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Float help for MW2
Posted:
Float help for MW2Posted:
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Joined: Aug 31, 201212Year Member
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Alright, so I made an Engine Text menu, and it's almost complete. All the functions, scrolling, and shader/text works fine, if not a bit laggy. My current menu shader for when the menu opens is:
This places the shader in the center of the screen. However, I would like to make it so the menu is on the left side, similar to DreamyTKD's all client menu. [ Register or Signin to view external links. ]
What would I have to change my float X coordinate to, to make it on the left side, while still looking clean?
It would help if you put the answer in this format, though any help is still appreciated.
Thanks again!
DrawShader(450, -10, 400, 1300, ShaderBlackT);
This places the shader in the center of the screen. However, I would like to make it so the menu is on the left side, similar to DreamyTKD's all client menu. [ Register or Signin to view external links. ]
What would I have to change my float X coordinate to, to make it on the left side, while still looking clean?
It would help if you put the answer in this format, though any help is still appreciated.
DrawShader(X, -10, 400, 1300, ShaderBlackT);
Thanks again!
#2. Posted:
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DrawShader(10, -10, 400, 1300, ShaderBlackT);
or trail and error
or trail and error
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#3. Posted:
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You could look at One Night's source and get the exact position.
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#4. Posted:
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r2r_menus wrote DrawShader(10, -10, 400, 1300, ShaderBlackT);
or trail and error
Thanks man I'll try that!
@BluDragon I'll try that as well!
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#5. Posted:
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Botch wrote Alright, so I made an Engine Text menu, and it's almost complete. All the functions, scrolling, and shader/text works fine, if not a bit laggy. My current menu shader for when the menu opens is:
DrawShader(450, -10, 400, 1300, ShaderBlackT);
This places the shader in the center of the screen. However, I would like to make it so the menu is on the left side, similar to DreamyTKD's all client menu. [ Register or Signin to view external links. ]
What would I have to change my float X coordinate to, to make it on the left side, while still looking clean?
It would help if you put the answer in this format, though any help is still appreciated.
DrawShader(X, -10, 400, 1300, ShaderBlackT);
Thanks again!
Try using back in time v1 it's pretty sweet and has the coordinates
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#6. Posted:
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Joined: Aug 31, 201212Year Member
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Mk14Boss wroteGood advice, though that menu is positioned on the right side, as opposed to the left. Thanks though.Botch wrote Alright, so I made an Engine Text menu, and it's almost complete. All the functions, scrolling, and shader/text works fine, if not a bit laggy. My current menu shader for when the menu opens is:
DrawShader(450, -10, 400, 1300, ShaderBlackT);
This places the shader in the center of the screen. However, I would like to make it so the menu is on the left side, similar to DreamyTKD's all client menu. [ Register or Signin to view external links. ]
What would I have to change my float X coordinate to, to make it on the left side, while still looking clean?
It would help if you put the answer in this format, though any help is still appreciated.
DrawShader(X, -10, 400, 1300, ShaderBlackT);
Thanks again!
Try using back in time v1 it's pretty sweet and has the coordinates
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#7. Posted:
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THE-BLU-DRAGON wrote You could look at One Night's source and get the exact position.
No, one night uses HUD and the position is different there
Hit me up on skype I'll try it out for you ;)
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