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borderlands 2 revision 119 & codes
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borderlands 2 revision 119 & codesPosted:

xxTTGAntxx
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revision change log
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r118 | rick | 2012-10-26 12:47:05 -0400 (Fri, 26 Oct 2012) | 1 line

Correcting some protobuf definitions.
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r117 | rick | 2012-10-26 12:37:50 -0400 (Fri, 26 Oct 2012) | 1 line

Use Gearbox's name for packed weapon/item data.
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r113 | rick | 2012-10-23 19:38:19 -0400 (Tue, 23 Oct 2012) | 1 line

Add level sync buttons to Backpack, Bank tabs.
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r112 | rick | 2012-10-23 19:03:29 -0400 (Tue, 23 Oct 2012) | 3 lines

- Removed unused Weapon Parts and Item Parts resources from GameInfo.
- Added Weapon Name Parts and Item Name Parts resources to GameInfo.
- Weapon and item name generation in SaveEdit.
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r110 | rick | 2012-10-23 08:16:32 -0400 (Tue, 23 Oct 2012) | 1 line

Group level transitions by DLC.
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r109 | rick | 2012-10-23 08:13:08 -0400 (Tue, 23 Oct 2012) | 1 line

Sort level transitions by resource name.
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r108 | rick | 2012-10-23 08:11:12 -0400 (Tue, 23 Oct 2012) | 3 lines

- Updated Travel Stations dump.
- Loading of DestinationStation/DisplayName for TravelStationDefinition in GameInfo.
- Add all level transitions to LastVisitedTeleporter combobox in FastTravelView in SaveEdit.
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r106 | rick | 2012-10-23 07:50:53 -0400 (Tue, 23 Oct 2012) | 1 line

Add a dummy teleporter entry to the LastVisitedTeleporter combobox on FastTravelViewModel when it's an unknown one.
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r105 | rick | 2012-10-23 07:23:05 -0400 (Tue, 23 Oct 2012) | 1 line

Correct teleporter names in the LastVisitedTeleporter combobox on FastTravelViewModel.
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r104 | rick | 2012-10-22 04:11:12 -0400 (Mon, 22 Oct 2012) | 1 line

Better short URL for IsBadassModeSaveGame info.
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r103 | rick | 2012-10-21 23:44:18 -0400 (Sun, 21 Oct 2012) | 1 line

Clear IsBadassModeSaveGame on load, now with notification about it.
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r102 | rick | 2012-10-21 23:25:41 -0400 (Sun, 21 Oct 2012) | 1 line

Clear IsBadassModeSaveGame on load.
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r101 | rick | 2012-10-21 19:33:19 -0400 (Sun, 21 Oct 2012) | 1 line

Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
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r100 | rick | 2012-10-21 19:29:41 -0400 (Sun, 21 Oct 2012) | 1 line

Fix teleporter display name in FastTravelViewModel.
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r99 | rick | 2012-10-21 19:24:20 -0400 (Sun, 21 Oct 2012) | 2 lines

- Implemented loading of fast travel station ordering information in GameInfo.
- Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
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r97 | rick | 2012-10-21 17:58:42 -0400 (Sun, 21 Oct 2012) | 1 line

Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
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r96 | rick | 2012-10-21 17:50:13 -0400 (Sun, 21 Oct 2012) | 3 lines

- ResourceName for TravelStationDefinition in GameInfo.
- Updated Travel Stations resource in GameInfo.
- Implemented Fast Travel tab in SaveEdit.
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r94 | rick | 2012-10-21 16:32:42 -0400 (Sun, 21 Oct 2012) | 2 lines

- Minor cleanup of some GameInfo loader code.
- Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
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r93 | rick | 2012-10-21 16:16:09 -0400 (Sun, 21 Oct 2012) | 1 line

Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
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r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line

Implemented loading of travel station information in GameInfo.
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r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line

Cleanup of protobuf member names.
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r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines

- Add Experience info to GameInfo.
- Sanity check experience points and level on save load.
- Add buttons to SaveEdit for synchronizing experience level and points.
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r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line

Use a static unique ID (0) instead of a random one for copied codes.
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BL2 codes these are not mine.
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Last edited by xxTTGAntxx ; edited 3 times in total
#2. Posted:
Kawaii
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You know that you can put a link to Mediafire without spaces, right?

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#3. Posted:
xxTTGAntxx
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Lilith wrote You know that you can put a link to Mediafire without spaces, right?

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just in case it didnt work
#4. Posted:
xxTTGAntxx
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the only change was a typo
#5. Posted:
Trevor
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you do realize theres already a sticky about this right?
#6. Posted:
xxTTGAntxx
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CFO wrote you do realize theres already a sticky about this right?

hardly seems to get updated unless i post or put this to the top
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