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MW3 Button Monitoring?
Posted:
MW3 Button Monitoring?Posted:
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Quick question: does anybody on here have button monitoring for MW3, in C#?
If you do, I would really appreciate it.
If you do, I would really appreciate it.
#2. Posted:
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ht tp: / / lmgtfy . com / ?q = mw3 + button + monitoring <=== remove the spaces. ttg changes the lmgtfy to thetechgame
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#3. Posted:
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public uint getPlayerState(int clientIndex)
{
uint offset = 0x82F03600;
return (offset + ((uint)clientIndex * 0x280) + 0x158);
}
public uint gct(int client)
{
return (getPlayerState(client)+0x2D68);
}
public uint GB(int clientID)
{
byte[] xA = new byte[4];
uint asd;
Hooker.DebugTarget.GetMemory(gct(clientID) + 0x6C5, 4, xA, out asd);
Hooker.DebugTarget.InvalidateMemoryCache(true, gct(clientID) + 0x6C5, 4);
return System.BitConverter.ToUInt32(xA, 0);
}
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#4. Posted:
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XeLooney wrote ht tp: / / lmgtfy . com / ?q = mw3 + button + monitoring <=== remove the spaces. ttg changes the lmgtfy to thetechgame
Believe me, I've googled it many times lol.
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#5. Posted:
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Looked on all the pages?
If not try that
If not try that
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#6. Posted:
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THGTrolinity wroteI think that is it.public uint getPlayerState(int clientIndex)
{
uint offset = 0x82F03600;
return (offset + ((uint)clientIndex * 0x280) + 0x158);
}
public uint gct(int client)
{
return (getPlayerState(client)+0x2D68);
}
public uint GB(int clientID)
{
byte[] xA = new byte[4];
uint asd;
******.DebugTarget.GetMemory(gct(clientID) + 0x6C5, 4, xA, out asd);
******.DebugTarget.InvalidateMemoryCache(true, gct(clientID) + 0x6C5, 4);
return System.BitConverter.ToUInt32(xA, 0);
}
I'm not sure, because the offset for playerstate is 0x82F99580, I believe.
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#7. Posted:
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Botch wrote Quick question: does anybody on here have button monitoring for MW3, in C#?
If you do, I would really appreciate it.
hugh put this on hacksorce tutorial on how to make a mw2 menu
for those who want to make a mw3 all client menu
i belive mw3 button monitoring: ((a few))
0x80800 - LT
0x1 - RT
0x2002 - LS
0x4000004 - RS
0x20 - X
0x400 - A
0x200 - CROUCHED
0x100 - PRONED
0x400000 - GRENADE LAUNCHER
0x8000 - LB
0x4000 - RB
not sure if thats what you looking for but he put that it is mw2 button monitoring and thats the title of this topic
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#8. Posted:
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The button offsets are
Thoses bitFlags are for mw3 and thanks for the no credits.
int buttons(int client)
{
return *(int *)(0x82F9CB8 + (client * 0x3980);
}
RGHJTAGZ wroteBotch wrote Quick question: does anybody on here have button monitoring for MW3, in C#?
If you do, I would really appreciate it.
hugh put this on hacksorce tutorial on how to make a mw2 menu
for those who want to make a mw3 all client menu
i belive mw3 button monitoring: ((a few))
0x80800 - LT
0x1 - RT
0x2002 - LS
0x4000004 - RS
0x20 - X
0x400 - A
0x200 - CROUCHED
0x100 - PRONED
0x400000 - GRENADE LAUNCHER
0x8000 - LB
0x4000 - RB
not sure if thats what you looking for but he put that it is mw2 button monitoring and thats the title of this topic
Thoses bitFlags are for mw3 and thanks for the no credits.
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you know how to get rpc mods to work? could you please check out my post and see if you could help? i dont know what i am doing wrong. please and thank you!
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#10. Posted:
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XxjAmestxX wrote The button offsets are
int buttons(int client)
{
return *(int *)(0x82F9CB8 + (client * 0x3980);
}
RGHJTAGZ wroteBotch wrote Quick question: does anybody on here have button monitoring for MW3, in C#?
If you do, I would really appreciate it.
hugh put this on hacksorce tutorial on how to make a mw2 menu
for those who want to make a mw3 all client menu
i belive mw3 button monitoring: ((a few))
0x80800 - LT
0x1 - RT
0x2002 - LS
0x4000004 - RS
0x20 - X
0x400 - A
0x200 - CROUCHED
0x100 - PRONED
0x400000 - GRENADE LAUNCHER
0x8000 - LB
0x4000 - RB
not sure if thats what you looking for but he put that it is mw2 button monitoring and thats the title of this topic
Thoses bitFlags are for mw3 and thanks for the no credits.
i didnt know you released it i seen hugh posted it on the post i didnt say who released it i said i got it from him
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