_t
{
Full_Auto,
Single_Shot,
Round_Burst2,
Round_Burst3,
Round_Burst4,
Round_Burst5,
StackedFire,
Minigun,
Jetgun
};

typedef enum ImpactType
{
Impact_None,
Bullet_Small,
Bullet_Large,
Bullet_AP,
Bullet_Xtreme,
Shotgun,
Grenade_Bounce,
Grenade_Explode,
Rifle_Gernade,
Rocket_Explode,
Rocket_Explode_Xtreme,
Projectile_dud,
Mortar_Shell,
Tank_Shell,
Bolt,
Blade,
Grenade,
Rocket,
FlashBang
};

typedef enum OffhandClass
{
Class_None,
Frag,
Smoke,
Flash,
Gear,
SupplyDropMarker
};

typedef enum weapStance_t
{
Standing,
Duck,
Prone
};

typedef enum weapInventoryType_t
{
Primary,
Offhand,
Item,
AltMode,
Melee,
dwLeftHand
};

typedef enum weapClass_t
{
rifle,
mg,
smg,
spread,
pistol,
grenade,
rocketlauncher,
turret,
non_player,
gas,
item,
melee,
KillstreakStored,
pistol_Spread
};

typedef enum weapType_t
{
Bullet,
Grenade,
Projectile,
Binoculars,
Gas,
Bomb,
Mine,
Melee,
RiotShield
};

typedef enum penetrateType
{
none,
small,
medium,
large
};

Offset (Kinda)
WeapDef
0x1C - weapType_t
0x20 - weapClass_t
0x24 - penetrateType
0x28 - ImpactType
0x2C - weapInventoryType_t
0x30 - weapFireType_t
0x34 - OffhandClass
0x38 - weapStance_t

How to get weapdef pointer.
int CG_GetWeaponIndexForName(const char* name) - 0x823A9210
(weapdef*)int BG_GetWeaponDef(unsigned int index) - 0x826B8068

Offset + BG_GetWeaponDef(CG_GetWeaponIndexForName("Weapon_Name_Here"))
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.