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#21. Posted:
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Joined: Feb 09, 201410Year Member
Posts: 267
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Joined: Feb 09, 201410Year Member
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Just a bump...
Playfx has been tested, and 100% confirmed working.
Here is imGol2den testing it out with the mapping script I posted above
When he fixes his RROD (lol) I will re-edit with earthquake's confirmation.
Playfx has been tested, and 100% confirmed working.
Here is imGol2den testing it out with the mapping script I posted above
When he fixes his RROD (lol) I will re-edit with earthquake's confirmation.
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#22. Posted:
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Joined: Aug 31, 201212Year Member
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These are some very interesting releases man, if people would actually pay attention to what you are releasing I'm sure you would be worshipped as a god on here lol.
It's really too bad I don't have Ghosts, otherwise I would be using these as we speak
It's really too bad I don't have Ghosts, otherwise I would be using these as we speak
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#23. Posted:
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Joined: Mar 23, 201410Year Member
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Joined: Mar 23, 201410Year Member
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Botch wrote These are some very interesting releases man, if people would actually pay attention to what you are releasing I'm sure you would be worshipped as a god on here lol.
It's really too bad I don't have Ghosts, otherwise I would be using these as we speak
Totally agree at the moment, i could send you Ghosts if you'd like?
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#24. Posted:
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Joined: Feb 09, 201410Year Member
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Botch wrote These are some very interesting releases man, if people would actually pay attention to what you are releasing I'm sure you would be worshipped as a god on here lol.
It's really too bad I don't have Ghosts, otherwise I would be using these as we speak
What games do you mod? I'll find these on other cods.
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#25. Posted:
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Bitwise wroteBotch wrote These are some very interesting releases man, if people would actually pay attention to what you are releasing I'm sure you would be worshipped as a god on here lol.
It's really too bad I don't have Ghosts, otherwise I would be using these as we speak
What games do you mod? I'll find these on other cods.
what about MW3 would be good
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#26. Posted:
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Joined: Feb 09, 201410Year Member
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IDA wroteBitwise wroteBotch wrote These are some very interesting releases man, if people would actually pay attention to what you are releasing I'm sure you would be worshipped as a god on here lol.
It's really too bad I don't have Ghosts, otherwise I would be using these as we speak
What games do you mod? I'll find these on other cods.
what about MW3 would be good
Sure. You got a TU23 xex? If so skype me it.
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#27. Posted:
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Joined: Feb 09, 201410Year Member
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Joined: Feb 09, 201410Year Member
Posts: 267
Reputation Power: 14
IDA wroteBitwise wroteBotch wrote These are some very interesting releases man, if people would actually pay attention to what you are releasing I'm sure you would be worshipped as a god on here lol.
It's really too bad I don't have Ghosts, otherwise I would be using these as we speak
What games do you mod? I'll find these on other cods.
what about MW3 would be good
Here;
PlayFX
void playFx(float*origin, int effectIndex)
{
int entity = G_Temp(origin, 0x56);
*(int*)(entity + 0xA0) = effectIndex;
*(int*)(entity + 0xD8) = 0x00;
*(float*)(entity + 0x40) = 0.00f; *(float*)(entity + 0x44) = 0.00f;
*(float*)(entity + 0x3C) = 270.0f;
}
Earthquake
void quake(float scale, int duration, float*source, int radius)
{
int entity = G_Temp(source, 0x5F);
*(int*)(entity + 0x5C) = radius;
*(float*)(entity + 0x54) = scale;
*(float*)(entity + 0x58) = (float)duration;
*(int*)(entity + 0xD8) = 0x00;
}
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#28. Posted:
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Joined: Jun 23, 201311Year Member
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Thank you Based God <3
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#29. Posted:
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Joined: Mar 24, 201410Year Member
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Bitwise wroteIDA wroteBitwise wroteBotch wrote These are some very interesting releases man, if people would actually pay attention to what you are releasing I'm sure you would be worshipped as a god on here lol.
It's really too bad I don't have Ghosts, otherwise I would be using these as we speak
What games do you mod? I'll find these on other cods.
what about MW3 would be good
Here;
PlayFX
void playFx(float*origin, int effectIndex)
{
int entity = G_Temp(origin, 0x56);
*(int*)(entity + 0xA0) = effectIndex;
*(int*)(entity + 0xD8) = 0x00;
*(float*)(entity + 0x40) = 0.00f; *(float*)(entity + 0x44) = 0.00f;
*(float*)(entity + 0x3C) = 270.0f;
}
Earthquake
void quake(float scale, int duration, float*source, int radius)
{
int entity = G_Temp(source, 0x5F);
*(int*)(entity + 0x5C) = radius;
*(float*)(entity + 0x54) = scale;
*(float*)(entity + 0x58) = (float)duration;
*(int*)(entity + 0xD8) = 0x00;
}
Did you release this for mw2 yet?
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#30. Posted:
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Joined: Aug 31, 201212Year Member
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Joined: Aug 31, 201212Year Member
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Vicinity wroteBotch wrote These are some very interesting releases man, if people would actually pay attention to what you are releasing I'm sure you would be worshipped as a god on here lol.
It's really too bad I don't have Ghosts, otherwise I would be using these as we speak
Totally agree at the moment, i could send you Ghosts if you'd like?
It's not so much that I don't have the game, but I don't have enough storage for it.
Also @OP, nice release for MW3.
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