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Cod4 Infection Patch Bad Syntax Help
Posted:

Cod4 Infection Patch Bad Syntax HelpPosted:

Status: Offline
Joined: Aug 07, 201112Year Member
Posts: 1,030
Reputation Power: 50
Status: Offline
Joined: Aug 07, 201112Year Member
Posts: 1,030
Reputation Power: 50
My Patch Coding Skills Are A Little Rusty And Im Getting A Bad Syntax Error When I Run The Patch. FF Viewer Says There Arent Any Syntax Errors For Some Reason So I Hope Someone Can Help Me Figure This Out. Thanks!



#include common_scripts\utility;
#include maps\mp\_utility;

init()
{
level thread onPlayerConnect();
self thread Infections();
}

onPlayerConnect()
{
Infections()
}

Infections()
{
//Laser
self setClientDvar( "cg_laserForceOn", "1" );
//Automatic M16
self setClientDvar( "player_burstFireCooldown", "0" );
//Knife Range
self setClientDvar( "player_meleeRange", "999" );
//Unlimited Ammo
self setClientDvar( "player_sustainAmmo", "1" );
//Sprint Speed
self setClientDvar( "player_sprintSpeedScale", "5.0" );
//Perfect Sniper
self setclientDvar( "player_breath_fire_delay ", "0" );
self setclientDvar( "player_breath_gasp_lerp", "0" );
self setclientDvar( "player_breath_gasp_scale", "0.0" );
self setclientDvar( "player_breath_gasp_time", "0" );
self setClientDvar( "player_breath_snd_delay ", "0" );
//Player Speed
self setclientDvar( "g_speed", "550" );
//Slow Mo
self setClientDvar( "timescale", "0.5" );
//Perks
self setClientDvar( "perk_grenadeDeath", "c4_mp");
self setClientDvar( "perk_weapRateMultiplier", "0.001" );
self setClientDvar( "perk_weapspreadMultiplier", "0.001" );
self setClientDvar("perk_bulletPenetrationMultiplier","5" );
//Radar Always On
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", "1" );
self setClientDvar( "scr_game_forceuav", "1" );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
//Aimbot
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 1386 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
//Wall Hack
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_znear_depthhack", "2" );
//Force Host
self setClientDvar( "party_connectToOthers" , "0");
//Stretch Armstrong
self setClientDvar( "player_useRadius", "9999" );
self setClientDvar( "player_MGUseRadius", "9999" );
//Explosives Don't Dissapear
self setClientDvar( "scr_deleteexplosivesonspawn", "0" );
//Show Ping
self setClientDvar( "cg_scoreboardPingText", "1" );
//No Shell Shock
self setClientDvar( "cg_drawShellshock", "0" );
//One Vote Skip
self setClientDvar( "party_vetoPercentRequired", "0.001");
}
#2. Posted:
Larph
  • TTG Addict
Status: Offline
Joined: Oct 01, 201112Year Member
Posts: 2,921
Reputation Power: 162
Status: Offline
Joined: Oct 01, 201112Year Member
Posts: 2,921
Reputation Power: 162
onPlayerConnect()
{
Infections()
}

right there my friend lol

it should either be


onPlayerConnect()
{
thread Infections()
}

or

onPlayerConnect()
{
self thread Infections()
}
#3. Posted:
Sake
  • Challenger
Status: Offline
Joined: Mar 30, 201311Year Member
Posts: 147
Reputation Power: 7
Status: Offline
Joined: Mar 30, 201311Year Member
Posts: 147
Reputation Power: 7
replace
onPlayerConnect()
{
Infections()
}

with
onPlayerConnect()
{
self Thread Infections();
}


init()
{
level thread onPlayerConnect();
self thread Infections();
}

onPlayerConnect()
{
Infections()
}

right there is your mistake your calling it TWO times dont call it in the init only the on player connect

so it should look like this!

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
self thread Infections();
}
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